Orc Rager CR 2:
Warblade 1 / Barbarian 1
Init: +0 Senses: Spot +3, Listen -1, Darkvision 60, light sensitivity
Defenses
AC 14 (+3 Studded Leather armor, +1 dex), Touch 11, Flat-footed 13
HP 17 (2d12+4) Raging 21
Saves +6|+8 / +1 / -1|+1
Combat
Speed 40ft;
Melee - Scimitar +6 melee (1d6+4/18-20) or
Kukri +6 melee (1d4+2/18-29)
Raging - scimitar +8 melee (2d4+6/19-20) or
Kukri +8 melee (1d4+3/18-29)
Ranged - javelin +1 ranged (1d6+3)
Maneuvers: Wolf Fang Strike (hit with both weapons), Sudden Leap, Steely Strike
Stance: Blood in the Water (cumulative +1 atk/damage on successful critical hit)
Statistics:
Str 18, Dex 12, Con 14, Int 8, Wis 8, Cha 6
Skills: Jump +8, Climb +8, Spot +3
Feats: Tiger Blooded (if raging, on a TC strike, target must make a DC 17 Fort save or be knocked back 5ft. )
SQ
Battle Clarity (Reflex Saves), weapon aptitude
Rage 1/d (+4 str, con, +2 will, -2 AC)
4 of these and a CR 7 leader (bard 1/barbarian 1/warblade 5 wr/tc) for a nice CR 8 encounter.