http://www.tgdmb.com/viewtopic.php?p=63997#63997Boolean: Yes! Yes, multiclassing as a concept is deeply stupid, and has always been stupid, and will always be stupid. The entire fucking point of having classes is to say that somebody who is a Monk is not a Druid and vice versa.
That doesn't rule out any particular *concept*. Because we aren't tied down to the D&D classes. So we can totally have "Dawnwarden" be a class, for members of a holy order who run around stabbing fools with gilded swords, firing lazer beams and Summoning demons. Or whatever. The Spells and sword character lives on. But he should probably run around in gilded armor covered in arcane symbols. And even if he's under cover, the minute some guy whips out a sword and starts lasering, you should know that's a Dawnwarden. And if he starts animating vines or tunring into a snake, you can and should call bullshit, because Dawnwardens don't do that , Fangthanes do.
Bigode: And can you say somebody can't be both?
Boolean: Yes. We can and indeed must, for many reason, not least of which is that laser-snakes are retarded.
But even if, for some reason, you really felt that it was necessary to be able to turn into a laser-shooting snake, that would be another frigging class from another setting, because the Twelve Dominions of Acamar don't have any frigging lasersnakes.
RandomCasuality2: If you think that, then really, I don't know what to say.
I don't really want a game where wizards can't fight with swords and you can't have a fighter schtick and a rogue schtick at the same time.
FrankTrollman: Swinging a sword is
NOT A PROTECTED ROLE! It's not even interesting. "Using Magic" is far too fucking broad to count as a protectable role as well. The Kach? Tenshin Amaguriken is a protected technique. The Dragon Slave could be a protected technique.
D&D doesn't have
anything in it that is special or protected. It should, but it doesn't. It should have protected roles so fucking hard that people will tell you with a straight face that it
does. A lot of people will tell you that
fireballs and
healing magic are sacred protected cows even though literally anyone can pick up a necklace of fireballs or a potion of healing and move on with their lives.
The Book of Nine Swords
could have been a step in the right direction. Diamond Soul fighting style techniques are special enough that those could be protected into the roles of specialized adventurers. Unfortunately they pussied out and opened the floodgates for every single adventurer to have those too.
People should be more than just an adventurer who has set their sword/spell slider to some number. They should actually be something. But to be
something you have to put your foot down and make some clear distinctions that make you
not be everything else.
For those who do not agree with Frank, this project on tweaking the game to make classes work like that is not for you.
For those who do think that...where shall we go from here?
I am posting this in a seperate thread from the multiclassing thread, as the issue here is treating multiclassing (though not the ability to have more ability in some basic area like hitting people with swords) as a bad thing.
What classes should be: "Just as a Vampire character can learn Potence or she can learn Dominate, and a Werewolf character can learn razor claw gifts or twinkle magic gifts - a Totemist should be able to make monster soulmelds that give him a caster routine or ones that give him a fighting style.
To use the Rand Al Thor example that keeps getting thrown around: the male Aes Sedai have sword techniques and they shoot fire at things with the source (in the shape of swords). At the beginning of the books, our hero mostly falls on sword swinging maneuvers, and later in the series he mostly calls on balefire, but in any case he never stops being of that same character type.
Classes should be broad enough to give people that kind of flexibility. Like Vampire vs. Werewolf or Totemist vs. Binder more than Ranger vs. Paladin. Also, there should obviously be universal abilities that anyone can take (if you're in a setting where magic light is easily achieved, everyone should have the option of learning it). But people frankly shouldn't be jumping from one of the classes to another. Vampire/Werewolves were bad for the game, and they ended up having to officially announce that the book they were thrown out in had never actually happened over at Whitewolf. - Frank"
A universal system where you can be anything does not benefit from classes, because fighter/wizard isn't really what "warrior mage" means.
A specific system should have classes, with that kind of distinction.