This is for Aftercrescent's game, provided I'm given a slot, if not I'll save it and use it another time--this build has been floating around in my head for a while and I really wanted to get it down and make it work.
Looks like pretty much any source material was open (I steer away from mongoose. Though it's just WotC/Web enhancements, and Dragon mags for me. Thats what we usually allow locally anyway
)
[spoiler]Wheek'ti'kikik
Darfellan Incarnate
Medium Humanoid (Darfellan)
Hit Dice: 1d6+3
Initiative: +1
Speed: 20ft, Swim 40ft
Armor Class: 14 Touch: 11 Flat-footed: 13
Base Attack/Grapple: +0/+4
Attack: Bite +4 melee (1d6+6) or Javelin +4 ranged 30ft (1d10+4)
Space/Reach: 5ft/5ft
Special Qualities: Echolocation, Hold Breath (8x Con), Racial Hatred (Sahuagin)
Saves: Fort +5, Ref +1, Will +3,
Abilities: Str 19, Dex 12, Con 16, Int 10, Wis 13, Cha 8
Skills: Concentration +7, Knowledge: Arcana +2, Swim +12
Feats: Brutal Throw, Exotic Weapon Proficiency: Harpoon, Shape Soulmeld: Mauling Gauntlets
Alignment: CN
Languages Spoken: Common, Darfellan
Equipment: 2 Harpoon, 3 Javelin, Studded Leather, Gear: Backpack, Beltpouch, Blessed Bandage (3) Bedroll, Flint & Steel, 50 ft. Hemp Rope, 2 Sunrods, 10 Days trail rations, Waterskin, Dagger, 2x Caltrops, 70 GP
Flaws: Inattentive, Fussy (Dragon #328)
Soulmelds commonly shaped at 1st: Sighting Gloves(Hands), Mauling Gauntlets (Arms), I'm undecided on the third one. [/spoiler]
Basic Harpoon build here. Planning on probably dipping Psychic warrior for standard Expansion goodness plus access to psionic shot/fell shot. Feat crunch going on there, though. All the optimization I've read on harpoons says it's two-handed, but I'm not seeing that here in Frostburn or Stormwrack. If that is the case I'll be purchasing a shield, also, to increase that pitiful AC. Armor upgrade as money comes in.
Planned Build[spoiler]
Incarnate. Brutal Throw, Point Blank Shot, Shape Soulmeld: Mauling Gauntlets
Incarnate2
Incarnate3 EWP: Harpoon
Incarnate4
Incarnate4/Psywar1 - Precise Shot
bIncarnate4/Psywar2 - Bonus Essentia, Psionic Shot
bInarnate5/Psywar2
Incarnate6/Psywar2
Incarnate7/Psywar2 Fell Shot
Incarnate8/Psywar2
Incarnate9/Psywar2
Incarnate10/Psywar2 Weapon Focus: Harpoon
Incarnate10/Psywar2/MasterThrower1 Quick Draw
b, (Doubletoss?)
Incarnate10/Psywar2/MasterThrower2
Incarnate10/Psywar2/MasterThrower3 Power Attack (Two with One Blow)
Incarnate10/Psywar2/MasterThrower4
Incarnate10/Psywar2/MasterThrower5 (Deadeye Shot)
Incarnate10/Psywar2/MasterThrower5/? Power Throw
Incarnate10/Psywar2/MasterThrower5/?
Incarnate10/Psywar2/MasterThrower5/?[/spoiler]
The same build reworked with Fighter levels instead of Psywar:
[spoiler]Incarnate. Brutal Throw, Point Blank Shot, Shape Soulmeld: Mauling Gauntlets
Incarnate2
Incarnate3 EWP: Harpoon
Incarnate4
Incarnate4/Fighter1 - Precise Shot
bIncarnate4/Fighter2 - Bonus Essentia, Weapon Focus: Harpoon
bInarnate5/Fighter2
Incarnate6/Fighter2
Incarnate6/Fighter2/Master Thrower1: Quick Draw
b Power Attack(Doubletoss)
Incarnate6/Fighter2/Master Thrower2
Incarnate6/Fighter2/Master Thrower3 (Two with one Blow)
Incarnate6/Fighter2/Master Thrower4 Brutal Throw
Incarnate6/Fighter2/Master Thrower5 Improved Crit: Harpoon
b(Weak spot?)
Incarnate6/Fighter3/Master Thrower5/
Incarnate6/Fighter4/Master Thrower5/ Open, Weapon Specialization
Incarnate6/Fighter2/Master Thrower5/X
Incarnate6/Fighter2/Master Thrower5/X
Incarnate6/Fighter2/Master Thrower5/X Open
Incarnate6/Fighter2/Master Thrower5?/X
Incarnate6/Fighter2/Master Thrower5/X
Bonus Essentia could be moved to 12, moving PA and Brutal throw up, I suppose. Just brainstorming here.[/spoiler]
Build is not really complete yet. Needs some work at the end . I'm pretty confident in surivability and power up to level 6. Master Thrower is just there as kind of filler, as harpooning builds really have their greatest glory at lower and mid levels. I'm at a loss what to do at the end, there. Honestly fitting in an elemental bloodline might work better, the Water Elemental gets power attack as a bonus feat at 8 or earlier, which means I could delay Master Thrower and start Fell Shot/Power throwing about six levels earlier. Feels reasonably solid, but not ka-broken.
I'd appreciate any input!