Totem Chanter "We are music, I've just figure out what that means." ~Glara, Totem Chanter The totem chanter embodies the primal music of nature. Like the bard, she can inspire through performance, and like the totemist, she can shape natural forces into soulmelds granting her bestial powers. For the totem chanter these abilities feed upon each other, incarnum lending itself not only to enhancing the totem chanter, but also inspiring those around her. While the totem chanter forsakes further bardic spellcasting, her soulmelding offers a powerful alternative.
Becoming a Totem Chanter Characters who have gained experience as bards and totemists are the most likely candidates to become Totem Chanters. Characters wish to become totem chanters sometimes spend time in a naturalistic class such as the druid or ranger before becoming a totem chanter, but such occurrences are rare.
ENTRY REQUIREMENTS Base Attack Bonus: +3
Skills: Perform 8 ranks, Survival 8 ranks
Feats: Cobalt Inspiration*
(see new feat below) Special: Ability to bind soulmelds to totem chakra, bardic music class feature
Hit Dice: d6
Level | BAB | Fort | Ref | Will | Special | Meldshaping |
1st | +0 | +0 | +2 | +2 | Totem chant, bardic knowledge | - |
2nd | +1 | +0 | +3 | +3 | Primal Inspiration, Adrenal Inspiration | +1 level of existing meldshaping class |
3rd | +2 | +1 | +3 | +3 | Lyrical Meldshaping | +1 level of existing meldshaping class |
4th | +3 | +1 | +4 | +4 | Primal Inspiration | +1 level of existing meldshaping class |
5th | +3 | +1 | +4 | +4 | Modulation | +1 level of existing meldshaping class |
6th | +4 | +2 | +5 | +5 | Primal Inspiration | +1 level of existing meldshaping class |
7th | +5 | +2 | +5 | +5 | Lyrical Meldshaping (swift) | +1 level of existing meldshaping class |
8th | +6 | +2 | +6 | +6 | Primal Inspiration | +1 level of existing meldshaping class |
9th | +6 | +3 | +6 | +6 | | +1 level of existing meldshaping class |
10th | +7 | +3 | +7 | +7 | Soul Chord | +1 level of existing meldshaping class |
Class skills (6+Int Modifier per level): Balance, Bluff, Climb, Concentration, Diplomacy, Gather Information, Handle Animal, Intimidate, Jump, Knowledge (all skills, taken individually), Listen, Perform, Profession, Sense Motive, Spellcraft, Spot, Survival, Swim, Use Magic DeviceWeapon and Armor Proficiencies: You gain no new proficiencies with weapons, armor, or shields.
Meldshaping: At each totem chanter level except 1st you increase your meldshaper level, the number of soulmelds you can shape, the number of chakra binds you can create, and your essentia pool as if you had gained a level in the meldshaping class to which you belonged prior to gaining the totem chanter level. If you had more than one meldshaping class before becoming a totem chanter, you must decide to which class to add each level for the purpose of determining your essentia pool, meldshaper level, and the number of soulmelds and chakra binds available.
Each level that advances your meldshaping also progresses the chakras you have open to binding at the same rate as the meldshaping class to which you add it. If you later take levels in that class this benefit is retained and you progress by adding your total levels in that class + meldshaper levels from totem chanter that were applied to it for purposes of opening new chakras. For instance, a Bard 2/Totemist 4 is able to bind to the crown, feet, and hands chakras at Totem Chanter level 2. If she continues as a totem chanter, the arms, brow, and shoulders chakras will be open to her at totem chanter level 7. If at that point she returns to the totemist class, the throat and waist chakras will be open to her after five levels of totemist.
Totem Chant (Su): You can enhance the power of your inspire courage by channeling the rhythm of life that runs through all creatures. The essentia capacity of your Cobalt Inspiration feat increases by 1.
Furthermore, as long as a soulmeld occupies your totem chakra, you gain a number of extra essentia points equal to one-half your totem chanter level (minimum 1) while your inspire courage is active. At your option, you can invest some or all of this extra essentia into your Cobalt Inspiration feat as a free action. (This option is an exception to the normal rule that essentia can be invested in an incarnum feat only once every 24 hours.) You must make this decision when you begin your inspire courage, and you cannot shift any essentia away from Cobalt Inspiration while your inspire courage is active. You can invest any remaining extra essentia in other feats, soulmelds, or class abilities as normal. When your inspire courage ends, you lose this extra essentia, and all your essentia investments return to what they were initially.
Bardic Knowledge (Ex): At 1st level, you add your totem chanter levels to your bardic knowledge checks, so your bardic knowledge checks have a bonus equal to your bard level + your totem chanter level + your Int modifier.
Primal Inspiration (Ex): The incarnum infusing your inspire courage can create additional effects. At 2nd level, you learn your first primal inspiration, chosen from the list below. At 4th, 6th, and 8th level you learn another primal inspiration from the list.
While your inspire courage effect is active it can be modified by any one primal inspiration you know. This choice must be made when you start the effect and continues as long as your inspire courage does.
Each primal inspiration has a corresponding soul chord boost that is active only if your inspire courage has been modified by that primal inspiration and only while soul chord is active.
Primal Inspirations:[spoiler]
Your inspire courage channels incarnum to slowly mend the wounds of those it effects. While your inspire courage is active, it provides fast healing to allies equal to the essentia invested in your Cobalt Inspiration feat. Soul Chord Boost: Any healing effect on your allies (including fast healing from primal healing) has twice the effect it normally would.- Uncertainty of the Wild
Wisps of incarnum swirl around your enemies, distracting them. While your inspire courage is active, all enemies within 60 feet of you take a penalty to ranged and melee attacks equal to the essentia invested in your Cobalt Inspiration feat. Soul Chord Boost: Enemies affected can only make one melee or ranged attack per round (including attacks of opportunity).
- Borrowed Genius
- Incarnum Shield
A thin veil of incarnum swirls around your allies, deflecting some of the damage they would normally suffer. While your inspire courage is active, it provides allies DR X/-, where X is equal to the essentia invested in your Cobalt Inspiration feat. Soul Chord Boost: A protective shield of incarnum around each of your allies prevents the next 10 x essentia invested in your Cobalt Inspiration feat points of damage they would receive from any source.
- Fog of Souls
Incarnum clouds the minds of enemy spellcasters, disrupting their focus. While your inspire courage is active, any enemies within 60 feet of you have a chance to fail when casting spells. The failure chance is 5% x the essentia invested in your Cobalt Inspiration feat. Soul Chord Boost: the failure chance is 10% x the essentia invested in your Cobalt Inspiration feat and any caster disrupted by this effect is dazed for one round.
- Primal Boost
- Primal Sprint
- Elemental Havoc
Incarnum manifested as elemental spirits makes your enemies more vulnerable to attacks. While your inspire courage is active, enemies within 60 feet of you take extra damage from elemental attacks. This extra damage is equal to 10% x essentia invested in your Cobalt Inspiration feat. Soul Chord Boost: Elemental damage taken by enemies is repeated the next round (including the extra damage from this effect). Repeated elemental damage takes place even if the enemies moves out of range of this effect.
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Adrenal Inspiration (Ex): At 2nd level, the rush of battle fuels your performance and reduces the time it takes. If you move and attack in the same round, you can activate your inspire courage ability during the movement as a free action. If the movement takes place before your attack you gain the corresponding benefits.
Lyrical Meldshaping (Ex): At 3rd level, if you have at least 11 ranks in a perform skill, you can spend 1 minute to reshape a soulmeld. To do this you must unshape an active soulmeld, thus losing any benefits related to it. By doing so, you can shape any new soulmeld to which you have access. If you have a chakra bind available (either because the soulmeld you unshaped was bound to a chakra or because not all of your available chakra binds are being used), the new soulmeld can be bound to any chakra to which you could normally bind it. This effect lasts for 10 minutes.
At 7th level, if you have at least 15 ranks in a perform skill, the time required when using lyrical meldshaping to reshape a soulmeld is reduced to a full-round action. Each lyrical meldshaping uses one of your bardic music uses for the day.
Modulation:You haven't forgotten that variation can be the key to an inspiring performance. At 5th level, if you have at least 13 ranks in a perform skill, you can modulate during your inspire courage, allowing you to change which of your known primal inspirations is affecting it. Modifying your inspire courage in this way is a free action, but the decision to do so must be made at the beginning of your turn. Each modulation uses one of your bardic music uses for the day.
Soul Chord (Su): You see clearly now how music can channel the power of souls. At 10th level you can expend a use of bardic music once per day as a free action to play a resonating chord that pushes your allies (and yourself) to new levels. For 5 rounds you and your allies treat all essentia receptacles as full (this is an exception to the normal rule that essentia can be invested in an incarnum feat only once every 24 hours). The duration of Soul Chord cannot be extended in any way. Soul Chord must be activated while you are already using inspire courage and in confers extra benefits based on the primal inspiration used with that performance. Requires 18 ranks in a perform skill.
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*New Feat
Cobalt InspirationYou can channel incarnum to enhance your inspire courage ability. When you do so, any instrument used during the performance (or your mouth if singing) gives off a blue glow.
Prerequisites: Con 13, inspire courage class feature
Benefit: Once per day you can invest essentia into this feat. While your inspire courage is active, the bonus it confers is increase by 1 for each point of essentia invested. Once the amount of essentia is chosen, it cannot be altered and remains invested for 24 hours. If an exception modifies the essentia invested in this feat, the benefit of inspire courage is adjusted appropriately, even if it is already active. Each meldshaper level you gain grants you an additional use of inspire courage each day. You gain 1 point of essentia.
Special: This feat replaces the class-based progression inspire courage would normally gain past its initial +1 bonus. Inspire courage may still benefit from other sources that increase its effectiveness.
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Changelog[spoiler]
- Removed Animal Companion, Share Soulmeld, and Improved Share Soulmeld. Added Lyrical Meldshaping and moved Modulation from 7th to 5th level.
- Added "Adrenal Inspiration, making it possible for the Totem Chanter to activate his inspire courage during a movement.
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