Depends on the campaign and the character. One very annoying incident involved a player who had been literally swept away by his own idiocy (seriously it wasn't my fault for once! He tried to swim in a strong current river with a negative strength mod and no ranks in swim... and disdained party assistance
) and gave poor strategy suggestions the entire next combat
. But for the most part my players deal with it in the following ways: They start rolling up a new character (I had a few players who rarely were attached to their character and/or the plot at certain points, or they started a concept that sounded cool but then they found to be useless: like a spiked chain fighter, all different kinds of monks
, and a dwarven wizard who spent every encounter drunk ergo he has always confused (player's choice not mine
), a rage mage etc) The more veteran of my player's spent their dead times trying to offer a bit of assistance to the younger ones. If there isn't a way for the player's character to come back quickly (like a campaign with no divine magic period, which was the one my player's enjoyed the most, or when they were on the run from the church of Heironious) I find random NPC #47 or so that is surprisingly competent for the player to be for a duration.
Depending on the save or suck situation, sometimes my PCs have enjoyed being in such a situation (surprising I know
) They usually use such a situation to create an intraparty plot point and sore from there. Once I got turned into a house cat, and then we had a fun half session going about restoring me to personhood... which incidentally in the process we found information that made our character's switch sides in the war that was supposed to define the campaign, and eventually set up the entire plane we were on being destroyed
And then there's always the option that some of my player's took by playing pokemon with the sound muted... not nearly the best solution but they were quiet, didn't mess with the combat currently going on, and were able to roll-play better (according to them) their reactions to being restored then if they had paid attention the whole combat.