PET "Only Sharon gets to call me Piddums. You call me sir. Asshole." Pets are official bodyguards, servants, friends, and companions of those able to afford them (and whom the Grimalkin is willing to put up with in turn). Some are paid companions, some are bodyguards and protectors out of love.
BECOMING A PET Most Pets pretty much begin as Rogues.
ENTRY REQUIREMENTS Race: Grimalkin
Skills: Hide 6 ranks, Listen 6 ranks, Move Silently 6 ranks, Spot 6 ranks
Feats: Any 1 Grimalkin Racial Feat
Class Abilities: Sneak Attack +1d6
Class Skills The Pet's class skills (and the key ability for each skill) are Balance (Dex), Bluff (Cha), Climb (Str), Disguise (Cha), Escape Artist (Dex), Hide (Dex), Intimidate (Cha), Jump (Str), Knowledge (Local)(Int), Listen (Wis), Move Silently (Dex), Search (Int), Sleight of Hand (Dex), Spot (Wis), and Tumble (Dex).
Skills Points at Each Level : 8 + int
Hit Dice: d6
BAB Fort Ref Will Abilities
1. +0 +0 +2 +0 Just a Pet
2. +1 +0 +3 +0 +1d6 Sneak Attack
3. +2 +1 +3 +1 Always Watching
4. +3 +1 +4 +1 Just a House Servant
5. +3 +1 +4 +1 +2d6 Sneak Attack
6. +4 +2 +5 +2 Always Watching
7. +5 +2 +5 +2 Just part of the Background Scenery
8. +6 +2 +6 +2 +3d6 Sneak Attack
9. +6 +3 +6 +3 Always Watching
10.+7 +3 +7 +3 Professional Babysitter
Just a Pet (Su): You gain Amusing Form as a Bonus Feat.
Sneak Attack (Ex): This is identical to the Rogue ability listed on page 50 of the PHB.
Always Watching (Ex): At Level three you can always take 10 on Spot and Listen Checks. At Level 6 you take no penalties to those rolls for being distracted or asleep. At Level 9 you take no penalties due to inclement wind or weather.
Just a House Servant (Su): You gain I Am But An Innocent Bystander as a Bonus Feat.
Just part of the Background Scenery (Su): You may turn Invisible as a Standard Action, and remain that way so long as you don't Move or Attack. The See Invisible spell does not reveal you, but True Seeing does as this is more of a camouflage effect than magical invisibility.
Professional Babysitter (Su): Once per day you can pick one person as your 'Charge'. So long as you are within 60' of your Charge you get a +4 Circumstance Bonus on all Saving Throws, and all rolls or Opposed Checks made to protect him or prevent him from coming to harm (yes this includes Attack and Damage rolls if you attack someone trying to harm him).. You may change your charge every 24 hours.
Weapon Proficiencies: Pet's gain no new weapon or armor proficiencies.
PLAYING A PET You are the magical, cuddly companion of someone who is either deserving, or has enough money to offer, or who is outright blackmailing you. You keep them safe and aware of goings on, and you get food, affection, and a home (and sometimes money or gifts). You also keep their families out of trouble, and they look after yours if you are close enough. After all someone has to tend to the kittens while your occupied saving the butt of the Duke's only heir.
Combat: You prefer to watch safely from the shadows and gather as much information as you can possibly get before attempting a strike. Even then you prefer misdirection and ambushes to open fighting. Always play it safe.
Advancement: Advancements depends on the needs of your client/possible loved one. What skills you learn are the ones you deem most necessary to keeping yourself and your charges alive.
Resources: Your patron dotes on you if he knows whats good for him, so you may have access to stuff depending on his wealth.
PETS IN THE WORLD "Aren't you just the cutest little Piddums!" You're a pet. This is what you want the world to believe. This is what you need the world to believe, otherwise your job becomes exceedingly difficult. On the plus side you get lots of treats and people pet you, and they don't care that your balls are showing in public. After all you're a critter.
Daily Life: Much of your day is play acting the goofy kitty while watching over your charge or spying. Then it's training, training, training, and perhaps a few hours with your own friends or family.
Notables:
Organizations: Most Pets don't belong officially to organizations other than perhaps the school that trained them. They are personal bodyguards, and as such if attached to nobility may have great authority in his household.
NPC Reaction NPC's assume you're a magical talkin' kitty, and an endless source of amusement. At least till they piss you off.
PETS IN THE GAME This assumes you 'belong' to someone. They may consider you a loved one or a slave, and this may be troublesome. Make sure you know what you're getting into.
Adaptation: This could work easily as good in silly or serious campaigns.
Encounters: Pets are usually encountered in social functions or when the PC's are in someone's home (especially if they aren't supposed to be there).
Sample Encounter EL 12: The PC's have been asked to protect the Princess and her pet mouse Boo Boo. Boo Boo seems to be an odd mouse, and you'd swear he's being stalked by a cat. Cause anytime the mouse isn't around, there's a cat nosing about.
Boo BooCN Grimalkin Rogue 3/Pet 2
Init +3,
Senses: Listen +, Spot +, Dark Vision 60'
Languages Common
------------------------------------------------
AC , touch , flat-footed (+3 Dex, +1 Natural)
hp (9 HD)
Fort +,
Ref +,
Will +
------------------------------------------------
Speed 40 ft. (8 squares)
Melee Base Atk +,
Grp +
Atk Options Combat Gear-----------------------------------------------
Abilities Str 6, Dex 16, Con 10, Int 10, Wis 18, Cha 16
SQ Feats Skills PossessionsEPIC PET Hit Die: d6
Skills Points at Each Level : 8 + int
Class Ability Class AbilityBonus Feats: The Epic Pet gains a Bonus Feat every x levels higher than 20th
I Am But a Humble HouseplantJuuust a fern, nuthin' to see here....
Prerequisites: Grimalkin, Level 6 or better
Benefits: You may now use Alternate Form to become a Plant. Caster Level for Alternate Form is +2 (this stacks with other Grimalkin Feats).
Battle ShiftingYou have learned to use your shifting form to effect in battle.
Prerequisites: Grimalkin
Benefits: Any round in which you shift form in battle you gain a +1 Dodge Bonus to AC. Caster Level for Alternate Form is +2 (this stacks with other Grimalkin Feats).
Improved Battle ShiftingYou can repair damage while shifting.
Prerequisites: Grimalkin, Battle Shifting
Benefits: You may now heal hit point damage as you normally would if casting a Polymorph spell when shifting form. Caster Level for Alternate Form is +2 (this stacks with other Grimalkin Feats).
Amusing Form"Awwww..."
Prerequisites: Grimalkin, Bluff 6 ranks
Benefits: When using your Alternate Form Ability you may declare yourself to be using this Feat. While in Alternate Form your hypercute antics make killing you unthinkable. Effectively so long as you attack no one you get the benefits of the Sanctuary Spell as a Supernatural Ability. This Feat may be taken a second time, and if it is the Save DC increases by +1 for each Size Class smaller you are than your opponent. This Feat may not be used the same time as Intimidating Form.
Intimidating FormYou look badass when shifting.
Prerequisites: Grimalkin, Intimidate 6 ranks, Battle Shifting
Benefits: When using your Alternate Form ability you may declare you are using this Feat. While in Alternate Form you now have Frightful Presence, and any time you charge or attack your opponent must make a Willpower Save ( Save DC is 10 plus Hit Dice plus Charisma Modifier) or be Shaken for 1d6 rounds. This Feat may be taken a second time, If it is, your opponent is Frightened instead of Shaken. This Feat may not be used the same time as Amusing Form.
I Am But An Innocent Bystander"Me? I'm a Gardener..."
Prerequisites: Grimalkin, Level 9
Benefits: You may now use Alternate Form to become Humanoids. Caster Level for Alternate Form is +2 (this stacks with other Grimalkin Feats).
I Am But A Teensy Elf"I just showed up to play some pranks, I don't even live here..."
Prerequisites: Grimalkin, Level 12
Benefits: You may now use Alternate Form to become Fey. Caster Level for Alternate Form is +2 (this stacks with other Grimalkin Feats).
ImpersonationYou've become pretty good at impersonating the locals.
Prerequisites: Grimalkin, I Am But An Innocent Bystander
Benefits: You no longer take penalties to Disguise Checks for portraying different genders/races/ages, and gain a +2 Bonus on Disguise Checks.
Improved Ghost FormYou're hard to hit.
Prerequisites: Grimalkin, Ghost Form
Benefits: The miss chance of your Ghost Form ability increases to 30% (60% at Level 10).