Author Topic: Guide to Homebrewing  (Read 7070 times)

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dman11235

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Guide to Homebrewing
« on: May 22, 2008, 01:26:42 AM »
This is a compilation of templates for homebrewed material for these boards, including tables for 5, 10, and 20 level classes.

tables
Note: Each character, including spaces, counts as one unit, and in order for two columns to line up, all preceding space needs to have the same number of units on each line.

20 level
[spoiler]
    BAB  Fort    Ref    Will  Abilities
1   +#    +#     +#     +#    Class Abilities
2   +#    +#     +#     +#    Class Abilities
3   +#    +#     +#     +#    Class Abilities
4   +#    +#     +#     +#    Class Abilities
5   +#    +#     +#     +#    Class Abilities
6   +#    +#     +#     +#    Class Abilities
7   +#    +#     +#     +#    Class Abilities
8   +#    +#     +#     +#    Class Abilities
9   +#    +#     +#     +#    Class Abilities
10  +#    +#     +#     +#    Class Abilities
11  +#    +#     +#     +#    Class Abilities
12  +#    +#     +#     +#    Class Abilities
13  +#    +#     +#     +#    Class Abilities
14  +#    +#     +#     +#    Class Abilities
15  +#    +#     +#     +#    Class Abilities
16  +#    +#     +#     +#    Class Abilities
17  +#    +#     +#     +#    Class Abilities
18  +#    +#     +#     +#    Class Abilities
19  +#    +#     +#     +#    Class Abilities
20  +#    +#     +#     +#    Class Abilities


Code: [Select]
[PRE][b]    BAB  Fort    Ref    Will  Abilities[/b]
1   +#    +#     +#     +#    Class Abilities
2   +#    +#     +#     +#    Class Abilities
3   +#    +#     +#     +#    Class Abilities
4   +#    +#     +#     +#    Class Abilities
5   +#    +#     +#     +#    Class Abilities
6   +#    +#     +#     +#    Class Abilities
7   +#    +#     +#     +#    Class Abilities
8   +#    +#     +#     +#    Class Abilities
9   +#    +#     +#     +#    Class Abilities
10  +#    +#     +#     +#    Class Abilities
11  +#    +#     +#     +#    Class Abilities
12  +#    +#     +#     +#    Class Abilities
13  +#    +#     +#     +#    Class Abilities
14  +#    +#     +#     +#    Class Abilities
15  +#    +#     +#     +#    Class Abilities
16  +#    +#     +#     +#    Class Abilities
17  +#    +#     +#     +#    Class Abilities
18  +#    +#     +#     +#    Class Abilities
19  +#    +#     +#     +#    Class Abilities
20  +#    +#     +#     +#    Class Abilities[/PRE]
[/spoiler]

10 level
[spoiler]
    BAB  Fort    Ref    Will  Abilities
1   +#    +#     +#     +#    Class Abilities
2   +#    +#     +#     +#    Class Abilities
3   +#    +#     +#     +#    Class Abilities
4   +#    +#     +#     +#    Class Abilities
5   +#    +#     +#     +#    Class Abilities
6   +#    +#     +#     +#    Class Abilities
7   +#    +#     +#     +#    Class Abilities
8   +#    +#     +#     +#    Class Abilities
9   +#    +#     +#     +#    Class Abilities
10  +#    +#     +#     +#    Class Abilities


Code: [Select]
[PRE][b]    BAB  Fort    Ref    Will  Abilities[/b]
1   +#    +#     +#     +#    Class Abilities
2   +#    +#     +#     +#    Class Abilities
3   +#    +#     +#     +#    Class Abilities
4   +#    +#     +#     +#    Class Abilities
5   +#    +#     +#     +#    Class Abilities
6   +#    +#     +#     +#    Class Abilities
7   +#    +#     +#     +#    Class Abilities
8   +#    +#     +#     +#    Class Abilities
9   +#    +#     +#     +#    Class Abilities
10  +#    +#     +#     +#    Class Abilities
[/PRE]
[/spoiler]

5 level
[spoiler]
    BAB  Fort    Ref    Will  Abilities
1   +#    +#     +#     +#    Class Abilities
2   +#    +#     +#     +#    Class Abilities
3   +#    +#     +#     +#    Class Abilities
4   +#    +#     +#     +#    Class Abilities
5   +#    +#     +#     +#    Class Abilities


Code: [Select]
[PRE][b]    BAB  Fort    Ref    Will  Abilities[/b]
1   +#    +#     +#     +#    Class Abilities
2   +#    +#     +#     +#    Class Abilities
3   +#    +#     +#     +#    Class Abilities
4   +#    +#     +#     +#    Class Abilities
5   +#    +#     +#     +#    Class Abilities
[/PRE]
      [/spoiler]

      Templates
      note: don't use a heading for something it does not get.  For example, if the template doesn't adjust the AC of the creature (no NA or such increase/decrease) do not include that heading.  Headings marked with a * must remain (type in "Any" or something).
[spoiler]NAME
paragraph or two of fluff for the template, how you become one, how they're made, alignment/elemental/etc. ties, etc.

Creating a Name
short crunch description of how you can add it to an existing creature, acquired or inherited, etc.
Size and Type: any size/type changes
Hit Dice: any hit dice change, usually a result of type change.
Speed: Any speed changes, including new movement modes, or reduction of movement modes.
AC: armor bonuses, if any.
Base Attack: Base Attack Bonus adjustment, usually a result of type change.
Attacks: Any attack changes (natural weapons, usually)
Damage: Damage changes for attacks (see above).
Special Attacks: A [name] retains/loses/etc. all special attacks from the base creature, and (also) gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Special Qualities: A [name] retains/loses/etc. all special qualities from the base creature, and (also) gains the following (ones).
  • name: what it does.
  • name: what it does.
  • name: what it does.
Saves: any changes to base save, or save bonuses/penalties
Abilities: any ability changes
Skills: any skill bonuses it gets.
Feats: any feat changes.
Environment: likely places to encounter them.*
Organization: how many and how you are likely to encounter them.*
Challenge Rating: the CR adjustment.*
Treasure: what you can expect them to drop.*
Alignment: what alignment you can expect them to be.*
Advancement: how you advance one.*
Level Adjustment: the LA.*

[/list][/list]
Code: [Select]
[size=4][color=orange][b]NAME[/b][/color][/size]
paragraph or two of fluff for the template, how you become one, how they're made, alignment/elemental/etc. ties, etc.

[size=2][b][color=orange]Creating a Name[/color][/b][/size]
short crunch description of how you can add it to an existing creature, acquired or inherited, etc.
[b]Size and Type:[/b] any size/type changes
[b]Hit Dice: [/b]any hit dice change, usually a result of type change.
[b]Speed: [/b]Any speed changes, including new movement modes, or reduction of movement modes.
[b]AC:[/b] armor bonuses, if any.
[b]Base Attack:[/b] Base Attack Bonus adjustment, usually a result of type change.
[b]Attacks:[/b] Any attack changes (natural weapons, usually)
[b]Damage:[/b] Damage changes for attacks (see above).
[b]Special Attacks:[/b] A [name] retains/loses/etc. all special attacks from the base creature, and (also) gains the following (ones).
[list]
[li][i]name:[/i] what it does.[/li]
[li][i]name:[/i] what it does.[/li]
[li][i]name:[/i] what it does.[/li]
[b]Special Qualities:[/b] A [name] retains/loses/etc. all special qualities from the base creature, and (also) gains the following (ones).
[list]
[li][i]name:[/i] what it does.[/li]
[li][i]name:[/i] what it does.[/li]
[li][i]name:[/i] what it does.[/li]
[b]Saves: [/b]any changes to base save, or save bonuses/penalties
[b]Abilities: [/b]any ability changes
[b]Skills: [/b]any skill bonuses it gets.
[b]Feats: [/b]any feat changes.
[b]Environment:[/b] likely places to encounter them.*
[b]Organization:[/b] how many and how you are likely to encounter them.*
[b]Challenge Rating:[/b] the CR adjustment.*
[b]Treasure:[/b] what you can expect them to drop.*
[b]Alignment: [/b]what alignment you can expect them to be.*
[b]Advancement: [/b]how you advance one.*
[b]Level Adjustment: [/b]the LA.*
[/spoiler]

monsters
[spoiler]Name
SIZE TYPE (SUBTYPE)
HD HD (Average HP)
Speed X ft. (X squares); ALT SPEEDS
Init: INITIATIVE
AC X; touch X; flat-footed X
(AC DETAILS)
BAB +X; Grp +X
Attack Standard attack +X
(damage, critical range/critical multiplier + additional damage)
Full-Attack Full attack +X/+X/+X (damage, critical range/critical multiplier +additional damage)
Space X ft.; Reach X ft.
Special Attacks
Special Qualities
Saves Fort +X Ref +X Will +X
Abilities Str X, Dex X, Con X, Int X, Wis X, Cha X
Skills
Feats
Environment
Organization Name (Number appearing)
Challenge Rating X
Treasure X gold; X gems; X art; X magical items
Alignment
Advancement by TYPE; Favored Class
Level Adjustment +X
physical description

short description of what it's like and how it acts
ability 1:
ability 2:

Code: [Select]
[size=3][b][color=red]Name[/color][/b][/size]
SIZE TYPE (SUBTYPE)
[b]HD[/b] HD (Average HP)
[b]Speed[/b] X ft. (X squares); ALT SPEEDS
[b]Init:[/b] INITIATIVE
[b]AC[/b] X; touch X; flat-footed X
(AC DETAILS)
[b]BAB[/b] +X; [b]Grp[/b] +X
[b]Attack[/b] Standard attack +X
(damage, critical range/critical multiplier + additional damage)
[b]Full-Attack[/b] Full attack +X/+X/+X (damage, critical range/critical multiplier +additional damage)
[b]Space[/b] X ft.; [b]Reach[/b] X ft.
[b]Special Attacks[/b]
[b]Special Qualities[/b]
[b]Saves[/b] Fort +X Ref +X Will +X
[b]Abilities[/b] Str X, Dex X, Con X, Int X, Wis X, Cha X
[b]Skills[/b]
[b]Feats[/b]
[b]Environment[/b]
[b]Organization[/b] Name (Number appearing)
[b]Challenge Rating[/b] X
[b]Treasure[/b] X gold; X gems; X art; X magical items
[b]Alignment[/b]
[b]Advancement[/b] by TYPE; [b]Favored Class[/b]
[b]Level Adjustment[/b] +X
[i]physical description[/i]

short description of what it's like and how it acts
[b]ability 1:[/b]
[b]ability 2:[/b]
[/spoiler]

Items
[spoiler]ITEM NAME
Price:
Body Slot:
Caster Level:
Aura:
Activation:
Weight:
Descriptive text

what it does.
prerequisites:feat(s), spell(s), skill ranks
cost to create: gp, xp, days

Code: [Select]
[size=3][b][color=Green]ITEM NAME[/color][/b][/size]
[b]Price:[/b]
[b]Body Slot:[/b]
[b]Caster Level:[/b]
[b]Aura:[/b]
[b]Activation:[/b]
[b]Weight:[/b]
[i]Descriptive text[/i]

what it does.
[i]prerequisites:[/i]feat(s), spell(s), skill ranks
[i]cost to create:[/i] gp, xp, days
[/spoiler]

feats
[spoiler]FEAT NAME
flavor text if any
Prerequisites:
Benefits:
Special:

Code: [Select]
[size=3][b][color=purple]FEAT NAME [feat type][/color][/b][/size]
[i]flavor text if any[/i]
[b]Prerequisites:[/b]
[b]Benefits:[/b]
[b]Special:[/b]
[/spoiler]

spells/powers/maneuvers
[spoiler]SPELL/POWER/MANEUVER NAME
School goes here
Level:
Prerequisite: this is for maneuvers only
Initiation Action: Also for maneuvers, change to Manifesting Time for powers, Casting Time for spells
Components: For spells, change to Display for psionics.
Range:
Target:
Duration:
Saving Throw:
Spell Resistance: For spells, change to power resistance for powers
Power Points: For powers only
short fluff bit

Description text, include all effects, including also any costs, like XP, material components, etc.

Code: [Select]
[size=3][b][color=navy]SPELL/POWER/MANEUVER NAME[/COLOR][/B][/SIZE]
School goes here
[b]Level:[/b]
[b]Prerequisite:[/b]
[b]Initiation Action:[/b]
[b]Components:[/b]
[b]Range:[/b]
[b]Target:[/b]
[b]Duration:[/b]
[b]Saving Throw:[/b]
[b]Spell Resistance:[/b]
[b]Power Points:[/b]
[i]short fluff bit[/i]

Description text, include all effects, including also any costs, like XP, material components, etc.
[/spoiler]

Classes
[spoiler]CLASS NAME



Quote about this class!
-name of quote origin, race and class name optional

Short description of the class

MAKING A(N) CLASS NAME
Short description of play style.
Abilities: The important abilities and why they are important.
Races: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
Alignment: Alignment restrictions (if any).
Starting Gold: Xd4x10(average gp)
Starting Age:

Class SkillsSkills Per Day at 1st Level : (x + int)x4
Skills Per Day at Each Additional Level : x + int

Hit Dice: dx



Class Features
Weapon and Armor Proficiencies:Class feature 1 (ability type: ex, su, etc):

Class feature 2 (ability type: ex, su, etc):

PLAYING A(N) CLASS NAME
What it does, short description of how to play this class

Religion: deities the class is likely to follow.
Other Classes:Combat: How to use this class in combat.
Advancement: How this class gains power.

What feats are a good thing to take to help out this class.

CLASS NAMES IN THE WORLD
Quote of someone else talking about your class
-name of quote originator

How they are viewed in the world.
Daily Life: A typical day for your class
NotablesOrganizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
How NPCs view your class.

CLASS NAMES IN THE GAME
What settings this class goes best with
Adaptation: How to adapt it to other settings.
Encounters: How a typical encounter goes.

Code: [Select]
[color=brown][size=5][b]CLASS NAME[/b][/size][/color]

[IMG]Picture URL[/IMG]

[i]Quote about this class![/i]
[right]-name of quote origin, race and class name optional[/right]

Short description of the class

[size=4][color=brown]MAKING A(N) CLASS NAME[/color] [/size]
Short description of play style.
[b]Abilities[/b]: The important abilities and why they are important.
[b]Races[/b]: Basically how common is the class in the various core races (and other races if you wish to put information in here about them).
[b]Alignment[/b]: Alignment restrictions (if any).
[b]Starting Gold[/b]: Xd4x10(average gp)
[b]Starting Age[/b]:

[color=brown][b][size=3]Class Skills[/size][/b][/color]
The class name's class skills (and the key ability for each skill) are…
[b]Skills Per Day at 1st Level[/b] : (x + int)x4
[b]Skills Per Day at Each Additional Level[/b] : x + int

[b]Hit Dice[/b]: dx



[b][size=4][color=brown]Class Features[/color][/size][/b]
[B]Weapon and Armor Proficiencies:[/B] The class name is proficient with…

[B]Class feature 1 (ability type: ex, su, etc):[/B]

[B]Class feature 2 (ability type: ex, su, etc):[/B]

[b][size=4][color=brown]PLAYING A(N) CLASS NAME[/color][/size][/b]
What it does, short description of how to play this class

[b]Religion:[/b] deities the class is likely to follow.
[b]Other Classes:[/b] What other classes work well with this one, which ones don’t.
[b]Combat:[/b] How to use this class in combat.
[b]Advancement:[/b] How this class gains power.

What feats are a good thing to take to help out this class.

[size=4][color=brown]CLASS NAMES IN THE WORLD[/color][/size]
[i]Quote of someone else talking about your class[/i]
[right]-name of quote originator[/right]

How they are viewed in the world.
[B]Daily Life[/B]: A typical day for your class
[B]Notables[/B]: Make up some notable figures, include one for evil and one for good, unless it’s a good/evil only class of course.
[B]Organizations[/B]: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

[b][color=brown]NPC Reaction[/color][/b]
How NPCs view your class.

[color=brown][size=4][b]CLASS NAMES IN THE GAME[/b][/size][/color]
What settings this class goes best with
[b]Adaptation[/b]: How to adapt it to other settings.
[b]Encounters[/b]: How a typical encounter goes.
[/spoiler]

PrCs
[spoiler]PRESTIGE CLASS NAME



Quote of Some Kind by a member of the class!

A general description of whatever the class is!

BECOMING A CLASS NAME
How you would normally become a member of this prestige class.

ENTRY REQUIREMENTS
:
:
:
:
:


Class Skills
The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each Level: x + int

Hit Dice: dx



Weapon Proficiencies: A place to put the different proficiencies.
Put all the different class abilities in here!
 
PLAYING A CLASS NAME
Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

CLASS NAME IN THE WORLD
A quote of somebody else talking about your class!

A brief description of how your class is persevered in the world and how he interacts with the world.
Daily Life: Some general information about the typical day in the life of your class.
Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will +  
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

Code: [Select]
[COLOR=maroon][SIZE=5][B]PRESTIGE CLASS NAME [/B][/SIZE][/COLOR]

[IMG]http://Picture URL[/img]

[I]Quote of Some Kind by a member of the class! [/I]

A general description of whatever the class is!

[SIZE=4][COLOR=maroon]BECOMING A CLASS NAME [/COLOR][/SIZE]
How you would normally become a member of this prestige class.

[B]ENTRY REQUIREMENTS[/B]
[B]:[/B]
[B]:[/B]
[B]:[/B]
[B]:[/B]
[B]:[/B]


[B][size=3][color=maroon]Class Skills[/color][/size][/B]
The Class Name's class skills (and the key ability for each skill) are....
[B]Skills Points at Each Level: [/B]x + int

[B]Hit Dice:[/B] dx



[B]Weapon Proficiencies[/B]: A place to put the different proficiencies.
Put all the different class abilities in here!
 
[COLOR=maroon][SIZE=4][b]PLAYING A CLASS NAME[/b][/SIZE][/COLOR]
Brief description on how to play the class you are designing.
[B]Combat:[/B] Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
[B]Advancement:[/B] This is a section on different options and paths that the class can go down when they advance in power.
[B]Resources:[/B] What resources might a member of this PrC be able to draw on..

[SIZE=4][COLOR=maroon][b]CLASS NAME IN THE WORLD[/b][/COLOR][/SIZE]
[I]A quote of somebody else talking about your class![/I]

A brief description of how your class is persevered in the world and how he interacts with the world.
[B]Daily Life:[/B] Some general information about the typical day in the life of your class.
[B]Notables:[/B] Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
[B]Organizations:[/B] Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

[SIZE=4][COLOR=maroon][b]NPC Reaction[/b][/COLOR][/SIZE]
This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

[COLOR=maroon][SIZE=4][b]CLASS NAME IN THE GAME[/b][/SIZE][/COLOR]
This is a good place to provide a quick note on how your class will effect game play statistically.
[B]Adaptation:[/B] This is a place where you put in detail how people can adapt your class into their campaign setting.
[B]Encounters:[/B] This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

[SIZE=4][COLOR=maroon][b]Sample Encounter[/b][/COLOR][/SIZE]
Give an example of how one might encounter a member of this PrC.
[B]EL x:[/B] Give the encounter level and description of a sample member of this class and a stat block for him/her.


[SIZE=4]Name[/SIZE]
alignment/Gender/Race/Levels
[B]Init[/B] +0, [B]Senses[/B]: Listen +, Spot +,
[B]Languages[/B]
------------------------------------------------
[B]AC[/B] , touch , flat-footed   ()
[B]hp[/B]  ( HD)
[B]Fort[/B] +, [B]Ref[/B] +, [B]Will[/B] +  
------------------------------------------------
[B]Speed[/B]   ft. ( squares)
[B]Melee[/B]
[B]Base Atk[/B] +, [B]Grp[/B] +
[B]Atk Options[/B]
[B]Combat Gear[/B]
[B]Spells Prepared[/B]
[B]Supernatural Abilities[/B]
-----------------------------------------------
[B]Abilities[/B] Str , Dex , Con , Int , Wis , Cha
[B]SQ[/B]
[B]Feats[/B]
[B]Skills[/B]
[B]Possessions[/B]
[/spoiler]

Soulmelds
[spoiler]SOULMELD NAME
Descriptors:
Classes:
Chakra:
Saving throw:

fluff text

Short desription of what it does, then what it does mechanically.
Essentia: what happens when you invest essentia into it.

Chakra Bind (bound chakra)
more fluff

What it does.

Chakra Bind (bound chakra)
more fluff

What it does.

Code: [Select]
[color=blue][b][size=4]SOULMELD NAME[/size][/b][/color]
[b]Descriptors:[/b]
[b]Classes:[/b]
[b]Chakra:[/b]
[b]Saving throw:[/b]

[i]fluff text[/i]

Short desription of what it does, then what it does mechanically.
[b]Essentia:[/b] what happens when you invest essentia into it.

[size=3][color=blue]Chakra Bind (bound chakra)[/color][/size]
[i]more fluff[/i]

What it does.

[size=3][color=blue]Chakra Bind (bound chakra)[/color][/size]
[i]more fluff[/i]

What it does.
[/spoiler]

Vestiges
[spoiler]VESTIGE NAME, NICKNAME
brief description of vestige
Legend: a couple paragraphs of the legend of this vestige, and why it holds power.
Special Requirement: If the vestige has any special requirements, they go here.
Manifestation: What it looks like when you bind this vestige.
Sign: What the sign you receive for this vestige is.
Influence: What happens when you are influenced by the vestige.
Granted Abilities: What you get with this vestige.
ability 1: what it does.
ability 2: what it does.
ability 3: what it does.
ability 4: what it does.

Code: [Select]
[color=teal][b][size=4]VESTIGE NAME, NICKNAME[/size][/b][/color]
brief description of vestige
[b]Legend:[/b] a couple paragraphs of the legend of this vestige, and why it holds power.
[b]Special Requirement:[/b] If the vestige has any special requirements, they go here.
[b]Manifestation:[/b] What it looks like when you bind this vestige.
[b]Sign:[/b] What the sign you receive for this vestige is.
[b]Influence:[/b] What happens when you are influenced by the vestige.
[b]Granted Abilities:[/b] What you get with this vestige.
[i]ability 1:[/i] what it does.
[i]ability 2:[/i] what it does.
[i]ability 3:[/i] what it does.
[i]ability 4:[/i] what it does.
[/spoiler]
« Last Edit: October 06, 2011, 01:36:25 PM by dman11235 »
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Stratovarius

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Re: Guide to Homebrewing
« Reply #1 on: May 22, 2008, 08:49:09 AM »
I'm not sure you can, but as long as someone just quotes the post, it doesn't really matter. Below is the one I use for base classes. I can add more later, if desired.

[spoiler]Class Name

"Cute little saying"
- Milra the Twin, human Class Name


Blah

Making an Class Name
Blah

Abilities: Blah

Races: Blah

Alignment: Blah

Table 1: The Class Name
Code: [Select]
Level  BAB   Ref   Fort  Will  Abilities                         
-------------------------------------------------------------------
1      +0    +2    +0    +0    Echoes, Movement Repetitive
2      +1    +3    +1    +1    Echo Ability
3      +2    +3    +1    +1    Sneak Attack +1d6
4      +3    +4    +2    +2    Echoing Strike     
5      +3    +4    +2    +2    Soul Echo 
6      +4    +5    +3    +3    Sneak Attack +2d6
7      +5    +5    +3    +3    Echo of the Weave       
8      +6    +6    +2    +2    Stolen Moments (Move Action) 
9      +6    +6    +3    +3    Sneak Attack +3d6, Shimmer in Time
10     +7    +7    +3    +3    Link through Time
11     +8    +7    +3    +3    Echoed Energy
12     +9    +8    +4    +4    Sneak Attack +4d6, Echo of the Past
13     +10   +8    +4    +4    Stolen Moments (Standard Action)
14     +10   +9    +4    +4    Future Echo
15     +11   +9    +5    +5    Sneak Attack +5d6
16     +12   +10   +5    +5    Echoes of the Edge
17     +13   +10   +5    +5    Fading Echoes
18     +14   +11   +6    +6    Sneak Attack +6d6, Stolen Moments (Full-Round Action)
19     +14   +11   +6    +6    A Slice of Time
20     +15   +12   +6    +6    Echoes of Future and of Past


Game Rule Information
Class Name have the following game statistics.

Alignment: Any
Hit Die: d6
Starting Gold: 5d4 x 10 (125 gp)
Starting Age: Complex (as wizard)


Class skills
Balance, Bluff, Concentration, Craft (any), Escape Artist, Jump, Knowledge (Arcana), Knowledge (History), Knowledge (Nature), Knowledge (The Planes), Profession, Sense Motive, Slight of Hand, Spellcraft, Tumble.
Skill Points at 1st level: (6 + Int modifier) x 4
Skill Points at Each Additional Level: 6 + Int modifier

Class Features
Blah Blah
  • Weapon and Armour Proficiency: Class Name are proficient with all simple and martial weapons, and light and medium armour.
  • Echoes:
  • Movement Repetitive (Su):
  • Echo Ability (Su):
  • Echoing Strike (Su):
  • Soul Echo (Su):
  • Echo of the Weave (Su):
  • Stolen Moments (Su):
  • Shimmer in Time (Su):
  • Link Through Time (Su):
  • Echoed Energy (Su):
  • Echo of the Past (Su):
  • Future Echo (Su):
  • Echoes of the Edge (Su):
  • Fading Echoes (Su):
  • A Slice of Time (Ex):
  • Echoes of Future and of Past (Su):
[/spoiler]
Arhosa Campaign World - Always Recruiting
Past, Present, and Future
Osteomancy - Rune Magic - Astral Magic
Class and Rule Collection
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bhu

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Re: Guide to Homebrewing
« Reply #2 on: May 23, 2008, 07:55:47 PM »
yup

PRESTIGE CLASS NAME


   
Quote of Some Kind by a member of the class!

 A general description of whatever the class is!

BECOMING A CLASS NAME
How you would normally become a member of this prestige class.

 ENTRY REQUIREMENTS
   
   
   
   
   


Class Skills
 The Class Name's class skills (and the key ability for each skill) are....
Skills Points at Each  Level : x + int

Hit Dice: dx

Code: [Select]
[b]   BAB  Fort    Ref    Will  Abilities[/b]
1. +0    +0     +0     +2   
2. +1    +0     +0     +3   
3. +1    +1     +1     +3   
4. +2    +1     +1     +4   
5. +2    +1     +1     +4   
6. +3    +2     +2     +5   
7. +3    +2     +2     +5   
8. +4    +2     +2     +6   
9. +4    +3     +3     +6   
10.+5    +3     +3     +7   

Weapon Proficiencies: A place to put the different proficiencies.
 Put all the different class abilities in here!
 
PLAYING A CLASS NAME
 Brief description on how to play the class you are designing.
 Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
 Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..

CLASS NAME IN THE WORLD
A quote of somebody else talking about your class!
 A brief description of how your class is persevered in the world and how he interacts with the world.
 Daily Life: Some general information about the typical day in the life of your class.
 Notables: Make up some cool information about notable figures in the history of your class. It's best to give a little information from one of the good alignment and evil alignment (unless it's a good or evil only class).
 Organizations: Some information about organizations dedicated to the practice of your class and other organizations which members of your class will be attracted towards.

NPC Reaction
 This is an in detail description of how NPC's would perceive your class and the immediate generalization that people would give of your class.

CLASS NAME IN THE GAME
 This is a good place to provide a quick note on how your class will effect game play statistically.
 Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
 Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.

Sample Encounter
Give an example of how one might encounter a member of this PrC.
EL x: Give the encounter level and description of a sample member of this class and a stat block for him/her.


Name
alignment/Gender/Race/Levels
Init +0, Senses: Listen +, Spot +,
Languages
------------------------------------------------
AC , touch , flat-footed   ()
hp  ( HD)
Fort +, Ref +, Will
------------------------------------------------
Speed   ft. ( squares)
Melee
Base Atk +, Grp +
Atk Options
Combat Gear
Spells Prepared
Supernatural Abilities
-----------------------------------------------
Abilities Str , Dex , Con , Int , Wis , Cha
SQ
Feats
Skills
Possessions

Chemus

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Re: Guide to Homebrewing
« Reply #3 on: July 23, 2008, 02:02:14 PM »
This:
Code: [Select]
[SIZE=4][COLOR=Teal]CLASS FEATURES[/COLOR] [/SIZE]
[pre]   BAB  Fort    Ref    Will  Abilities    Spells Readied
                                          0 1 2 3 4 5 6 7
1. +0    +0     +0     +2    Bonus Feat   3 - - - - - - -
2. +1    +0     +0     +3                 3 0 - - - - - -
3. +1    +1     +1     +3                 4 0 - - - - - -
4. +2    +1     +1     +4                 4 1 - - - - - -
5. +2    +1     +1     +4    Bonus Feat   4 1 0 - - - - -
6. +3    +2     +2     +5                 5 1 0 - - - - -
7. +3    +2     +2     +5                 5 2 1 - - - - -
8. +4    +2     +2     +6                 5 2 1 0 - - - -
9. +4    +3     +3     +6                 5 2 1 0 - - - -
10.+5    +3     +3     +7    Bonus Feat   6 2 2 1 - - - -
11.+5    +3     +3     +7                 6 3 2 1 0 - - -
12.+6    +4     +4     +8                 6 3 2 1 0 - - -
13.+6    +4     +4     +8                 6 3 2 2 1 - - -
14.+7    +4     +4     +9                 6 3 3 2 1 0 - -
15.+7    +5     +5     +9    Bonus Feat   7 3 3 2 1 0 - -
16.+8    +5     +5     +10                7 4 3 2 2 1 - -
17.+8    +5     +5     +10                7 4 3 3 2 1 0 -
18.+9    +6     +6     +11                7 4 3 3 2 1 0 -
19.+9    +6     +6     +11                7 4 4 3 2 2 1 -
20.+10   +6     +6     +12   Bonus Feat   7 4 4 3 3 2 1 0[/pre]

nets you this:


CLASS FEATURES
   BAB  Fort    Ref    Will  Abilities    Spells Readied
                                          0 1 2 3 4 5 6 7
1. +0    +0     +0     +2    Bonus Feat   3 - - - - - - -
2. +1    +0     +0     +3                 3 0 - - - - - -
3. +1    +1     +1     +3                 4 0 - - - - - -
4. +2    +1     +1     +4                 4 1 - - - - - -
5. +2    +1     +1     +4    Bonus Feat   4 1 0 - - - - -
6. +3    +2     +2     +5                 5 1 0 - - - - -
7. +3    +2     +2     +5                 5 2 1 - - - - -
8. +4    +2     +2     +6                 5 2 1 0 - - - -
9. +4    +3     +3     +6                 5 2 1 0 - - - -
10.+5    +3     +3     +7    Bonus Feat   6 2 2 1 - - - -
11.+5    +3     +3     +7                 6 3 2 1 0 - - -
12.+6    +4     +4     +8                 6 3 2 1 0 - - -
13.+6    +4     +4     +8                 6 3 2 2 1 - - -
14.+7    +4     +4     +9                 6 3 3 2 1 0 - -
15.+7    +5     +5     +9    Bonus Feat   7 3 3 2 1 0 - -
16.+8    +5     +5     +10                7 4 3 2 2 1 - -
17.+8    +5     +5     +10                7 4 3 3 2 1 0 -
18.+9    +6     +6     +11                7 4 3 3 2 1 0 -
19.+9    +6     +6     +11                7 4 4 3 2 2 1 -
20.+10   +6     +6     +12   Bonus Feat   7 4 4 3 3 2 1 0


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Prime32

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Re: Guide to Homebrewing
« Reply #4 on: April 22, 2011, 12:40:33 PM »
A resource for generating tables for classes and monsters, which can output to the formats of different message boards:
Classes
Monsters
My work
The tier system in a nutshell:
[spoiler]Tier 6: A cartographer.
Tier 5: An expert cartographer or a decent marksman.
Tier 4: An expert marksman.
Tier 3: An expert marksman, cartographer and chef who can tie strong knots and is trained in hostage negotiation or a marksman so good he can shoot down every bullet fired by a minigun while armed with a rusted single-shot pistol that veers to the left.
Tier 2: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything, or the ability to see into the future with perfect accuracy.
Tier 1: Someone with teleportation, mind control, time manipulation, intangibility, the ability to turn into an exact duplicate of anything and the ability to see into the future with perfect accuracy.[/spoiler]