Author Topic: IC Game Thread - The Hunt Starts  (Read 58132 times)

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #160 on: November 30, 2010, 12:48:32 AM »
((Everyone's Initiative In order))
[spoiler]
Raynor 31
Dez 30 (Higher Dex)
Rezzik 30
General Van (24)
Vash (22)
Alkazar 21
Alenatorion 20
Sierra (17)
Rook (14)
Raptor 13 (Higher Dex)
Lieutenant Karr (13)
Lynn (12)
Thurg (5)
Melkior 3[/spoiler]
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #161 on: November 30, 2010, 01:25:12 AM »
Cloudkill
[spoiler]1d4 ? [3] = (3)
http://invisiblecastle.com/roller/view/2784498/
DC 21, Save for half (rounded down)[/spoiler]

[spoiler]Melkior misses with his hit of only 30. AC 42.

The devils will appear next round.

Alenatorion, no one can see you in the fog cloud, and you need to get your bearings for you to do your leaping attack. You're missing your Jump skill check as well, and you have no one to charge.

Rezzik does not hit the bar-lgura. SR 38. Fog also blocks vision at 50%.

Waiting on Dez for Fog results. 20%

Waiting on Raptor for Fog results. 50%
[/spoiler]
« Last Edit: November 30, 2010, 01:03:06 PM by kevin_video »
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VennDygrem

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Re: IC Game Thread - The Hunt Starts
« Reply #162 on: November 30, 2010, 03:13:22 AM »
Rezzik
[spoiler]
Assuming Failure on 1-50, Success on 51-100, and order going left to right by column, top to bottom:
Dez: 88
Raptor: 69
Rezzik: 94
Melkior: 72
Alenatorian: 32
Raynor: 59


So all but Alenatorian get hit by Haste.
[/spoiler]

Dez:
[spoiler]
Again, 1-20 being failure, 21-100 success:
1) 44
2) 13
3) 81
4) 20
5) 27

Attacks 2 and 4 miss; Remaining attacks (again, all touch attacks):
1d20(18)+31+3=52

1d20(2)+21+3=26

1d20(6)+31+3=40


Damage (8d6 acid + 3 untyped):
roll 1) 31

roll 3) 34

roll 5) 39

before taking acid resist into account

[/spoiler]

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #163 on: November 30, 2010, 03:14:38 AM »
@ VennDygrem
[spoiler]You were correct about the Resist 10 Acid.

Oh, and first and third hit only.[/spoiler]
« Last Edit: November 30, 2010, 03:20:15 AM by kevin_video »
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archangel.arcanis

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Re: IC Game Thread - The Hunt Starts
« Reply #164 on: November 30, 2010, 11:22:15 AM »
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #165 on: November 30, 2010, 01:04:19 PM »
[spoiler]same assumption as Venn:
Miss chance: (1d100=13)
Miss chance: (1d100=32, 1d100=91, 1d100=54, 1d100=10)[/spoiler]
[spoiler]You'd likely attack the bar-lgura since he's the only one with minimal cover.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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archangel.arcanis

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Re: IC Game Thread - The Hunt Starts
« Reply #166 on: November 30, 2010, 01:07:50 PM »
[spoiler]same assumption as Venn:
Miss chance: (1d100=13)
Miss chance: (1d100=32, 1d100=91, 1d100=54, 1d100=10)[/spoiler]
[spoiler]You'd likely attack the bar-lgura since he's the only one with minimal cover.[/spoiler]
[spoiler]Sure he seems like a viable target, though the cover is irrelevant unless it is total (i have improved precise shot)[/spoiler]
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #167 on: November 30, 2010, 01:13:30 PM »
[spoiler]Sure he seems like a viable target, though the cover is irrelevant unless it is total (i have improved precise shot)[/spoiler]
[spoiler]This is true. Regardless, he's the easier target to hit. He's also wedged in a door frame, and bigger. It's like painting a bull's-eye on your chest.

The 2nd and 3rd attack hits.[/spoiler]
« Last Edit: November 30, 2010, 01:25:59 PM by kevin_video »
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #168 on: November 30, 2010, 01:34:42 PM »
[spoiler]General Van does what he needs to do where he is.

Vash casts two spells. Spellcraft = One is a quickened Mirror Image, the other is Protection from Good.

An in Abyssal he tells the bar-lgura to get out of the doorway.[/spoiler]
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #169 on: November 30, 2010, 01:35:30 PM »
((Next is Alkazar.))
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Mixster

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Re: IC Game Thread - The Hunt Starts
« Reply #170 on: November 30, 2010, 02:52:38 PM »
Remembering he forgot to eat a heroes feast for breakfast, Alkazar has raised an Immediate Warding as soon as he sees the cloudkill, it is a combined Yellow/Violet Veil (Anything now attacking Alkazar in close combat will first suffer 80 damage Ref DC 27 half(per attack), and then They are planeshifted to a random place on a random plane unless they pass a DC27 Will save.)

Alkazar then casts Timestop: 1d4+1=4
He gains 4 rounds.
First Round:
Move action: Moves over to where he Last saw Melkior, moves untill he can see Melkior, he then touches him.
Standard Action: Uses High Arcana Arcane Reach effect to give True Seeing Reach, Uses Chain Spell to have it effect the entire party, roll for miss chances (I assume 0% on himself and 20% on Melkior).
Low Fails, High Succeeds (1-20 is a fail for Melkior, 1-50 is a Fail for everyone else):
Melkior: 1d100=70
Rezzik: 1d100=100
Alenatarion: 1d100=51
Raptor: 1d100=15
Dez: 1d100=35
Raynor: 1d100=18
So Alkazar, Melkior, Rezzik and Alenatarion is now under the effect of True Seeing.

Second Round:
Standard Action: Cast Greater Blink
Move action: Move through the wall to the inner garden

Third Round:
Standard Action: Cast locate Object on General Venns Sword (or any other object that Alkazar can clearly remember he was carrying)
Move action: Feel Happy knowing where General Venn is :).

Fourth Round:
Standard Action: Cast Mental Pinnacle
Move action: Keep close to the wall, but not inside it.

Used 57 Spell points.
Monks are pretty much the best designed class ever.

JaronK

Meep Meep - Mixster out

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #171 on: November 30, 2010, 02:59:16 PM »
[spoiler]That's not half bad. And you do know where the general is. He's at the teleportation spot where you all came in. TBH, I've never much like Mental Pinnacle because it basically nullified magic items, and I always carried a lot.[/spoiler]
« Last Edit: November 30, 2010, 03:04:19 PM by kevin_video »
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When God gives you lemons... it's time to find a new God.

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betrayor

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Re: IC Game Thread - The Hunt Starts
« Reply #172 on: December 02, 2010, 08:41:33 AM »
Alenatorion Understands that he is Unlikely to do anything useful while he is blinded by the fog,so he will try to exit the room to escape the fog effect.....

"Mark my words Demons....
You shall pay for this...."


He uses a full round action to move outside of the fog effect......
He stops when he is out of the fog.....

Fortitude Save:    1d20+33=39

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #173 on: December 02, 2010, 01:08:08 PM »
[spoiler]Alenatorion is now in the alcove, which is basically a porch area. It is rather tight in there.[/spoiler]
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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #174 on: December 02, 2010, 11:05:06 PM »
((Map and movement))
[spoiler][/spoiler]

Taking a 5 ft step towards Dez, the "S" uses her Aura of Despair to give a -2 penalty to all saves. Next, she attacks with everything she's got (and is very unlikely going to hit AC 47).

[spoiler]1d20+30 ? [7,30] = (37)
1d20+30 ? [17,30] = (47) -> possible critical (Fail at 45 http://invisiblecastle.com/roller/view/2788219/ )
http://invisiblecastle.com/roller/view/2788207/
1d20 ? [9] + 25 = (34)
1d20 ? [13] +20 = (33)
1d20 ? [11] +15 = (26)
http://invisiblecastle.com/roller/view/2788211/
1d20 ? [19] + 24 = (43)
1d20 ? [3] + 19 = (22)
http://invisiblecastle.com/roller/view/2788212/
[/spoiler]

She still got you once though, despite your insane AC. With her best weapon too. The almighty scimitar.

You take 1 wounding damage, 20 damage from the scimitar http://invisiblecastle.com/roller/view/2788230/ , and Fort DC 23 otherwise you take 5 CON poison damage http://invisiblecastle.com/roller/view/2788248/ (unless you're immune of course).

All Dez saw was this flashing of smoke come at her as weapons whipped by her head, and then settled.
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #175 on: December 02, 2010, 11:11:46 PM »
No one knows where CT came from, but suddenly everyone in the room hears a voice they hadn't heard before.

[spoiler]Spellcraft lets you know a spell is being cast, and it's Blasphemy.[/spoiler]

Everyone in a 40 foot radius is paralyzed, dazed, and loses 7 Strength for 7 rounds http://invisiblecastle.com/roller/view/2788269/ from being weakened.

Also, as a quickened action, everyone except Raynor and Dez take 2 negative levels http://invisiblecastle.com/roller/view/2788270/ no save because you're paralyzed. You have -2 to all attacks, saves, skill checks, etc, and -10 HP, as you are all engulfed in a blast of negative breath.

[spoiler]Breath weapon will be back in 5 rounds http://invisiblecastle.com/roller/view/2788274/[/spoiler]

re: Paralysis
[spoiler]If you are immune or resistant to paralysis, you get a Reflex save against half; DC 35.[/spoiler]

((EDIT: Less than 20 HD read))
[spoiler]If anyone had less than 20 HD in that room BEFORE the breath weapon, you "died". Variant rule for the playtest means you take 20d6+CLd6=163 damage http://invisiblecastle.com/roller/view/2788365/ .[/spoiler]
« Last Edit: December 03, 2010, 12:45:54 AM by kevin_video »
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #176 on: December 02, 2010, 11:17:53 PM »
[spoiler]If Raptor is paralyzed, let me know and I'll do up the rest of my guys.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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archangel.arcanis

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Re: IC Game Thread - The Hunt Starts
« Reply #177 on: December 03, 2010, 01:37:34 AM »
[spoiler]Well he doesn't have immunity to it. So Raptor is paralyzed.[/spoiler]
Clerics and Druids are like the 4 and 2 in 42. Together they are the answer to the ultimate question in D&D.
Retire the character before the DM smacks you with the Table as the book will feel totally inadequate now.-Hazren

kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #178 on: December 03, 2010, 02:43:21 AM »
[spoiler]I'll update the map later.[/spoiler]

The Lieutenant double moves to where the general is because he wears full plate.

A spell is cast in the lavatory, but is too muffled to hear...
[spoiler]Unless you get a really good listen, and then spellcraft, it's Greater Blink.[/spoiler]
and then she moves out to somewhere because she's been given new orders.

And finally the bar-lgura moves out of the doorway, and starts to leave. He too has been given new orders.

His cloudkill is still up though. Everyone who's still susceptible to it and is still in the cloud take 4 CON damage [spoiler]http://invisiblecastle.com/roller/view/2788499/[/spoiler] unless you're either immune to poison, or make a Fort save DC 21 for only 2.
« Last Edit: December 03, 2010, 02:56:43 AM by kevin_video »
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

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kevin_video

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Re: IC Game Thread - The Hunt Starts
« Reply #179 on: December 03, 2010, 02:44:12 AM »
[spoiler]It's Melkior's turn if he's able to go. Then we start back up at the top with Raynor, Dez, and Rez.[/spoiler]
I reject your reality, and substitute my own.

When God gives you lemons... it's time to find a new God.

Like D&D Freakouts? Check out this 4th Ed one.