^^
Would have gone over to deliver healing if you called for a medic.
Still one thing is a live test. Its what differentiates a T1 from T2 and T3s after all. Direct applied combat force only go so far.
Maybe. How would you propose running non-combat? Do I just give you a scenario and see how you respond?
I should probably mix those in with combat encounters. Do non-combat encounters count as the typical four encounters in a work day?
Generally I find its approximately 4 combats and 2 non-combats in a work day since running out in a non-combat is unlikely to be fatal. Best way to deploy it is to simple create a common scenario for the level, an objective and let the party go at it.
Not many scenarios, but off hand I can think of:
-Social
--Long term, move people towards or away from a position.
--Short term, fast talk and divert attention or get an immediate goal
-Travel
--Pursuit, chase someone down
--Escape, flee from something
--Traverse, cross hostile terrain(i.e. traps, doors , man eating tentacle plants, etc)
-Knowledge
--Identifying the nature of a problem
--Discover which of multiple avenues is better/worse.
I figure just grab any 2-3 elements to compose one scenario's nature, and 2 scenarios would do.