Author Topic: Minions, followers and groupies  (Read 16221 times)

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BowenSilverclaw

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Minions, followers and groupies
« on: March 29, 2009, 09:40:43 AM »
Seeing as a lot of us have Leadership and we also have a Thrallherd in the party I though it might be a good idea to have a thread dedicated to ideas for our minions, followers and groupies where we can post ideas for them :)




First thing to come to mind for me was a sort of PR-guy/manager:
Diplomancer:

Quote
Old Magic-Blooded Half-Elf Binder 1/Warlock 1/Marshal 1

HP: 17
AC: 17 (+6 armor, +1 shield, + 0 Dex)
-Touch: 10
-Flat-footed: 17
Saves: Fort +4 ; Ref +0 ; Will +8 (+2 vs. Enchantment )
Senses: Listen +2, Spot +2, Low-light Vision
Init: +1
Speed: 30 ft.
Attacks:
-Mwk Dagger -2 melee/+1 ranged (1d4-3, 19-20/2, -/10ft.)
-Eldritch Blast +0 ranged touch (1d6, 20/2, 60ft.)
Abilities: Str 5 , Dex 10 , Con 10 , Int 16 , Wis 12 , Cha 22
Feats: Skill Focus (Diplomacy); Negotiator (flaw); Item Familiar
Skills:
-Bluff +32 (6 ranks, +6 Item Familiar, +6 Beguiling Influence, +2 mwk tool, +6 Cha, +6 Aura) [Take 10]
-Diplomacy +44 (6 ranks, +6 Item Familiar, +6 Beguiling Influence, +2 racial, +5 feats, +2 mwk tool,
                 +5 Competence, +6 Cha, +6 Aura) [Take 10, Standard Action]
-Intimidate +32 (6 ranks, +6 Item Familiar, +6 Beguiling Influence, +2 mwk tool, +6 Cha, +6 Aura)
-Sense Motive +17 (6 ranks, +6 Item Familiar, +2 feats, +2 mwk tool, +1 Wis)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Mithral Buckler, mwk tools, +5 Diplomacy Item, mwk Dagger (Bonding Ritual of Honor)


Buffers:

Quote
Old Magic-Blooded Spellscale Marshal 2/Dragon Shaman (Green) 1

HP: 19
AC: 18 (+6 armor, +1 shield, + 1 Dex)
-Touch: 11
-Flat-footed: 17
Saves: Fort +5 ; Ref +2 ; Will +7
Senses: Listen +2, Spot +2, Low-light Vision
Init: +2
Speed: 30 ft.
Attacks:
-Mwk Dagger -1 melee/+3 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +3 ranged (1d8, 20/3, 100 ft.)
Options: Marshal Auras (Minor (+6): Accurate Strike (confirm critical hit); Major (+1): Steady Hand (ranged attacks)), Draconic Aura (+1; Presence, Senses, Vigor)
Abilities: Str 5 , Dex 12, Con 10, Int 10 , Wis 14 , Cha 22
Feats: Skill Focus (Diplomacy) (class)
Skills:
-Bluff +14 (6 ranks, +2 mwk tool, +6 Cha)
-Diplomacy +16 (5 ranks, +3 feat, +2 mwk tool, +6 Cha)  
-Intimidate +14 (6 ranks, +2 mwk tool, +6 Cha)
-Sense Motive +9 (5 ranks, +2 mwk tool, +2 Wis)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Old Magic-Blooded Spellscale Bard 3

HP: 14
AC: 18 (+6 armor, +1 shield, + 1 Dex)
-Touch: 11
-Flat-footed: 17
Saves: Fort +0 ; Ref +4 ; Will +5
Senses: Listen +2, Spot +2, Low-light Vision
Init: +2
Speed: 30 ft.
Attacks:
-Mwk Dagger +0 melee/+4 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Shortbow +4 ranged (1d6, 20/3, 100 ft.)
Options: Inspire Courage +2/+2 or +0/+2d6, Spells, Inspire Competence
Abilities: Str 5 , Dex 12, Con 10, Int 10 , Wis 14 , Cha 22
Feats: Extra Music, Draconic Heritage (Blue/Green/Red/White/Battle Dragon)(flaw), Dragonfire Inspiration (flaw), Song of the Heart 
Skills:
-Bluff +14 (6 ranks, +2 mwk tool, +6 Cha)
-Diplomacy +14 (6 ranks +2 mwk tool, +6 Cha)
-Hide +5 (2 rank, +2 mwk tool, +1 Dex)   
-Intimidate +11 (3 ranks, +2 mwk tool, +6 Cha)
-Move Silently +5 (2 rank, +2 mwk tool, +1 Dex)
-Perform +14 (6 ranks, +2 mwk tool, +6 Cha)
-Sense Motive +10 (6 ranks, +2 mwk tool, +2 Wis)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Shortbow


Light artillery:

Quote
Old Gray Elf Warmage 1

HP: 6
AC: 19 (+6 armor, +1 shield, + 2 Dex)
-Touch: 12
-Flat-footed: 17
Saves: Fort +0 ; Ref +2 ; Will +3 (+2 vs. Enchantment, immunity to magic sleep)
Senses: Listen +3, Spot +3, Low-light Vision
Init: +3
Speed: 30 ft.
Attacks:
-Mwk Dagger -2 melee/+3 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +3 ranged (1d8, 20/3, 100 ft.)
-Ranged touch attack +2 (spells)
Attack Options: Arcane Focus, Cunning Insight, Warmage Edge, Knowledge Devotion, Spellgifted
Abilities: Str 4 , Dex 14 , Con 10 , Int 22 , Wis 12 , Cha 12
Feats: Shape Souldmeld (Arcane Focus)
Traits: Spellgifted (Evocation)
Skills:
-Concentration +6 (4 ranks, +2 mwk tool)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Old Gray Elf Factotum 1/Warmage 1

HP: 11
AC: 19 (+6 armor, +1 shield, + 2 Dex)
-Touch: 12
-Flat-footed: 17
Saves: Fort +0 ; Ref +4 ; Will +3 (+2 vs. Enchantment, immunity to magic sleep)
Senses: Listen +2, Spot +2, Low-light Vision
Init: +3
Speed: 30 ft.
Attacks:
-Mwk Dagger -2 melee/+3 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +3 ranged (1d8, 20/3, 100 ft.)
-Ranged touch attack +2 (spells)
Attack Options: Arcane Focus, Cunning Insight (7 IP), Warmage Edge, Spellgifted
Abilities: Str 4 , Dex 14 , Con 10 , Int 22 , Wis 12 , Cha 12
Feats: Shape Souldmeld (Arcane Focus), Font of Inspiration x3 (flaws, Elder Evil)
Traits: Spellgifted (Evocation)
Skills:
-Concentration +7 (5 ranks, +2 mwk tool)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools. mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Old Gray Elf Factotum 1/Warmage 2

HP: 15
AC: 19 (+6 armor, +1 shield, + 2 Dex)
-Touch: 12
-Flat-footed: 17
Saves: Fort +0 ; Ref +4 ; Will +4 (+2 vs. Enchantment, immunity to magic sleep)
Senses: Listen +2, Spot +2, Low-light Vision
Init: +3
Speed: 30 ft.
Attacks:
-Mwk Dagger -1 melee/+4 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +4 ranged (1d8, 20/3, 100 ft.)
-Ranged touch attack +3 (spells)
Attack Options: Arcane Focus, Cunning Insight (7 IP), Warmage Edge, Knowledge Devotion (+14), Spellgifted
Abilities: Str 4 , Dex 14 , Con 10 , Int 22 , Wis 12 , Cha 12
Feats: Shape Souldmeld (Arcane Focus), Font of Inspiration x3 (flaws, Elder Evil), Knowledge Devotion
Traits: Spellgifted (Evocation)
Skills:
-Concentration +8 (6 ranks, +2 mwk tool)
-Knowledge (Arcana, Dungeoneering, Local, Nature, Psionics, Religion, The Planes) +14 (6 ranks, +2 mwk tool, +6 Int)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools. mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Snipers:

Quote
Strongheart Halfling Warlock 1

HP: 9
AC: 23 (+6 armor, +1 shield, + 5 Dex, +1 size)
-Touch: 16
-Flat-footed: 18
Saves: Fort +3 ; Ref +5 ; Will +4
Senses: Listen +2, Spot +2
Init: +6
Speed: 20 ft.
Attacks:
-Mwk Dagger -1 melee/+7 ranged (1d4-3, 19-20/2, -/10ft.)
-Ranged touch attack +6 (1d6+5, 20/2, 60ft.)(Eldritch Blast)
Attack Options: Eldritch Spear
Abilities: Str 6 , Dex 20 , Con 16 , Int 10 , Wis 14 , Cha 10
Feats: Point Blank Shot, Precise Shot (racial)
Skills:
-Hide +13 (2 ranks, +5 Dex, +2 mwk tool, +4 size), Move Silently +11 (2 ranks, +5 Dex, +2 mwk tool, +2 racial)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor)


Quote
Strongheart Halfling Fighter 1 (Targetteer, Hit-And-Run Tactics)/Warlock 1

HP: 20
AC: 23 (+6 armor, +1 shield, + 5 Dex, +1 size)
-Touch: 16
-Flat-footed: 18
Saves: Fort +5 ; Ref +5 ; Will +4
Senses: Listen +2, Spot +2
Init: +8
Speed: 20 ft.
Attacks:
-Mwk Dagger +0 melee/+8 ranged (1d4-3, 19-20/2, -/10ft.)
-Ranged touch attack +7 (1d6+5, 20/2, 60ft.)(Eldritch Blast)
Attack Options: Vital Aim, Hit-And-Run Tactics, Eldritch Spear
Abilities: Str 6 , Dex 20 , Con 16 , Int 10 , Wis 14 , Cha 10
Feats: Point Blank Shot, Precise Shot (racial)
Skills:
-Hide +13 (2 ranks, +5 Dex, +2 mwk tool, +4 size), Move Silently +11 (2 ranks, +5 Dex, +2 mwk tool, +2 racial)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor)


Quote
Strongheart Halfling Factotum 1/Warlock 1/Fighter 1 (Targetteer, Hit-And-Run Tactics)

HP: 18
AC: 23 (+6 armor, +1 shield, + 5 Dex, +1 size)
-Touch: 16
-Flat-footed: 18
Saves: Fort +2 ; Ref +7 ; Will +2
Senses: Listen +2, Spot +2
Init: +8
Speed: 20 ft.
Attacks:
-Mwk Dagger +0 melee/+8 ranged (1d4-3, 19-20/2, -/10ft.)
-Ranged touch attack +7 (1d6+5, 20/2, 60ft.)(Eldritch Blast)
Attack Options: Cunning Insight (16 IP), Eldritch Spear, Vital Aim, Hit-And-Run Tactics, Knowledge Devotion (+11)
Abilities: Str 6 , Dex 20 , Con 10 , Int 18 , Wis 10 , Cha 8
Feats: Font of Inspiration x5 (racial, flaws, Elder Evil), Knowledge Devotion
Traits: Spellgifted (Evocation)
Skills:
-Knowledge (Arcana, Dungeoneering, Local, Nature, Psionics, Religion, The Planes) +11 (5 ranks, +2 mwk tool, +4 Int)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor)


Archers:

Quote
Wood Elf Fighter 1

HP: 13
AC: 22 (+6 armor, +1 shield, + 5 Dex)
-Touch: 15
-Flat-footed: 17
Saves: Fort +5 ; Ref +5 ; Will +1 (+2 vs. Enchantment, immunity to magic sleep)
Senses: Listen +3, Spot +3, Low-light Vision
Init: +8
Speed: 30 ft.
Attacks:
-Mwk Dagger +2 melee/+7 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +8 ranged (1d8+5, 20/3, 100 ft.)
Attack Options: Vital Aim, Hit-And-Run Tactics
Abilities: Str 10 , Dex 20 , Con 16 , Int 6 , Wis 12 , Cha 8
Feats: Point Blank Shot, Precise Shot (flaw), Coordinated Archery (flaw), Weapon Focus (Elder Evil)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Wood Elf Fighter 2

HP: 22
AC: 22 (+6 armor, +1 shield, + 5 Dex)
-Touch: 15
-Flat-footed: 17
Saves: Fort +6 ; Ref +5 ; Will +1 (+2 vs. Enchantment, immunity to magic sleep)
Senses: Listen +3, Spot +3, Low-light Vision
Init: +8
Speed: 30 ft.
Attacks:
-Mwk Dagger +3 melee/+8 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +9 ranged (1d8+5, 20/3, 100 ft.)
Attack Options: Vital Aim, Hit-And-Run Tactics
Abilities: Str 10 , Dex 20 , Con 16 , Int 6 , Wis 12 , Cha 8
Feats: Point Blank Shot, Precise Shot (flaw), Coordinated Archery (flaw), Weapon Focus (Eder Evil), Far Shot/Rapid Shot (class)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Wood Elf Fighter 2/Psychic Warrior 1

HP: 27
AC: 22 (+6 armor, +1 shield, + 5 Dex)
-Touch: 15
-Flat-footed: 17
Saves: Fort +7 ; Ref +5 ; Will +3 (+2 vs. Enchantment, immunity to magic sleep)
Senses: Listen +5, Spot +5, Low-light Vision
Init: +8
Speed: 30 ft.
Attacks:
-Mwk Dagger +3 melee/+8 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +9 ranged (1d8+5, 20/3, 100 ft.)
Attack Options: Vital Aim, Hit-And-Run Tactics; Precognition, Offensive
Abilities: Str 10 , Dex 20 , Con 14 , Int 6 , Wis 16 , Cha 8
Feats: Point Blank Shot, Precise Shot (flaw), Coordinated Archery (flaw), Weapon Focus (Elder Evil), Far Shot, Rapic Shot (class)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Lesser Tiefling Fighter 1

HP: 13
AC: 22 (+6 armor, +1 shield, + 5 Dex)
-Touch: 15
-Flat-footed: 17
Saves: Fort +5 ; Ref +5 ; Will +2
Senses: Listen +2, Spot +2, Darkvision
Init: +8
Speed: 30 ft.
Attacks:
-Mwk Dagger +2 melee/+7 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +8 ranged (1d8+5, 20/3, 100 ft.)
Attack Options: Vital Aim, Hit-And-Run Tactics
Abilities: Str 10 , Dex 20 , Con 16 , Int 10 , Wis 15 , Cha 6
Feats: Point Blank Shot, Precise Shot (flaw), Coordinated Archery (flaw), Weapon Focus (Elder Evil)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Lesser Tiefling Factotum 1/Fighter 1

HP: 14
AC: 22 (+6 armor, +1 shield, + 5 Dex)
-Touch: 15
-Flat-footed: 17
Saves: Fort +2 ; Ref +7 ; Will -1
Senses: Listen +2, Spot +2, Darkvision
Init: +8
Speed: 30 ft.
Attacks:
-Mwk Dagger +2 melee/+7 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +7 ranged (1d8+5, 20/3, 100 ft.)
Attack Options: Cunning Insight (7 IP), Vital Aim, Hit-And-Run Tactics
Abilities: Str 10 , Dex 20 , Con 10 , Int 20 , Wis 8 , Cha 6
Feats: Font of Inspiration x3 (flaws), Coordinated Archery (Elder Evil)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow


Quote
Lesser Tiefling Factotum 1/Fighter 2

HP: 20
AC: 22 (+6 armor, +1 shield, + 5 Dex)
-Touch: 15
-Flat-footed: 17
Saves: Fort +3 ; Ref +7 ; Will -1
Senses: Listen +2, Spot +2, Darkvision
Init: +8
Speed: 30 ft.
Attacks:
-Mwk Dagger +3 melee/+8 ranged (1d4-3, 19-20/2, -/10ft.)
-Mwk Longbow +8 ranged (1d8+5, 20/3, 100 ft.)
Attack Options: Cunning Insight (7 IP), Vital Aim, Hit-And-Run Tactics, Knowledge Devotion (+13)
Abilities: Str 10 , Dex 20 , Con 10 , Int 20 , Wis 8 , Cha 6
Feats: Font of Inspiration x3 (flaws), Coordinated Archery (Elder Evil), Knowledge Devotion
Skills:
-Knowledge (Arcana, Dungeoneering, Local, Nature, Psionics, Religion, The Planes) +13 (6 ranks, +2 mwk tool, +5 Int)
Equipment: Chain Shirt, Chahar-Aina, Dastana, Light Shield, mwk tools, mwk Dagger (Bonding Ritual of Honor),
Mwk Longbow
« Last Edit: June 17, 2009, 08:20:55 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

Agita

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Re: Minions, followers and groupies
« Reply #1 on: March 29, 2009, 09:45:54 AM »
First thing to come to mind for my 1st- and 2nd-level followers would be Azurin Warmage 1/Factotum 1. 18 Int, just enough Cha to cast spells. 2xInt to spell damage, Shape Soulmeld (Arcane focus) for some more damage. Spam Magic Missile or Burning Hands. :D Can also be done with my 1st-level followers by dumping the Factotum level.
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BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #2 on: March 29, 2009, 10:04:10 AM »
I was thinking about the exact same thing actually :D

For the first level Warmages, get Gray Elves or Lesser Tieflings :)

"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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Re: Minions, followers and groupies
« Reply #3 on: March 29, 2009, 10:12:18 AM »
I just noticed that your 3rd-level follower has the same Diplomacy modifier as Lucy. >_> Perhaps I should go Item Familiar after all, now that I've got the money to do so.
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BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #4 on: March 29, 2009, 10:29:19 AM »
Should effectively double your ranks :)
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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Re: Minions, followers and groupies
« Reply #5 on: March 29, 2009, 10:38:26 AM »
Should effectively double your ranks :)
Except I only have enough skill points for a +11 bonus, assuming you can't retroactively put ranks in IF. =/ In other news, I fucking hate 2+Int skill points/level.
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BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #6 on: April 03, 2009, 08:01:21 AM »
Posted some more basic followers that might actually be useful every now and then.

I love mucking around with low-level characters :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

Agita

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Re: Minions, followers and groupies
« Reply #7 on: April 03, 2009, 09:26:23 AM »
Posted some more basic followers that might actually be useful every now and then.

I love mucking around with low-level characters :D
Some? What, if I may ask, is "a lot" for you? :P
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BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #8 on: April 03, 2009, 09:58:24 AM »
Well, it only took me like half an hour tops to throw those builds together and post them :P

EDIT: And the Diplomancers Diplomacy got boosted by another 2 points :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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woodenbandman

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Re: Minions, followers and groupies
« Reply #9 on: April 03, 2009, 11:28:58 AM »
Hmm... I get a lot of followers with my 22 strength, let's see what i can come up with.

BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #10 on: April 03, 2009, 06:52:12 PM »
MOAR DIPLOCACY!!!1!1!!!!one!11!!!1eleven!!11!!!!
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #12 on: April 03, 2009, 07:23:06 PM »
I WANT PIZZA!
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #13 on: April 04, 2009, 10:49:10 AM »
« Last Edit: April 04, 2009, 10:54:10 AM by BowenSilverclaw »
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

Quote from: J0lt
You caught a fish.  It was awesome.   :lol

Prime32

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Re: Minions, followers and groupies
« Reply #14 on: April 04, 2009, 11:17:08 AM »
Are you using teamwork benefits? Because if you aren't...

EDIT: Don't forget a dragonfire inspiration bard.
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]

BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #15 on: April 04, 2009, 12:02:18 PM »
Yeah, wasn't even counting the extra 5d6+1 or so of damage each archer would get from a team of DFI-bards :)

And haven't looked at teamwork benefits, this was just from the Coordinated Archery feat paired with a group of 75 level 1 archers :D
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

woodenbandman

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Re: Minions, followers and groupies
« Reply #16 on: April 04, 2009, 01:14:59 PM »
How u get so many followers bowen? Did you take Extra Followers?

BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #17 on: April 04, 2009, 01:17:52 PM »
Leadership score of 22 tends to help...
"Weakness? Come test thy mettle against me, hairless ape, and we shall know who is weak!"

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You caught a fish.  It was awesome.   :lol

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Re: Minions, followers and groupies
« Reply #18 on: April 04, 2009, 01:31:14 PM »
Now that you mention it... I just remembered that Admiral's Bicorne also gives +5 to your Leadership Score. So Lucy's score is 22 as well. Hooah?
Also, I'll have to get around to calculating the final cost of all my equipment with the new cost reduction from 15% to 12.5%.
It's all about vision and making reality conform to your vision. By dropping a fucking house on it.

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BowenSilverclaw

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Re: Minions, followers and groupies
« Reply #19 on: April 04, 2009, 01:40:45 PM »
I wonder what kind off carnage we could inflict if we were to unleash the power of all our archers and light artillery at once :P
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