Author Topic: Props, Files, Etc...  (Read 3437 times)

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jacemachine

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Props, Files, Etc...
« on: March 23, 2009, 03:39:12 AM »
Quote

Welcome to the where you can study the various props that have been supplied for this game, as they are discovered. Maps Are also found here, both in-game maps like the Dunning Map, and Out-of-Character battle maps.

I have some other ideas for this section, and those changes will eventually happen.  :)


Minor Mayan Ruins Area Map (Large)
http://img682.imageshack.us/img682/5160/mayancitymapcolors.jpg

Minior Mayan Ruins Battlemap(s)
[spoiler][/spoiler]

Machete Landing/Former Mission


Map of Central America
[spoiler]
[/spoiler]

Dunning's Map
[spoiler]Dunning's map is in horrible shape due to its age. It seems to be incomplete, but the fact that it exists lends credibility to the city's own existence.
[/spoiler]
« Last Edit: December 22, 2009, 03:49:45 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Game Setting Notes
« Reply #1 on: March 23, 2009, 04:06:43 AM »
Mission In BriefNPCs currently with your party:
The Kid
Esteban
Harrison "Bones" Avery
6 cokemules
1 horse

Xichachan Cannibals
There territory moves as the tribes migrate around the jungle. Its current whereabouts is somewhere north of a location known as Machete Landing.
« Last Edit: October 25, 2009, 09:38:21 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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The Albert Dunning Letters
« Reply #2 on: March 23, 2009, 01:17:08 PM »
The Albert Dunning Letters
First Letter
[spoiler]
Quote

Guatemala
Monday May 17, 1922

Our destination is a small Catholic Mission that is to be found along one of the seemingly dozens of tributaries. I am told that the Missionaries will allow us to stay the evening, and possibly even feed us before we continue deeper into the jungle interior from there.

Send love to everybody!
Your affectionate son,
Albert


[/spoiler]
Second Letter
[spoiler]
Quote

Guatemala
Saturday May 20, 1922

Dear Mother,
The Missionaries fed our physical and spiritual needs. It was a pleasure to sleep under a roof, even a thatched roof if only for single night. This Mission was small, carved out from the jungle along the bank of the river tributary. A very simple set up; a church of course, built of limestone blocks with the help of a local tribe whom the Missionaries have been ministering too. They are just about finished with the school house, and soon the native children will be able to learn!
We only stayed the evening, and were on our way again by sun up. We managed to enlist the aid of members of the village north of the Mission. Though none of us speak the native languages, some of our porters can, and have helped make this an agreeable partnership.
From the village we traveled along a series of dirt hunting trails before we had to begin cutting our way through the very jungle itself. We have been told that there are some very interesting stone structures that we might be interested in. Perhaps they have something to do with this fabled city we seek?
Oh well, our lunch break is finished. I have to scram!.

Always your devoted son,
Albert


[/spoiler]
Third Letter
[spoiler]
Quote

Guatemala
Sunday May 21, 1922

Dear Mother,
These ruins are absolutely amazing and I am told that it will not even compare to the supposed city that we search for. Though none of the natives have been there, they have told our porters that they know that it does indeed exist, and if we continue our meandering north to northwestern heading through this treacherous, rugged jungle terrain, we are certain to come upon it.


[/spoiler]
Bone's Letter
[spoiler]
Quote

Guatemala
Saturday May 28, 1922
[/spoiler]
« Last Edit: June 03, 2009, 10:39:25 AM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Mayan Glyph Puzzles
« Reply #3 on: March 29, 2009, 11:32:05 PM »
Page from Loder's Journal.
[spoiler]

Scrap of paper. Remnant from Copan Expedition. An old secret. One he finds himself pondering again and again. One he's been so close to solving it's meaning...[/spoiler]

Dunning's Map Glyphs
[spoiler]

Found on the reverse side of Albert Dunning's city map. These glyphs were likely copied by Dunning while he was at the Lost City.[/spoiler]
« Last Edit: May 24, 2009, 11:40:23 AM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Internet Links
« Reply #4 on: March 30, 2009, 02:11:40 PM »
These are a list of web resources that are helpful!

- Automagical Language Translation!*
- Noir-Era Slang Glossary
- Avatar Generator**
- d20M Virtual SRD
- Excellent WWII era resource for reenactors. Contains lots of useful setting information.
- About the Ahnenerbe
- League of Nations
- Guatemala 1940 Silent Home movie 15:38
- Mayan Bible
- Ancient & Lost Civilizations


* When translating a language from English into another language, such as Spanish. Always try to word it as simply as you can. The translator can really garble an intended meaning, so please double-check your translations. To do so, simply take your recently translated message (we'll say it's now in Spanish) and copy it into the translator window. Translate the message BACK into English. This is how the Reader of your posts will read it-- you may be surprised how "off" your messages meaning has become! Retool your phrases, and try it again until you can find a way to make the meaning come across.

** To save this image use the [ prnt scr ] button. It will not give you any indication that it has done anything, but you just took a paste able screen shot of your screen. Now open up Paint or photoshop or whatever, and paste it as a new image. Finally crop it to size and save it as a .jpg! See how easy? use photobucket or imageshack to host it!

« Last Edit: April 11, 2009, 05:35:53 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Inert Files
« Reply #5 on: April 03, 2009, 04:52:11 PM »
Diagram of Freighter 'The Kingston Queen'
[spoiler]
[/spoiler]
Additional Game Background: Guatemala Govt & LoN Commitee
[spoiler]
Some OOC questions:

1) Do we have any information on our employers and their organisation the  League of Nations?


2) What do we know about the political situation in Guatemala. Who rules? How is his relationship with the Germans?

1)League Recent history:
...As the situation in Europe deteriorated into war, the Assembly transferred enough power to the Secretary General on 30 September 1938 and 14 December 1939 to allow the League to continue to legally exist and to carry on reduced operations. The headquarters of the League, the Palace of Peace, remains unoccupied.

In this version of history, a secret multi-national committee was formed to key a close eye on the Nazis interest in the occult. You'd been contacted by mail, then members of the committee came to meet with you. Any looking into the background of these men has shown them to be legitimate members of the LoN and prominent in their own countries as well.Though the LoN is clearly faltering in strength at this point, some members are still striving to do what they can for humanity.

2) Guatemalan Knowledge:
Once the site of the impressive ancient Mayan civilization, Guatemala was conquered by Spanish conquistador Pedro de Alvarado in 1524 and became a republic in 1839 after the United Provinces of Central America collapsed. From 1898 to 1920, dictator Manuel Estrada Cabrera ran the country, and from 1931 to 1944, Gen. Jorge Ubico Castaneda served as strongman.

Much of South America was friendly towards the Nazis, in this version of history I'm extending it into Guatemala. Jorge Ubico Castaneda has no problem allowing Nazis on Guatemalan soil. Greed and Strength are high up on this dictator's list.
[/spoiler]
Intelligence Profiles: Nazi Leaders
[spoiler][/spoiler]

Puerta de Santa Boca
[spoiler]
Map of Puerto de Santa Boca

2. The Market  Bazaar -
[spoiler]The market bazaar has taken over the main road of Puerta de Santa Boca. Throngs of people weave in and out as they go about buying and selling wares. Along the walls of the buildings, booths have been set up. These booths sell anything ranging from Livestock to Mayan trinkets. The Bazaar area is ripe with human body odor. The humidity makes you feel as if the stench is sticking to you as well.

Many booths and stores carry much of the same thing. The prices listed are the best prices offered amongst the traders.

Items For SaleProvisions
Bacon, 1lbs side - PDC 2
Beef, 1lbs side - PDC 3
Beer, small 10lbs keg - PDC 7
Chewing Gum, 100 pieces - PDC 4
Coffee, 2 lb tin - PDC 4
Chocolate, 8 oz tin - PDC 4
Crackers 4 lbs - PDC 2
Corn Meal, 50 lb sack - PDC 15
Root Beer, bottle - PDC 4
Sugar, 1 lb sack - PDC 4

Produce
Apples - PDC 1
Avocados - PDC 1
Bananas, bunch of 6 - PDC 1
Blackberries, 1lb basket - PDC 1
Lemons, 2 count - PDC 1
Limes, 2 count - PDC 1
Mangoes - PDC 1
Melons - PDC 1
Pineapples - PDC 1
Raspberries, 1lb basket - PDC 1
Strawberries, 1lb basket - PDC 1
Broccoli, 1lb bunch - PDC 1
Cabbage, head - PDC 2
Cauliflower, head - PDC 2
Mangetout peas, 1 bundle - PDC 2
Okra - PDC 2
Potatoes, 5lb sack - PDC 2
Runnerbeans - PDC 1
Sugarsnap Peas PDC 1

Livestock
Chickens - PDC 3
Goats - PDC 12
Sheep - PDC 10
Mules - PDC 19
Horse, good - PDC 21
Horse, Fair - PDC 19
Horse, poor- PDC 15
Rabbits - PDC 4
Fish, freshly caught - PDC 1
Cage, wooden livestock - PDC 2[/spoiler]



[/spoiler]


The Office is a really just a waiting room with a desk. It is dusty and dry. There is a rusting fan blowing air at a sweating over-weight Guatemalan man. He sits in a wooden chair. Behind him the wall is lined with filing cabinets in various shapes of repair.

There is a bulletin board on the wall near the entrance, quite a number of messages in a variety of languages are tacked into place. [
Quote
BULLETIN BOARD:
* Goats for Sale - See Sigismundo at the market of Sunday!
* Mules for Rent. Good rates! Ask for Tambo at Ciudad de Perros.
* Now Hiring Crew! (various ships...)
* "Hawkins. Don't go too far..." - B
* "Jorge! I'm sorry about your sister! Can I make it up to you?" - Lukas
* Nightly Dog Fights! Bet on your favorite dog at Ciudad de Perros!
* Germans Will Buy Sugar! See Hans at the Jaguar & Wolf hotel


[/spoiler]
4. Warehouses
5. Caribbean Hideaway Inn
[spoiler]One of two hotels in the town. Located near the docks, it is a popular stay for sailors and drifters. This is Group B's destination to collect the expedition's gear.[/spoiler]
STUFF FOR SALE
[spoiler]
Wooden Statues - PDC 4
Clay animals - PDC 2
Mayan Clay Pots - PDC 5
Stone-carved Figurines - PDC 4
Shrunken heads (only 4 in stock!) - PDC not listed
Mayan Jade Necklaces - PDC 3
Leather & Stone Bracelets - PDC 2
Stone Earrings PDC 3
Wooden-carved Walking Sticks - PDC 1
Mayan Rain Stick - PDC 3
Stone Mayan Glyph Tablets (only 5 on hand) - PDC not listed
Clay Pipes - PDC 2
A violin - PDC 13
Stuffed Red Monkey (only one in shop)  - PDC 8
[/spoiler]

[/spoiler]
7. Fortune Teller [spoiler]Located down a series of short alleys, a simple sign proclaims: Les fortunes~ lecture de Paume. A painted hand adorns the door. Madame Dessalines will give you a special reading, as well as a package for Bones.[/spoiler]
8. The Pulpit Cantina[spoiler]Meeting place with Bones... Currently the Party is under attack by Nazis from the outside![/spoiler]
9. Apartments[spoiler]Carlos lives out this way...[/spoiler]
10. Northern road [spoiler]Leads north.[/spoiler]
11. Southern road [spoiler]As a huge surprise... this road leads South. Wow.[/spoiler]
12. Jaguar & Wolf Hotel -
[spoiler]According to Paco, This is the hotel where the Nazis are staying. The hornets nest, as it were.[/spoiler]
13. Ciudad de Perros Tavern [spoiler]A bar that Carlos Garcia had mentioned drinking at later in the evening.[/spoiler]
[/spoiler]

The Pulpit Cantina
[spoiler]

[/spoiler]

Orino Perro
[spoiler]

ORINO PERRO ~ Places of note:

2. Some congealed soup in a cook pot over a long dead fire, flies buzz all around it, and crawl about stepping out of each others way or flying off when facing another, a brief peek inside the pot reveals a squirming moldy surface.
The place was well-maintained, if sparse. A single bed was built into the wall. Below it a  low-closet door hung open, inside herbs hung to dry.

3.
"Everything is smashed up in this place!" It is clear that there were signs of a struggle in this shack; the fabric door-hanging lay on the ground, torn from its place. A wooden table laid in 3 sections, shattered. A fire pit was also in this room, but it looks like someone had kicked through it. Dead coals lay scattered in an array out from the pit.
3 Mules had been brought into this building as per Loder's instructions.

4.11. The noises continue from inside. The sound of things being knocked aside. Once the entire shack seemed to shake, Richard had to grab at the roof to not fall off. Something somewhat large was inside, but thanks to the hanging curtained door and windows, there was no way to see what lurked just beyond. The sound of metal-- a tin clunking sound can be heard jangling occasionally.

12. A hanging blanket in the door. A hard packed dirt floor. There is one window per side of the house except for the side with the door.The furnishings are spare. A wooden table. 3 stools each made from a section of cut log. A simple wooden bed with a lumpy mattress covered in colorful woven blankets, a hammock hanging in the corner. On the floor in the center of the shack a fire pit has been dug. It is currently filled with the ashy remains of its last use. A wooden toy, carved to look like a dog lays on the floor nearby.

13. The interior looked messed up. Furniture in disarray and toppled over. There definitely was a struggle in this room. As with other homes, this place to had a fire pit in the center of the living space.

18. Nothing special. As if the people that had lived in them had simply walked away.

21. Nothing special. As if the people that had lived in them had simply walked away.

28. The Grateful Goat tavern
The bar has perhaps six round tables, each with at least four chairs. One table is overturned near the far back of the establishment. At current there is the dirty unconscious form of the chief's son Muta laying next to the bar. And a dead man, laying in his own decomposition behind where the overturned table is. The stench is horrendous. All 6 donkeys, are inside. The horse is tied to a hitch outside.

w. The Well
It's a well. It is deep. There is water at the bottom. A wooden bucket tied to a slimy rope sits in attendance.

26. Village Chief's home

29 The Dock
The dock was a series of logs, cut down from the forest and tied together using heavy twine, also likely made from the plants in the forest. It was a good dock. Sturdy.

There were no boats of any kind moored to the dock. Nor any visible to ether direction of the river, at least as far as Eisen and Max could see before the rivers natural twists made it impossible to see what was around the bend.

The water itself was a brown color. It flowed from east to west, and somewhere to the north it joined with the Pasion River, or so Bones had said once during the journey to Orino Perro.[/spoiler]


[spoiler]
[spoiler][/spoiler]

These locations can be used as reference for where you wish to go on the boat-- This map is temporary. The finished one will be in color with a Location Key.

1) Wheelhouse
2) Aft Deck
3) Fore Deck
4) Upper Deck Cabin
5) Bones' Cabin
6) Salon & Bar
7) Galley
8] Guest Cabin (2 sets of bunk beds)
9) Engine compartment & boiler
H) Hatch- There is a hatch in front that leads into Bone's Cabin, and another two that dunp into the hall just inf front of the Engine compartment.
A) Stairs leading down
B) Stairs leading up
[/spoiler]

« Last Edit: October 25, 2009, 09:40:20 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer

jacemachine

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Expedition GEAR
« Reply #6 on: April 23, 2009, 02:53:17 PM »
The following is a list of the gear that the League of Nations has graciously supplied for you:

There are three categories:

MEDICAL - This is for use by the expedition's doctor.
GROUP - This is stuff that the party members get to share.
INDIVIDUAL - There are 6 sets of this stuff. 1 for each member of the team.

MEDICAL
[spoiler]
MEDICAL CHEMICALS
Ammonia (15 capsules)
Amphetamines (30 pills)
Sulfa Powder (10 packets)
Sulfa (60 tablets)
Aspirin (100 tablets)
Morphine (15 syrettes)
Salt Tablets (30 count)
Water Purification tablets (100 count)

MEDICAL EQUIPMENT
Surgery Kit (5lbs)
Medical Kit (5lbs)
Emergency Kit (3 lbs) [SPECIAL, PC's will need to read the instruction manual for this Experimental drug.]

Total Weight: 18 Lbs
[/spoiler]

GROUP
[spoiler]
Gun Cleaning Kit (1 lbs)
Climbing Gear (10 lbs)
Maps (.5 lbs)
Map case (.5 lbs empty)
Lantern, Kerosene
Gas, Kerosene (2 gallons) (13 lbs)
Mess Kit, Group (5 lbs)
Pack boards (4 lbs)
Camp Stove (1 lbs)
Gas, Stove (1 gallon)
Fishing Rods (3)
Wood axe (5 lbs)
Water Pail (3) (3 lbs ea)
Trap w/ Chain, small (4) (2.5 lbs)
Trap w/ Chain, medium (1) (3 lbs)Rice, uncooked (5 lbs bag)

Total Weight: 58Total Weight: 100 lbs
[/spoiler]

Please make changes on your character sheets to reflect your new additional gear. Also, please note what you carry on you and what you are leaving on the mules.
« Last Edit: October 25, 2009, 09:42:49 PM by jacemachine »
Current PbP Games
The Artifact (Prologue) as GM
[d20M] Isle Noir: Bad Karma as GM

The Good, the Bad, and the Undead, playing as Father Ezekiel Ambrose

"When the GM smiles, it's already too late." --Anonymous Doomed Gamer