Author Topic: Chapter 2: Frozen Flames (continued!)  (Read 11799 times)

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dman11235

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #60 on: October 21, 2008, 09:09:58 PM »
After the first kick the raptoran moves (triggering skirmish) while hiding and draws his bow.
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skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #61 on: October 22, 2008, 03:12:24 AM »
Kerasot's foot sinks into the door, which oozes around his leg and begins to climb up it. Two eyes form on the door and look unblinking at it's catch.

Grapple(make a reflex save if you beat this to see if you're stuck) (1d20+13=15)
-

I'll need Dungeoneering from Nanshork. The icy shine on the creature clues those that made their checks on the Ice Beast that this creature no doubt shares the template. Though Jurkall (if he makes his dungeoneering) notices that this one seems to have abilities of the parent creature that aren't normally possible in Ice Beasts - perhaps this is one of the superior variety you had heard rumors about? Even so, there is no light of intelligence in it's eyes...
It always seems like the barrels around here have something in them.

Nanshork

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #62 on: October 22, 2008, 04:25:35 AM »
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Alastar

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #63 on: October 22, 2008, 05:08:11 AM »
1d20+8 ? [9,8] = (17)


So i save
[spoiler]
It may be that I am pretty drunk right now, but my decision will be as follow:

I beat the shit out of whatever is trying to hump my leg!!!!!!!!![/spoiler]

skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #64 on: October 22, 2008, 06:33:46 AM »
The mineral warrior manages to break the grapple though the edge of his boot is still stuck to the creature.
-
Rules are a bit fuzzy on this, but the condition is closest to being entangled w/no movement. I'll skip the -2 penalty on attacks though and just give the -4 penalty to effective dexterity, since the main problem will be dodging. You can't lose qualification for feats or abilities from this penalty to dexterity; it's for calculation purposes only.
[spoiler]Al: I had changed it's feats slightly when I made this thing--I'll be doing that a lot with monsters. Alertness became Ability Focus: Adhesive, because I hate giving Alertness to monsters. It's not me spiting you but dumb luck that it actually made a difference.
After all, I have to do something to keep you on your toes...or your toes on my monsters...or something.[/spoiler]

And it's probably time for Initiatives.

Initiative (1d20+1=19)
Wow it might even get a hit in before you waste it.
« Last Edit: October 22, 2008, 06:38:15 AM by skydragonknight »
It always seems like the barrels around here have something in them.

Alastar

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #65 on: October 22, 2008, 01:15:08 PM »
1d20+8 ? [2,8] = (10)

Yes, yes it might....

And it's k sdk, i do the same with my monsters too.

Nanshork

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #66 on: October 22, 2008, 01:37:35 PM »
12   
This might get hairy.
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AfterCrescent

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #67 on: October 22, 2008, 03:02:03 PM »
The cake is a lie.
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dman11235

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #68 on: October 22, 2008, 08:44:54 PM »
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skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #69 on: October 22, 2008, 10:08:52 PM »
Inititative order:
18 Ice Mimic thing
15 Kazzzaahk
14 Caelali
12 Jurkall
10 Kerasot

A line forms on the door which splits open into a giant fanged mouth. The giant mouth of the mimic springs forward, attempting to engulf the warrior with the stony skin.(Need a Reflex save from Kerasot-if you lose you are automatically pinned and must escape both pin and grapple). The door is trying to eat you, Kerasot!
It always seems like the barrels around here have something in them.

Alastar

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #70 on: October 22, 2008, 11:18:40 PM »
OOC:

Ok sorry I had misunderstood:

1d20+ 16 ? [12,16] = (28)  On grapple Check
1d20+ 8 ? [9,8] = (17) On reflex Save
« Last Edit: October 22, 2008, 11:21:14 PM by Alastar »

skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #71 on: October 23, 2008, 12:30:11 AM »
Kerasot tries to escape the mouth but trips on his stuck foot and becomes engulfed.

With the -4 penalty to Dexterity, your total reflex is 15, which fails by 2.
[spoiler]
Quote from: skydragonknight
Rules are a bit fuzzy on this, but the condition is closest to being entangled w/no movement. I'll skip the -2 penalty on attacks though and just give the -4 penalty to effective dexterity, since the main problem will be dodging
[/spoiler]
The grapple check will take place on your initiative-for now you're auto-pinned, since engulf is just that annoying(I've played a halfling once who was always getting eaten...hated it). As for your grapple roll, you may keep your roll or reroll on your turn--since you rolled slightly above average so you may wish to keep it.

The good news is that you may make an iterative grapple check(with a -5 penalty like normal iteratives) on your turn as well. If you have extra attacks from another source(like haste) you may exchange each for a grapple check to try to get from pinned->grappled or grappled->free. But any penalties on the attack roll for extra attacks will give the same penalty to grapples(Ex: using TWF you can get one more grapple check but each check you make gets -2 to it: the associated penalty for TWF)

edit: and Kaz is up.
It always seems like the barrels around here have something in them.

AfterCrescent

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #72 on: October 23, 2008, 12:39:19 AM »
Oh, we do not have time for this. Get out from inside that door and break it already!

OOC: Delaying. Al, remember you get an extra attack from Righteous wrath, so you should be able to break free and beat the shit out of it.
The cake is a lie.
Need to play table top? Get your game on at:
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Clerics just wake up one morning and decide they need to kick ass, and it needs to be kicked NOW. ~veekie

skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #73 on: October 23, 2008, 11:19:37 PM »
Initiative passes to Caelali.

Caelali remembers she had a halfling travelling companion once that got eaten by a Dire Toad. After trouncing the Dire Toad with her arrows, she and the party were shocked to find the halfling dead...with sword and arrow wounds.
Maybe the Mimic is the same as the toad in that you also hurt those inside? Lacking knowledge of such subjects, there's only one way to find out. ;)

Edit: Caelali is a she right? If not, (he) just had a really strange flashback.
« Last Edit: October 24, 2008, 03:32:41 PM by skydragonknight »
It always seems like the barrels around here have something in them.

dman11235

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #74 on: October 26, 2008, 10:11:02 PM »
I'm pretty sure it's 'he' this time.  My mind's kinda blown right now from work and the condition will probably continue until Wednesday (see the venting thread for details), but I'm going to try and get something up in a second.  If I do something stupid and we all die, blame bad compressors.

EDIT: Can it see me?  If it can my MO would change, so I'll wait for that.
« Last Edit: October 26, 2008, 10:20:05 PM by dman11235 »
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skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #75 on: October 27, 2008, 03:07:06 AM »
It's having too much fun getting it's daily dose of vitamins and Mineral Warriors to notice the Raptoran.
It always seems like the barrels around here have something in them.

dman11235

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #76 on: November 01, 2008, 01:06:21 AM »
I think I may need a map...

I'm going to move within 30' of it and then back to where my darkness won't interfere with any one, and while I'm within 30' I will fire off a GMS:

attack (1d20 21=31, 1d20 21=38)

That's a 31 and a 38, +2 each if it's a construct.

Damage if they hit:

damage, if not a construct subtract 2 from each. (1d8 10 3d6=23, 1d8 10 3d6=32)

This time subtract 2 from each if it's not a construct.  And if it's immune to crits as well I have to re-roll.
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skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #77 on: November 01, 2008, 01:10:19 PM »
The arrows sink deeply into the door-thing that has engulfed Kerasot. They sink so deep in fact that you no longer see them, though the area you shot through is now severely cracked.

1d100=84

next!

edit: you do appear to get your favored enemy bonus on this creature as it's a construct. While most scouts' arrows would be doing mediocre damage due to its crit-immune nature, your Swift Hunter feat gives you a very nice bonus against crit-immune favored enemies.
« Last Edit: November 01, 2008, 01:13:48 PM by skydragonknight »
It always seems like the barrels around here have something in them.

Nanshork

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #78 on: November 01, 2008, 04:23:44 PM »
Do you want Arcana or Dungeoneering for my Knowledge Devotion check?
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skydragonknight

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Re: Chapter 2: Frozen Flames (continued!)
« Reply #79 on: November 01, 2008, 11:10:29 PM »
Do you want Arcana or Dungeoneering for my Knowledge Devotion check?

The resulting creature type is construct, so use Arcana.
Other knowledge checks to know abilities of templated monsters will always be a roll for the base creature and each template(multiple templates under same knowledge will be one roll for simplicity) since it doesn't make sense to me that you could know a Vampire Hill Giant (for example) is good at throwing rocks just from a Knowledge: Religion check.
It always seems like the barrels around here have something in them.