Note: I understand there is already a runecarving class posted on the "When Inspiration Strikes" board. This one fills a different niche (I hope).
For a long time now, I've wanted to make a glyph-based character. A few years back when I played in freeform RPs, I played as one of these guys and it was a lot of fun. This is my attempt to capture the quasi-mechanic I used while playing that character. I used the Martial Maneuver system in ToB as a base for this system (which I'll start defining in the next post), and this is designed to be balanced against the ToB.
Anyhow, I'm not nearly finished with this class, or the Glyphs in the posts to come. I was hoping I could get some opinions from you guys about how I've done so far, and what direction each element should go.
Thanks in advance
Glyph Carver
"Some would say the pen is mightier than the sword, but I prefer a compromise." - Miles "Razorpen" Renald, Glyph Carver.
Characteristics: Glyph Carvers are curious, though observant, and eager to incorporate different aspects of art into their own unique style. Though each spell symbol has a base rune that every Glyphcarver uses, the flourishes and other aspects through which additional power is added are completely unique to each Glyph Carver. This being the case, any two members of this class who cross paths are likely to show off their work and exchange tips on technique. They are generally good natured in these discussions, though there are also those who get defensive upon seeing a better Glyph Carver's carvings.
On a less social note, Glyph Carvers are often fascinated with ancient art, and some may complain when it comes time to leave a lost temple or relic site.
Glyph Carvers are usually strategic fighters, as their art requires them to rely mostly on using their glyphs as traps. Some of the less academic members of this class actually work as magical trappers, resembling a sort of arcane ranger or rogue.
Adventurers: A Glyph Carver's respect for art alone can bring him on an adventure.
Other Classes: Glyph Carver's enjoy the company of bards and especially talkative wizards, as the former is an artist of word and song, and the later shares a passion for arcane magic and artifacts. Sorcerers are boring magical cudgels who do not appreciate the subtleties of arcana. Barbarians can be entertaining to speak with, though the tattoos they wear often draw the attention of the Glyph Carver. More than a few paladins have been angered or joyed to see their deity's symbol added to a suitable (or unsuitable) carving. Monks and Fighters can be either exciting or boring to a carver, who might find inspiration or artist's block in the stories and philosophies spoken by either.
Alignment: Glyph Carvers can be of any alignment, though many become so carried away in their studies they forget the laws of the realm they study in... often trespassing by complete accident when attempting to view some object or another.
Races: Gnomes are the most common Glyph Carvers, though elves and humans follow closely behind.
Hit Die: 1d6
Class Skills: (unfinished) Concentration, Craft, Diplomacy, Forgery, Gather information, Hide, Knowledge (all skills taken individually), Listen, Sleight of Hand, and Spot.
Level BAB Fortitude Save Reflex Save Will Save Special Glyph Known Glyph Inspiration Ritual Tattoos
1 +0 +0 +0 +2 Artist's Touch 3 3 1
2 +1 +0 +0 +2 4 3 1
3 +2 +0 +0 +2 5 3 1
4 +3 +0 +0 +2 Artist's Touch 5 4 2
5 +3 +0 +0 +2 6 4 2
6 +4 +0 +0 +2 6 4 2
7 +5 +0 +0 +2 Artist's Touch 7 4 2
8 +6 +0 +0 +2 7 4 2
9 +6 +0 +0 +2 8 4 2
10 +7/+1 +0 +0 +2 Artist's Touch 8 5 3
11 +8/+2 +0 +0 +2 9 5 3
12 +9/+3 +0 +0 +2 9 5 3
13 +9/+3 +0 +0 +2 Artist's Touch 10 5 1
14 +10/+4 +0 +0 +2 10 5 3
15 +11/+5 +0 +0 +2 11 5 3
16 +12/+6/+1 +0 +0 +2 Artist's Touch 11 6 4
17 +12/+6/+1 +0 +0 +2 12 6 4
18 +13/+7/+2 +0 +0 +2 12 6 4
19 +14/+8/+3 +0 +0 +2 Artist's Touch 13 6 4
20 +15/+9/+4 +0 +0 +2 Artist's Touch 13 7 4 Class Features:Weapon and Armor Proficiency: A Glyph Carver is proficient with all simple weapons, as well as one martial weapon of his choice.
Artist's Touch: (Though this ability has not been fleshed out yet, it's supposed to function for Glyphs as metamagic feats function for magic, adding small things like extra damage, HP leaching, expanded effect area, etc...)
Example Artist's touch -
ShorthandRequirements: Carving level 7, sleight of hand 10
Benefit: Once per encounter, quicken a single Glyph or Accent (Standard action to swift, or swift to immediate).
But wait! There's more!