Still have no table. It's obvious, no?
Order of the Bow Initiate
I am the true master of the bow, you cannot even comprehend it. - Sarth Muldana, Order of the Bow Initiate
Those that seek the way of the bow know nothing of mastery. Only those who join the Order of the Bow know what it means to be true masters of ranged combat.
BECOMING AN ORDER OF THE BOW INITIATE
Most initiates start off as fighters, due to their military backround. But initiates come from all over the spectrum, ranging from scouts and rangers to rogues, and even some barbarians and paladins take up the path of the bow. Due to the skill and feat requirements, most initiates take a couple levels of ranger for the bonus skill points and feat, but it is possible to start taking this class without it.
ENTRY REQUIREMENTS
Base Attack Bonus: +5
Skills: Craft (bowmaking) 8 ranks, Concentration 4 ranks, Spot 4 ranks
Feats: Precise Shot, Point Blank Shot, Weapon Focus (any bow)
Special: Must be inducted in to the Order of the Bow
Class Skills
Balance, Concentration, Craft, Diplomacy, Heal, Hide, Listen, Move Silently, Profession, Ride, Search, Sense Motive, Sleight of Hand, Spot, Survival, Tumble, Use Rope
Skills Points at Each Level: 4 + int
Hit Dice: d10
Weapon Proficiencies: An Order of the Bow Initiate is proficient with all bows, and gains no new armor or shield proficiencies.
Bow Aptitude: You have great skill with any bow, not just the bow you first trained with. You may apply any weapon specific feats you have for a bow (such as Weapon Focus) to any bow you wield. In addition, you qualify for fighter feats as if you were a fighter of a level equal to your Order of the Bow Initiate level minus 2, but you must select feats that apply to bows.
Ranged Precision: It's 1d8 on every odd level, but I need restrictions. not done here yet. It's definitely not a full-round action for +xd8. I don't want it to be a Sneak Attack duplicate, but either just flanking or just denied dex isn't right (you should be able to do it with both, probably). It will require thought. *swift action+spot check based on target's AC. Not sure what math will be behind this yet. Probably something like 10+natural armor+armor+shield as the DC.*
Close Combat Shot: An Order of the Bow Initiate is so in tune with his bows that he no longer provokes attacks of opportunity for firing one. He still incurs attacks of opportunity for using other ranged weapons, such as crossbows. In addition, the Order of the Bow Initiate counts as threatening a 30' radius for the purposes of receiving flanking benefits. An Order of the Bow Initiate does not allow others to flank solely because he is within 30' though. The ally that is providing flanking benefits to you must not be on the same side of the enemy as you are. *addendum: I still can't remember the third thing I had for this, and probably will never remember it. The way I had it sucked because I was stretching for that third ability. Will probably change to 1st level receive flanking and 6th level full benefits of reach.*
Sharpshooting: At level an Order of the Bow Initiate begins to learn how to reduce the benefits of cover. The bonus to AC from cover and partial cover is reduced by two. In addition, and Order of the Bow Initiate reduces miss-chances by . At level 10 the bonuses from cover reduce by another 2. *addendum: I may change this to utilize the mechanics of spot check+swift action. In fact, I probably will. It might do something else too.*
Increase Range: At level 4 an Order of the Bow Initiate adds 30 feet to the range of his Close Combat Shot class feature, and to the range of precision based attacks, such as Sneak Attack, up to a maximum of one range increment of the bow he is using. At level 7 and 10 he adds another 30 feet to this, for a total of 120 feet at level 10. This ability only applies to him if he is using a bow. *Addendum: I may provide a small change to base mechanics of precision damage range. Idea was to have a "precision range" which is the range for all precision damage. This is based on creature size, and much like range increment, can be increased. this would also allow a more "realistic" way to increase range for it without spending anything, except for some penalties, much like range increments.*
Improved Threat: At level 5, and again at level 9, an Order of the Bow Initiate increases the threat range of any bow he wields by one. This stacks with the effects of Keen or Improved Critical.
Extra Shots: When sniping (see the Hide skill), an Order of the Bow Initiate of 6th level may make a full attack action or a standard action and still hide. *addendum: this is a sucky ability that I feel bad for creating. Will change*
Deadly Threat: At level 7 an Order of the Bow Initiate increases the threat multiplier of any bow he wields by one.
Ranged Trip: At level 8 an Order of the Bow Initiate gains the Improved Trip feat for free. In addition, he may use his arrows to attempt to trip an opponent. This follows the normal rules for tripping, but if he fails the defender may not attempt to trip him in return. He adds his dexterity modifier to the check instead of strength, and does not gain any benefits from being any larger, nor does he take penalties for being smaller. Instead, he gains a bonus based on the bow's strength: +2 for being composite, and +1 per strength rating beyond the minimum. In addition, longbows get a +2 bonus, and greatbows get a +4 bonus. Finally, he adds his class level as a bonus to the attempt. *addendum: will probably get worked into a new class feature, something like "Ranged Maneuvers" or something better named. This will allow you to perform combat maneuvers at range, but only with a bow.*
Perfect Archery: An Order of the Bow Initiate is defined by his archery. He gains the Improved Critical feat with any bow he wields. In addition, he adds his dexterity modifier to damage dealt with a bow. Finally, he reduces the penalty for sniping (see the Hide skill) by 10. *addendum: this is a bad ability and needs to be changed.*
PLAYING AN ORDER OF THE BOW INITIATE
Brief description on how to play the class you are designing.
Combat: Here's a section where you will describe common combat methods for your class. Remember to include information on how your class will use his powers in combat.
Advancement: This is a section on different options and paths that the class can go down when they advance in power.
Resources: What resources might a member of this PrC be able to draw on..
ORDER OF THE BOW INITIATES IN THE WORLD
I tell ya! I've seen some fine shootin' in my day, by this guy? He done shot the orc commander dead between the eyes from a hunderd feet away! -A farmer talking about an Order of the Bow Initiate hired to help fend off a raiding orc tribe.
Daily Life:
Notables:
Organizations:
NPC Reaction
NPCs are generally indifferent to members of the Order of the Bow. Mainly this is because members are so diverse (anyone who wishes to master the way of the bow can join) and because the Order of the Bow has no over-arching plan that might get in the way of any potential overlords or humanitarians.
ORDER OF THE BOW INITIATES IN THE GAME
This is a good place to provide a quick note on how your class will effect game play statistically.
Adaptation: This is a place where you put in detail how people can adapt your class into their campaign setting.
Encounters: This is a place to describe what sort of encounters PC's will have with NPC versions of your class.