Brilliant Gameologists Forum
The Thinktank => Min/Max It! => : Surreal January 03, 2010, 03:52:21 AM
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We've hit 52 pages, time to start another.
Q 1: The mango index is gone again. Should I just copy the whole thing into the forum? It's 1.6Mb of pure text... Maybe BG could host it and set up a search script?
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We've hit 52 pages, time to start another.
Q 1: The mango index is gone again. Should I just copy the whole thing into the forum? It's 1.6Mb of pure text... Maybe BG could host it and set up a search script?
A 1: Contingent upon Q 2 I might be able to do something with it, like host it in one of my mediafire accounts and then put it in my sig.
Q 2: Is the Mango Index even more comprehensive than Crystal Keep? Like...every stat/class/spell/feat ever, in a giant text bomb? Because at 1.6 Mb compared to the 20 gig or so I have is a friggin' bargain!
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A 2: Yeah, it's just a giant listing of almost everything. It doesn't contain a bunch of the later books though, and isn't too comprehensive with class features (that's what my "lists of stuff" was an attempt to fill). Even considering that it's missing a lot of books, it's still huge. If you want, I can email the file to you. I have it in both txt and excel format.
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A 2: Yeah, it's just a giant listing of almost everything. It doesn't contain a bunch of the later books though, and isn't too comprehensive with class features (that's what my "lists of stuff" was an attempt to fill). Even considering that it's missing a lot of books, it's still huge. If you want, I can email the file to you. I have it in both txt and excel format.
Go for it. If I get it tonight I'll upload it to my mediafire account and add that to my sig (should go nicely beside the black hat). Hell, if I really have time later this week, I'll see if I can add to it and post updates in the sig.
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Q 3 I kind of got an answer in the last thread, but not an official one, but I'm not looking to take that particular spell so I'll move on.
Can you cast any of the spells from Champions of Ruin if you've got a Good alignment?
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Q 3 I kind of got an answer in the last thread, but not an official one, but I'm not looking to take that particular spell so I'll move on.
Can you cast any of the spells from Champions of Ruin if you've got a Good alignment?
A 3: Not totally applicable to all, but as a SCM, you can emulate any of the Conjuration or Evocations, no problem :)
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Q 3 I kind of got an answer in the last thread, but not an official one, but I'm not looking to take that particular spell so I'll move on.
Can you cast any of the spells from Champions of Ruin if you've got a Good alignment?
As an arcane or divine caster? Arcane casters are not restricted by alignment spells. I don't think all the spells there are evil either.
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Q 3 I kind of got an answer in the last thread, but not an official one, but I'm not looking to take that particular spell so I'll move on.
Can you cast any of the spells from Champions of Ruin if you've got a Good alignment?
As an arcane or divine caster? Arcane casters are not restricted by alignment spells. I don't think all the spells there are evil either.
Divine spells for a ranger.
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Q 3 I kind of got an answer in the last thread, but not an official one, but I'm not looking to take that particular spell so I'll move on.
Can you cast any of the spells from Champions of Ruin if you've got a Good alignment?
As an arcane or divine caster? Arcane casters are not restricted by alignment spells. I don't think all the spells there are evil either.
Divine spells for a ranger.
If they also appear on the Sor/Wiz list, you can cast them as arcane spells with Sword of the Arcane Order, thus skirting the alignment requirement.
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A3 I see nothing restricting rangers free access to any spell on their list because of alignment. Druids and clerics, yes, but not rangers. (Paladins are restricted via the 'evil act' clause, if for no other reason, though there should be no [evil] paladin spells...)
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A3 I see nothing restricting rangers free access to any spell on their list because of alignment. Druids and clerics, yes, but not rangers. (Paladins are restricted via the 'evil act' clause, if for no other reason, though there should be no [evil] paladin spells...)
I think Deathwatch occasionally slips onto the paladin list, just like how it got on the healer list.
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A3 I see nothing restricting rangers free access to any spell on their list because of alignment. Druids and clerics, yes, but not rangers. (Paladins are restricted via the 'evil act' clause, if for no other reason, though there should be no [evil] paladin spells...)
I think Deathwatch occasionally slips onto the paladin list, just like how it got on the healer list.
Deathwatch also has absolutely no business being evil. What's evil about seeing how near death someone is?
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A3 I see nothing restricting rangers free access to any spell on their list because of alignment. Druids and clerics, yes, but not rangers. (Paladins are restricted via the 'evil act' clause, if for no other reason, though there should be no [evil] paladin spells...)
I think Deathwatch occasionally slips onto the paladin list, just like how it got on the healer list.
Deathwatch also has absolutely no business being evil. What's evil about seeing how near death someone is?
Enjoying it
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A3 I see nothing restricting rangers free access to any spell on their list because of alignment. Druids and clerics, yes, but not rangers. (Paladins are restricted via the 'evil act' clause, if for no other reason, though there should be no [evil] paladin spells...)
I think Deathwatch occasionally slips onto the paladin list, just like how it got on the healer list.
Deathwatch also has absolutely no business being evil. What's evil about seeing how near death someone is?
But it has DEATH in the name!!11!
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A3 I see nothing restricting rangers free access to any spell on their list because of alignment. Druids and clerics, yes, but not rangers. (Paladins are restricted via the 'evil act' clause, if for no other reason, though there should be no [evil] paladin spells...)
I think Deathwatch occasionally slips onto the paladin list, just like how it got on the healer list.
Deathwatch also has absolutely no business being evil. What's evil about seeing how near death someone is?
But it has DEATH in the name!!11!
Holy shit, you're right! But wait, so has Death Ward! Zomg, protecting your allies is EVIL!!!1!11!elevenone!
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Oh, I see. Just like how Initiate of lathander gets you the ability to spontaneously cast any spell with the "word light in its name", such as Light, Daylight, Inflict Light Wounds, Lightning Bolt, Overland Flight, Unholy Blight, et cetera.
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Oh, I see. Just like how Initiate of lathander gets you the ability to spontaneously cast any spell with the "word light in its name", such as Light, Daylight, Inflict Light Wounds, Lightning Bolt, Overland Flight, Unholy Blight, et cetera.
:lmao
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Oh, I see. Just like how Initiate of lathander gets you the ability to spontaneously cast any spell with the "word light in its name", such as Light, Daylight, Inflict Light Wounds, Lightning Bolt, Overland Flight, Unholy Blight, et cetera.
:lmao
I got hit with a phb for playing one of those like that once...
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Q 4: I'm a druid and have a tentancle whip attached. I then use wild shape. What happens :P?
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Q 4: I'm a druid and have a tentancle whip attached. I then use wild shape. What happens :P?
A:4 Some bad mental pictures.
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Q 4: I'm a druid and have a tentancle whip attached. I then use wild shape. What happens :P?
A 4: "Kthulu owns you, bitch!" -WHUMP-
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Q 5 What Dragon Magazines have bloodline feats for sorcerers, much like the Pathfinder ones.
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Q 5 What Dragon Magazines have bloodline feats for sorcerers, much like the Pathfinder ones.
Dragon Compendium does. Does that count?
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Q 5 What Dragon Magazines have bloodline feats for sorcerers, much like the Pathfinder ones.
Dragon Compendium does. Does that count?
That depends. Does it give you spells and abilities as you level up? If so, then yes.
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One spell of each level.
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Q6: Repost from the old thread.
In Iron Kingdoms, do the human cultural ability adjustments and skill bonuses listed supersede those granted by the 3.5 Player's Handbook, or do you get them both? Cause trading away a feat and extra skill points every level for an ability adjustment I don't want and a +2 to skills I'll never use is a pretty crappy trade. Especially when looking at how elves in Iron Kingdoms are the same as PHB except they get Spell Focus (Divination) for free and they lose rapier off their racial weapon proficiencies.
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Q6: Repost from the old thread.
In Iron Kingdoms, do the human cultural ability adjustments and skill bonuses listed supersede those granted by the 3.5 Player's Handbook, or do you get them both? Cause trading away a feat and extra skill points every level for an ability adjustment I don't want and a +2 to skills I'll never use is a pretty crappy trade. Especially when looking at how elves in Iron Kingdoms are the same as PHB except they get Spell Focus (Divination) for free and they lose rapier off their racial weapon proficiencies.
They're in addition, as far as I know.
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Q7a. Where is it stated that taking any action while you have an action readied causes the readied action to be disrupted/lost?
Q7b. Do swift or immediate actions also disrupt your own readied actions?
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Q 310
Is there a good list of +0 la races? Failing that are there any +0 La races that boost CHA without harming WIS?
A 310 Lesser Aasimar.
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Q8 I'm looking for some more advanced rules on Forge Ring. Specifically what the cost would be to add a class ability like the ring of evasion or adding a racial ability to a ring.
Edit: Wrong Question #, Thanks for the Reply.
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Q5 I'm looking for some more advanced rules on Forge Ring. Specifically what the cost would be to add a class ability like the ring of evasion or adding a racial ability to a ring.
Talk to your GM. As is, the pricing guidelines are, well, guidelines
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Q 310
Is there a good list of +0 la races? Failing that are there any +0 La races that boost CHA without harming WIS?
A 310 Lesser Aasimar.
A 310 Also, Spellscale (Races of the Dragon) and Star Elf (some Forgotten Realms book... Shining South, I think)
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Q 6 Is there a feat that allows a divine caster to use their INT instead of their WIS? Or an arcane user their WIS instead of their INT?
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Q 6 Is there a feat that allows a divine caster to use their INT instead of their WIS? Or an arcane user their WIS instead of their INT?
Dragonlance has Academic Priest and Dynamic Priest, which change parts of casting to Int and Cha for Clerics.
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Q 6 Is there a feat that allows a divine caster to use their INT instead of their WIS? Or an arcane user their WIS instead of their INT?
Dragonlance has Academic Priest and Dynamic Priest, which change parts of casting to Int and Cha for Clerics.
Clerics only?
EDIT: Can't find it in Dragonlance.
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Q 6 Is there a feat that allows a divine caster to use their INT instead of their WIS? Or an arcane user their WIS instead of their INT?
If you are just looking for a divine caster that uses int, Archivist uses Int.
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Q 6 Is there a feat that allows a divine caster to use their INT instead of their WIS? Or an arcane user their WIS instead of their INT?
If you are just looking for a divine caster that uses int, Archivist uses Int.
Actually I'm looking for a way for my arcane spellcaster with 8 WIS to use divine spells.
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Q 6 Is there a feat that allows a divine caster to use their INT instead of their WIS? Or an arcane user their WIS instead of their INT?
If you are just looking for a divine caster that uses int, Archivist uses Int.
Actually I'm looking for a way for my arcane spellcaster with 8 WIS to use divine spells.
Cast or wear something to boost the wisdom. I'm assuming this has to do with Arcane Disciple?
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Cast or wear something to boost the wisdom. I'm assuming this has to do with Arcane Disciple?
Pretty much, yeah, and I won't see anything to boost my WIS for at least six levels, and even then we'll only get it if we have the feats and craft skills.
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Cast or wear something to boost the wisdom. I'm assuming this has to do with Arcane Disciple?
Pretty much, yeah, and I won't see anything to boost my WIS for at least six levels, and even then we'll only get it if we have the feats and craft skills.
Look at the bloodline feats in dragon compendium, see if you can find the spells you want on them.
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Q 310
Is there a good list of +0 la races? Failing that are there any +0 La races that boost CHA without harming WIS?
A 310 Lesser Aasimar.
A 310 Also, Spellscale (Races of the Dragon) and Star Elf (some Forgotten Realms book... Shining South, I think)
Star Elf is from Unapproachable East. Hellbred is another race with Cha. Then, of course, there are kobolds. But simply look here: http://community.wizards.com/go/thread/view/75882/19546874/Master_Player_Race_List_Version_20
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Q 8a: A lich needs 1d10 days to reform after destruction. Is it within the power of a well-worded Wish-spell to fix this to 1 day?
Edit: Q# was wrong.
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Q9: Our party needs to heal Insanity (http://www.d20srd.org/srd/spells/insanity.htm) and permanent ability drain from a single stat. We're in Eberron, Core+PHB2+Eberron books. It seems that we need to pay for Heal and Restoration. Is there anything that a druid 7 or wizard 7 could do with these conditions? (possibly even using other resources)
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Q: 10 With the newest wildshape errata, would the feat Jontubrud work while wildshaped?
Thanks :D
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Q: 10 With the newest wildshape errata, would the feat Jontubrud work while wildshaped?
Thanks :D
Yes, you keep the feat. Make sure you read what the feat does: You are treated as "large" when advantageous (and NOT one category larger).
Whenever you receive a modifier based on your size
on an opposed roll (such as during grapple and bull rush
attempts), you are treated as Large if that’s advantageous to
you. You are also considered to be Large when determining
whether a monster’s special attacks based on size (such as
improved grab or swallow whole) affect you.
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A 8a: Wish specifies forcing a re-roll as one of its base effects. Setting a roll to a specific number probably qualifies as a more powerful effect and thus is up to your DM. It's more of a problem with setting rolls to 20s when wielding vorpal weapons probably :P
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Q 11: The spell Silent Image says the following:
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.
With an effect of: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Major Image is a Silent Image that has sound, smell, and thermals.
Now, i tonly says "a creature" but how would one go about making an illusion of, say, a small group of horses with riders? Would Major Image (using sounds, smell, etc) be correct, or is there some other spell?
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Q 11: The spell Silent Image says the following:
This spell creates the visual illusion of an object, creature, or force, as visualized by you. The illusion does not create sound, smell, texture, or temperature. You can move the image within the limits of the size of the effect.
With an effect of: Visual figment that cannot extend beyond four 10-ft. cubes + one 10-ft. cube/level (S)
Major Image is a Silent Image that has sound, smell, and thermals.
Now, i tonly says "a creature" but how would one go about making an illusion of, say, a small group of horses with riders? Would Major Image (using sounds, smell, etc) be correct, or is there some other spell?
the "a force" part covers that.
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Q 12: You cannot make a potion from a spell that has Personal as the Range, but is there any reason you couldn't make a Single Use, Use Activate (example given is a potion, but there are elixirs and things like blast globes) wondrous item of a spell that is Personal?
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Q 12: You cannot make a potion from a spell that has Personal as the Range, but is there any reason you couldn't make a Single Use, Use Activate (example given is a potion, but there are elixirs and things like blast globes) wondrous item of a spell that is Personal?
A12 There is no reason as such, no. However, the game does not have custom magic item creation rules; only custom magic item creation guidelines, as the guidelines are very easy to break. As such, it's always subject to DM discretion.
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Q13: If a [Construct (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)] with the Alternate Form (http://www.d20srd.org/srd/specialAbilities.htm#alternateForm) special ability takes the form of a living creature, do they gain a CON score as indicated by the ability description? Or, since the [Construct] type specifically states they have no CON score, does that override the Alternate Form wording?
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Q 12: You cannot make a potion from a spell that has Personal as the Range, but is there any reason you couldn't make a Single Use, Use Activate (example given is a potion, but there are elixirs and things like blast globes) wondrous item of a spell that is Personal?
A12 There is no reason as such, no. However, the game does not have custom magic item creation rules; only custom magic item creation guidelines, as the guidelines are very easy to break. As such, it's always subject to DM discretion.
Consider an eternal wand instead.
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Q14
Is the ability damage enough to make Fell Drain working?
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Q13: If a [Construct (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)] with the Alternate Form (http://www.d20srd.org/srd/specialAbilities.htm#alternateForm) special ability takes the form of a living creature, do they gain a CON score as indicated by the ability description? Or, since the [Construct] type specifically states they have no CON score, does that override the Alternate Form wording?
A13: I'd say they wouldn't gain a Con score, since their type doesn't change, and not having a con score is part of the construct type.
I'm not sure that is correct, though. I'm not sure this qualifies as a simple question. :D
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Q13: If a [Construct (http://www.d20srd.org/srd/typesSubtypes.htm#constructType)] with the Alternate Form (http://www.d20srd.org/srd/specialAbilities.htm#alternateForm) special ability takes the form of a living creature, do they gain a CON score as indicated by the ability description? Or, since the [Construct] type specifically states they have no CON score, does that override the Alternate Form wording?
A13: I'd say they wouldn't gain a Con score, since their type doesn't change, and not having a con score is part of the construct type.
I'm not sure that is correct, though. I'm not sure this qualifies as a simple question. :D
The creature retains the type and subtype of its original form.
A construct possesses the following traits (unless otherwise noted in a creature’s entry).
-No Constitution score.
I think it is as simple as that.
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A14 Numbering reset? Omg, end of an era!
A14a My search fu has totally left me. Could someone dig up a thread with a classic force orb sorcerer spellsurge nova? Preferably here on the boards? The search function and Google have failed me.
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A14 Numbering reset? Omg, end of an era!
A14a My search fu has totally left me. Could someone dig up a thread with a classic force orb sorcerer spellsurge nova? Preferably here on the boards? The search function and Google have failed me.
A 14a
Ask, and you shall recieve (http://brilliantgameologists.com/boards/index.php?topic=5242.msg174850#msg174850). It's not a thread but a post, so maybe that's why you didn't find it.
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A14 Numbering reset? Omg, end of an era!
A14a My search fu has totally left me. Could someone dig up a thread with a classic force orb sorcerer spellsurge nova? Preferably here on the boards? The search function and Google have failed me.
A 14a
Ask, and you shall recieve (http://brilliantgameologists.com/boards/index.php?topic=5242.msg174850#msg174850). It's not a thread but a post, so maybe that's why you didn't find it.
Exactly the thread I was looking for. And yes, I was looking for threads. Thank you kindly.
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Q9: Our party needs to heal Insanity (http://www.d20srd.org/srd/spells/insanity.htm) and permanent ability drain from a single stat. We're in Eberron, Core+PHB2+Eberron books. It seems that we need to pay for Heal and Restoration. Is there anything that a druid 7 or wizard 7 could do with these conditions? (possibly even using other resources)
A9:
Unfortunately at that level I think you'll need to pony up the gold, insanity can only be reversed by 6th or 7th level spells.
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Q9: Our party needs to heal Insanity (http://www.d20srd.org/srd/spells/insanity.htm) and permanent ability drain from a single stat. We're in Eberron, Core+PHB2+Eberron books. It seems that we need to pay for Heal and Restoration. Is there anything that a druid 7 or wizard 7 could do with these conditions? (possibly even using other resources)
A9:
Unfortunately at that level I think you'll need to pony up the gold, insanity can only be reversed by 6th or 7th level spells.
Heal is as low as 5th level on some lists (Adept, for one)
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Q 15: Fiend Folio, p.135... is the Phiuhl as awesome as I think it is? It's like a walking enervation. I'm thinking a MoMF or druid with aberration wildshape could have fun with this.
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Kill him and have the druid cast last breath. Would be cheaper, plus you can psyche him out by claiming that his memories of being a different race are remnants of the insanity.
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Q 16 Where are the rules for being able to retrain ability stats?
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A16
PHBII, Page 196
Q17
I would prefer a RAW answer, as I know most DMs would rule otherwise:
There's an Infusion in Magic of Eberron with the following text:
When you cast this infusion,
you can imbue the target object with the effects of
three different 1st-level infusions chosen at the time of
casting. The infusions function exactly as if you had cast
them on the object, and do not count against your daily
allotment.
Is the XP cost of imbuing an infusion part of the effect/function of the infusion, or part of the casting, which does not actually happen? And would Spell Storing Item from a 4th level slot, but without the XP cost still be worth it?
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Q 16 Where are the rules for being able to retrain ability stats?
I think in PHB2, with the other retraining stuff.
Q18: How in the heck do bloodlines interact with initiator level for a multi-classed character? Let's assume we have a Sorcerer 3/Crusader 2/Bloodline 1. What would his IL be? 5? What if we add a level of Jade Phoenix Mage (ignore if he doesn't meet the prereqs, I forget what they are)?
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Q19: Aside from giving my Animal Companion Grotesque Barding (Dragon 349), are there any other (easily accessible) fear effects or spells available to Druids?
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Q 16 Where are the rules for being able to retrain ability stats?
I think in PHB2, with the other retraining stuff.
I think there's a typo. If we're going from one to the next then I can see the increase which is the same, but going from 18 to 17 is 3 and going from 17 to 16 is 1? That can't be right. It costs 3 points to go from 16 to 17 and 3 points to go from 17 to 18. What's the deal?
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Q18: How in the heck do bloodlines interact with initiator level for a multi-classed character? Let's assume we have a Sorcerer 3/Crusader 2/Bloodline 1. What would his IL be? 5? What if we add a level of Jade Phoenix Mage (ignore if he doesn't meet the prereqs, I forget what they are)?
3 from crusader (2+1), 2 from sorcerer (.5(3+1)), for 5.
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Q18: How in the heck do bloodlines interact with initiator level for a multi-classed character? Let's assume we have a Sorcerer 3/Crusader 2/Bloodline 1. What would his IL be? 5? What if we add a level of Jade Phoenix Mage (ignore if he doesn't meet the prereqs, I forget what they are)?
3 from crusader (2+1), 2 from sorcerer (.5(3+1)), for 5.
That's what I thought. So the Sorc3/Crus2/BL1/JPM1 would have IL7, then? That's pretty nice. Using Duskblade instead of Sorcerer would be pretty fun, too. As a follow-up:
Q20: Could you channel a spell during a strike?
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A20
I don't think so. Both Arcane Channeling and Initiating a Strike require a Standard Action. Perhaps if there is a Strike that only uses a Swift action, that would be possible, but I'm not familiar enough with ToB to know if there is such a thing. (Disclaimer: I'm not entirely sure this is correct.)
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Q21
whats the World Record Con score? i cant find it, my fu is still so weak.. :bigeye
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I heard pun-pun got pretty high XD
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Q21
whats the World Record Con score? i cant find it, my fu is still so weak.. :bigeye
A21 It should be arbitrarily high. Get a shambling mound's immunity to electricity along with an infinite-use electric attack and you can pump it endlessly.
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Q21
whats the World Record Con score? i cant find it, my fu is still so weak.. :bigeye
A21 It should be arbitrarily high. Get a shambling mound's immunity to electricity along with an infinite-use electric attack and you can pump it endlessly.
MoMF with Storm Bolt reserve feat?
Q 22: What ways are there other than Winterhaught of Iborghu (or however you spell it) to play a character with the Elemental type?
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A22
Well, the Elemental Savant gets the elemental type, but he also looses two caster levels...
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MoMF with Storm Bolt reserve feat?
I prefer Shape Soulmeld: Lightning Gauntlets.
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A 22: MM2 has a few playable elemental races:
Breathdrinker: 8HD/7LA
Galeb Dur: 8HD/5LA
Immoth: 10HD/6LA
Stone Spike: 3HD/2LA
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Q21
whats the World Record Con score? i cant find it, my fu is still so weak.. :bigeye
A21 It should be arbitrarily high. Get a shambling mound's immunity to electricity along with an infinite-use electric attack and you can pump it endlessly.
ok, the non arbitrarily high one..
i already know that pun pun has The record.. but that aint what i meant...
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Q21
whats the World Record Con score? i cant find it, my fu is still so weak.. :bigeye
A21 It should be arbitrarily high. Get a shambling mound's immunity to electricity along with an infinite-use electric attack and you can pump it endlessly.
MoMF with Storm Bolt reserve feat?
Q 22: What ways are there other than Winterhaught of Iborghu (or however you spell it) to play a character with the Elemental type?
A22: Elemental Savant from Complete Arcane gives you the elemental type at level 10.
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Q21
whats the World Record Con score? i cant find it, my fu is still so weak.. :bigeye
Not only are there multiple methods to get arbitrarily high scores, you'd also have to set an ECL limit. After all, technically you can stack Half Dragon templates. A Half Red Dragon/Half Black Dragon/Half White Dragon Human has +6 Con, for example, for his +9LA. And that's legal, if bizarre. Basically, there's no one record because you have to set specific rules to establish anything.
JaronK
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im sure i have seen a world record thread, not the one i can find now.. but a record thread that had ability scores in it.
i know that you must have parameters to go by..
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Q19: Aside from giving my Animal Companion Grotesque Barding (Dragon 349), are there any other (easily accessible) fear effects or spells available to Druids?
Bump for new page...
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A19: Druidic Avenger for Rage -> Intimidating Rage -> Fearsome Armor and/or Imperious Command
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Bumped:
Q17
I would prefer a RAW answer, as I know most DMs would rule otherwise:
There's an Infusion in Magic of Eberron with the following text:
Quote from: Magic of Eberron
When you cast this infusion,
you can imbue the target object with the effects of
three different 1st-level infusions chosen at the time of
casting. The infusions function exactly as if you had cast
them on the object, and do not count against your daily
allotment.
Is the XP cost of imbuing an infusion part of the effect/function of the infusion, or part of the casting, which does not actually happen? And would Spell Storing Item from a 4th level slot, but without the XP cost still be worth it?
And a new one:
Q23
How do I get the value of a legacy item? A character in my campaign wanted one of the legacy weapons in ToB very badly (though I told them they're not THAT awesome). Now that he has completed the first legacy ritual, I'm not sure where that leaves his wealth - how do you account for the penalties the item bestows?!
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A19: Druidic Avenger for Rage -> Intimidating Rage -> Fearsome Armor and/or Imperious Command
No ACFs or variants, just a regular Druid.
Thanks for the suggestion though :)
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Q23
How do I get the value of a legacy item? A character in my campaign wanted one of the legacy weapons in ToB very badly (though I told them they're not THAT awesome). Now that he has completed the first legacy ritual, I'm not sure where that leaves his wealth - how do you account for the penalties the item bestows?!
I typically just discount the gp cost of the ritual, plus the base price (of course).
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Q24 Does a bonus to melee damage apply to melee touch attacks? For example, if I shape Lightning Gauntlets on an Evil Incarnate and use Incarnum Radiance (for +2 to melee damage rolls), would my 1d6 electric damage melee touch attack deal 1d6+2 damage?
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Q25 Let's say I have a metamagic focused wizard. I happen to prepare a Kelgore's Fire Bolt that is energy Subbed to Electric, Admixed for Electric, Born of Three Thunders, Admixed for Sonic.
Does the Sonic/electric damage I have admixed bypass SR or not?
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A21 The biggest con score at 0 LA that I know of is a dragonborn mongrelfolk for +6 Con.
Llolth Touched and Mineral Warrior/Stony are other templates that could potentially be applies as well for low LA. Here is a built I had that had a fun con score:
Dragonborn Mongrel Folk Mineral Warrior: Ranger 3/Stoneblessed 3/Dweomerkeeper 2/Fist of the forest 1/Dwarf Paragon 3.
18 +10 starting,
+4 from classes,
1 point/4 Levels for leveling
Up to +11 Items
8 Free levels :D
and after that Con to AC twice. :D
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Stick on arctic for another +2 con. Yay for LA+0 templates.
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Maybe a continuous item of Bite of the Werebear for +8 con? Slightly better than the +6 from the enhancement item.
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Q 22 Is there a deity that has both the Knowledge and Healing domains?
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A21 The biggest con score at 0 LA that I know of is a dragonborn mongrelfolk for +6 Con.
Llolth Touched and Mineral Warrior/Stony are other templates that could potentially be applies as well for low LA. Here is a built I had that had a fun con score:
Dragonborn Mongrel Folk Mineral Warrior: Ranger 3/Stoneblessed 3/Dweomerkeeper 2/Fist of the forest 1/Dwarf Paragon 3.
18 +10 starting,
+4 from classes,
1 point/4 Levels for leveling
Up to +11 Items
8 Free levels :D
and after that Con to AC twice. :D
You mean Deepwarden not Dweomerkeeper.
A22: The Sovereign Host has both of those domains.
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Stick on arctic for another +2 con. Yay for LA+0 templates.
Source?
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A 22: Cloistered Cleric of any Healing Diety has both Knowledge and Healing domains, if that is of any use.
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Q 23 I'm sure the answer's going to be no, but I'm really, really hoping for a yes. Is there anyway for an arcane user to become the back up healer of the party (in my case the main healer) without the Arcane Disciple feat? And you can't say multi-class or prestige into something else, or use wands or rods (they don't exist unless you personally build them).
Q 24 What book has the unlimited rations box in it? (Although I'm sure it doesn't exist either, I should at least know where it is.)
Q 25 What deity has the most domains to choose from?
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Q 23 I'm sure the answer's going to be no, but I'm really, really hoping for a yes. Is there anyway for an arcane user to become the back up healer of the party (in my case the main healer) without the Arcane Disciple feat? And you can't say multi-class or prestige into something else, or use wands or rods (they don't exist unless you personally build them).
A 23
Bards get cure spells. Past that, you're out of luck.
Q 24 What book has the unlimited rations box in it? (Although I'm sure it doesn't exist either, I should at least know where it is.)
A 24
Magic Item Compendium.
Q 25 What deity has the most domains to choose from?
A 25
Again, the Sovereign Host, from Eberron Campaign Setting. It's actually a whole pantheon of deities that you can worship as a whole. If you worship the Host as a whole, you can pick and choose any of the domains offered by its individual deities.
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Q26: I seem to recall a feat that increased a mount's carrying capacity. Anybody know what I'm thinking of?
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Q26: I seem to recall a feat that increased a mount's carrying capacity. Anybody know what I'm thinking of?
Natural Heavyweight, or something like that?
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Q19: Aside from giving my Animal Companion Grotesque Barding (Dragon 349), are there any other (easily accessible) fear effects or spells available to Druids?
Bump for new page...
hmm, not exactly an easy way, but: a 20HD druid with Megalodon Empowerment spell active can wildshape into gargantuan Spinosaurus (MM2), giving you Frightful presence! DC 20+Cha. Tadaa!
That said, dragon wildshape? If you can find at least a young adult at max. medium size.
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Q26: I seem to recall a feat that increased a mount's carrying capacity. Anybody know what I'm thinking of?
Natural Heavyweight, or something like that?
That might be it, a source would be great though :)
EDIT: Found it in the Planar Handbook. Thanks :)
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Q7a. Where is it stated that taking any action while you have an action readied causes the readied action to be disrupted/lost?
Q7b. Do swift or immediate actions also disrupt your own readied actions?
Bump from 2nd page......Q17
Quote from: Magic of Eberron
...you can imbue the target object with the effects of
three different 1st-level infusions chosen at the time of
casting...
Is the XP cost of imbuing an infusion part of the effect/function of the infusion, or part of the casting, which does not actually happen? And would Spell Storing Item from a 4th level slot, but without the XP cost still be worth it? ...
Bolding mine. Yes, as written that works as you asked. You get the effects of 3 infusions without casting them. Costs are paid on casting, components are used on casting, etc. As to the efficacy, it's 1 level cheaper than quicken would be, and the casting time of Spell Storing would be 1 min. normally, rather than an immediate action. So you can pop it onto your attack. Good find.
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Q24 Does a bonus to melee damage apply to melee touch attacks? For example, if I shape Lightning Gauntlets on an Evil Incarnate and use Incarnum Radiance (for +2 to melee damage rolls), would my 1d6 electric damage melee touch attack deal 1d6+2 damage?
Bump for new page. And a kick to Kevin for bad numbering.
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Q27: Someone pointed this out to me this morning and was wondering if there are any holes in the logic:
Underdark has the spider silk armor which is +3 AC, +8 max dex, -1 ACP and is considered exotic armor. If you make it masterwork however, the -1 ACP goes to 0. That would mean there is no reason one would need to be proficient with it, since the ACP is 0 anyway?
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Q27: Someone pointed this out to me this morning and was wondering if there are any holes in the logic:
Underdark has the spider silk armor which is +3 AC, +8 max dex, -1 ACP and is considered exotic armor. If you make it masterwork however, the -1 ACP goes to 0. That would mean there is no reason one would need to be proficient with it, since the ACP is 0 anyway?
Correct, just like a mw buckler
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Q24 Does a bonus to melee damage apply to melee touch attacks? For example, if I shape Lightning Gauntlets on an Evil Incarnate and use Incarnum Radiance (for +2 to melee damage rolls), would my 1d6 electric damage melee touch attack deal 1d6+2 damage?
Bump for new page. And a kick to Kevin for bad numbering.
A24: Yes, it does.
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Q28: Aside from Natural Bond, are there any other ways to increase your effective Druid level in regard to your Animal Companion?
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Q28: Aside from Natural Bond, are there any other ways to increase your effective Druid level in regard to your Animal Companion?
Bloodlines? Somehow I am guessing that's not what you're looking for. :D
You could go for some kind of supermount build, also. :p
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Q28: Aside from Natural Bond, are there any other ways to increase your effective Druid level in regard to your Animal Companion?
Bloodlines? Somehow I am guessing that's not what you're looking for. :D
You could go for some kind of supermount build, also. :p
I was hoping there might be an Item or something. I only need 1 more level :P
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Stick on arctic for another +2 con. Yay for LA+0 templates.
Source?
Dragon 306. Page 62, right above magic-blooded (spark). -2 penalty to cha as well, plus a few miscellaneous abilities
Q 23 I'm sure the answer's going to be no, but I'm really, really hoping for a yes. Is there anyway for an arcane user to become the back up healer of the party (in my case the main healer) without the Arcane Disciple feat? And you can't say multi-class or prestige into something else, or use wands or rods (they don't exist unless you personally build them).
Spellfire works, provided you can fill to max in downtime, and then replenish it with leftover slots at the end of the day.
Q 24 What book has the unlimited rations box in it? (Although I'm sure it doesn't exist either, I should at least know where it is.)
Q 25 What deity has the most domains to choose from?
Sertrous grants domains as if you're worshiping an ideal, so effectively he grants all of them.
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Q29: What exactly can the Abrupt Jaunt (PHB2, wizard ACF) immediate action teleporting protect you against?
a) Can you avoid a melee attack after it has been declared? If yes, can you avoid it after the attack has been rolled?
b) Can you avoid an attack or spell targeting you be teleporting to a different space, even if said space is still within range and line of sight/effect for the attack or spell?
c) Can you avoid a charge attack by teleporting after the charger has moved it before it has attacked you? If you can, how far away do you have to move; out of reach, or just far enough that your new location is no longer lets the charger's location satisfy the criteria of being the closest position to charge to?
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Q29: What exactly can the Abrupt Jaunt (PHB2, wizard ACF) immediate action teleporting protect you against?
a) Can you avoid a melee attack after it has been declared? If yes, can you avoid it after the attack has been rolled?
b) Can you avoid an attack or spell targeting you be teleporting to a different space, even if said space is still within range and line of sight/effect for the attack or spell?
c) Can you avoid a charge attack by teleporting after the charger has moved it before it has attacked you? If you can, how far away do you have to move; out of reach, or just far enough that your new location is no longer lets the charger's location satisfy the criteria of being the closest position to charge to?
a There was a big debate on this a while ago, there was no real resolution as the answer relies on whether you believed that an attack role and a damage role were instantaneous or not.
b. You can definitely dodge attacks using that method and I am not sure about spells.
c. You can and you just need to get to a position where charging no longer works.
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Q 30 Besides the three items in MiC, are there any Pelor related items?
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Q28: Aside from Natural Bond, are there any other ways to increase your effective Druid level in regard to your Animal Companion?
Totem Druid, from an issue of DR
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Q31: A Dragonborn of Bahamut lists Raptoran as his base race. Does he retain Flight, or does he need to select the Wings option of Dragonborn to get them back?
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Q32: Where can I find a specific definition of "Energy Type". In context, a fellow player has a favored soul and chose Force as their first resistance type, under the logic that it's roughly in the same boat as Fire, Cold, Acid, Sonic, Electricity, and that, unlike the majority of the "choose an energy type" effects/features/spells, the energy resistance entry does not specifically have clause which denotes what the types to choose from are.
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Q31: A Dragonborn of Bahamut lists Raptoran as his base race. Does he retain Flight, or does he need to select the Wings option of Dragonborn to get them back?
A31: According to the Mechanics of Rebirth sidebar on page 10 of Races of the Dragon, a dragonborn of Bahamut retains "original base land speed, as well as any other modes of movement possessed by your original race." So a raptoran dragonborn gets to keep the wings and choose a draconic aspect.
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
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The favored soul's ability uses the wording "a favored soul chooses an energy type" without any other qualifiers and CD's errata is silent on the issue.
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Q33: What was the name again of that Paladin spell (and where is it located) that makes one immune to Daze? I'm working on a mage and I'd like to toss in Celerity :Smirk
Thanks in advance,
~Bowen
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A33: Favoured of the Martyr from SpC.
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Q34: Is there anyway to avoid/counter a MDJ? I used a Spellblade for this purpose (not sure if that is even legal, but my DM isnt very into the rules so he let me do it. We are still teen levels so MDJ are not flying everywhere...) but i would like to do it legally.
Q35: Mostly directed at Kell i believe, how is it that you use the Dragonblood Pool to treat Ur-Priest as arcane for prestige class spellcasting purposes? Having read it, it would seem that you only gain a 1st, 2nd, or 3rd level arcane spell slot.
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
PHB in the back under the heading of "Energy Type", iirc, spells out what qualifies as a valid energy type in the definitions section, and only lists those 5.
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Q35: Mostly directed at Kell i believe, how is it that you use the Dragonblood Pool to treat Ur-Priest as arcane for prestige class spellcasting purposes? Having read it, it would seem that you only gain a 1st, 2nd, or 3rd level arcane spell slot.
Yes that is exactly what it does, but now your urpriest casts can cast arcane spells from that slot so it is considered an arcane spellcasting class. It is a bit cheesy but it technically works given how the game defines arcane and define spellcasting.
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Q36Is there any way to boost the Deflect Arrows feat to apply to rays as well, pre-epic? I know about the Ray Deflection spell, but I was hoping for some way to improve the existing feat. Dragon magazine, perhaps?
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Q33: What was the name again of that Paladin spell (and where is it located) that makes one immune to Daze? I'm working on a mage and I'd like to toss in Celerity :Smirk
Thanks in advance,
~Bowen
A 33
Favor of the Martyr, Spell Compendium page 89.
EDIT: And new-page-ninja'd.
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
I believe you're incorrect on this - IIRC, force is a damage type, but not an energy type...
That said, it isn't going to overpower the favored soul to house-rule that it's allowable.
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
I believe you're incorrect on this - IIRC, force is a damage type, but not an energy type...
See my response above concerning definitions in the PHB for support of that.
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
PHB in the back under the heading of "Energy Type", iirc, spells out what qualifies as a valid energy type in the definitions section, and only lists those 5.
Ah ok then. I guess that settles it pretty authoritatively. I think those definitions are available on the WotC website... or at least they used to be...
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
PHB in the back under the heading of "Energy Type", iirc, spells out what qualifies as a valid energy type in the definitions section, and only lists those 5.
Ah ok then. I guess that settles it pretty authoritatively. I think those definitions are available on the WotC website... or at least they used to be...
I don't know if they're in the SRD or not.
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A32: Force is an energy type, but it is not an element. In D&D, there are 5 types of elemental damage (or maybe 6 if you're in Rokugan). They are fire, acid, electricity, cold, and sonic. I don't know why sonic is considered an element... but it is. I don't remember how the favored soul ability is worded, so I can't say if it is legal or not.
PHB in the back under the heading of "Energy Type", iirc, spells out what qualifies as a valid energy type in the definitions section, and only lists those 5.
Ah ok then. I guess that settles it pretty authoritatively. I think those definitions are available on the WotC website... or at least they used to be...
I don't know if they're in the SRD or not.
Found it using google. http://www.wizards.com/default.asp?x=dnd/glossary
Energy is in there (http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_energydamage&alpha=), and the source it gives is the PHB.
energy damage
Damage caused by one of five types of energy (not counting positive and negative energy): acid, cold, electricity, fire, and sonic.
Source: PHB
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Q37: Is there any way to get immunity to dessication damage other than being a Dry Lich? If so, an Ashstar (spell, Sandstorm) sitting next to you seems like a very easy way to get immunity to damage.
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If partial actions are move actions now, can I substitute my standard for a move to get 2 partial actions per round?
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A 38: You may substitute your standard action to make a second move action in a round.
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Q32: Where can I find a specific definition of "Energy Type". In context, a fellow player has a favored soul and chose Force as their first resistance type, under the logic that it's roughly in the same boat as Fire, Cold, Acid, Sonic, Electricity, and that, unlike the majority of the "choose an energy type" effects/features/spells, the energy resistance entry does not specifically have clause which denotes what the types to choose from are.
bumping to new page
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Q32: Where can I find a specific definition of "Energy Type". In context, a fellow player has a favored soul and chose Force as their first resistance type, under the logic that it's roughly in the same boat as Fire, Cold, Acid, Sonic, Electricity, and that, unlike the majority of the "choose an energy type" effects/features/spells, the energy resistance entry does not specifically have clause which denotes what the types to choose from are.
bumping to new page
They answered that a few posts above this one.
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They answered that a few posts above this one.
So it is, I bumped the wrong damn one. It's not even mine. How the heck did I manage that?
Q 30 Besides the three items in MiC, are there any Pelor related items?
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Q39 (I repeated it casue its too good to be true)
Partial actions from 3.0 are move actions now? as in 2 in a round?!!!
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Q39 (I repeated it casue its too good to be true)
Partial actions from 3.0 are move actions now? as in 2 in a round?!!!
What is your example of a partial action?
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From the oriental campaign setting.
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Q 40 What book has the really cool holy symbols that bestow powers on you?
And next page again so I'll re-ask Q 30 Besides the three items in MiC, are there any Pelor related items?
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Q34: Is there anyway to avoid/counter a MDJ? I used a Spellblade for this purpose (not sure if that is even legal, but my DM isnt very into the rules so he let me do it. We are still teen levels so MDJ are not flying everywhere...) but i would like to do it legally.
Ring of Spell Battle, MiC
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Q 40 What book has the really cool holy symbols that bestow powers on you?
Complete Champion has some really cheap holy symbols that usually give stuff like CL bonuses for a subset of spells or so.
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Q39 (I repeated it casue its too good to be true)
Partial actions from 3.0 are move actions now? as in 2 in a round?!!!
The 3.5 edition does not have partial actions.
http://www.wizards.com/default.asp?x=dnd/glossary&term=Glossary_dnd_action&alpha=
http://www.d20srd.org/srd/combat/actionsincombat.htm#actionTypes
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Q: 41 Is there any (easy) way to get the Improved Grab special ability, besides dipping into the prestige class Scaled Horror?
Thanks :)
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A 41: Bite of the Werebear, Megaladon Empowerment, and Polymorph (et. all.) all come to mind.
Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell? I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged? Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis? Also :
Q 43: Going on the assumption that a Psionic Artificer shares all spell lists, would Initiate of Mystra refluffed be about the best way to represent EMP Sealing on a Psiforged Psionic Artificer? This ties in with the above and with the thread made a while ago about making a Transformer.
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Q: 41 Is there any (easy) way to get the Improved Grab special ability, besides dipping into the prestige class Scaled Horror?
Thanks :)
Bear totem barbarian 1, replaces fast movement. Complete Champion.
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Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell? I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged? Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis?
Iirc, somewhere in one of the books is a byline (maybe complete mage?) in the magic items section that says you treat a metamagick'd spell going into a wand or staff as a spell of the level slot it would occupy, but I'm not positive I'm not dreaming that.
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Well, it's a lead :) It's for building my two main metamagic sinks, since the two tricks use a TON of them, and even with two classes adding extra metamagic I run out of feats. Thus, key an item to the spell they would go to, and use that as needed. For the curious, the "Blast Rod" will have a spell to be chosen eventually, with all the +damage tricks I can think of tacked on, and the other is the "Nuke Rod," containing all the needed ingredients pre-added to a Locate City spell. Aka, the Locate City Bomb :D Batman's gotta keep up with the times, afterall...and can't let a pesky thing like nuclear weaponry deprive him of versatility :P
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Q43: Is there a higher level reincarnate spell for druids that can revive characters slain by death magic?
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Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell? I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged? Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis?
Iirc, somewhere in one of the books is a byline (maybe complete mage?) in the magic items section that says you treat a metamagick'd spell going into a wand or staff as a spell of the level slot it would occupy, but I'm not positive I'm not dreaming that.
Psionics says this.
Psionic Items and Metapsionic Powers
With the right psionic item creation feat, you can store a metapsionic power in a power stone, psionic tattoo, or dorje. Level limits for psionic tattoos apply to the power’s higher metapsionic level.
A character doesn’t need the appropriate metapsionic feat to activate an item in which a metapsionic power is stored, but does need the metapsionic feat to create such an item.
So assuming backwards transparency, it should work...
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This should be easy:
Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
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This should be easy:
Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
A44: Same activation method, same DC.
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This should be easy:
Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
A44: Same activation method, same DC.
Or you could be cheesy and use the option to emulate class features to get a much higher CL on it. ;)
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Q 42: When creating an item that casts a spell (i.e. a wand, staff, or scepter), is it possible to create the item that casts a spell modified by metamagic, thus resulting in a higher level spell? I know it's possible to have one cast "at will" so to speak, thus allowing unlimited use, but is there a mechanic for casting with metamagic prepackaged? Also, would it be created as I would use the spell, being an Incantatrix and Metaphysical Spellshaper with Sanctum Spell and Arcane Thesis?
Yes, a maximized fireball can be placed within a staff or scepter. It is simply now, a 6th level spell, and needs to be treated as such for costs of creating the item. Of course, you'll need to memorize that spell each day of item creation as well (or give up a slot if you are a spontaneous caster).
As far as the second part, I don't know, sorry.
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This should be easy:
Q 44: The skill UMD does allow a flat DC 20 for wands. What about staves?
A44: Same activation method, same DC.
Or you could be cheesy and use the option to emulate class features to get a much higher CL on it. ;)
Except that's been stated in the FAQ that you can't. Using CL for staves is actually a use of the CL class feature, so UMD explicitly can't do it.
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Q 43: Going on the assumption that a Psionic Artificer shares all spell lists, would Initiate of Mystra refluffed be about the best way to represent EMP Sealing on a Psiforged Psionic Artificer? This ties in with the above and with the thread made a while ago about making a Transformer.
IoM would let him cast infusions but not activate any of his magic items.
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Q39 (I repeated it casue its too good to be true)
Partial actions from 3.0 are move actions now? as in 2 in a round?!!!
Indeed, 3.5 does not have partial actions. To better illustrate what partial actions were in 3.0, here is a larger-to-smaller action economy list (all higher could be traded for a lower) from 3.0:
Full-round-action > Partial Action > Standard Action > Move Equivalent Action
A partial action could be used for either a standard action or a move action (in 3.5 terms).
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So partials have no equivalent?
So no 2 partials per round?
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So partials have no equivalent?
So no 2 partials per round?
A partial was nothing more than being able to use it to perform a standard or move-equivalent action. As far as I know, there was never a way to get more than one per round (which would allow you two standard actions a round). I suppose if you gained a way to get 2 of them, you could effectively get 3 standard actions a round, but I don't know of a way to do that (3.0 polymorph/shapechange wouldn't allow you to get the Choker's quickness ability, etc).
For example, the 3.0 Choker got a partial action in addition to the normal full-round action.
In 3.5 they did away with partial actions, and the 3.5 Choker gets an extra standard action or move action each round. Same net effect, just different wording.
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As far as I know, there was never a way to get more than one per round (which would allow you two standard actions a round).
3.0 Haste granted you an extra partial action per round...
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As far as I know, there was never a way to get more than one per round (which would allow you two standard actions a round).
3.0 Haste granted you an extra partial action per round...
Yes, and thus granting you one partial action per round. What other way was there to gain one (and thus give you more than 2 standard actions)?
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As far as I know, there was never a way to get more than one per round (which would allow you two standard actions a round).
3.0 Haste granted you an extra partial action per round...
Yes, and thus granting you one partial action per round. What other way was there to gain one (and thus give you more than 2 standard actions)?
Turn into a Choker, as you said. That was about it, I think.
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As far as I know, there was never a way to get more than one per round (which would allow you two standard actions a round).
3.0 Haste granted you an extra partial action per round...
Yes, and thus granting you one partial action per round. What other way was there to gain one (and thus give you more than 2 standard actions)?
Turn into a Choker, as you said. That was about it, I think.
But 3.0 polymorph/shapechange didn't grant you the quickness ability (a Supernatural ability). Thus, Haste was the only real way to get a partial action. Ergo, there was never any way (so far as I can recall) to get more than one partial action per round. (Aside from casting Haste on a Choker... but chokers weren't playable characters).
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Didn't Sharn get extra actions? Or did that not stack with haste?
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Didn't Sharn get extra actions? Or did that not stack with haste?
I don't think they had a LA in 3.0.
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Q 45
Is there a way to replace Str on damage rolls with Dex (not add, specifically replace) on natural weapons, without class levels (i.e. feats, items, or race/templates)? After looking through X Stat to Y Bonus, I only found Feycraft, which can't exactly be applied to natural weapons.
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Bump from pages ago:
Q36Is there any way to boost the Deflect Arrows feat to apply to rays as well, pre-epic? I know about the Ray Deflection spell, but I was hoping for some way to improve the existing feat. Dragon magazine, perhaps?
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Bump from pages ago:
Q36Is there any way to boost the Deflect Arrows feat to apply to rays as well, pre-epic? I know about the Ray Deflection spell, but I was hoping for some way to improve the existing feat. Dragon magazine, perhaps?
The closest you get is the Spell Reflection alternate class feature in Complete Mage.
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There's a weapon of legacy ability as well.
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Q 45
Is there a way to replace Str on damage rolls with Dex (not add, specifically replace) on natural weapons, without class levels (i.e. feats, items, or race/templates)? After looking through X Stat to Y Bonus, I only found Feycraft, which can't exactly be applied to natural weapons.
Sorry, the closest I've got is Shadowblade which does indeed add.
JaronK
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Q 45
Is there a way to replace Str on damage rolls with Dex (not add, specifically replace) on natural weapons, without class levels (i.e. feats, items, or race/templates)? After looking through X Stat to Y Bonus, I only found Feycraft, which can't exactly be applied to natural weapons.
Sorry, the closest I've got is Shadowblade which does indeed add.
JaronK
Depends, text and table contradict each other as far as I remember.
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Q 45
Is there a way to replace Str on damage rolls with Dex (not add, specifically replace) on natural weapons, without class levels (i.e. feats, items, or race/templates)? After looking through X Stat to Y Bonus, I only found Feycraft, which can't exactly be applied to natural weapons.
Sorry, the closest I've got is Shadowblade which does indeed add.
JaronK
Depends, text and table contradict each other as far as I remember.
In which case the text takes precedence. So it adds.
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Isn't add actually better than replace? unless you have negative STR i suppose
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Isn't add actually better than replace? unless you have negative STR i suppose
I think you just answered your own question
And welcome to the forums.
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Q 46
When using Dragon Wild Shape, do you get the maximum spell resistance of the dragon you wild shape into?
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Q 46
When using Dragon Wild Shape, do you get the maximum spell resistance of the dragon you wild shape into?
Are you talking about the epic feat or the one from the Draconomicon? The one from Drc grants you the SR of the age category you wildshape into (limited to small and medium sizes).
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Ok, thanks. I was forgetting to look in the MM as well for size categories. I'm not familiar with the epic feat...
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Q24 Does a bonus to melee damage apply to melee touch attacks? For example, if I shape Lightning Gauntlets on an Evil Incarnate and use Incarnum Radiance (for +2 to melee damage rolls), would my 1d6 electric damage melee touch attack deal 1d6+2 damage?
If it just says melee attacks, then yes, no questions asked.
The fun part is when it says weapon damage rolls.
I keep pointing out that by D&D rules, weapon-like spells are weapons, and get bonuses to weapon damage rolls.
A lot of DM's haven't read that blurb in C-Arcane.
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Q 47: The psionic power Dissolving Touch turns your next attack into a touch attack. Dissolving weapon says "As dissolving touch, except your weapon is charged with acid until you make a successful attack"... so could that be interpreted as making your next attack a touch attack?
Also, the wording seems kind of ambiguous as to whether it adds to your weapon damage or replaces it.
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Isn't add actually better than replace? unless you have negative STR i suppose
I think you just answered your own question
And welcome to the forums.
Yes, that's exactly the problem. I want to get some extra damage on a cat, so Str is pretty deep in the negatives. :D
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Isn't add actually better than replace? unless you have negative STR i suppose
I think you just answered your own question
And welcome to the forums.
Yes, that's exactly the problem. I want to get some extra damage on a cat, so Str is pretty deep in the negatives. :D
How's the Int score? Maybe Swashbuckler 3? :P
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Isn't add actually better than replace? unless you have negative STR i suppose
I think you just answered your own question
And welcome to the forums.
Yes, that's exactly the problem. I want to get some extra damage on a cat, so Str is pretty deep in the negatives. :D
How's the Int score? Maybe Swashbuckler 3? :P
Uses class levels and also adds rather than replaces.
Slippers of Battledancing might work, though.
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Slippers of Battledancing might work, though.
Heh. Puss in booties.
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Q 47: The psionic power Dissolving Touch turns your next attack into a touch attack. Dissolving weapon says "As dissolving touch, except your weapon is charged with acid until you make a successful attack"... so could that be interpreted as making your next attack a touch attack?
Also, the wording seems kind of ambiguous as to whether it adds to your weapon damage or replaces it.
A47: When delivering touch attack spells, you can always opt to make a normal unarmed attack (not touch), and have the touch attack spell be delivered on top of the damage. This was spelled out way back in Tome and Blood or something. So you could either deliver the acid by itself as a touch attack, or make a normal attack and have the acid damage be on top of that, for either power.
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Q 47: The psionic power Dissolving Touch turns your next attack into a touch attack. Dissolving weapon says "As dissolving touch, except your weapon is charged with acid until you make a successful attack"... so could that be interpreted as making your next attack a touch attack?
Also, the wording seems kind of ambiguous as to whether it adds to your weapon damage or replaces it.
A47: When delivering touch attack spells, you can always opt to make a normal unarmed attack (not touch), and have the touch attack spell be delivered on top of the damage. This was spelled out way back in Tome and Blood or something. So you could either deliver the acid by itself as a touch attack, or make a normal attack and have the acid damage be on top of that, for either power.
Tome and Blood, and in the 3.5 FAQ, as well. However, if you opt to apply the spell during a normal attack, as opposed to it's own stand alone Touch, if you miss the target (even if it would hit his touch AC), the spell doesn't effect them.
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Q: 48: Why does McPoyo have a pigeon from the Goodfeathers Animaniacs cartoon as his picture? It seems kind of creepy getting (good) advice from a pigeon.... :D
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Q: 48: Why does McPoyo have a pigeon from the Goodfeathers Animaniacs cartoon as his picture? It seems kind of creepy getting (good) advice from a pigeon.... :D
Getting advice from a pigeon (http://www.gunnerkrigg.com/archive_page.php?comicID=562), you say? :D
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Q: 48: Why does McPoyo have a pigeon from the Goodfeathers Animaniacs cartoon as his picture? It seems kind of creepy getting (good) advice from a pigeon.... :D
A48 It's actually from a penny arcade wallpaper, which I cannot find the original link for, but have stored.
http://img519.imageshack.us/img519/4355/pennyarcadepigeondeskto.jpg (http://img519.imageshack.us/img519/4355/pennyarcadepigeondeskto.jpg)
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Q49 Is there a spell that will call animals or other low-hd creatures to you? Preferably level 3 or under. I'm looking for an easy way to gather large numbers of weak creatures to hit with a fell animate'd aoe spell attached to a Destruction Retribution in an E6 game without access to buying large numbers of cheap animals in town. An easily renewable source, as it were.
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Q49 Is there a spell that will call animals or other low-hd creatures to you? Preferably level 3 or under. I'm looking for an easy way to gather large numbers of weak creatures to hit with a fell animate'd aoe spell attached to a Destruction Retribution in an E6 game without access to buying large numbers of cheap animals in town. An easily renewable source, as it were.
A49: Why not just get a bag of tricks or two? You can control each animal for 10 minutes, more than enough time for trap finding.
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Q49 Is there a spell that will call animals or other low-hd creatures to you? Preferably level 3 or under. I'm looking for an easy way to gather large numbers of weak creatures to hit with a fell animate'd aoe spell attached to a Destruction Retribution in an E6 game without access to buying large numbers of cheap animals in town. An easily renewable source, as it were.
A49: Why not just get a bag of tricks or two? You can control each animal for 10 minutes, more than enough time for trap finding.
It's more for intentionally blowing them up on foes in dungeons than trapfinding. I have a gullible BSF in the party for the traps.
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Q49 Is there a spell that will call animals or other low-hd creatures to you? Preferably level 3 or under. I'm looking for an easy way to gather large numbers of weak creatures to hit with a fell animate'd aoe spell attached to a Destruction Retribution in an E6 game without access to buying large numbers of cheap animals in town. An easily renewable source, as it were.
A49: Why not just get a bag of tricks or two? You can control each animal for 10 minutes, more than enough time for trap finding.
It's more for intentionally blowing them up on foes in dungeons than trapfinding. I have a gullible BSF in the party for the traps.
Your best bet is probably a chicken-infested commoner. (A Dungeon magazine flaw.) Otherwise? Just raid a farm. Or lay out a bunch of grain in some rat-infested whatever.
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Q49 Is there a spell that will call animals or other low-hd creatures to you? Preferably level 3 or under. I'm looking for an easy way to gather large numbers of weak creatures to hit with a fell animate'd aoe spell attached to a Destruction Retribution in an E6 game without access to buying large numbers of cheap animals in town. An easily renewable source, as it were.
A49: Why not just get a bag of tricks or two? You can control each animal for 10 minutes, more than enough time for trap finding.
It's more for intentionally blowing them up on foes in dungeons than trapfinding. I have a gullible BSF in the party for the traps.
Your best bet is probably a chicken-infested commoner. (A Dungeon magazine flaw.) Otherwise? Just raid a farm. Or lay out a bunch of grain in some rat-infested whatever.
I had forgotten Chicken Infested. Wonderful!
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Q50: What alternate class features or variants of Druid do not gain Wild Shape? I know the Shapeshift variant and the Shifter substitution levels, but are there any others?
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Q49 Is there a spell that will call animals or other low-hd creatures to you? Preferably level 3 or under. I'm looking for an easy way to gather large numbers of weak creatures to hit with a fell animate'd aoe spell attached to a Destruction Retribution in an E6 game without access to buying large numbers of cheap animals in town. An easily renewable source, as it were.
Well... Psionic Charm can affect monstrous humanoids at level 3. So charm a harpy, and diplomance it up to Friendly/Fanatic. Then have it use it's Captivating Song. The range is freakin' crazy huge at 300 feet, and it is a spread, which means it can go around corners. So you could lure half the freakin' dungeon to you, and they'd just stand there while you slaughter them. :D (I realize this isn't that realistic at level 3... :P )
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A50: One of my favourite alternate versions: Monk's AC & Favoured Enemy Druid (http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#druid) is from UA. And there is always the Aspect of Nature (http://www.d20srd.org/srd/variant/classes/classFeatureVariants.htm#wildShapeVariantAspectOfNature) variant as well. The druid handbook has a few other options as well.
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Any way to play a permanently collosal character?
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Any way to play a permanently collosal character?
Yes, but it's got 18 hit dice and LA +35.
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Away from my books for a few more hours...
Q 51: What is the caster level of the Spriggan's spell-like abilities (Fiend Folio)?
Q 52: A Spriggan Swashbucker could qualify for Daring Outlaw all by himself, but what happens when he becomes large-sized? Would he then lose all his sneak attack?
Sub-question A: Assuming the above Spriggan would lose all his sneak attack, and wants to prevent that, what is the best way for him to gain the +2d6 sneak attack with the least impact to his BAB? I suppose a level of Warblade and two levels of fighter to get Cloak of Deception and Assassin's Stance without a BAB hit?
Edit: Found the caster-level on-line; CL 8. That means a Spriggan Fey 5/LA 2/Swashbuckler 9 (or something similar) could fight with Produce Flame, doing 2 full attack touch sneak attacks out of every 3 rounds.
Round 1: Invoke the Produce Flame and throw it at your target, then move into flanking position.
Round 2: Three touch attacks at BAB +11/+6/+1 (and add +5 dex mod to that), plus flanking +2, for 9d6+5 fire damage each hit.
Round 3: Repeat round 2.
Round 4: Touch attack once and 5-ft step away.
Round 5: Repeat steps 1-4.
Not bad. Sure, resistance to fire hinders it, but still not bad.
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Any way to play a permanently collosal character?
Yes, but it's got 18 hit dice and LA +35.
Anything else and what is that?
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Any way to play a permanently collosal character?
Be a huge base creature and a level 16 Druid using the shapeshift variant. You increase 2 size categories when you shapeshift into elemental form.
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Anything else?
What's LA 35 and huge?
Also, why 35 LA for huge? You can get that for 2!
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Away from my books for a few more hours...
Q 51: What is the caster level of the Spriggan's spell-like abilities (Fiend Folio)?
Q 52: A Spriggan Swashbucker could qualify for Daring Outlaw all by himself, but what happens when he becomes large-sized? Would he then lose all his sneak attack?
Sub-question A: Assuming the above Spriggan would lose all his sneak attack, and wants to prevent that, what is the best way for him to gain the +2d6 sneak attack with the least impact to his BAB? I suppose a level of Warblade and two levels of fighter to get Cloak of Deception and Assassin's Stance without a BAB hit?
Edit: Found the caster-level on-line; CL 8. That means a Spriggan Fey 5/LA 2/Swashbuckler 9 (or something similar) could fight with Produce Flame, doing 2 full attack touch sneak attacks out of every 3 rounds.
Round 1: Invoke the Produce Flame and throw it at your target, then move into flanking position.
Round 2: Three touch attacks at BAB +11/+6/+1 (and add +5 dex mod to that), plus flanking +2, for 9d6+5 fire damage each hit.
Round 3: Repeat round 2.
Round 4: Touch attack once and 5-ft step away.
Round 5: Repeat steps 1-4.
Not bad. Sure, resistance to fire hinders it, but still not bad.
Q 53: The Spriggan's Size Change ability - what kind of action is it? It is a Supernatural ability, and it says "At will a spriggan can change size..." Does that mean it is a standard action?
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Any way to play a permanently collosal character?
True Mind Switch with the Tarrasque? (You have to debuff him first... but it can be done.)
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Something you can use for a build. like with LA and HD.
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Any way to play a permanently collosal character?
giant size and persist? is that good enough for you? :P
EDIT: ooooooh edit ninja'd.
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Any way to play a permanently collosal character?
Play an Archivist, and learn Giant Size from the Heroism Domain. Get a way to persist it (dip for Turn Undead and DMM, or use Anima Mage) and you're golden. I'd recommend doing the same with Shapechange while you're at it.
Clerics of course can do this too, as can Wu Jen.
JaronK
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But I can't put multiheaded template on that to get 30 heads. Unless I can get it after in some way? RAW?
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Could you stack Half-Minotaur and Half-Ogre and other Dragon templates that increase size? I don't have the issue, so I'm not sure.
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Could you stack Half-Minotaur and Half-Ogre and other Dragon templates that increase size? I don't have the issue, so I'm not sure.
Nope. They only increase size if you're Small or Medium.
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But I think you can stack both no a med to get a huge creature as base was medium. Combo I like with goliath, with a slightly lenient DM, you get gargantuan mountain rage, I love me grapple!
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Q 54: To sheath a weapon, it is a move action. Is there any way to speed that up to a swift/free/immediate action?
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Q 54: To sheath a weapon, it is a move action. Is there any way to speed that up to a swift/free/immediate action?
A 54
Not really. It's a problem that has plagued Iaijutsu optimizers ever since the skill was printed. There is the Gnomish Quickrazor, though, which allows you to sheathe it as a free action after you attack with it.
If your DM allows 3rd party, there's a feat that lets you sheathe or store items as a free action (plus other things) in Frank & K's Races of War. However, I suggest giving your game a good look before allowing any F&K material, it's rather intense. ;)
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Whenever i did an iajjutsu character i had them drop the weapon at the end of the attack thought i dont know what action that would be... i does require you carry lots of katanas though
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But I think you can stack both no a med to get a huge creature as base was medium. Combo I like with goliath, with a slightly lenient DM, you get gargantuan mountain rage, I love me grapple!
i don't think this is right -- aren't templates added in sequentially, as opposed to simultaneously?
when adding multiple templates, for everything after the first one, the "base" creature is actually a templated one -- e.g., if adding half-ogre and half-minotaur, you would be adding the half-minotaur template to a half-orgre "base" creature (assuming you applied the half-ogre template first); and vise-versa (or some-such -- I'm pretty sure SS explained it similar to that).
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But I think you can stack both no a med to get a huge creature as base was medium. Combo I like with goliath, with a slightly lenient DM, you get gargantuan mountain rage, I love me grapple!
i don't think this is right -- aren't templates added in sequentially, as opposed to simultaneously?
when adding multiple templates, for everything after the first one, the "base" creature is actually a templated one -- e.g., if adding half-ogre and half-minotaur, you would be adding the half-minotaur template to a half-orgre "base" creature (assuming you applied the half-ogre template first); and vise-versa (or some-such -- I'm pretty sure SS explained it similar to that).
You are correct, Wotcmaniac.
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But I think you can stack both no a med to get a huge creature as base was medium. Combo I like with goliath, with a slightly lenient DM, you get gargantuan mountain rage, I love me grapple!
i don't think this is right -- aren't templates added in sequentially, as opposed to simultaneously?
when adding multiple templates, for everything after the first one, the "base" creature is actually a templated one -- e.g., if adding half-ogre and half-minotaur, you would be adding the half-minotaur template to a half-orgre "base" creature (assuming you applied the half-ogre template first); and vise-versa (or some-such -- I'm pretty sure SS explained it similar to that).
You are correct, Wotcmaniac.
woo-hoo -- finally :P
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So theres no way to get a 30 headed creature? For a player? I don't care if its a creature that starts huge and get collosal with like 25 more hitdice, I just wanna know.
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So theres no way to get a 30 headed creature? For a player? I don't care if its a creature that starts huge and get collosal with like 25 more hitdice, I just wanna know.
You can do it, but you're talking well into epic.
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Q 55: Can artificers take Arcane Thesis?
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So theres no way to get a 30 headed creature? For a player? I don't care if its a creature that starts huge and get collosal with like 25 more hitdice, I just wanna know.
You can do it, but you're talking well into epic.
I said I don't care if I have more than 25 hitdice which means I obviously know, but how?
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Q 55: Can artificers take Arcane Thesis?
A 55: No, since Infusions are neither Arcane or Divine. You can argue that UMD lets you emulate a class feature for this purpose, but that's iffy.
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Q 55: Can artificers take Arcane Thesis?
A 55: No, since Infusions are neither Arcane or Divine. You can argue that UMD lets you emulate a class feature for this purpose, but that's iffy.
Well, considering the purpose is making a nuke stick set to shove in a warforged while trying to drive the cost down (since it won't be charged).
EDIT : Duh...if I go psionic arty, I can do roughly the same thing with Metapsionics, and then psyref it away when it's not needed. Thanks though!
EDIT#2 : And another one...
Q 56: Can a caster voluntarily "pull their punch" by lowering their caster level? I.e. my Wings of Flurry normally deals 110d6+330 but I don't want to get pelted by soda cans while still keeping my fusion cannon available in case the world needs a good fuck over and rebuild, so can I "dumb it down?"
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A56: Yes. You can do that, but it must be at least the minimum for that spell level (ie, you can't cast a CL 1 disintegrate).
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Q57:
Is there a way of getting pounce for a Frenzied Berserker using only DMG, PHB, MM, CAd, CA, CW, and CD?
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The usual way is in CC but maybe you might be able to find a spell, do you need to be able to pounce or do you need to have pounce(like at all times vs a spell)
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Q58 Anyone know where I can find the stats and price of a belt of lifting? I've never heard of it myself, but apparently they exist, and give you the STR bonuses just to lifting, but not to attack or damage.
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Q59 I seem to recall a 'mob' template, for essentially creating, say, swarms of peasants. Possibly homebrew. Anyone know where I can find it?
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Q59 I seem to recall a 'mob' template, for essentially creating, say, swarms of peasants. Possibly homebrew. Anyone know where I can find it?
DMG II. The template is used on human and horses in the examples.
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Q59 I seem to recall a 'mob' template, for essentially creating, say, swarms of peasants. Possibly homebrew. Anyone know where I can find it?
DMG II. The template is used on human and horses in the examples.
*Checks.*
*Swoons.*
Perfect! Thanks.
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Q57:
Is there a way of getting pounce for a Frenzied Berserker using only DMG, PHB, MM, CAd, CA, CW, and CD?
Weretiger (only in tiger form though)
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Q57:
Is there a way of getting pounce for a Frenzied Berserker using only DMG, PHB, MM, CAd, CA, CW, and CD?
Weretiger (only in tiger form though)
Can also be done with most felines in the MM. Panther is an excellent choice due to lower RHD.
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Q60: I've seen JaronK suggest that a factotum's int to damage applies to all forms of ability damage (example poisons & shivering touch), where is the rule that says it works like that and...
Q61: On the topic of Q60, any other classes/feats/etc that can do that as well?
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Q60: I've seen JaronK suggest that a factotum's int to damage applies to all forms of ability damage (example poisons & shivering touch), where is the rule that says it works like that and...
The rules are actually quite simple, the ability says it adds the int bonus to damage but does not specify any type of damage. Ability damage is still considered damage. Therefore it adds to ability damage dealing attacks.
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Q62 Anyone have a working link to the thread listing all the ToB maneuvers that are usable in ranged combat?
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Q62 Anyone have a working link to the thread listing all the ToB maneuvers that are usable in ranged combat?
I don't, but...
Desert Wind: Blistering Flourish, Distracting Ember (though an ally must be in melee), Dragon's Flame, Fan the Flames, Firesnake, Flame's Blessing, Hatchling's Flame, Inferno Blast, Rising Pheonix, Wind Stride, Wyrm's Flame, Zephyr Dance
Also: Dancing Mongoose, Raging Mongoose, and Time Stands Still were the big offensive ones, while Lion's Roar, White Raven Tactics, Hearing the Air, Iron Heart Surge, and the various save boosting Diamond Mind manuevers.
Q60: I've seen JaronK suggest that a factotum's int to damage applies to all forms of ability damage (example poisons & shivering touch), where is the rule that says it works like that and...
It's just the text for the Factotum ability. Specifically "Before making an attack roll, damage roll, or saving throw, you can spend one inspiration point to gain a competence bonus on the roll equal to your intelligence modifier." Since ability damage is indeed damage, and you roll it, it counts as a damage roll. Nothing in the Factotum ability indicates this should be melee only or anything like that.
JaronK
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Q 63 What summons can a NG cleric bring about, and where can I find their write-ups (ie the monster with the templates -- celestial, etc)?
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A 63: You can summon anything that doesn't make the spell opposite to your alignment, so in your case, nothing Evil. (No Fiendish stuff.) You get the write ups by adding the templates to the MM entries. The template is in the MM too.
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Q64 What is the title of this thread referring to? Who/what is Grue?
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Q 65: Where can I find the feat/item/spell/thingie that lets a Cleric Archer (for example) imbue his arrows with spells?
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Q64 What is the title of this thread referring to? Who/what is Grue?
A 64
Grue (http://en.wikipedia.org/wiki/Grue_%28monster%29). Because I'm too lazy to explain it myself.
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Thank you
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Q 66: Is there a domain that, for the domain power, grants Iron Will as a bonus feat?
Thanks much :)
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Q 66: Is there a domain that, for the domain power, grants Iron Will as a bonus feat?
A 66Afraid not. At least none that I'm aware of. Dwarf gives you Great Fortitude, and Drow gives you Lightning Reflexes.
Q 67 How long does it take to make a masterwork weapon, or piece of armor? Days wise.
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Q 67 How long does it take to make a masterwork weapon, or piece of armor? Days wise.
A67 The answer isn't set in stone. Pull up the Craft skill in the SRD, and remember you can always voluntarily raise the Craft DC to accelerate production.
The exact time depends on how high your Craft skill is, but it's measured in weeks by default.
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Q 67 How long does it take to make a masterwork weapon, or piece of armor? Days wise.
A67 The answer isn't set in stone. Pull up the Craft skill in the SRD, and remember you can always voluntarily raise the Craft DC to accelerate production.
The exact time depends on how high your Craft skill is, but it's measured in weeks by default.
Okay, I was wondering about that. Just wanted to double check. You get used to a high magic campaign where it takes days for every 1000 gold pieces that you tend suspect something when you're being told a masterwork weapon and armor will take nearly a month because "the glue can only dry so fast" for bows.
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Q 66: Is there a domain that, for the domain power, grants Iron Will as a bonus feat?
A 66Afraid not. At least none that I'm aware of. Dwarf gives you Great Fortitude, and Drow gives you Lightning Reflexes.
The Otyugh Hole magical location in the Complete Scoundrel can grant it, however, and is "worth" 3,000 gp. If you have the starting wealth, it's really easy to work into a backstory (too easy, actually).
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Okay, I was wondering about that. Just wanted to double check. You get used to a high magic campaign where it takes days for every 1000 gold pieces that you tend suspect something when you're being told a masterwork weapon and armor will take nearly a month because "the glue can only dry so fast" for bows.
Frankly, if I was told that, I'd find a different place to buy bows.
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Q68 What ways are there from PHB and MiC only to increase my spellcraft check, already considered custom items. Eternal Wand of Divine Insight perhaps, Could a 1Clr/WizX even activate it? Anything else?
Q69 Does anyone have some good examples of Outsiders (any book, preferably not too obscure) with spellcrafting/heavy investment in magics, I require something thematic and preferably also cool.
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Okay, I was wondering about that. Just wanted to double check. You get used to a high magic campaign where it takes days for every 1000 gold pieces that you tend suspect something when you're being told a masterwork weapon and armor will take nearly a month because "the glue can only dry so fast" for bows.
Frankly, if I was told that, I'd find a different place to buy bows.
Yeah, but we're all low level, and in a low level city, so there are no other places to buy that bow. We put a deposit on our stuff, and in six days (already been four), our stuff should be made. That is of course if the place isn't pillaged and burnt to the ground first, like all the neighbouring cities we've visited.
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Q70 Is it possible to use Turn Undead to remove a possessing ghost from your own body?
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Okay, I was wondering about that. Just wanted to double check. You get used to a high magic campaign where it takes days for every 1000 gold pieces that you tend suspect something when you're being told a masterwork weapon and armor will take nearly a month because "the glue can only dry so fast" for bows.
Frankly, if I was told that, I'd find a different place to buy bows.
Yeah, but we're all low level, and in a low level city, so there are no other places to buy that bow. We put a deposit on our stuff, and in six days (already been four), our stuff should be made. That is of course if the place isn't pillaged and burnt to the ground first, like all the neighbouring cities we've visited.
Great. So the only place to buy bows is of crappy quality. You have my sympathy.
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Yeah it's interesting to have to actually wait for stuff now. The players have voiced their frustration, but the DM's done his research. In medieval times, it actually took a year to get a masterwork weapon or armor. He said he'd revise it to that if he heard anymore complaints. :scared
Q70 Is it possible to use Turn Undead to remove a possessing ghost from your own body?
If there is, it'll probably be in the Ghostwalk book. There is a 5th lvl Cleric spell called Dispel Possession to get them out, and a 1st level from letting a ghost get in.
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Yeah it's interesting to have to actually wait for stuff now. The players have voiced their frustration, but the DM's done his research. In medieval times, it actually took a year to get a masterwork weapon or armor. He said he'd revise it to that if he heard anymore complaints. :scared
It also took months for invading forces to do anything, much less muster armies, as well. You guys would have been better off crafting it yourselves, it's sounding like.
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Yeah it's interesting to have to actually wait for stuff now. The players have voiced their frustration, but the DM's done his research. In medieval times, it actually took a year to get a masterwork weapon or armor. He said he'd revise it to that if he heard anymore complaints. :scared
It also took months for invading forces to do anything, much less muster armies, as well. You guys would have been better off crafting it yourselves, it's sounding like.
Yeah, but none of us have the spare skill points, or the INT to do it. We do have one guy helping out though. He was helping make regular weapons so that the masterwork ones could be more prioritized.
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Yeah it's interesting to have to actually wait for stuff now. The players have voiced their frustration, but the DM's done his research. In medieval times, it actually took a year to get a masterwork weapon or armor. He said he'd revise it to that if he heard anymore complaints. :scared
My comment was more on the "waiting for the glue to dry" bit. Good bows don't use glue.
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Yeah it's interesting to have to actually wait for stuff now. The players have voiced their frustration, but the DM's done his research. In medieval times, it actually took a year to get a masterwork weapon or armor. He said he'd revise it to that if he heard anymore complaints. :scared
It also took months for invading forces to do anything, much less muster armies, as well. You guys would have been better off crafting it yourselves, it's sounding like.
Yeah, but none of us have the spare skill points, or the INT to do it. We do have one guy helping out though. He was helping make regular weapons so that the masterwork ones could be more prioritized.
You can craft without any points, it just takes a lot longer, assuming you can hit that DC, since you cannot take 20 on it. You can take 10, though.
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Q 71: Dex, Wis, and Int have Necrotic Empowerment and Wis has Owl's Inspiration or whatever the one is that adds a massive insight bonus to Wis. What's the highest boost Cha can get? Can it match those three, let alone Str?
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Q 71: Dex, Wis, and Int have Necrotic Empowerment and Wis has Owl's Inspiration or whatever the one is that adds a massive insight bonus to Wis. What's the highest boost Cha can get? Can it match those three, let alone Str?
Well, nothing can match str buffs (diseases and shocking, of course). There are a bunch of +cha spells, but they all appear to be enhancement, or don't boost nearly similar to NE or Owl's Insight, that I have found, aside from Greater Visage of the Deity (Which is a +4 if good, +2 if evil, with a possible +8/+6 instead, depending on how your DM reads the interaction between Lesser VotD and Greater VotD's Charisma boosting, it may be unnamed, or enhancement, by that same token). Anyone else have any more?
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A 71: Clerics can get +Cleric Level Cha for one round with one domain. I think it was pleasure.
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Q72: okay I give up, where is that extremely thread necro'd resource of Soro? I just saw it a few days ago but can't find it now and I don't remember the title. It had useful combo's of feats, etc for each class (except he initially forgot DMM :D)
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Q72: okay I give up, where is that extremely thread necro'd resource of Soro? I just saw it a few days ago but can't find it now and I don't remember the title. It had useful combo's of feats, etc for each class (except he initially forgot DMM :D)
A 72 : It had Class Boosters in the name, and I wanna say it's on like page 2 or 3.
EDIT : Rofl...actually Sor0 just posted in it a little while ago, it's on page 1 like 7 posts down :D
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Q 73 Touch attacks. Need verification for what you use for what. What stats do they use? Ranged touch attacks use DEX, and regular touch attacks use STR, right? If you were to take a feat that allows you to use another stat for melee and ranged (ie Intuitive Strike, Zen Archery, Brutal Throw, etc), do touch attacks use those too?
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Q 73 Touch attacks. Need verification for what you use for what. What stats do they use? Ranged touch attacks use DEX, and regular touch attacks use STR, right? If you were to take a feat that allows you to use another stat for melee and ranged (ie Intuitive Strike, Zen Archery, Brutal Throw, etc), do touch attacks use those too?
A 73: Yes, they do.
Rebuff: Q 65: Is Imbue Weapon/Arrow a spell, weaponability or something else? Where can I find it?
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Brutal Throwing a ray is fucking vicious.
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Brutal Throwing a ray is fucking vicious.
"OH GOD THAT WEIGHTLESS MAGICAL ENERGY HIT ME LIKE A TON OF CREATURE-OF-LEGEND-TITANIC-HIPPOS-THROWN-BY-A-HULKING-HURLER OH GOD!"
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Q 71: Dex, Wis, and Int have Necrotic Empowerment and Wis has Owl's Inspiration or whatever the one is that adds a massive insight bonus to Wis. What's the highest boost Cha can get? Can it match those three, let alone Str?
A71: Item Alteration (ECS) can change a charisma-boosting item to, say, an Insight bonus to allow it to stack with spells. Third-party? Beauty's Caress (Book of Erotic Fantasy) is massive. Particularly if maximized via rod, or empowered, or both.
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I'll revise this in a later post as it seems that I put the wrong number down.
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Q68 What ways are there from PHB and MiC only to increase my spellcraft check, already considered custom items. Eternal Wand of Divine Insight perhaps, Could a 1Clr/WizX even activate it? Anything else?
Q69 Does anyone have some good examples of Outsiders (any book, preferably not too obscure) with spellcrafting/heavy investment in magics, I require something thematic and preferably also cool.
Bumpity, bumpity. I made it bold this time... because when it isn't bold it seems to be missed :bigeye
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Q 74 : Getting the numbers back on track, how many ways are there to add Cha to attack and damage? Not replace, add (otherwise I would be packing Slippers of Battledancing, unless those actually do add).
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Q 75 How does giving out treasure work for a monster that has say "1/10 coins; 50% goods, 50% items"? Especially for a creature that only has 1 mundane or minor item to be given in the first place depending on your 2d10 roll?
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A 75 Techincly, you could roll a 50% chance of actually giving the items, OR give an item of 50% of the value.
Or put two monster with the loot of 1.
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Q 74 : Getting the numbers back on track, how many ways are there to add Cha to attack and damage? Not replace, add (otherwise I would be packing Slippers of Battledancing, unless those actually do add).
Lots of ways! (http://www.giantitp.com/forums/showthread.php?t=125732)
Damage:
Divine Might (swift action that burnss turning attempt)
Gauntlets of Heartfelt Blows (from Dragon 314, adds it as fire damage though... icky)
Attack:
Smite!
Snowflake Wardance (burns bardic music, acts like rage)
Both:
Whirling Blade
Thunder Lance (personal favorite...)
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Q 74 : Getting the numbers back on track, how many ways are there to add Cha to attack and damage? Not replace, add (otherwise I would be packing Slippers of Battledancing, unless those actually do add).
Lots of ways! (http://www.giantitp.com/forums/showthread.php?t=125732)
Damage:
Divine Might (swift action that burnss turning attempt)
Gauntlets of Heartfelt Blows (from Dragon 314, adds it as fire damage though... icky)
Attack:
Smite!
Snowflake Wardance (burns bardic music, acts like rage)
Both:
Whirling Blade
Thunder Lance (personal favorite...)
Marshall Minor Auras: Over the Top (adds to Charge damage rolls) and Master of Tactics (bonus on Flanking damage rolls).
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A 71: Clerics can get +Cleric Level Cha for one round with one domain. I think it was pleasure.
It is the lust domain actually.
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Q68 What ways are there from PHB and MiC only to increase my spellcraft check, already considered custom items. Eternal Wand of Divine Insight perhaps, Could a 1Clr/WizX even activate it? Anything else?
Q69 Does anyone have some good examples of Outsiders (any book, preferably not too obscure) with spellcrafting/heavy investment in magics, I require something thematic and preferably also cool.
Bumpity, bumpity. I made it bold this time... because when it isn't bold it seems to be missed :bigeye
Divine Insight is not an arcane spell, and so can't be put into an Eternal Wand in the first place, IIRC.
I'm not sure what you mean by the second question. Couatl (http://www.d20srd.org/srd/monsters/couatl.htm) cast as sorcerers. Is that the kind of thing you're after?
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A 71: Clerics can get +Cleric Level Cha for one round with one domain. I think it was pleasure.
It is the lust domain actually.
Oh, I knew it had something to do with sex. :D
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Divine Insight is not an arcane spell, and so can't be put into an Eternal Wand in the first place, IIRC.
Minor Schema solves that problem right? It's an Eternal Wand but 1/day and works for divine IIRC. Magic of Eberron.
Q76 What are a Sword Archon's swords? Are they natural weapons? He has a BAB of 11 and, as a full attack, can make two 'main-hand' Armbalde attacks.
Q77 Can SLA's qualify you for prestige classes? Also, do they count as spontaneous casting?
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Q 71: Dex, Wis, and Int have Necrotic Empowerment and Wis has Owl's Inspiration or whatever the one is that adds a massive insight bonus to Wis. What's the highest boost Cha can get? Can it match those three, let alone Str?
Well, nothing can match str buffs (diseases and shocking, of course). There are a bunch of +cha spells, but they all appear to be enhancement, or don't boost nearly similar to NE or Owl's Insight, that I have found, aside from Greater Visage of the Deity (Which is a +4 if good, +2 if evil, with a possible +8/+6 instead, depending on how your DM reads the interaction between Lesser VotD and Greater VotD's Charisma boosting, it may be unnamed, or enhancement, by that same token). Anyone else have any more?
Add in fell energy spell and the ability enhancer feat for an additional +4.
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Divine Insight is not an arcane spell, and so can't be put into an Eternal Wand in the first place, IIRC.
Minor Schema solves that problem right? It's an Eternal Wand but 1/day and works for divine IIRC. Magic of Eberron.
That's one of the few books I've never even cracked open.
Q76 What are a Sword Archon's swords? Are they natural weapons? He has a BAB of 11 and, as a full attack, can make two 'main-hand' Armbalde attacks.
Are they both at his full BAB? Or iterative? God knows... that's a weird creature.
Q77 Can SLA's qualify you for prestige classes? Also, do they count as spontaneous casting?
They can qualify for ones that require you to cast specific spells, but not X level spells in general. I'm not sure about the second part.
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Q77 Can SLA's qualify you for prestige classes? Also, do they count as spontaneous casting?
They can qualify for ones that require you to cast specific spells, but not X level spells in general. I'm not sure about the second part.
It's in BoED(my favorite... 0:) ) Yes, both are at full BAB. So I think that solidifies that they're Natural Attacks. Which means IUS allows for interatives... :hmm
And you should check out MoE, there's some cool stuff in there.
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Q77 Can SLA's qualify you for prestige classes? Also, do they count as spontaneous casting?
They can qualify for ones that require you to cast specific spells, but not X level spells in general. I'm not sure about the second part.
It's in BoED(my favorite... 0:) ) Yes, both are at full BAB. So I think that solidifies that they're Natural Attacks. Which means IUS allows for interatives... :hmm
Not quite. IUS allows for iteratives with an "unarmed strike", which does crap damage, even if you have sword arms. To get iteratives with true natural weapons, you need the Rapidstrike feat chain.
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Q77 Can SLA's qualify you for prestige classes? Also, do they count as spontaneous casting?
They can qualify for ones that require you to cast specific spells, but not X level spells in general. I'm not sure about the second part.
It's in BoED(my favorite... 0:) ) Yes, both are at full BAB. So I think that solidifies that they're Natural Attacks. Which means IUS allows for interatives... :hmm
Not quite. IUS allows for iteratives with an "unarmed strike", which does crap damage, even if you have sword arms. To get iteratives with true natural weapons, you need the Rapidstrike feat chain.
Oh, I know. I meant in addition to the Swords. Feats/Items can make the unarmed strike not crap damage.
Yeah I'm full of questions today. Q78 What happens if you get a domain power based of Cleric level and you have no cleric levels? Is it just useless?
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Q78 What happens if you get a domain power based of Cleric level and you have no cleric levels? Is it just useless?
Yes, unless you have a very nice DM. :D
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Q79: What book is the Sharn from?
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q 80 I'm having a bit of a disagreement with my DM. How many domains does the Cloistered Cleric have all at once, and what are the abilities gained by the Knowledge Domain?
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Q79: What book is the Sharn from?
A79: Anuaroch: the empire of shade
A80: Three domains, one of which must be knowledge. Knowledge domain gives all knowledge skills as class skills and has some spells - look it up.
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A80: Three domains, one of which must be knowledge. Knowledge domain gives all knowledge skills as class skills and has some spells - look it up.
I did. I even quoted the SRD. I needed verification aside from that so he couldn't say I was interpreting it in my own way so as to make it beneficial to me. Runner up question:
Q 81 Those knowledge skills that you gain, does that only work for the cleric, or do your additional classes get affected by that too?
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A81: Only to your class skill list as a Cleric.
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A81: Only to your class skill list as a Cleric.
So if you're cloistered, it's essentially moot because you get them anyways.
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A81: Only to your class skill list as a Cleric.
So if you're cloistered, it's essentially moot because you get them anyways.
It's not moot:
Class Skills
The cloistered cleric's class skill list includes Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below). The cloistered cleric gains skill points per level equal to 6 + Int modifier (and has this number x4 at 1st level).
So if you trade it for knowledge devotion you don't get it.
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A81: Only to your class skill list as a Cleric.
So if you're cloistered, it's essentially moot because you get them anyways.
It's not moot:
Class Skills
The cloistered cleric's class skill list includes Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below). The cloistered cleric gains skill points per level equal to 6 + Int modifier (and has this number x4 at 1st level).
So if you trade it for knowledge devotion you don't get it.
I see now. I misinterpreted that. I thought he got it regardless. That's good to know.
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A80: Three domains, one of which must be knowledge. Knowledge domain gives all knowledge skills as class skills and has some spells - look it up.
I did. I even quoted the SRD. I needed verification aside from that so he couldn't say I was interpreting it in my own way so as to make it beneficial to me. Runner up question:
Q 81 Those knowledge skills that you gain, does that only work for the cleric, or do your additional classes get affected by that too?
Straight from UA (Just in case, as the SRD can contain errors):
Deity, Domains, and Domain Spells: Most cloistered clerics worship deities associated with knowledge and learning, including (but not necessarily limited to) Boccob, Vecna, and Wee Jas. Other deities who might have cloistered clerics among their clergy include Corellon Larethian, Moradin, Pelor, and Yondalla.
In addition to any domains selected from his deity’s list, a cloistered cleric automatically gains Knowledge as a bonus domain (even if Knowledge is not normally available to clerics of that deity). He gains the Knowledge domain granted power and may select his bonus domain spell from the Knowledge domain or from one of his two regular domains.
Emphasis mine. Doesn't leave a lot open to interpretation.
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A81: Only to your class skill list as a Cleric.
So if you're cloistered, it's essentially moot because you get them anyways.
It's not moot:
Class Skills
The cloistered cleric's class skill list includes Decipher Script, Speak Language, and all Knowledge skills (from the Knowledge domain, see below). The cloistered cleric gains skill points per level equal to 6 + Int modifier (and has this number x4 at 1st level).
So if you trade it for knowledge devotion you don't get it.
I see now. I misinterpreted that. I thought he got it regardless. That's good to know.
Yeah, I felt the pinch on this one when I traded out the Knowledge Domain on my CCleric for Divine Magician, and then later wanted to be the party's "knowledge guy". :D Although, even with only 1 rank (cross class), I can still do decently well with Collector of Stories + Lore of the Gods, and if I really need to make one, I can whip out Guidance of the Avatar. :P
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Q 71: Dex, Wis, and Int have Necrotic Empowerment and Wis has Owl's Inspiration or whatever the one is that adds a massive insight bonus to Wis. What's the highest boost Cha can get? Can it match those three, let alone Str?
Well, nothing can match str buffs (diseases and shocking, of course). There are a bunch of +cha spells, but they all appear to be enhancement, or don't boost nearly similar to NE or Owl's Insight, that I have found, aside from Greater Visage of the Deity (Which is a +4 if good, +2 if evil, with a possible +8/+6 instead, depending on how your DM reads the interaction between Lesser VotD and Greater VotD's Charisma boosting, it may be unnamed, or enhancement, by that same token). Anyone else have any more?
Add in fell energy spell and the ability enhancer feat for an additional +4.
Nixie's Grace is another one. It's enhancement, but a base of +8, so +12 with those two feats...
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Does that to AC or Saves, like sirine's grace? Guess there's no harm in casting both, though, even if the enhancements don't stack.
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Does that to AC or Saves, like sirine's grace? Guess there's no harm in casting both, though, even if the enhancements don't stack.
swim 30, water breathing, low-light vision, DR 5/cold iron, +6 Dex, +2 Wis, and +8 Cha. Bard 6, iirc, though.
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Does that to AC or Saves, like sirine's grace? Guess there's no harm in casting both, though, even if the enhancements don't stack.
swim 30, water breathing, low-light vision, DR 5/cold iron, +6 Dex, +2 Wis, and +8 Cha. Bard 6, iirc, though.
And Cha as Insight o AC. Barb 5 I think.
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Q82: I remember somewhere a quick/easy Summon Monster list of some sort with stats and what not. Now i would find it very useful. Anybody happen to have a copy/know where it is?
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Q83: Is there any quick list of monsters that have Regeneration? (Mainly for purposes of MoMF and/or Planar Shepherd cheese, if it matters.)
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Q82: I remember somewhere a quick/easy Summon Monster list of some sort with stats and what not. Now i would find it very useful. Anybody happen to have a copy/know where it is?
A82
found these for you:
http://community.wizards.com/go/thread/view/75882/19872758/Mastering_the_Malconvoker
http://community.wizards.com/go/thread/view/75882/19872206/Legal_3.5_Summonable_Monster_List
http://community.wizards.com/go/thread/view/75882/19864066/Summoning_Handbook
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Q82: I remember somewhere a quick/easy Summon Monster list of some sort with stats and what not. Now i would find it very useful. Anybody happen to have a copy/know where it is?
A82 found these for you:
http://community.wizards.com/go/thread/view/75882/19872758/Mastering_the_Malconvoker
http://community.wizards.com/go/thread/view/75882/19872206/Legal_3.5_Summonable_Monster_List
http://community.wizards.com/go/thread/view/75882/19864066/Summoning_Handbook
Cool. I needed these as well.
Q 84 If you're good, or evil, can you summon true neutral creatures along with your own alignment if you're a cleric?
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Q82: I remember somewhere a quick/easy Summon Monster list of some sort with stats and what not. Now i would find it very useful. Anybody happen to have a copy/know where it is?
A82 found these for you:
http://community.wizards.com/go/thread/view/75882/19872758/Mastering_the_Malconvoker
http://community.wizards.com/go/thread/view/75882/19872206/Legal_3.5_Summonable_Monster_List
http://community.wizards.com/go/thread/view/75882/19864066/Summoning_Handbook
Cool. I needed these as well.
Q 84 If you're good, or evil, can you summon true neutral creatures along with your own alignment if you're a cleric?
You can summon anything that isn't diametric of yours: Good cannot summon evil, Lawful cannot summon chaotic, etc.
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Q85 Does anyone know an easy-to-qualify-for PrC that advances arcane casting at level 1 and gets Bluff (and preferably other diplomatic skills) as a class skill? This is for a Warmage, using the Pathfinder skill system, and a houserule basing my casting off of intelligence, meaning skill requirements are much easier.
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Q 86 If a force bow fires a flaming arrow, does that arrow become a regular 1d8 arrow imbued with force, or is it 1d8+1d6 force? Both RAW and RUI rules please.
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It's a force arrow that deals +1d6 fire damage, per the Flaming special ability.
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It's a force arrow that deals +1d6 fire damage, per the Flaming special ability.
I thought that's what it was. My DM doesn't read it as that though. He reads it as the arrow going through a force bow cancels out the flaming part.
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It's a force arrow that deals +1d6 fire damage, per the Flaming special ability.
I thought that's what it was. My DM doesn't read it as that though. He reads it as the arrow going through a force bow cancels out the flaming part.
...wow. I don't know how to respond to that at all.
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It's a force arrow that deals +1d6 fire damage, per the Flaming special ability.
I thought that's what it was. My DM doesn't read it as that though. He reads it as the arrow going through a force bow cancels out the flaming part.
is he trying to apply physics to D&D or something?
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It's a force arrow that deals +1d6 fire damage, per the Flaming special ability.
I thought that's what it was. My DM doesn't read it as that though. He reads it as the arrow going through a force bow cancels out the flaming part.
But... that's not what it says... :twitch
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It has nothing to do with physics, either, that's the weird part.
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It's a force arrow that deals +1d6 fire damage, per the Flaming special ability.
I thought that's what it was. My DM doesn't read it as that though. He reads it as the arrow going through a force bow cancels out the flaming part.
...wow. I don't know how to respond to that at all.
And of course that mean no +1d6 damage either.
is he trying to apply physics to D&D or something?
Who knows with that guy.
But... that's not what it says... :twitch
Here's what he said:
Here's the thing with the arrows. The force property says that it "Turns ammunition shot from it into a force attack" and "Ammunition shot from a force weapon deals the same amount of damage as normal ammunition." If the arrow shot from the force bow was still a normal arrow, it would be redundant to specify that it does the same damage as normal ammunition. But it makes sense when it says that the ammo is turned into a force attack. So while the ARROW has energy, the imbued arrow gets turned into a force attack and is no longer an arrow, and since it's not an arrow it can't be imbued with energy any more.
I have no idea what he just said. Basically I'm assuming he said no.
EDIT: Now at the same time, I'm also talking about the Quiver of Energy here. I should point that out. The quiver of energy gives your arrows either flaming, acid, electricity, or cold. He's saying the bow would cancel out the energy put on the arrow once it touched the bow. I have no idea what his argument is for actual flaming arrows that you'd buy, or adding the property to the bow itself.
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He's a "flaming" idiot who needs to be "Forced" to take some reading comprehension classes.
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Q 89 Can I flurry with Natural weapons? IE a psywar using Tashlastorra(sp?) and claws of the beast?
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Q 89 Can I flurry with Natural weapons? IE a psywar using Tashlastorra(sp?) and claws of the beast?
No, but you can flurry and attack with your natural weapons afterwards, per the FAQ.
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Q 89 Can I flurry with Natural weapons? IE a psywar using Tashlastorra(sp?) and claws of the beast?
No, but you can flurry and attack with your natural weapons afterwards, per the FAQ.
Oh well....
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Q85 Does anyone know an easy-to-qualify-for PrC that advances arcane casting at level 1 and gets Bluff (and preferably other diplomatic skills) as a class skill? This is for a Warmage, using the Pathfinder skill system, and a houserule basing my casting off of intelligence, meaning skill requirements are much easier.
A 85: Mindbender is easy if you have charm person, and I believe has all the diplomatic skills plus telepathy.
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Q 89 Can I flurry with Natural weapons? IE a psywar using Tashlastorra(sp?) and claws of the beast?
No, but you can flurry and attack with your natural weapons afterwards, per the FAQ.
Oh well....
I think you misunderstood. You can flurry, and add additional attacks from your natural weapons in addition to the flurry attacks.
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Q 90? : Kell is failing his Spot checks miserably because he keeps reformatting Alertness into something more bad ass in combat, and cannot find the cost of 5th level schema. What is it? Two to use each day with draconic polymorph on his swiftblade for prebuffing would make him a very happy lesser fey'ri unseelie fey! Thanks :)
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He's a "flaming" idiot who needs to be "Forced" to take some reading comprehension classes.
That may be, but he's still the DM, and as we know they always get the final say.
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He's a "flaming" idiot who needs to be "Forced" to take some reading comprehension classes.
That may be, but he's still the DM, and as we know they always get the final say.
"How are you going to make a phone call...if you can't speak?" -mouth fleshes over- Or there's always duct tape! RL silence ftw!
In seriousness though, you might try and dredge the WotC archives and see if there's an example of that bow being used with energy-charged arrows in play. If there's a concrete use of it in a game, he might at least respect the precident. Also, if he's making a physics objection, remind him that "force," i.e. raw newtons, has the exact same value as heat (which I forget the base unit of measure for...), and thus whether it is converted into plain force or stays as heat, still exists and remains on the arrow via Conservation of Energy. Hope this helps!
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He's a "flaming" idiot who needs to be "Forced" to take some reading comprehension classes.
That may be, but he's still the DM, and as we know they always get the final say.
"How are you going to make a phone call...if you can't speak?" -mouth fleshes over- Or there's always duct tape! RL silence ftw!
In seriousness though, you might try and dredge the WotC archives and see if there's an example of that bow being used with energy-charged arrows in play. If there's a concrete use of it in a game, he might at least respect the precident. Also, if he's making a physics objection, remind him that "force," i.e. raw newtons, has the exact same value as heat (which I forget the base unit of measure for...), and thus whether it is converted into plain force or stays as heat, still exists and remains on the arrow via Conservation of Energy. Hope this helps!
There's references in the books for supporting having a Flaming Frost weapon getting both d6 of elemental damage, as well.
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There's references in the books for supporting having a Flaming Frost weapon getting both d6 of elemental damage, as well.
See, that he can accept. The same for a weapon that deals damage to you if you're anything but true neutral. It's just the force property that he's got problems with.
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There's references in the books for supporting having a Flaming Frost weapon getting both d6 of elemental damage, as well.
See, that he can accept. The same for a weapon that deals damage to you if you're anything but true neutral. It's just the force property that he's got problems with.
unless I'm missing something, all force does is let you reliably hit incorporeal creatures -- from a DM standpoint, I don't see what the BFD is.
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There's references in the books for supporting having a Flaming Frost weapon getting both d6 of elemental damage, as well.
See, that he can accept. The same for a weapon that deals damage to you if you're anything but true neutral. It's just the force property that he's got problems with.
unless I'm missing something, all force does is let you reliably hit incorporeal creatures -- from a DM standpoint, I don't see what the BFD is.
That DM uses a lot of Incorpereal enemies, and things with DR. Force gets past DR... Apparently, # players who beat his encounters = reduce the size of his dick by # inches.
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I'd chop it off and walk out of the game if that was his hang up. FFS.
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There's references in the books for supporting having a Flaming Frost weapon getting both d6 of elemental damage, as well.
See, that he can accept. The same for a weapon that deals damage to you if you're anything but true neutral. It's just the force property that he's got problems with.
unless I'm missing something, all force does is let you reliably hit incorporeal creatures -- from a DM standpoint, I don't see what the BFD is.
That DM uses a lot of Incorpereal enemies, and things with DR. Force gets past DR... Apparently, # players who beat his encounters = reduce the size of his dick by # inches.
oh yeah, that guy :banghead
you know -- if he's gonna get all butt-hurt over stuff like this, he needs to go back to the drawing board. he needs to take in account stuff that the PC's can (and will be able to) do, and adjust his encounters accordingly. retconning the PC's so that your encounters will be challenging is just bad design -- he needs to find some new tricks, and understand that his "go-to" isn't appropriate for all situations. the whole point of the PC's is to do things that normal people cannot.
I mean -- really?! it's DR and incorporeal-touch -- BFD! .... I just don't know what else to say ???
I'd chop it off and walk out of the game if that was his hang up. FFS.
TRUTH TO POWER!!! :sparta
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Should just focus on energy based spells, then, since they ignore incorporeality.
Edit: Or add Collision to the bow. +1 enhancement, +5 damage. Done.
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Should just focus on energy based spells, then, since they ignore incorporeality.
Edit: Or add Collision to the bow. +1 enhancement, +5 damage. Done.
No they don't. Incorporeality means they ignore those 50% of the time.
And Collision's a +2 property anyway.
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Should just focus on energy based spells, then, since they ignore incorporeality.
Edit: Or add Collision to the bow. +1 enhancement, +5 damage. Done.
No they don't. Incorporeality means they ignore those 50% of the time.
And Collision's a +2 property anyway.
Really? a +2? Hmm.
And my bad, misremembered the Incorporeal entry. Isn't there one in the MIC that's a +1 that does ghost touch and then some?
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Should just focus on energy based spells, then, since they ignore incorporeality.
Edit: Or add Collision to the bow. +1 enhancement, +5 damage. Done.
No they don't. Incorporeality means they ignore those 50% of the time.
And Collision's a +2 property anyway.
Really? a +2? Hmm.
And my bad, misremembered the Incorporeal entry. Isn't there one in the MIC that's a +1 that does ghost touch and then some?
you're thinking of ghost strike, which is a +1 and lets you also sneak attack and crit undead; but it's a synergy ability which requires ghost touch as a prereq (for a total of a +2).
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Should just focus on energy based spells, then, since they ignore incorporeality.
Edit: Or add Collision to the bow. +1 enhancement, +5 damage. Done.
No they don't. Incorporeality means they ignore those 50% of the time.
And Collision's a +2 property anyway.
Really? a +2? Hmm.
And my bad, misremembered the Incorporeal entry. Isn't there one in the MIC that's a +1 that does ghost touch and then some?
you're thinking of ghost strike, which is a +1 and lets you also sneak attack and crit undead; but it's a synergy ability which requires ghost touch as a prereq (for a total of a +2).
Alright. I'm going back to bed today. Apparently I put my wrong brain in this morning.
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Or maybe he's thinking of Truedeath Crystal, which gives you that plus +1d6 damage vs. Undead for 10k on a +3 weapon.
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Or Serrenwood special material. +4000g for mundane Ghost touch.
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Or Serrenwood special material. +4000g for mundane Ghost touch.
or Astral Driftmetal for mundane ghost touch armor (not that his DM will allow such a thing)
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TK grapple them, then either magic jar into a body or transmute it into something corporeal, whilst holding the TK lock, and have it do unpleasant things to itself. Call it an effigy :P
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Q 91 In Savage Tidings there was an Olman Tribe totemist PrC located in the dragon magazines, and built like a ranger. What was it called, and what issue is it in?
Q 92 Is there a device that can be used by a class that can't use magic device, that'll summon skeletons? It's about the only thing my character can afford that'll protect his wife from a possible mind flayer invasion. (I read it online that skeletons are a good way of taking them on.) The DM's being vague, but saying something like harbouring a female mind flayer from her overprotective father could "bite you in the ass", who's also a potential love interest for the red dragon who's considering that route next campaign, never means anything good. Chances are it'll happen while we're away in the Abyss trying to rescue a friend, and I'd rather not have my character come home to a burned down village.
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A92: There's the Robe of Bones that can sumon up some undead, but they're not under anyone's control.
You might be better off getting one of the Giant Vermin amulets. They're also immune to Mind-affecting stuff (being mindless). They're vulnerable to some of the other Mind Flayer attacks, but they're loyal to you and the items are much cheaper.
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A92: There's the Robe of Bones that can sumon up some undead, but they're not under anyone's control.
You might be better off getting one of the Giant Vermin amulets. They're also immune to Mind-affecting stuff (being mindless). They're vulnerable to some of the other Mind Flayer attacks, but they're loyal to you and the items are much cheaper.
Not to mention some of them are downright nasty. The scorpion's improved grab ability, for one, makes it pretty good against non-frontliners.
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Q85 Does anyone know an easy-to-qualify-for PrC that advances arcane casting at level 1 and gets Bluff (and preferably other diplomatic skills) as a class skill? This is for a Warmage, using the Pathfinder skill system, and a houserule basing my casting off of intelligence, meaning skill requirements are much easier.
A 85: Mindbender is easy if you have charm person, and I believe has all the diplomatic skills plus telepathy.
Mindbender occurred to me, but I'd rather go good-aligned, and Charm Person isn't easy to get on a Warmage without spending a feat on Arcane Disciple or something.
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q93:Any non-dragon things a Horizon Tripper (http://www.giantitp.com/forums/showthread.php?t=80415) can swap combat style for that are of use?
q94:Any Ranger ACFs that drop a class feature from 4th level or above and give any form of bonus at level 1-3?
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Q 92 Is there a device that can be used by a class that can't use magic device, that'll summon skeletons? It's about the only thing my character can afford that'll protect his wife from a possible mind flayer invasion. (I read it online that skeletons are a good way of taking them on.) The DM's being vague, but saying something like harbouring a female mind flayer from her overprotective father could "bite you in the ass", who's also a potential love interest for the red dragon who's considering that route next campaign, never means anything good. Chances are it'll happen while we're away in the Abyss trying to rescue a friend, and I'd rather not have my character come home to a burned down village.
The Nightcaller from LM seems to be perfect. Pass it around the party, and everyone gets some zombies.
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Q 95 Anyone know where I can find the write-up of the PrC Fist of the God? Or some variation to the name. It's what my DM's suggesting I take since I'm looking for a PrC. I'd like to at least look at it.
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You might be better off getting one of the Giant Vermin amulets. They're also immune to Mind-affecting stuff (being mindless). They're vulnerable to some of the other Mind Flayer attacks, but they're loyal to you and the items are much cheaper.
Cool. Where can I find such a thing?
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Q 95 Anyone know where I can find the write-up of the PrC Fist of the God? Or some variation to the name. It's what my DM's suggesting I take since I'm looking for a PrC. I'd like to at least look at it.
If you mean Fist of Raziel, which is the only one with a name close to that I know of, it's in the Book of Exalted Deeds.
You might be better off getting one of the Giant Vermin amulets. They're also immune to Mind-affecting stuff (being mindless). They're vulnerable to some of the other Mind Flayer attacks, but they're loyal to you and the items are much cheaper.
Cool. Where can I find such a thing?
Magic Item Compendium, page 68.
The Nightcaller TML mentioned is a whistle that was first printed in, iirc, Sunless Citadel. It was reprinted in something 3.5, but I cannot recall what it was (Libris Mortis? PHB2? Something weird and "obscure" like that).
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Q85 Does anyone know an easy-to-qualify-for PrC that advances arcane casting at level 1 and gets Bluff (and preferably other diplomatic skills) as a class skill? This is for a Warmage, using the Pathfinder skill system, and a houserule basing my casting off of intelligence, meaning skill requirements are much easier.
A 85: Mindbender is easy if you have charm person, and I believe has all the diplomatic skills plus telepathy.
Mindbender occurred to me, but I'd rather go good-aligned, and Charm Person isn't easy to get on a Warmage without spending a feat on Arcane Disciple or something.
You might also look at the bardic PrC's, like Lyric Thaumaturge, Loredelver, etc. Master of Yuirwood also has good skills, including the diplomatic ones.
Q 90? : Kell is failing his Spot checks miserably because he keeps reformatting Alertness into something more bad ass in combat, and cannot find the cost of 5th level schema. What is it? Two to use each day with draconic polymorph on his swiftblade for prebuffing would make him a very happy lesser fey'ri unseelie fey! Thanks :)
Repost for new page (x2 even).
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Alright. I'm going back to bed today. Apparently I put my wrong brain in this morning.
This made me spew my chocolate milk on my keyboard.... :lmao
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Q 95 Anyone know where I can find the write-up of the PrC Fist of the God? Or some variation to the name. It's what my DM's suggesting I take since I'm looking for a PrC. I'd like to at least look at it.
If you mean Fist of Raziel, which is the only one with a name close to that I know of, it's in the Book of Exalted Deeds.
You might be better off getting one of the Giant Vermin amulets. They're also immune to Mind-affecting stuff (being mindless). They're vulnerable to some of the other Mind Flayer attacks, but they're loyal to you and the items are much cheaper.
Cool. Where can I find such a thing?
Magic Item Compendium, page 68.
The Nightcaller TML mentioned is a whistle that was first printed in, iirc, Sunless Citadel. It was reprinted in something 3.5, but I cannot recall what it was (Libris Mortis? PHB2? Something weird and "obscure" like that).
Night Caller is in Libris Mortis, p. 79
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If you mean Fist of Raziel, which is the only one with a name close to that I know of, it's in the Book of Exalted Deeds.
No, I'm afraid that's not it. I've looked everywhere, and I just can't seem to find the thing. DM hasn't responded yet as to where he found it.
That amulet's pretty cheap. Way cheaper than the whistle, and you can use it more often.
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If you mean Fist of Raziel, which is the only one with a name close to that I know of, it's in the Book of Exalted Deeds.
No, I'm afraid that's not it. I've looked everywhere, and I just can't seem to find the thing. DM hasn't responded yet as to where he found it.
That amulet's pretty cheap. Way cheaper than the whistle, and you can use it more often.
It was also errata'd, but given your DMs... I might not tell them, if you can get away with it. ;)
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If you mean Fist of Raziel, which is the only one with a name close to that I know of, it's in the Book of Exalted Deeds.
No, I'm afraid that's not it. I've looked everywhere, and I just can't seem to find the thing. DM hasn't responded yet as to where he found it.
That amulet's pretty cheap. Way cheaper than the whistle, and you can use it more often.
Were you wanting a monk type PrC, as in the "fist" part? Sacred Fist is 10/10 casting by text and Full BAB, from Complete Divine.
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It was also errata'd, but given your DMs... I might not tell them, if you can get away with it. ;)
The only errata I found on it is that the Huge scorpion should be Large. Once he read 10th caster, it would have been changed by him anyways. And that's the one I was thinking of getting too.
@ KellKheraptis - No, the PrC was something the DM suggested, and I'm guessing found online somewhere, or is a 3.0 class (he actually offered a few 3.0 classes from Masters of the Wild), or something. Just wanting to have a look at it. All I know about it is that I qualify, and that you basically choose a deity as your favored enemy so you get a bonus against all of their minions.
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It was also errata'd, but given your DMs... I might not tell them, if you can get away with it. ;)
The only errata I found on it is that the Huge scorpion should be Large. Once he read 10th caster, it would have been changed by him anyways. And that's the one I was thinking of getting too.
@ KellKheraptis - No, the PrC was something the DM suggested, and I'm guessing found online somewhere, or is a 3.0 class (he actually offered a few 3.0 classes from Masters of the Wild), or something. Just wanting to have a look at it. All I know about it is that I qualify, and that you basically choose a deity as your favored enemy so you get a bonus against all of their minions.
I'm betting it's third-party or homebrew, since I don't recall anything like that from 3.0 or 3.5 with that name.
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I'm betting it's third-party or homebrew, since I don't recall anything like that from 3.0 or 3.5 with that name.
He doesn't remember where he found it either, just that he's got a printed copy of it so I'll look at it at the next game. From the sounds of it, I'm not really sure if I want to take it or not. Not a whole lot of benefits other than I become another ranger, which I already am.
Q 96 Besides changing the skills for 3.5 (wilderness lore to knowledge nature and intuit direct to survival), how balanced is the 3.0 Masters of the Wild Deepwood Sniper to other 3.5 prestige classes? I've seen people do remakes, and even an updated version on D&D Wiki under homebrew, but the DM wants me to take it as written. I just want to know how bad an idea that is, or if it's something that wouldn't do me any harm.
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I'm betting it's third-party or homebrew, since I don't recall anything like that from 3.0 or 3.5 with that name.
He doesn't remember where he found it either, just that he's got a printed copy of it so I'll look at it at the next game. From the sounds of it, I'm not really sure if I want to take it or not. Not a whole lot of benefits other than I become another ranger, which I already am.
Q 96 Besides changing the skills for 3.5 (wilderness lore to knowledge nature and intuit direct to survival), how balanced is the 3.0 Masters of the Wild Deepwood Sniper to other 3.5 prestige classes? I've seen people do remakes, and even an updated version on D&D Wiki under homebrew, but the DM wants me to take it as written. I just want to know how bad an idea that is, or if it's something that wouldn't do me any harm.
I believe KSBSnowowl has a couple builds in his archer compendium that use DWS as written, iirc. It's not half bad, if you build to it's strengths.
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I'm betting it's third-party or homebrew, since I don't recall anything like that from 3.0 or 3.5 with that name.
He doesn't remember where he found it either, just that he's got a printed copy of it so I'll look at it at the next game. From the sounds of it, I'm not really sure if I want to take it or not. Not a whole lot of benefits other than I become another ranger, which I already am.
Q 96 Besides changing the skills for 3.5 (wilderness lore to knowledge nature and intuit direct to survival), how balanced is the 3.0 Masters of the Wild Deepwood Sniper to other 3.5 prestige classes? I've seen people do remakes, and even an updated version on D&D Wiki under homebrew, but the DM wants me to take it as written. I just want to know how bad an idea that is, or if it's something that wouldn't do me any harm.
I believe KSBSnowowl has a couple builds in his archer compendium that use DWS as written, iirc. It's not half bad, if you build to it's strengths.
Deepwood Sniper is actually one of my favorite dips on a Swift Hunter, as they can apply precision damage to uncrittable critters. And they hurt a LOT when they do (and we won't go there if Quintessential Elf is allowed...since that's a HUGE much needed boost to damage).
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Deepwood Sniper is actually one of my favorite dips on a Swift Hunter, as they can apply precision damage to uncrittable critters. And they hurt a LOT when they do (and we won't go there if Quintessential Elf is allowed...since that's a HUGE much needed boost to damage).
You mean, as written? I like the first two levels, but after that I just don't see the point. Especially Take Aim. That's crap. A full round for +2? Boo!
And I've messaged KSBSnowowl on where I can find his build.
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A 97: I ready about a prestige class (3rd party) that was called the Logicer or something similiar. Where a character would basically disbelieve anything that wasn't naturally occuring and he could damage it depending on saving throws and what not. Does this sound familiar to anyone? Any chance you could direct me to a book or even company?
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Deepwood Sniper is actually one of my favorite dips on a Swift Hunter, as they can apply precision damage to uncrittable critters. And they hurt a LOT when they do (and we won't go there if Quintessential Elf is allowed...since that's a HUGE much needed boost to damage).
You mean, as written? I like the first two levels, but after that I just don't see the point. Especially Take Aim. That's crap. A full round for +2? Boo!
And I've messaged KSBSnowowl on where I can find his build.
Hence, dip (2 levels) :D
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And I've messaged KSBSnowowl on where I can find his build.
PM'ed you, but also added the link into my sig.
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Q 96 Besides changing the skills for 3.5 (wilderness lore to knowledge nature and intuit direct to survival), how balanced is the 3.0 Masters of the Wild Deepwood Sniper to other 3.5 prestige classes? I've seen people do remakes, and even an updated version on D&D Wiki under homebrew, but the DM wants me to take it as written. I just want to know how bad an idea that is, or if it's something that wouldn't do me any harm.
Sorry to sidetrack this, but might you be able to link me to any of those homebrewed version of the Deepwood Sniper (other than the one on D&D Wiki)? I've been talking with a DM about ways to update it for use in his campaign.
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Q98:
Does Improved Natural Attack (MM) work on a colossal creature? Phrased another way, does size increase to damage have a cap or can you keep going to colossal+, colossal++, etc.? Please cite and quote rules sources. Thank you.
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Q98:
Does Improved Natural Attack (MM) work on a colossal creature? Phrased another way, does size increase to damage have a cap or can you keep going to colossal+, colossal++, etc.? Please cite and quote rules sources. Thank you.
Yes: http://www.d20srd.org/srd/epic/monsters/dragonEpic.htm#
Although there is no size category larger than Colossal, the oldest epic dragons deal more damage with their attacks than other Colossal dragons, as shown on the Epic Dragon Face and Reach and Epic Dragon Attacks tables below. In addition, the breath weapon of the oldest epic dragons is a larger cone than most Colossal dragons possess. The size modifier for these dragons remains -8.
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Thank you. So that says colossal+ is fine, but does not say anything about colossal++ or higher (maybe by inferrence?).
Q99:
Can a colossal creature use Righteous Might to gain size? If so, what bonuses does it grant? I have a character using Shapechange (PH) to become whatever (maybe Hydra), Giant Size (CAr) to become colossal, Sharptooth (SC) to give size increase to natural attack damage, and am looking for other ways to up the damage.
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Thank you. So that says colossal+ is fine, but does not say anything about colossal++ or higher (maybe by inferrence?).
I think the original Epic Handbook had Colossal++ and maybe even +++ as actual sizes, but it's not in the SRD.
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I just did a search for "colossal" through the entire ELH and did not find reference to anything beyond Colossal+. Even discussion of Colossal+ is limited to dragons. ELH page 179 talks about taking any dragon into Colossal+, but still stops at Colossal+. ELH page 181 has the quote you already cited about epic dragons attaining Colossal+.
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I just did a search for "colossal" through the entire ELH and did not find reference to anything beyond Colossal+. Even discussion of Colossal+ is limited to dragons. ELH page 179 talks about taking any dragon into Colossal+, but still stops at Colossal+. ELH page 181 has the quote you already cited about epic dragons attaining Colossal+.
The base rules mechanic for raising die types would also apply methinks, as would the rule about monks using Improved Natural Attack, as that's an effective die increase without increasing in size. Stuff like this is why a kobold sorc can cast greater mighty wallop and smack a dragon on the nose with more force than the dragon's own tail slap :D
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I just did a search for "colossal" through the entire ELH and did not find reference to anything beyond Colossal+. Even discussion of Colossal+ is limited to dragons. ELH page 179 talks about taking any dragon into Colossal+, but still stops at Colossal+. ELH page 181 has the quote you already cited about epic dragons attaining Colossal+.
Meh, maybe that was some 3rd party/homebrew stuff I'm thinking of, then.
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Mighty Wallop Greater (RotD):
"As mighty wallop, except that the
bludgeoning melee weapon damage
increases by one size category for
every four caster levels you have, to
a maximum of fi ve size categories or
up to an effective size of Colossal."
Note the cap of Colossal.
Also note, I'm not trying to be annoying and I want this trick to work. However, any "trick" I use will be heavily scrutinized by my usually-close-minded DM so I have to have strong and thorough justification for things. In the example above where I have Shapechange and Giant Size, it would make sense that Righteous Might would increase size further, but other than the flavor of being twice the size it is not clear to me that there is any game mechanic benefit of extra size beyond Colossal+.
Another place to look is Deities&Demigods (granted it's 3.0) under the Alter Size Salient Divine Ability. It allows growth to 1600 feet tall, but is still only considered Colossal (not even Colossal+).
I'm hoping someone can convince me there is a way to gain size benefits past Colossal+, but so far it sounds like that would be a house rule.
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Giant Size + Righteous Might doesn't work, anyway. From RM:
Multiple magical effects that increase size do not stack.
Giant Size +Greater Mighty Whallop might. I don't remember how those are worded, and since one of them isn't actually a size increase... But yeah, I think anything above Colossal+ is house rule/homebrew territory.
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There are no rules saying that there are not size categories above colossal, nor that you cannot have a weapon that deals damage as if it were beyond colossal. I'd say it'd be a houserule to say you can't go beyond colossal. Particularly since the Arms and Equipment Guide has rules for scaling weapons up and down, independent of their actual size.
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Particularly since the Arms and Equipment Guide has rules for scaling weapons up and down, independent of their actual size.
But those aren't size increases. There are only so many sizes increases because there are so many sizes.
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3.0 had the Collossal+ size category. There's also a third party supplement that does it, as well. Includes things like Macro fine, Macro medium, etc.
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Multiple magical effects that increase size do not stack.
Whoops! You're right! I had forgotten that little snag. Thanks. I guess Giant Size + Sharptooth is as good as I can do as far as size goes. Now to figure ways add other things like Magic Fang and such...
@Viletta: Check the table in Rules Compendium page 116, which categorizes Colossal as height/length 64+ feet and weight 125+ tons (open ended). Since the Colossal entry has no upper limit on physical dimensions, the implication is that there is nothing beyond Colossal (with the only known exception being epic dragons).
Q98, Q99 are now closed, thanks.
A98/99: Improved Natural Attack (and similar pseudo-size-increasing effects) can increase damage from Colossal to Colossal+ based on the dragon entries in the Epic Level Handbook on page 179-181 (and in Epic section of SRD, which makes it kosher 3.5), but there is no known way to go beyond Colossal+ without house rules.
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While there's no going to a size beyond colossal as a creature, I see no reason within the rules that weapon damage wouldn't continue to scale. A&EG tables scale all the way to 24d6. I see no reason why you couldn't continue to increase damage all the way to 24d6.
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While there's no going to a size beyond colossal as a creature, I see no reason within the rules that weapon damage wouldn't continue to scale. A&EG tables scale all the way to 24d6. I see no reason why you couldn't continue to increase damage all the way to 24d6.
Well, for one, the weapon damage scales are inconsistent. Two, it's a matter of what the ability says. If you're Colossal and you increase by one size, then, you don't increase. There is no higher size. If you get a weapon damage increase, you could hypothetically keep scaling.
EDIT: I'd say this is by not a Simple Question. The rules on this are very unclear and inconsistent, and if we want to keep discussing it, I suggest it gets it's own thread.
EDIT2: Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
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Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
A similar question comes up with whips.
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Hence, dip (2 levels) :D
True, but I need something more permanent too if I want to become 30 HD. I'm kind of spreading myself out enough as it is. Hmm. I'll come up with something.
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Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
A similar question comes up with whips.
PHB says it doubles reach.
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Hence, dip (2 levels) :D
True, but I need something more permanent too if I want to become 30 HD. I'm kind of spreading myself out enough as it is. Hmm. I'll come up with something.
Peerless Archer is a great one to take all 10 levels of; their 8th level ability is fantastic, and meshes really well with two levels of OotBI (though the 3.5 version otherwise sucks. The 3.0 one was better.
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Q 101 My Will sucks big time. What's a good class that stacks fairly well with ranger with a strong will save? Besides Wizard (no Arcane Sword feat allowed) and Slayer.
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Q 101 My Will sucks big time. What's a good class that stacks fairly well with ranger with a strong will save? Besides Wizard (no Arcane Sword feat allowed) and Slayer.
Swordsage, you can get some nice mobility themed abilities and a few of the maneuvers work with ranged attacks.
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Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
A similar question comes up with whips.
PHB says it doubles reach.
Doesn't PHB say that reach weapons double reach? These are extra reaching reach weapons.
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Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
A similar question comes up with whips.
PHB says it doubles reach.
Doesn't PHB say that reach weapons double reach? These are extra reaching reach weapons.
It says that being large doubles whatever your reach would be if you were medium.
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It says that being large doubles whatever your reach would be if you were medium.
[/quote]
Does that include things like the ToB stance that grants +5ft reach? If I start medium and grow to large, it should grant me +10ft, right? But if I'm a large creature it'll only give me +5ft?
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It says that being large doubles whatever your reach would be if you were medium.
Does that include things like the ToB stance that grants +5ft reach? If I start medium and grow to large, it should grant me +10ft, right? But if I'm a large creature it'll only give me +5ft?
[/quote]That's a modifier to it, not the base reach.
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A large creature with an Awl Pike and that stance would have a reach of 35ft then?
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A large creature with an Awl Pike and that stance would have a reach of 35ft then?
Correct, assuming you stated the weapon correctly.
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Q 101 My Will sucks big time. What's a good class that stacks fairly well with ranger with a strong will save? Besides Wizard (no Arcane Sword feat allowed) and Slayer.
Swordsage, you can get some nice mobility themed abilities and a few of the maneuvers work with ranged attacks.
Really? Because I've considered that, but a lot of people have done their very best to talk me out of it because of how it doesn't work well with ranged rangers, but rather with two-weapon fighting rangers. Of which, I'm a bow user.
EDIT: Looking over it again, it probably has a lot to do with my already having Weapon Focus, and because I use a buckler shield (of which I'm not getting rid of).
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Q 101 My Will sucks big time. What's a good class that stacks fairly well with ranger with a strong will save? Besides Wizard (no Arcane Sword feat allowed) and Slayer.
Swordsage, you can get some nice mobility themed abilities and a few of the maneuvers work with ranged attacks.
Really? Because I've considered that, but a lot of people have done their very best to talk me out of it because of how it doesn't work well with ranged rangers, but rather with two-weapon fighting rangers. Of which, I'm a bow user.
EDIT: Looking over it again, it probably has a lot to do with my already having Weapon Focus, and because I use a buckler shield (of which I'm not getting rid of).
Most of the boosts work well with ranged combat, especially if you have skill points in concentration. Exactly what level are you? I could try and look for some of the better maneuvers if I can find out what your initiator level is.
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Most of the boosts work well with ranged combat, especially if you have skill points in concentration. Exactly what level are you? I could try and look for some of the better maneuvers if I can find out what your initiator level is.
I'm 14 HD (+12 BAB), but it doesn't look worth it if I can only take one level. I won't get the AC bonus because of my buckler, and I won't get rid of it because of all the money I've put into it. It's got Self Haste 3/day and daylight on it (which I need for my fast healing), and it's a +2. I also have no melee weapons other than my bow (which counts as a quarterstaff -- elvencraft longbow) and a keen sickle because I switched out my martial weapon proficiency to gain exotic weapon proficiency repeating crossbow and hand crossbow.
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Most of the boosts work well with ranged combat, especially if you have skill points in concentration. Exactly what level are you? I could try and look for some of the better maneuvers if I can find out what your initiator level is.
I'm 14 HD (+12 BAB), but it doesn't look worth it if I can only take one level. I won't get the AC bonus because of my buckler, and I won't get rid of it because of all the money I've put into it. It's got Self Haste 3/day and daylight on it (which I need for my fast healing), and it's a +2. I also have no melee weapons other than my bow (which counts as a quarterstaff -- elvencraft longbow) and a keen sickle because I switched out my martial weapon proficiency to gain exotic weapon proficiency repeating crossbow and hand crossbow.
If you take the one level at high HD, you can actually get really good manuvers. Because non-Initiator levels count as 1/2 initiator levels, ToB is probably the dip friendliest book. At 14 HD, I believe you could get 4th level maneuvers! (maybe 3rd...)
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If you take the one level at high HD, you can actually get really good manuvers. Because non-Initiator levels count as 1/2 initiator levels, ToB is probably the dip friendliest book. At 14 HD, I believe you could get 4th level maneuvers! (maybe 3rd...)
If you've got suggestions for what would be best to take for a ranged user, I'll listen.
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4th. A second initiator level would grant 5ths.
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If you take the one level at high HD, you can actually get really good manuvers. Because non-Initiator levels count as 1/2 initiator levels, ToB is probably the dip friendliest book. At 14 HD, I believe you could get 4th level maneuvers! (maybe 3rd...)
If you've got suggestions for what would be best to take for a ranged user, I'll listen.
You should take two levels of swordsage for a mid level stance, an additional +1 to BAB, reflex and will as well as an ac ability that you can use if you ever loose your buckler.
A good setup would be as follows.
Stances: Stance of Clarity, Hearing the Air
Manuevers,
Cloak of Deception, Shadow Garret, Shadow Stride, Moment of Perfect Mind, Wind Stride, Zephyr Dance, Fire Snake
This set up gives you a nice set of options. All of which are usable as a ranged character and often enhance that role. Some are not so good and serve as requirement fillers but you just have to not ready those, namely wind stride. A good set of readied maneuvers would be cloak of deception, shadow stride, Fire Snake, Zephyr Dance. Unless you have a good number of ranks in concentration in which case replace zephyr dance with moment of perfect mind.
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Unless you have a good number of ranks in concentration in which case replace zephyr dance with moment of perfect mind.
lol Yeah, no. My Will save is higher than my Concentration by a good four points right now.
As for losing the buckler, unless something epic happens, I'll never lose it on purpose. I'll have to look up what weapon focuses I can take from these.
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Unless you have a good number of ranks in concentration in which case replace zephyr dance with moment of perfect mind.
lol Yeah, no. My Will save is higher than my Concentration by a good four points right now.
As for losing the buckler, unless something epic happens, I'll never lose it on purpose. I'll have to look up what weapon focuses I can take from these.
On second thought replace wind stride with distracting ember, it is more useful for you.
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Q101 Are there any simple ways to turn a Bludgeoning weapon into slashing? But still look mostly Bludgeoning? Like, knives I could glue to the hammer?
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Q101 Are there any simple ways to turn a Bludgeoning weapon into slashing? But still look mostly Bludgeoning? Like, knives I could glue to the hammer?
Morphing Item Property would work by turning the weapon into a slashing weapon, it is a +1 quality from MIC.
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If you take the one level at high HD, you can actually get really good manuvers. Because non-Initiator levels count as 1/2 initiator levels, ToB is probably the dip friendliest book. At 14 HD, I believe you could get 4th level maneuvers! (maybe 3rd...)
If you've got suggestions for what would be best to take for a ranged user, I'll listen.
You should take two levels of swordsage for a mid level stance, an additional +1 to BAB, reflex and will as well as an ac ability that you can use if you ever loose your buckler.
A good setup would be as follows.
Stances: Stance of Clarity, Hearing the Air
Manuevers,
Cloak of Deception, Shadow Garret, Shadow Stride, Moment of Perfect Mind, Wind Stride, Zephyr Dance, Fire Snake
This set up gives you a nice set of options. All of which are usable as a ranged character and often enhance that role. Some are not so good and serve as requirement fillers but you just have to not ready those, namely wind stride. A good set of readied maneuvers would be cloak of deception, shadow stride, Fire Snake, Zephyr Dance. Unless you have a good number of ranks in concentration in which case replace zephyr dance with moment of perfect mind.
Assassin's Stance would be decent as well. Meshes nicely with Cloak of Deception.
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Q 101 My Will sucks big time. What's a good class that stacks fairly well with ranger with a strong will save? Besides Wizard (no Arcane Sword feat allowed) and Slayer.
Any other suggestions?
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If you take the one level at high HD, you can actually get really good manuvers. Because non-Initiator levels count as 1/2 initiator levels, ToB is probably the dip friendliest book. At 14 HD, I believe you could get 4th level maneuvers! (maybe 3rd...)
If you've got suggestions for what would be best to take for a ranged user, I'll listen.
You should take two levels of swordsage for a mid level stance, an additional +1 to BAB, reflex and will as well as an ac ability that you can use if you ever loose your buckler.
A good setup would be as follows.
Stances: Stance of Clarity, Hearing the Air
Manuevers,
Cloak of Deception, Shadow Garret, Shadow Stride, Moment of Perfect Mind, Wind Stride, Zephyr Dance, Fire Snake
This set up gives you a nice set of options. All of which are usable as a ranged character and often enhance that role. Some are not so good and serve as requirement fillers but you just have to not ready those, namely wind stride. A good set of readied maneuvers would be cloak of deception, shadow stride, Fire Snake, Zephyr Dance. Unless you have a good number of ranks in concentration in which case replace zephyr dance with moment of perfect mind.
Assassin's Stance would be decent as well. Meshes nicely with Cloak of Deception.
True, But Hearing the Air is really nice.
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Q102How do you resolve actions if two persons ready actions with the same triggering event?
Q103Could you put an infusion into the Wand created with the Spellstoring Item infusion?
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Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
A similar question comes up with whips.
PHB says it doubles reach.
Doesn't PHB say that reach weapons double reach? These are extra reaching reach weapons.
The PHB does say that reach weapons double reach. However, the Whip and Awl Pike are obviously exceptions to how that works, since both give 15ft reach instead of 10. The question is how this translates to larger reaches.
Some people say that they simply add 10 feet to your reach, citing the Balor as an example (which, if you really look at the Balor, you notice a lot of inconsistencies). I don't see how this works out. An Ogre wielding a whip would have the same reach as an ogre wielding a spiked chain. A Storm Giant wielding a whip would have a shorter reach than one wielding a spiked chain. I personally say that these weapons triple the reach instead, but there is no RAW on the matter.
I presented this question to WotC a while ago and never got an answer back.
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Q102How do you resolve actions if two persons ready actions with the same triggering event?
If they are allies, have them pick the order. If they aren't allies, I use their initiative to decide. Higher initiative triggers first. Technically it should resolve simultaneously, iirc.
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Q100 The Awl Pike from dragon is a polearm with 15ft reach. What happens when you're large? 30ft?
A similar question comes up with whips.
PHB says it doubles reach.
Doesn't PHB say that reach weapons double reach? These are extra reaching reach weapons.
The PHB does say that reach weapons double reach. However, the Whip and Awl Pike are obviously exceptions to how that works, since both give 15ft reach instead of 10. The question is how this translates to larger reaches.
Some people say that they simply add 10 feet to your reach, citing the Balor as an example (which, if you really look at the Balor, you notice a lot of inconsistencies). I don't see how this works out. An Ogre wielding a whip would have the same reach as an ogre wielding a spiked chain. A Storm Giant wielding a whip would have a shorter reach than one wielding a spiked chain. I personally say that these weapons triple the reach instead, but there is no RAW on the matter.
I presented this question to WotC a while ago and never got an answer back.
That's why you ignore the table, and go with the text (doubles reach).
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That's why you ignore the table, and go with the text (doubles reach).
And which doesn't work because Whips and Awl Pikes specifically don't double your reach. They give someone with 5 ft reach 15 ft reach. 5*2 =/= 15, so they clearly don't work like other reach weapons.
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That's why you ignore the table, and go with the text (doubles reach).
And which doesn't work because Whips and Awl Pikes specifically don't double your reach. They give someone with 5 ft reach 15 ft reach. 5*2 =/= 15, so they clearly don't work like other reach weapons.
No, a medium creature's reach with a whip is 15 ft. When they go large, it doubles to 30, just like most large creatures( with a couple exceptions) have 10 ft base reach. A huge creature would have 45, etc. Reach weapons don't double your reach, they give you an increased reach.
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That's why you ignore the table, and go with the text (doubles reach).
And which doesn't work because Whips and Awl Pikes specifically don't double your reach. They give someone with 5 ft reach 15 ft reach. 5*2 =/= 15, so they clearly don't work like other reach weapons.
No, a medium creature's reach with a whip is 15 ft. When they go large, it doubles to 30, just like most large creatures( with a couple exceptions) have 10 ft base reach. A huge creature would have 45, etc. Reach weapons don't double your reach, they give you an increased reach.
The SRD disagrees.
Reach Weapons
Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the However, I think we're on the same page, just misunderstanding eachother.
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Q104 Do you have to be level/caster level 27 or 15 to use a 5th level spell with Contingency? 15/3 being 5 for 5th level spells or 27/3 being 9 for the CL a wizard would need to cast a 5th level spell? I am hoping the first option xD
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Q 105: How do you determine the caster level of a Divine Crusader? Is there an errata that adds it, since as it stands, it's missing from the description (or I'm failing my Spot check again)?
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Q 105: How do you determine the caster level of a Divine Crusader? Is there an errata that adds it, since as it stands, it's missing from the description (or I'm failing my Spot check again)?
It appears that the CL is just equal to your level in the class.
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Q 105: How do you determine the caster level of a Divine Crusader? Is there an errata that adds it, since as it stands, it's missing from the description (or I'm failing my Spot check again)?
It appears that the CL is just equal to your level in the class.
PHB states the general rule as such.
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Q 105: How do you determine the caster level of a Divine Crusader? Is there an errata that adds it, since as it stands, it's missing from the description (or I'm failing my Spot check again)?
It appears that the CL is just equal to your level in the class.
PHB states the general rule as such.
Also the class says it prepares and casts spells like a cleric so it gets no special rules.
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Gotcha, so a shoe-in for the PrC Pally trick and 5 levels of Abjurant Champion for BAB/CL 20 :D
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Q106 Does Sword of the Arcane Order turn my caster into an Arcane Spellcaster?
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Q106 Does Sword of the Arcane Order turn my caster into an Arcane Spellcaster?
A 106: For all intents, as you're putting Sor/Wiz spells (arcane) into your normal slots. Same thing with the Rainbow Servant/Warmage interraction, as the spells that aren't available to both remain divine.
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Q106 Does Sword of the Arcane Order turn my caster into an Arcane Spellcaster?
A 106: For all intents, as you're putting Sor/Wiz spells (arcane) into your normal slots. Same thing with the Rainbow Servant/Warmage interraction, as the spells that aren't available to both remain divine.
I thought that RBS just added the Cleric Spells to his WM spelllist? What would make some of them stay divine then? (The fact that they only appear on the Cleric list isn't a valid argument, IMO, because that would be the entire point of having a class feature that adds spells.)
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Q106 Does Sword of the Arcane Order turn my caster into an Arcane Spellcaster?
A 106: For all intents, as you're putting Sor/Wiz spells (arcane) into your normal slots. Same thing with the Rainbow Servant/Warmage interraction, as the spells that aren't available to both remain divine.
I thought that RBS just added the Cleric Spells to his WM spelllist? What would make some of them stay divine then? (The fact that they only appear on the Cleric list isn't a valid argument, IMO, because that would be the entire point of having a class feature that adds spells.)
The mechanic is described in the class description I believe, and if not, it is in one of those books (Complete Divine I do believe).
EDIT : Sloppy code...
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Q107: Can you use a metamagic rod on a spell-like ability?
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The mechanic is described in the class description I believe, and if not, it is in one of those books (Complete Divine I do believe).
So basically it's the reverse of Arcane Disciple?
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The mechanic is described in the class description I believe, and if not, it is in one of those books (Complete Divine I do believe).
So basically it's the reverse of Arcane Disciple?
Well...sort of. Arcane Disciple is adding them specifically as arcane spells. Rainbow Servants are supposedly having an epiphany from playing with a winged snake and getting to cast divine spells as a result. Love the quote btw.
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Well...sort of. Arcane Disciple is adding them specifically as arcane spells.
Arcane Disciple gives you divine spells as if having the Healing Domain, once per day.
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Well...sort of. Arcane Disciple is adding them specifically as arcane spells.
Arcane Disciple gives you divine spells as if having the Healing Domain, once per day.
The spells you gain from Arcane Disciple are still arcane. And it can be any domain you choose.
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Q 108 It's probably an exotic weapon, but where can I find a boot knife? As in a knife that's part of your boot that's always out for you to attack with.
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Q 108 It's probably an exotic weapon, but where can I find a boot knife? As in a knife that's part of your boot that's always out for you to attack with.
A108
well, I found 3 things for this:
- foot spike (RotW) -- primarily designed for aerial combatants
- spring dart boot (drag.mag. 316) -- spring-loaded dart that shoots out from your boot heel
- hidded blade - boot blade (CS) -- concealed blade that can be "flipped" in to position - counts as a dagger. attacking with a hidden blade imposes a -2 to attack rolls.
if I understand your question correctly, then I think that #3 is what you're looking for.
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Q107: Can you use a metamagic rod on a spell-like ability?
A107 The wording in CArc is split, and I don't recall any other rules on the subject. On pages 71-72, the special rules for Sudden Metamagic feats say that since they don't require modified spell slots, they work as well with SLA's as with spells is then partially contradicted by the Other Metamagic Feats section immediately after it. It says that "except as noted above, metamagic feats can't generally be used [on SLA's]." I interpret this as allowing any metamagic feat that doesn't modify the spell slot, and the Rods would work. Unfortunately, YMMV; RAW is imprecise in this instance.
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Q104 Do you have to be level/caster level 27 or 15 to use a 5th level spell with Contingency? 15/3 being 5 for 5th level spells or 27/3 being 9 for the CL a wizard would need to cast a 5th level spell? I am hoping the first option xD
A104: You only need Caster level 15th for a 5th level contingent spell.
The text for Contingency refers to your caster level, not your caster level past a certain point (like Barkskin or Scorching Ray). It doesn't matter what caster level you need to cast Contingency, the level you need to fit certain spells into your Contingency is the same. It's the same for a Wizard (min. level 11th), a Sorcerer (min. level 12th), and for a kooky theoretical Prestige Class that gets Contingency as a 2nd level spell at level 34.
Pre-edit: Sorry, I think I understand your concern now. Contingency looks at the spell level of your chosen spell, not the caster level. So, again, you would need caster level 15th to put a 5th level spell into a Contingency, whether you put that spell in at caster level 1st, 9th, or 40th.
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well, I found 3 things for this:
- foot spike (RotW) -- primarily designed for aerial combatants
- spring dart boot (drag.mag. 316) -- spring-loaded dart that shoots out from your boot heel
- hidded blade - boot blade (CS) -- concealed blade that can be "flipped" in to position - counts as a dagger. attacking with a hidden blade imposes a -2 to attack rolls.
if I understand your question correctly, then I think that #3 is what you're looking for.
Yeah the hidden blade's more along the lines of what I'm looking for. I saw the foot spike for 1d6, but that -4 attack penalty really hurts. The -2 for the 1d4 blade's much better.
Follow up to that, Q 109 If you had boot blades, elbow blades, knee blades, and sleeve blades, who would you use all of them? Multi-Attack?
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Follow up to that, Q 109 If you had boot blades, elbow blades, knee blades, and sleeve blades, who would you use all of them? Multi-Attack?
Reach Chain Greater Magic Weapon and make then all defending for silly AC.
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Follow up to that, Q 109 If you had boot blades, elbow blades, knee blades, and sleeve blades, who would you use all of them? Multi-Attack?
Reach Chain Greater Magic Weapon and make then all defending for silly AC.
Sorry, what? The defending weapon ability I understand. But reach chain? Not familiar with.
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Follow up to that, Q 109 If you had boot blades, elbow blades, knee blades, and sleeve blades, who would you use all of them? Multi-Attack?
Reach Chain Greater Magic Weapon and make then all defending for silly AC.
Sorry, what? The defending weapon ability I understand. But reach chain? Not familiar with.
Reach Spell and Chain Spell. Basically, with Greater Magic Weapon, they all get a good enhancement bonus with one casting of the spell.
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Q 109 If you had boot blades, elbow blades, knee blades, and sleeve blades, who would you use all of them? Multi-Attack?
A109
sadly, multi-attack requires 3 natural attacks -- manufactured weapons simply don't qualify.
I thought maybe multi-weapon fighting, but that requires 3 hands.
but that's only the RAW. see if you can pull-off some home-brew/houserule stuff:
- see if you're DM will be amenable to allowing multi-weapon fighting; -or-
- personally, I might homebrew a feat to allow that type of fighting:
[b]feat:[/b] Body of Blades
You have blades hidden about your body, covering you in weaponry, enabling you to become a veritable cyclone of death.
[b]prereq:[/b] TWF , BAB 11+ , DEX 17+ , tumble 7 ranks , proficiency in appropriate weapons
[b]benefit: [/b]when you make a full-attack, you are able to bring all of your hidden blades in to action, each one counting as an off-hand attack. all of these attacks are applicable to TWF rules, as if you had 3+hands and using multi-weapon fighting (but does not qualify you for the multi-weapon fighting feat(s)).
For more on hidden blades, see Complete Scoundrel, p.109-110.
How does that work? maybe even turn it in to 2 feats?
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Q107: Can you use a metamagic rod on a spell-like ability?
A107 The wording in CArc is split, and I don't recall any other rules on the subject. On pages 71-72, the special rules for Sudden Metamagic feats say that since they don't require modified spell slots, they work as well with SLA's as with spells is then partially contradicted by the Other Metamagic Feats section immediately after it. It says that "except as noted above, metamagic feats can't generally be used [on SLA's]." I interpret this as allowing any metamagic feat that doesn't modify the spell slot, and the Rods would work. Unfortunately, YMMV; RAW is imprecise in this instance.
I'm working on the factotum handbook and the spell-like abilities they can cast can be modified by metamagic feats. What happens when you factor that in :P?
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Q107: Can you use a metamagic rod on a spell-like ability?
A107 The wording in CArc is split, and I don't recall any other rules on the subject. On pages 71-72, the special rules for Sudden Metamagic feats say that since they don't require modified spell slots, they work as well with SLA's as with spells is then partially contradicted by the Other Metamagic Feats section immediately after it. It says that "except as noted above, metamagic feats can't generally be used [on SLA's]." I interpret this as allowing any metamagic feat that doesn't modify the spell slot, and the Rods would work. Unfortunately, YMMV; RAW is imprecise in this instance.
I'm working on the factotum handbook and the spell-like abilities they can cast can be modified by metamagic feats. What happens when you factor that in :P?
(http://blogs.citypages.com/blotter/Good.field.goal.jpg)
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Q107: Can you use a metamagic rod on a spell-like ability?
A107 The wording in CArc is split, and I don't recall any other rules on the subject. On pages 71-72, the special rules for Sudden Metamagic feats say that since they don't require modified spell slots, they work as well with SLA's as with spells is then partially contradicted by the Other Metamagic Feats section immediately after it. It says that "except as noted above, metamagic feats can't generally be used [on SLA's]." I interpret this as allowing any metamagic feat that doesn't modify the spell slot, and the Rods would work. Unfortunately, YMMV; RAW is imprecise in this instance.
I'm working on the factotum handbook and the spell-like abilities they can cast can be modified by metamagic feats. What happens when you factor that in :P?
I think the Arcane Dilettente ability is specific rather than general rules though.
Actually, the only thing holding anything back from using metamagic with SLA's is the fact that they don't take up spell slots. SLA's act as spells in all ways, except for certain rules differences, so +0 metamagic looks available. The Empower SLA, et. al., feats don't have a 'Normal' entry, so it looks like +0 should be in. Check w/ your DM before getting into DMM/MM lowering shenanigans, though.
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Q108 How can I teleport(traveling 1200ft) with no error and still act later in my turn? And hopefully be be able to quicken it?
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Q108Q110 How can I teleport(traveling 1200ft) with no error and still act later in my turn? And hopefully be be able to quicken it?
A110
well, at CL 20, DD can reach up to 1200ft. (and since it's only a 4th level spell, quicken shouldn't be a problem)
More? MM Rod-quicken for greater teleport? Epic spellcasting (for the 11th level slot needed to quicken a 7th level spell)? with the right feats, I think you can bring down the cost of quicken to only a +1 la.
I'm tapped out on anything else for that. :shrug
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Precast Arcane Spellsurge, so they're all quickened.
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Q 109 If you had boot blades, elbow blades, knee blades, and sleeve blades, who would you use all of them? Multi-Attack?
A109
sadly, multi-attack requires 3 natural attacks -- manufactured weapons simply don't qualify.
I thought maybe multi-weapon fighting, but that requires 3 hands.
but that's only the RAW. see if you can pull-off some home-brew/houserule stuff:
- see if you're DM will be amenable to allowing multi-weapon fighting; -or-
- personally, I might homebrew a feat to allow that type of fighting:
[b]feat:[/b] Body of Blades
You have blades hidden about your body, covering you in weaponry, enabling you to become a veritable cyclone of death.
[b]prereq:[/b] TWF , BAB 11+ , DEX 17+ , tumble 7 ranks , proficiency in appropriate weapons
[b]benefit: [/b]when you make a full-attack, you are able to bring all of your hidden blades in to action, each one counting as an off-hand attack. all of these attacks are applicable to TWF rules, as if you had 3+hands and using multi-weapon fighting (but does not qualify you for the multi-weapon fighting feat(s)).
For more on hidden blades, see Complete Scoundrel, p.109-110.
How does that work? maybe even turn it in to 2 feats?
Have to see what he says, but yeah that'd be nice. I found it interesting though.
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Just don't tell him what sneak attack turns into with that feat...
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Just don't tell him what sneak attack turns into with that feat...
Godliness?
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Just don't tell him what sneak attack turns into with that feat...
Godliness?
Not without spellcasting it isn't
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Just don't tell him what sneak attack turns into with that feat...
Godliness?
Not without spellcasting it isn't
Ah. Then I have no idea. I wouldn't be able to tell the DM anything because I don't know myself. ???
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Q 100 It says that when you make a magic item for a spot that's not normally where it's supposed to go (ie a belt vs gauntlets), the price increases by 1.5 times. Well, then why is the belt of giant strength in accordance to the rules, and the same for the gauntlets of ogre power? The only difference is that one's a +2 and the other's a +4 and +6? At the same time, do you increase the price if they're in the same slot, but different items? Like Gloves of DEX vs Gauntlets of DEX? Or are they just named differently and enabling you to make an armed punch?
Q 101 Where can I find some chains or manacles that'll make it harder for slaves to escape (ie cursed or magical ones that'll do something to you if you ever think of escaping)?
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Q 100 It says that when you make a magic item for a spot that's not normally where it's supposed to go (ie a belt vs gauntlets), the price increases by 1.5 times. Well, then why is the belt of giant strength in accordance to the rules, and the same for the gauntlets of ogre power? The only difference is that one's a +2 and the other's a +4 and +6? At the same time, do you increase the price if they're in the same slot, but different items? Like Gloves of DEX vs Gauntlets of DEX? Or are they just named differently and enabling you to make an armed punch?
A100: I believe the gauntlets were kept for "the good old days", since 2nd edition used the gauntlets slot. I could be wrong on that one though.
The other question, about gloves vs gauntlets....or different times in different slots. You answered your question above actually. "...when you make a magic item for a spot that's not normally where it's supposed to go..." It goes by the slot the item is supposed to be in. If you can get some magic user to enchant gauntlets instead of gloves? You're good.
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Q 101 Where can I find some chains or manacles that'll make it harder for slaves to escape (ie cursed or magical ones that'll do something to you if you ever think of escaping)?
A101(?)
forget chains .... .... necrotic cyst + necrotic tumor = permanent slave. the end. (I can't begin to tell you how much trouble this caused me in my last campaign -- and then he always made sure to keep one of these minions with him so as to always have an innocuous-looking "wmd")
as for less maniacal methods, you could enchant the manacles with something that prevents the wearer from taking them off (but this will be useless against creatures resistant/immune to mind-effects) -- any sort of compulsion should work (for the most part, dominate should work as the base spell). if you want to crank it up and go all Pavlovian, have a "flensing" spell hit them every time that they try to take it off themselves (maybe have it only effect them for 1 round at a time; and even then, you may have to tone it down -- I just really like the image that this creates).
BTW -- the next question should be #111
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Q 101 Where can I find some chains or manacles that'll make it harder for slaves to escape (ie cursed or magical ones that'll do something to you if you ever think of escaping)?
A101(?)
forget chains .... .... necrotic cyst + necrotic tumor = permanent slave. the end. (I can't begin to tell you how much trouble this caused me in my last campaign -- and then he always made sure to keep one of these minions with him so as to always have an innocuous-looking "wmd")
as for less maniacal methods, you could enchant the manacles with something that prevents the wearer from taking them off (but this will be useless against creatures resistant/immune to mind-effects) -- any sort of compulsion should work (for the most part, dominate should work as the base spell). if you want to crank it up and go all Pavlovian, have a "flensing" spell hit them every time that they try to take it off themselves (maybe have it only effect them for 1 round at a time; and even then, you may have to tone it down -- I just really like the image that this creates).
BTW -- the next question should be #111
http://www.imarvintpa.com/dndlive/items.php?ID=2552
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Q 100 It says that when you make a magic item for a spot that's not normally where it's supposed to go (ie a belt vs gauntlets), the price increases by 1.5 times. Well, then why is the belt of giant strength in accordance to the rules, and the same for the gauntlets of ogre power? The only difference is that one's a +2 and the other's a +4 and +6? At the same time, do you increase the price if they're in the same slot, but different items? Like Gloves of DEX vs Gauntlets of DEX? Or are they just named differently and enabling you to make an armed punch?
A100
I believe there's a a table of magic enhancements and slot-affiliations in the Magic Item Compendium.
Waist and Hands both have a strength affinity, thus the lack of price increase.
Trying to stick a strength bonus on something without this affinity, say a helmet, would result in the x1.5
Item prices are determined by the bonuses given, not the slots used (generally), so a glove and gauntlet of the same bonuses would cost the same.
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Q111
Can Artificer use Cyst-family-wands, without actually having mother cyst feat? Each attempt ends with wasted charge because of lack of appropriate focus, or what? Imagine Necrotic Cyst wand as a creepy syringe... :D
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Q111
Can Artificer use Cyst-family-wands, without actually having mother cyst feat? Each attempt ends with wasted charge because of lack of appropriate focus, or what? Imagine Necrotic Cyst wand as a creepy syringe... :D
A111
don't really know anything about artificers -- but limited wish should take care of the 5th-level-and-lower ones (unfortunately, I just got introduced to that a couple of weeks ago).
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Q 112 Where can I find stuff on executioners (ie gear, classes, etc)?
Q 113 I'm seeing this more and more, but how do you become like a 10th level Blackguard, and just that? I thought you had to be an ex-Paladin of 11 HD or more for that to happen (ie trade in your levels). Is there an optional rule that I'm not seeing?
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A 113: Not possible as far as I know. The closest I can think of is the Shadowbane Inquisitor (Complete Adventurer) who counts as levels of Paladin if you drop to Blackguard. Using this, it's possible to have no levels of Paladin left when you switch. It's even possible to switch over and have no base classes at all, but it's tricky juggling the prereqs.
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Q 112 Where can I find stuff on executioners (ie gear, classes, etc)?
Q 113 I'm seeing this more and more, but how do you become like a 10th level Blackguard, and just that? I thought you had to be an ex-Paladin of 11 HD or more for that to happen (ie trade in your levels). Is there an optional rule that I'm not seeing?
A112: Book of Vile Darkness has some of that information. Stronghold Builder's Guidebook has a little as well.
A133: This is using the Rebuilding rules in PHB2. Likewise, it's possible to have an Ur-Priest 10 with no other classes.
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Q114: If creature A is huge and wielding a reach weapon, and creature B is gargantuan and adjacent to him, can creature A hit B with his weapon? A threatens from 15 to 30 feet away with the weapon, and part of creature B is in that range, since it takes up a space four squares on each side.
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Q115: What ways are there, if any, to add spells to the Wizard spell list that don't involve giving up a casting level?
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Q115: What ways are there, if any, to add spells to the Wizard spell list that don't involve giving up a casting level?
A115: Arcane Disciple explicitly adds the spells to the caster's spell list.
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Q115: What ways are there, if any, to add spells to the Wizard spell list that don't involve giving up a casting level?
A115: Arcane Disciple explicitly adds the spells to the caster's spell list.
Anything else out there that isn't limited to Domain lists?
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Q 112 Where can I find stuff on executioners (ie gear, classes, etc)?
Q 113 I'm seeing this more and more, but how do you become like a 10th level Blackguard, and just that? I thought you had to be an ex-Paladin of 11 HD or more for that to happen (ie trade in your levels). Is there an optional rule that I'm not seeing?
A112: Book of Vile Darkness has some of that information. Stronghold Builder's Guidebook has a little as well.
A133A113: This is using the Rebuilding rules in PHB2. Likewise, it's possible to have an Ur-Priest 10 with no other classes.
Is Quintessential Rogue, cannon? I found an Executioner PrC in there, but I thought I saw something more elsewhere. There are executioner miniatures, but I don't know what classes are on those. I also found the Executioner's Axe (which is essentially useless unless you're neutral and fighting evil), and the Executioner's Hood.
Read up on the rebuilding, and that's really interesting. I'll have to remember that.
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Q115: What ways are there, if any, to add spells to the Wizard spell list that don't involve giving up a casting level?
A115: Arcane Disciple explicitly adds the spells to the caster's spell list.
Anything else out there that isn't limited to Domain lists?
Drakehelm from Explorer's Handbook. Adds up to four spells to your list.
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Read up on the rebuilding, and that's really interesting. I'll have to remember that.
Check out our local Rebuilding Handbook, too. It should be in the handy links thread. :D
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That's why you ignore the table, and go with the text (doubles reach).
And which doesn't work because Whips and Awl Pikes specifically don't double your reach. They give someone with 5 ft reach 15 ft reach. 5*2 =/= 15, so they clearly don't work like other reach weapons.
No, a medium creature's reach with a whip is 15 ft. When they go large, it doubles to 30, just like most large creatures( with a couple exceptions) have 10 ft base reach. A huge creature would have 45, etc. Reach weapons don't double your reach, they give you an increased reach.
The SRD disagrees.
Reach Weapons
Glaives, guisarmes, lances, longspears, ranseurs, spiked chains, and whips are reach weapons. A reach weapon is a melee weapon that allows its wielder to strike at targets that aren’t adjacent to him or her. Most reach weapons double the wielder’s natural reach, meaning that a typical Small or Medium wielder of such a weapon can attack a creature 10 feet away, but not a creature in an adjacent square. A typical Large character wielding a reach weapon of the appropriate size can attack a creature 15 or 20 feet away, but not adjacent creatures or creatures up to 10 feet away.
Note: Small and Medium creatures wielding reach weapons threaten all squares 10 feet (2 squares) away, even diagonally. (This is an exception to the However, I think we're on the same page, just misunderstanding eachother.
My phb is a first printing, so that could be the case. I don't have the errata written into it.
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Q115: What ways are there, if any, to add spells to the Wizard spell list that don't involve giving up a casting level?
A115: Arcane Disciple explicitly adds the spells to the caster's spell list.
Anything else out there that isn't limited to Domain lists?
Drakehelm from Explorer's Handbook. Adds up to four spells to your list.
Spells known actually, I don't think it works for Wizards...
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Spells known actually, I don't think it works for Wizards...
Each attuned Siberys dragonshard attached to your
drake-helm gives you an extra arcane spell known; the spell
within the dragonshard is on your spell list just as if you had
chosen it normally.
Opps! It seems you're right. I think from a really strange RAW reading it might still work but yeah, it's meant for Known.
Other ideas, I believe Extra Spell would work, there are Halfing Substitution levels in a Dragon issue...
Are you looking for something specific or what?
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Spells known actually, I don't think it works for Wizards...
Each attuned Siberys dragonshard attached to your
drake-helm gives you an extra arcane spell known; the spell
within the dragonshard is on your spell list just as if you had
chosen it normally.
Opps! It seems you're right. I think from a really strange RAW reading it might still work but yeah, it's meant for Known.
Other ideas, I believe Extra Spell would work, there are Halfing Substitution levels in a Dragon issue...
Are you looking for something specific or what?
Mostly looking for the Sorcerer only spells, specifically Wings of Cover and maybe Wings of Flurry.
Already used Wyrm Wizard for Favor of the Martyr and I don't want to lose another level of spellcasting.
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Q116: Does surging euophoria's bonus to damage apply to Ego Whip?
Because if it does, a Ego Whippin' Wilder seems mightly fine for E6 purposes.
2d4+4 CHA damage + daze for 6 PP.
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Q116: Does surging euophoria's bonus to damage apply to Ego Whip?
Because if it does, a Ego Whippin' Wilder seems mightly fine for E6 purposes.
2d4+4 CHA damage + daze for 6 PP.
Dunno, but IIRC Factotum's ability should apply...
Might be nice to consider as well?
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Note, it's 2d4+2.
It's a +1 bonus for 2 turns, not a +2 bonus for 2 turns.
Still good though.
And on the subject, Knowledge Devotion deserves mention, though I'm not certain Wilders have the Knowledge skills to put it to good use.
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Q108 How can I teleport(traveling 1200ft) with no error and still act later in my turn? And hopefully be be able to quicken it?
Mark of passage + channeling rod of quicken or the quicken dragonmark feat.
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Q: Is there any way of getting 9th level arcane and divine spells with Cleric 3/Wizard 2/Runesmith 1/Mystic Theurge 10/??? 4
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I do not think there are any full dual casting divine/arcane classes which is what you would need to make that work. You could get dual 9s using ur-priest instead of cleric.
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unfortunately need Heavy armor prof to get into runesmith so its cleric or fighter/crusader and i know which id prefer
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Can you get Trackless Step on an ACF?
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You could qualify for MT with only one Cleric level if you find a way to cast a level 2 spell (Heighten a Cantrip with Earth spell, Versatile Spellcaster might work with spontaneous Cure Light Wounds, etc.). Do the same with the Wizard side and you could go Wizard 1/Cleric 2/MT2/Runesmith 1/MT8/Legacy Champion 6. You'd lose three levels of casting on each side, and end up with 17th level casting on either side, netting you double 9s. Naturally, going Sorcerer instead of Wizard and being a kobold makes it even easier, but you can't be a Kobold Runesmith.
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With retraining can't you be like
Wizard1/cleric1/dualprogression10/moredualprogresion8 ?
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With retraining can't you be like
Wizard1/cleric1/dualprogression10/moredualprogresion8 ?
No, you're thinking of Rebuilding. :P
Seriously, people need to get those two straight. Retraining has a clause that prevents it from being borked, rebuilding does not.
But yes, that would work with rebuilding. If you don't want to use rebuilding cheese, you could be a Bamboo Spirit Folk or otherwise get Trackless Step and go Arcane Hierophant in addition to MT.
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It asks for Trackless Step as a class feature. Bamboo Spirit Folk doesn't work. :(
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Is it just me or is legacy champion just better than most PRCs? it looks completely insane though i suppose you do lose 2 levels of class features.
besides that runesmith is dwarf only.
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QXX Whats the diff between retrainning and rebuilding.
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Is it just me or is legacy champion just better than most PRCs? it looks completely insane though i suppose you do lose 2 levels of class features.
Where's that from?
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weapons of legacy
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It's mainly useful for progressing the unprogressable - losing two levels of spellcasting hurts.
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QXX Whats the diff between retrainning and rebuilding.
A 116They're used for different things. Retraining is used for feats, skills, and languages, which has lesser impact on your character. Rebuilding is for fundamental aspects like ability scores, class levels, and race. Class level rebuilding, specifically, doesn't have the clase that you must have been able to qualify for the level you're taking with the levels you've had up until the ECL you're replacing it at, so you're free to take a Cleric 5/Ur-Priest 1 and turn it into a Cleric 3/Ur-Priest 3 immediately, even though there's no way to achieve this sort of build without rebuilding.
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So a Cleric 10 can go umm I take a month to rebuild a go BAM Ur-Priest 10?
Cool!
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Q 108 It's probably an exotic weapon, but where can I find a boot knife? As in a knife that's part of your boot that's always out for you to attack with.
A108
well, I found 3 things for this:
- foot spike (RotW) -- primarily designed for aerial combatants
- spring dart boot (drag.mag. 316) -- spring-loaded dart that shoots out from your boot heel
- hidded blade - boot blade (CS) -- concealed blade that can be "flipped" in to position - counts as a dagger. attacking with a hidden blade imposes a -2 to attack rolls.
if I understand your question correctly, then I think that #3 is what you're looking for.
I believe it's also in the Forgotten Realms Campaign Setting.
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Q 117: Does Geometer reduce the material component cost of any spell to a max of 225gp?
The spell-glyph replaces any material components (other than a focus) normally requiredby the spell.
and it only costs 25gp/spell level and an hour of your time
If so what does this mean for spells with expensive or hard to get materials? Apocalypse from the Sky?
EDIT: wow epic failed at reading properly... more expensive ink needed.
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Q:118
Does being immune to mind effecting keep the rageclaws soulmeld from working?
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It asks for Trackless Step as a class feature. Bamboo Spirit Folk doesn't work.
That could be just semantics. How else would you identify what trackless step is? Well... you relate it to the well-known ability found in core. Otherwise there would be the word 'ability' everywhere when it says things like (Druid's) Animal Companion -> Animal Companion Ability... which might refer to a druid's animal companion that has atleast 1 ability :banghead
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Q 119 I'm really tired of getting my butt kicked by this spell, especially when they have it "at will". How do I overcome Blasphemy? And I mean besides having a higher HD caster level than them because that'll never happen, or psionic feats which allow you to expend so you're immune to ability that stun or daze you.
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Q 119 I'm really tired of getting my butt kicked by this spell, especially when they have it "at will". How do I overcome Blasphemy? And I mean besides having a higher HD caster level than them because that'll never happen, or psionic feats which allow you to expend so you're immune to ability that stun or daze you.
If you can't beat 'em, join 'em.
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Q 119 I'm really tired of getting my butt kicked by this spell, especially when they have it "at will". How do I overcome Blasphemy? And I mean besides having a higher HD caster level than them because that'll never happen, or psionic feats which allow you to expend so you're immune to ability that stun or daze you.
If you can't beat 'em, join 'em.
Yeah, the evil characters in our group are immune to it. I should have stipulated that. Kind of a good character with a deity and true believer.
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Q120: Do daggers which are thrown count as melee weapons for the "attack a flat-footed opponent immediately after drawing a melee weapon" stipulation of Iaijutsu Focus? If not, the second level ability of the Bloodstorm Blade should allow them to qualify as melee weapons for Iaijutsu Focus, no?
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Q120: Do daggers which are thrown count as melee weapons for the "attack a flat-footed opponent immediately after drawing a melee weapon" stipulation of Iaijutsu Focus? If not, the second level ability of the Bloodstorm Blade should allow them to qualify as melee weapons for Iaijutsu Focus, no?
A120: Technically yes (technically speaking, you don't even need to attack with the same weapon that you draw), but your DM will probably smack you.
A120b: Should work
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Q 121 If monks wear bracers of armor, do they lose their WIS to AC?
Also, still looking for more ways to not get whipped by Blasphemy.
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Q 121 If monks wear bracers of armor, do they lose their WIS to AC?
Also, still looking for more ways to not get whipped by Blasphemy.
It's pretty difficult to block. PreventingLoE is probably your best bet.
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Also, still looking for more ways to not get whipped by Blasphemy.
It's pretty difficult to block. PreventingLoE is probably your best bet.
LoE?
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LoE = line of effect
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LoE = line of effect
Ah. Yeah, not going to happen, most likely. Hate area effect.
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A 121: Considering the large number of monks in Wizards material that have Bracers of Armor as part of their equipment list I would guess no. I mean, they are bracers, not armor.
Q 122:Does the Transmuting property from Magic Item Compendium at a measly +2 enhancement really allow a weapon to overcome DR/epic? Also the entry mentions that "for the next 10 rounds..." you have its benefit. What happens after 10 rounds?
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Q123:How can one find unlimited ammunition?
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Q 121 If monks wear bracers of armor, do they lose their WIS to AC?
Also, still looking for more ways to not get whipped by Blasphemy.
A 121: No, they don't lose it.
Blasphemy: being deaf should do the trick, no?
A 123: Quiver of Elhonna is auto-replenishing, IIRC.
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Q124: Would legacy champion be able to progress prcs instead of your normal class? In other words, would a warlock9/hellfire warlock3/legacy champion8 be able to progress the hellfire warlock for 6 more lvls (no progress at 1st and 7nd)?
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So a Cleric 10 can go umm I take a month to rebuild a go BAM Ur-Priest 10?
Cool!
No. You need to do it gradually as you level up. You can retrain a number of levels up to one-fifth your character level (rounded up) at a time, if memory serves, and you do it during level-up (after completing the rebuilding quest). So you could take a Cleric 5, level up and take Ur-Priest 1, and at the same time rebuild two Cleric levels into Ur-Priest levels. When you level up again, you take another Ur-Priest level and rebuild another two Celric levels, leaving you with a Cleric 1/Ur-Priest 6. On your next level-up, you can rebuild your last Cleric level and end up with an Ur-Priest 8. From then, you just level normally. You didn't think it was that simple, did ya? :p
Of course, I take zero responsibility for injuries resulting from flung DMGs (or any other objects). ;)
Q124: Would legacy champion be able to progress prcs instead of your normal class? In other words, would a warlock9/hellfire warlock3/legacy champion8 be able to progress the hellfire warlock for 6 more lvls (no progress at 1st and 7nd)?
A 124
The general CO consensus is yes.
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Q 121 If monks wear bracers of armor, do they lose their WIS to AC?
Also, still looking for more ways to not get whipped by Blasphemy.
A 121: No, they don't lose it.
Blasphemy: being deaf should do the trick, no?
A 123: Quiver of Elhonna is auto-replenishing, IIRC.
A121: Bracers of Armor are wondrous items, not magical armor, if you are looking for a specific rule on it. It's also covered in the General FAQ.
Being deaf alone wouldn't do it, but having immunity to Evil spells and effects or Sonic spells and effects would do it. Subtle distinction, but an important one.
Quiver of Ehlonna doesn't auto replenish, it just hold 60 arrows. Somewhere on the WotC website is an article with the Quiver of Anariel, however, which does. I think that's the name of it, at least.
Edit: Alternatively, use Hank's Bow.
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A121: Bracers of Armor are wondrous items, not magical armor, if you are looking for a specific rule on it. It's also covered in the General FAQ.
Being deaf alone wouldn't do it, but having immunity to Evil spells and effects or Sonic spells and effects would do it. Subtle distinction, but an important one.
Edit: Alternatively, use Hank's Bow.
A 121: Considering the large number of monks in Wizards material that have Bracers of Armor as part of their equipment list I would guess no. I mean, they are bracers, not armor.
Being deaf helps, but being immune to evil spells would be better since you don't have that miss chance for spells with somatic components. But does sonic protection really stop Blasphemy? I mean, I have sonic protection 10, but that never seems to help against that.
As for the armour bracers, I always thought they did, but the DM says they don't (at least in his campaigns). That bracers give you an armour bonus, so therefore they don't stack, and you lose your WIS to AC and the AC bonus you get for not wearing armour. I asked him then why do monks wear bracers at all, and he said it's because the bracers get higher bonuses so they opt to switch one for the other. I didn't know how to answer him.
Q 122:Does the Transmuting property from Magic Item Compendium at a measly +2 enhancement really allow a weapon to overcome DR/epic? Also the entry mentions that "for the next 10 rounds..." you have its benefit. What happens after 10 rounds?[/quote]
Yes. Yes it does. Just like the +2 force ability it'll overcome it the round after you strike, and for 10 rounds after that. After 10 rounds it turns back to normal.
Q123:How can one find unlimited ammunition?
Are you referring to actual ammunition or arrows and bolts? There's a +2 ability that lets exotic weapon pistols become as unlimited as Dante's form DMC.
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The Monk AC is a) not an Armour bonus, so stacking isn't an issue b) only lost when *wearing* armour or *using* a shield. That's something else entirely than *getting* an armour or shield bonus.
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The Monk AC is a) not an Armour bonus, so stacking isn't an issue b) only lost when *wearing* armour or *using* a shield. That's something else entirely than *getting* an armour or shield bonus.
That's what I thought, and that's how I always played, but we all know my DM by now... :banghead
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q 124: is there a class somewhere that progresses both martial powers and psionic powers?
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Q 125 Is there feat that allows Cleric and Paladin levels to stack? Besides Holy Mount?
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q 124: is there a class somewhere that progresses both martial powers and psionic powers?
A 124: No, but both Sinfire Titan and me have homebrewn PrCs that do.
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The Monk AC is a) not an Armour bonus, so stacking isn't an issue b) only lost when *wearing* armour or *using* a shield. That's something else entirely than *getting* an armour or shield bonus.
That's what I thought, and that's how I always played, but we all know my DM by now... :banghead
Armor Bonus is a bonus type, refer him to the Rules Compendium under bonus types for further explanation. Monk's cannot wear armor, not "they cannot have an armor bonus". And you lose a lot more than just wis +1/5 levels to ac if you wear armor as a monk.
Furthermore, in the General FAQ somewhere, it supports monks wearing BoA. Might want to find that passage and see if you cannot talk him into it. I suppose he's also one of those DM's that feels the Monk's AC ability is selective and wearing a Monk's Belt doesn't allow Wis to AC, as well... *Eyeroll*
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Q124: Would legacy champion be able to progress prcs instead of your normal class? In other words, would a warlock9/hellfire warlock3/legacy champion8 be able to progress the hellfire warlock for 6 more lvls (no progress at 1st and 7nd)?
General CO consensus is yes. If it isn't allowed, what you do instead is take
Hellfire Warlock 1/ Uncanny Trickster 2/ Legacy Champion 2 and a major bloodline, which gets you hellfire as a level (1+3)+(1+3)+(1+3)=12 level hellfire warlock
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Q126: Is there anything actually stopping a Rogue or Exemplar from choosing Use Magic Device for skill mastery?
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Q126: Is there anything actually stopping a Rogue or Exemplar from choosing Use Magic Device for skill mastery?
A126
nope -- I actually recommend doing it.
besides, warlocks get that as a class feature (just as a point of comparison).
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As for the armour bracers, I always thought they did, but the DM says they don't (at least in his campaigns). That bracers give you an armour bonus, so therefore they don't stack, and you lose your WIS to AC and the AC bonus you get for not wearing armour. I asked him then why do monks wear bracers at all, and he said it's because the bracers get higher bonuses so they opt to switch one for the other. I didn't know how to answer him.
Find the sample NPC's in the DMG (each base class, leveled 1-20, with equipment, basic stats) and look at the AC and equipment of the sample monks once they start owning bracers of armor. Show him that.
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As for the armour bracers, I always thought they did, but the DM says they don't (at least in his campaigns). That bracers give you an armour bonus, so therefore they don't stack, and you lose your WIS to AC and the AC bonus you get for not wearing armour. I asked him then why do monks wear bracers at all, and he said it's because the bracers get higher bonuses so they opt to switch one for the other. I didn't know how to answer him.
Find the sample NPC's in the DMG (each base class, leveled 1-20, with equipment, basic stats) and look at the AC and equipment of the sample monks once they start owning bracers of armor. Show him that.
and if that doesn't work, then just drop-kick him in the face until he concedes.
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As for the armour bracers, I always thought they did, but the DM says they don't (at least in his campaigns). That bracers give you an armour bonus, so therefore they don't stack, and you lose your WIS to AC and the AC bonus you get for not wearing armour. I asked him then why do monks wear bracers at all, and he said it's because the bracers get higher bonuses so they opt to switch one for the other. I didn't know how to answer him.
Find the sample NPC's in the DMG (each base class, leveled 1-20, with equipment, basic stats) and look at the AC and equipment of the sample monks once they start owning bracers of armor. Show him that.
and if that doesn't work, then just drop-kick him in the face until he concedes.
lol That might actually work better. The drop kicking I mean. Of course it'll include a jail sentence too.
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As for the armour bracers, I always thought they did, but the DM says they don't (at least in his campaigns). That bracers give you an armour bonus, so therefore they don't stack, and you lose your WIS to AC and the AC bonus you get for not wearing armour. I asked him then why do monks wear bracers at all, and he said it's because the bracers get higher bonuses so they opt to switch one for the other. I didn't know how to answer him.
Find the sample NPC's in the DMG (each base class, leveled 1-20, with equipment, basic stats) and look at the AC and equipment of the sample monks once they start owning bracers of armor. Show him that.
and if that doesn't work, then just drop-kick him in the face until he concedes.
lol That might actually work better. The drop kicking I mean. Of course it'll include a jail sentence too.
not as long as you have enough lime (http://en.wikipedia.org/wiki/Calcium_hydroxide) to "take care of" him and all the witnesses :smirk
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Q127Would an Anti-magic Field spell under the effect of Extraordinary Spell Aim centered on himself allow a caster to a) effect enemies outside the AMF with his spellcasting, b)effect only people in his square with him with his spells, or c) only be able to effect himself with his own spells?
Q127bDoes that same AMF block LoE for spells originating outside that AMF? Example: Casting a Flamestrike spell or the like with the origin point originating outside the AMF's area.
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Q127Would an Anti-magic Field spell under the effect of Extraordinary Spell Aim centered on himself allow a caster to a) effect enemies outside the AMF with his spellcasting, b)effect only people in his square with him with his spells, or c) only be able to effect himself with his own spells?
Q127bDoes that same AMF block LoE for spells originating outside that AMF? Example: Casting a Flamestrike spell or the like with the origin point originating outside the AMF's area.
A 127: He would be able to affect everyone as normal with spells. Those inside the field have any spell effects surpressed on them, which makes them immune to any spell with an Instantaneous duration other than conjurations, but things with durations would affect them as normal as soon as they left the field.
A 127b: AMF does not block Line of Effect (but see the notes above). Such a guy could still be nailed with a Magic Missile, for example.
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Q1227:I'm playing a half-dragon War Troll(black) and I need a way to eliminate death effects, energy drain, and nonlethal damage with items or something. Any suggestions?
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What resources are available to you? There are several clerical spells that will do that.
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Q 129 What would be good melee classes for a one-shot gladiator battle arena tournament? The characters are only allowed to be lvl/ECL 7 with 76 points put in stats, and weapons groups variant from UA. Is there an actual gladiator PrC besides the Thayan one? All races are allowed, but I think I'll go human for this one. Buddy of mine is going Lizardfolk.
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What resources are available to you? There are several clerical spells that will do that.
All of 'em
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Q 129 What would be good melee classes for a one-shot gladiator battle arena tournament? The characters are only allowed to be lvl/ECL 7 with 76 points put in stats, and weapons groups variant from UA. Is there an actual gladiator PrC besides the Thayan one? All races are allowed, but I think I'll go human for this one. Buddy of mine is going Lizardfolk.
There was a Gladiator PrC in Sword and Fist, but it wasn't very good.
A Barbarian/Sneak Attack Fighter could be decent. Pair it with a way to feint more quickly and it would do well. I recently saw a way to feint as a swift action (when combined with Improved Feint), but I forget where I saw it - Dread Pirate perhaps?
A straight-up 7th level Human Crusader would be hard to beat, actually. Warblade would also be good.
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A straight-up 7th level Human Crusader would be hard to beat, actually. Warblade would also be good.
You know, I don't know if they're allowed. He didn't mention Tome of Battle in the listed books, but then again there were a lot of books listed so I'll have to go through that again.
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Q130: Where is Hand Crossbow Mastery (the feat) located?
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Q130: Where is Hand Crossbow Mastery (the feat) located?
A 130: I don't know about hand crossbow mastery, but ranged weapon mastery - piercing is in PHB2 on p82.
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Q130: Where is Hand Crossbow Mastery (the feat) located?
Do you mean hand crossbow focus, which gives the benefits of both rapid reload and weapon focus? If that is the case the feat is in Drow of the Underdark.
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It supposedly synergizes with Aptitude + Lightning Mace, so I think it has to do with critical threat ranges.
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Q 131: Would using a martial maneuver with a moon blade(the spell, in Forgotten realms) increase the DC to cast spells after
ex: someone uses the maneuver elder mountain hammer(6d6) with its moon blade,
would the Dc to cast spells the round after be 10 + spell damage + spell lvl, or would it be 10 + spell damage + 6d6 + spell lvl
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A 131: The description as read in the Spell Compendium says the DC is 10 + damage dealt + spell level, and since the damage dealt by a maneuver is added to the base damage, it's still "damage dealt." That means 10 + spell damage + 6d6 + spell level.
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A 131: The description as read in the Spell Compendium says the DC is 10 + damage dealt + spell level, and since the damage dealt by a maneuver is added to the base damage, it's still "damage dealt." That means 10 + spell damage + 6d6 + spell level.
Just like how vampiric touch is awesome with sneak attack.
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Q 132 This has probably been asked before, but I haven't seen it. When did Dragon and Dungeon convert to 3.5? As in, what issues?
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Q 132 This has probably been asked before, but I haven't seen it. When did Dragon and Dungeon convert to 3.5? As in, what issues?
A 132: Around 310 for Dragon. A little bit earlier.
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Q 132 This has probably been asked before, but I haven't seen it. When did Dragon and Dungeon convert to 3.5? As in, what issues?
A 132: Around 310 for Dragon. A little bit earlier.
As for books, just after BoVD, I think. BoED was already 3.5.
EDIT: BoVD came out in October 2002, so it must've been sometime after that.
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Q 133: OK, so if i make an opponent cower with imperious command, does that mean that he is panicked as well? Because that translates into an additional -6 to most checks :p (repost)
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Q 132 This has probably been asked before, but I haven't seen it. When did Dragon and Dungeon convert to 3.5? As in, what issues?
A 132: Around 310 for Dragon. A little bit earlier.
As for books, just after BoVD, I think. BoED was already 3.5.
EDIT: BoVD came out in October 2002, so it must've been sometime after that.
A132
more specifically the first "3.5" issues for each:
- Dragon = 309 (says so on the cover)
- Dungeon = 100 (took me a while narrow this one down -- had to check the cross-references to the Core books to figure it out).
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Q 132 This has probably been asked before, but I haven't seen it. When did Dragon and Dungeon convert to 3.5? As in, what issues?
A 132: Around 310 for Dragon. A little bit earlier.
As for books, just after BoVD, I think. BoED was already 3.5.
EDIT: BoVD came out in October 2002, so it must've been sometime after that.
A132
more specifically the first "3.5" issues for each:
- Dragon = 309 (says so on the cover)
- Dungeon = 100 (took me a while narrow this one down -- had to check the cross-references to the Core books to figure it out).
In addition, Savage Species and BoVD were "Transition" books. Technically 3.0, but they were using the early 3.5 update material for as much as they could be said material was finalized, and are technically "3.5 beta" in that respect.
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Q 134 : Is there a way to get a Bard's casting changed to Int in an official source?
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In addition, Savage Species and BoVD were "Transition" books. Technically 3.0, but they were using the early 3.5 update material for as much as they could be said material was finalized, and are technically "3.5 beta" in that respect.
So was the Unapproachable East book.
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A 132: Wotmaniac already answered for the magazines. For the official books, I believe it was July 2003.
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Q 134 : Is there a way to get a Bard's casting changed to Int in an official source?
Divine bard + that one feat from dragonlance?
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Q 134 : Is there a way to get a Bard's casting changed to Int in an official source?
Divine bard + that one feat from dragonlance?
Academic Priest, I think it's called. If you can use a divine adaptation of the prestige bard, you could throw that onto an archivist, also. He'd be one weird dude to RP, though... :lol
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Well, given the use for it, I suppose and arcane adaptation of Academic Priest wouldn't be half bad either (ToB Bladesinger homebrew, Int synergy with Warblade would be sexy), and would fit the concept well enough (the studious bard who lets his blade do the talking).
EDIT : Actually that fits the original concept of the bards in 2nd Ed being assassins (especially Dark Sun) and commanders, since they'd be one of the few with the knowledge to pull it off.
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Q 134 : Is there a way to get a Bard's casting changed to Int in an official source?
A134:
There is a class variant Bardic Sage in UA that makes the highest spell known dictated by Int not Cha. This lets you dump charisma if you're not worried about extra spells and save DCs, if you're playing a buff bard it might work out.
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Q135:
What happens if a character looses a feat that is a prerequisite for a prestige class they have taken levels in? Say my character has three levels of Dragon Slayer* and I Psychic Reformation my dodge and iron will feats away? Would I still be able to continue advancing Dragon Slayer, would I loose some or all of it's class abilities, would I loose the levels entirely?
* I wouldn't take more than one level of Dragon Slayer, it's just the first class that came to mind that has lame prerequisite feats.
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Q135:
What happens if a character looses a feat that is a prerequisite for a prestige class they have taken levels in? Say my character has three levels of Dragon Slayer* and I Psychic Reformation my dodge and iron will feats away? Would I still be able to continue advancing Dragon Slayer, would I loose some or all of it's class abilities, would I loose the levels entirely?
* I wouldn't take more than one level of Dragon Slayer, it's just the first class that came to mind that has lame prerequisite feats.
If a character no longer meets the requirements for a
prestige class, he or she loses the benefi t of any class features
or other special abilities granted by the class. The character
retains Hit Dice gained from advancing in the class as well as
any improvements to base attack bonus and base save bonuses
that the class provided.
Complete Warrior, p. 16
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Q135:
What happens if a character looses a feat that is a prerequisite for a prestige class they have taken levels in? Say my character has three levels of Dragon Slayer* and I Psychic Reformation my dodge and iron will feats away? Would I still be able to continue advancing Dragon Slayer, would I loose some or all of it's class abilities, would I loose the levels entirely?
* I wouldn't take more than one level of Dragon Slayer, it's just the first class that came to mind that has lame prerequisite feats.
Complete Warrior, page 16. Shortened version is that you lose the benefits of any class features or other special abilities from the class. Essentially, you would only keep HD, skill points, BAB and save increases, and nothing else until you once again qualified for the PrC.
Edit: Ninja'd
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Q136: I compiled a bunch of information on PrC pre-reqs a while ago. If I were to make a early entry handbook and also an early entry shenanigans CO competition (see who can qualify for cheesed-out prereqs), who would be interested? I ask because converting the text is a bit of work...
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Q136: I compiled a bunch of information on PrC pre-reqs a while ago. If I were to make a early entry handbook and also an early entry shenanigans CO competition (see who can qualify for cheesed-out prereqs), who would be interested? I ask because converting the text is a bit of work...
I'd be interested. I've been considering doing something similar for a while, but don't have the resources.
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Q 137: Is iron heart surge as broken as it seems to be?
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Q 137: Is iron heart surge as broken as it seems to be?
Well... let's just say it requires some house ruling to prevent things like vampires going "I Iron Heart Surge the sun!"
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Q 137: Is iron heart surge as broken as it seems to be?
Well... let's just say it requires some house ruling to prevent things like vampires going "I Iron Heart Surge the sun!"
Can that beat even Blasphemy?
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I'm not familiar with Blasphemy, but if it only has one spell effect, and the duration isn't longer than instantaneous, then yes Iron Heart Surge says fucough to it.
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It depends on which effect you take from Blasphemy. I don't think IHS can reverse death (just because you can't take actions while dead...), but it could undo a lot of the other stuff.
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Basically if you're not evil, or a high enough level, you don't die but instead are stunned for one round. And considering a number of evil outsiders can do that thing at will, you're essentially screwed if you're not immune to stuns and dazes.
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You can't IHS away stun, since you don't have the action it takes to use it.
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Q138:
Do we have a guide to ways of casting more than one spell per round?
For example, Quicken Spell Feat, Belt of Battle, Circlet of Rapid Casting.. Are there more ways?
Q139:
Can a Sorcerer with the Metamagic Specialist ACF use the Quicken Spell Feat on his Spells?
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Q139:
Can a Sorcerer with the Metamagic Specialist ACF use the Quicken Spell Feat on his Spells?
Yes he can as it allows the metamgic to be applied without affecting the casting time of the spell. So the quicken effect works.
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Q 140 Cloak of Battle from MIC. It grants you a +4 AC bonus. While it likely won't stack with other armour bonuses, does this count as the same as bracers of armor? Will this item affect a monk in any way?
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Q 140 Cloak of Battle from MIC. It grants you a +4 AC bonus. While it likely won't stack with other armour bonuses, does this count as the same as bracers of armor? Will this item affect a monk in any way?
If it's not actually armor, then Monks aren't limited by it. It is, in the armor bonus-granting way, exactly the same as the Bracers of Armor (barring the difference in body slot).
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Q 140 Cloak of Battle from MIC. It grants you a +4 AC bonus. While it likely won't stack with other armour bonuses, does this count as the same as bracers of armor? Will this item affect a monk in any way?
If it's not actually armor, then Monks aren't limited by it. It is, in the armor bonus-granting way, exactly the same as the Bracers of Armor (barring the difference in body slot).
Cool, and it's cheap too. Now that you can get vests of resistance, that'll help a lot.
Q 141 Refresh my memory. Whereabouts can I find information on stat drains? Especially for poisons, and when the secondary damage happens. I know you die from 0 CON, but what about the other stats? I only remember going into a coma.
Q 142 Was nystul's magical aura renamed to just plain magic aura?
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A141: http://www.d20srd.org/srd/conditionSummary.htm#abilityDrained
A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
A142: SRD does not contain the names of the spell's creator, PHB does. Only rules are open content, not the fluff. Thus, Melf's Acid Arrow, Nystul's Magic Aura, etc.
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Q138:
Do we have a guide to ways of casting more than one spell per round?
For example, Quicken Spell Feat, Belt of Battle, Circlet of Rapid Casting.. Are there more ways?
This shooting of rays from eyes from Lords of Madness... Ocular Spell
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Q143
Can you have numerous Sonorous Hum's active? If not, which spells one can use to gain similar benefit?
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Q138:
Do we have a guide to ways of casting more than one spell per round?
For example, Quicken Spell Feat, Belt of Battle, Circlet of Rapid Casting.. Are there more ways?
This shooting of rays from eyes from Lords of Madness... Ocular Spell
Arcane Spellsurge, Arcane Fusion, Greater Arcane Fusion (note: all three are Sorcerer only)
Then there's Battle Blessing, so long as you have spells from something other than Paladin.
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Q144: Can someone link me to a consolidated powers list? Rated would be even awesomer.
Q145: Is there anything keeping an Erudite from using the Soulcrystal power to pass around what are normally personal only powers (like Mind Blank, Personal or Body Adjustment)?
Q145b: Planning on holding generous amounts of Soulcrystals in Quintessence, any thoughts of storage? I am thinking a Belt of Hidden Pouches/Battle but a Heward's Handy Haversack would allow me to grab the crystal i want through all the Quintessence.
Q145c: Would having the Quintessence in a extra dimensional space prevent the psionic interference that comes with having it in large amounts?
Q146: Anybody have any nonlethal-revenge-on-fellow-party-members plots (level 12ish)? Have a need to get back at some people.
Edited for expanded questons
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A146: Cantrips, Grease.
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A146: Cantrips, Grease.
Predistigation on their food to give it some... interesting alternate flavors.
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Q145b: Planning on holding generous amounts of Soulcrystals in Quintessence, any thoughts of storage? I am thinking a Belt of Hidden Pouches/Battle but a Heward's Handy Haversack would allow me to grab the crystal i want through all the Quintessence.
Q143c: Would having the Quintessence in a extra dimensional space prevent the psionic interference that comes with having it in large amounts?
That should work, and yeah since it is on another plane, it shouldn't interfere with your psionics. When you open the container, the DM might say it does, though, depending on if he lets effects pass through the "portal".
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Q147: Erudite has its exp cost for learning new powers. Any suggestions on how to go about converting this to Pathfinder (they did away with most if not all exp costs)? I was considering the standard 5gp/1xp conversion but with 20xp per erudite lvl per power...that can rapidly get expensive, even more so than a wizard without a Blessed Book.
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A141: http://www.d20srd.org/srd/conditionSummary.htm#abilityDrained
A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
Hmm. I wonder if it's just for Shackled City then. The Vanishing deals CHA damage, and when you hit 0 you die.
Q148 Secondary damage (ie poison) always hits you 1 minute later, right?
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A141: http://www.d20srd.org/srd/conditionSummary.htm#abilityDrained
A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
Hmm. I wonder if it's just for Shackled City then. The Vanishing deals CHA damage, and when you hit 0 you die.
Q148 Secondary damage (ie poison) always hits you 1 minute later, right?
There are specific exceptions to this rule (example: a Shadow reduces your Str to 0 and you die).
A 148: Correct. Secondary damage is always 1 minute after.
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A141: http://www.d20srd.org/srd/conditionSummary.htm#abilityDrained
A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
Hmm. I wonder if it's just for Shackled City then. The Vanishing deals CHA damage, and when you hit 0 you die.
on a semi-related side note -- I've always liked the Frost Dragon from Dragonlance, who's breath weapon drains CHA, and if your CHA is reduced to 0, not only do you die, the very memory of you vanishes from everyone who ever new you (which is certainly a way to make permanent death a real threat for a high-level PC).
Q149
need some clarification on object hardness:
when you attempt to sunder something (e.g., a weapon), do the hardness of the 2 weapons cancel 1-for-1?
For example:
if I use a quarterstaff (hardness 8) to attempt to sunder a steel sword (hardness 10), does the sword ignore the first 2 points of damage, or the first 10 (due to the quarterstaff having the lower hardness)?
I think that I may be having some 3.0 confusion.
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A141: http://www.d20srd.org/srd/conditionSummary.htm#abilityDrained
A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
Hmm. I wonder if it's just for Shackled City then. The Vanishing deals CHA damage, and when you hit 0 you die.
on a semi-related side note -- I've always liked the Frost Dragon from Dragonlance, who's breath weapon drains CHA, and if your CHA is reduced to 0, not only do you die, the very memory of you vanishes from everyone who ever new you (which is certainly a way to make permanent death a real threat for a high-level PC).
Q149
need some clarification on object hardness:
when you attempt to sunder something (e.g., a weapon), do the hardness of the 2 weapons cancel 1-for-1?
For example:
if I use a quarterstaff (hardness 8) to attempt to sunder a steel sword (hardness 10), does the sword ignore the first 2 points of damage, or the first 10 (due to the quarterstaff having the lower hardness)?
I think that I may be having some 3.0 confusion.
No they don't, except in the specific case of legacy weapon-hardness which is described specifically in their book.
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A141: http://www.d20srd.org/srd/conditionSummary.htm#abilityDrained
A character with Strength 0 falls to the ground and is helpless. A character with Dexterity 0 is paralyzed. A character with Constitution 0 is dead. A character with Intelligence, Wisdom, or Charisma 0 is unconscious.
Hmm. I wonder if it's just for Shackled City then. The Vanishing deals CHA damage, and when you hit 0 you die.
on a semi-related side note -- I've always liked the Frost Dragon from Dragonlance, who's breath weapon drains CHA, and if your CHA is reduced to 0, not only do you die, the very memory of you vanishes from everyone who ever new you (which is certainly a way to make permanent death a real threat for a high-level PC).
That's totally awesome. Lemme get a contingency last breath ready, and put notes into the packs of my adventuring companions. This is the perfect way to avoid your archnemesis.
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Q150 What book is the frost dragon in?
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Q150 What book is the frost dragon in?
A150
Bestiary of Krynn
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Q151: In a team of Dread Commandos (http://www.wizards.com/default.asp?x=dnd/iw/20050407b&page=6), do their Team Initiative Bonuses stack with the other members bonus?
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Q151: In a team of Dread Commandos (http://www.wizards.com/default.asp?x=dnd/iw/20050407b&page=6), do their Team Initiative Bonuses stack with the other members bonus?
A 151
They're all Competence bonuses, so no.
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Hello, I've been lurking for a few months...anyways.
Q152: Is there an Undead creature with a Cha score of 17 or better? I'm looking for something with hit die close to 9 but any help will be appreciated.
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Hello, I've been lurking for a few months...anyways.
Q152: Is there an Undead creature with a Cha score of 17 or better? I'm looking for something with hit die close to 9 but any help will be appreciated.
Is this for a playable race or an encounter for players? The answers will be very different.
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Q151: In a team of Dread Commandos (http://www.wizards.com/default.asp?x=dnd/iw/20050407b&page=6), do their Team Initiative Bonuses stack with the other members bonus?
A 151
They're all Competence bonuses, so no.
Q 153: Where are the rules on stacking bonuses?
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Hello, I've been lurking for a few months...anyways.
Q152: Is there an Undead creature with a Cha score of 17 or better? I'm looking for something with hit die close to 9 but any help will be appreciated.
A vampire with sorcerer levels? What exactly are you after here? If you include templates, there are plenty...
Q151: In a team of Dread Commandos (http://www.wizards.com/default.asp?x=dnd/iw/20050407b&page=6), do their Team Initiative Bonuses stack with the other members bonus?
A 151
They're all Competence bonuses, so no.
Q 153: Where are the rules on stacking bonuses?
http://www.d20srd.org/srd/magicOverview/castingSpells.htm#bonusTypes
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Hello, I've been lurking for a few months...anyways.
Q152: Is there an Undead creature with a Cha score of 17 or better? I'm looking for something with hit die close to 9 but any help will be appreciated.
Is this for a playable race or an encounter for players? The answers will be very different.
I want to say encounter. Yeah, let's go with that.
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Hello, I've been lurking for a few months...anyways.
Q152: Is there an Undead creature with a Cha score of 17 or better? I'm looking for something with hit die close to 9 but any help will be appreciated.
Is this for a playable race or an encounter for players? The answers will be very different.
I want to say encounter. Yeah, let's go with that.
And I completely forgot about the Evolved template for Undead creatures. Thank you to all of you. (How could I be so blind NOT to remember it)
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Q 154 According to that link to the Dread Commando and the SRD, that ability that Dread Commandoes get is ineffective since you don't get competence bonuses on initiative checks in the first place.....is this me misunderstanding or did WotC screw up again?
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Q 154 According to that link to the Dread Commando and the SRD, that ability that Dread Commandoes get is ineffective since you don't get competence bonuses on initiative checks in the first place.....is this me misunderstanding or did WotC screw up again?
The SRD also says you only get Dodge bonuses to AC, when there's a core spell that gives you a dodge bonus to Reflex saves.
Generally, bonuses of the same type don't stack. Dodge and Circumstance bonuses are two exceptions.
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Q144: Can someone link me to a consolidated powers list? Rated would be even awesomer.
Q145: Is there anything keeping an Erudite from using the Soulcrystal power to pass around what are normally personal only powers (like Mind Blank, Personal or Body Adjustment)?
Q145b: Planning on holding generous amounts of Soulcrystals in Quintessence, any thoughts of storage? I am thinking a Belt of Hidden Pouches/Battle but a Heward's Handy Haversack would allow me to grab the crystal i want through all the Quintessence.
Q145c: Would having the Quintessence in a extra dimensional space prevent the psionic interference that comes with having it in large amounts?
Q146: Anybody have any nonlethal-revenge-on-fellow-party-members plots (level 12ish)? Have a need to get back at some people.
Edited for expanded questons
Q144: The closest thing to an answer I can give is CPsi.
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Q 154 According to that link to the Dread Commando and the SRD, that ability that Dread Commandoes get is ineffective since you don't get competence bonuses on initiative checks in the first place.....is this me misunderstanding or did WotC screw up again?
The SRD also says you only get Dodge bonuses to AC, when there's a core spell that gives you a dodge bonus to Reflex saves.
Generally, bonuses of the same type don't stack. Dodge and Circumstance bonuses are two exceptions.
Dodge bonus to reflex is nothing, is makes sense.
Dodge bonus to attack rolls = BS!
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Q 154 According to that link to the Dread Commando and the SRD, that ability that Dread Commandoes get is ineffective since you don't get competence bonuses on initiative checks in the first place.....is this me misunderstanding or did WotC screw up again?
The SRD also says you only get Dodge bonuses to AC, when there's a core spell that gives you a dodge bonus to Reflex saves.
Generally, bonuses of the same type don't stack. Dodge and Circumstance bonuses are two exceptions.
Dodge bonus to reflex is nothing, is makes sense.
Dodge bonus to attack rolls = BS!
When you can dodge past your opponents defenses, of course it's easier to hit them
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Dodge bonus to reflex is nothing, is makes sense.
Dodge bonus to attack rolls = BS!
But it's in the SRD!
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It makes sense, your dodge bpnus helps your reflex for reflex saves, but to have a dodge bonus to attack makes no sense!
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It makes sense, your dodge bpnus helps your reflex for reflex saves, but to have a dodge bonus to attack makes no sense!
Rubbish. Just have your sword dodge every part of the universe where the enemy isn't.
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I guess I was wrong then....
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Q 155: Is there a feat that allows you to turn a weapon that is not normally a monk weapon into a monk weapon?
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Q 155: Is there a feat that allows you to turn a weapon that is not normally a monk weapon into a monk weapon?
A 155: Several, though I don't recall where they might be. I know there are several in Dragon Compendium, but I believe there's a feat out there that can turn any single weapon into a Monk weapon.
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Q 155: Is there a feat that allows you to turn a weapon that is not normally a monk weapon into a monk weapon?
Shao Disciple gets it as a class feature (with full BAB!). From some FR book IIRC.
I also think there is an enchantment for it somewhere.
edit:Shou Disciple, from UE.
Q156
A Kensai who has enchanted his body takes Vow of Poverty. What happens? (The same applys to any permanent body mods obtained before the feat)
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Q 157 Have a friend who's allowing gestault in his The Shackled City campaign because he just does not believe that a regular party could possibly survive it without their hand being held. This gestault campaign allows prestiges so I'm helping design a couple for approval. How ridiculous would a Fighter/Wizard gestault prestiging into an Eldritch Knight/Abjurant Champion with twilight armour be? Too godly?
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Q 155: Is there a feat that allows you to turn a weapon that is not normally a monk weapon into a monk weapon?
A 155: Three in the Eberron Campaign Setting: one for Longswords, Longspears and Twobladed Swords. Secrets of Sarlona also has Polemaster, which lets you add Poleweapons to your Monk weapons.
A157: It's not so bad as a Wizard/Arcantatrix//Druid/Planar Shephard, but it's still very, very good. IMO, over the required power level. (Btw, drop the Eldritch Knight for Swiftblade levels, and don't worry about Twilight on your armour as an Abjurant Champion. I would also replace Fighter with something useful, like Warblade.)
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A157: It's not so bad as a Wizard/Arcantatrix//Druid/Planar Shephard, but it's still very, very good. IMO, over the required power level. (Btw, drop the Eldritch Knight for Swiftblade levels, and don't worry about Twilight on your armour as an Abjurant Champion. I would also replace Fighter with something useful, like Warblade.)
He's not allowing ToB in a gestault campaign. Where's swiftblade and arcantatrix from?
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i think he means incantrix but i cant be sure
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Go Factotum/wizard//Wizard/Swiftblade. Full casting and extra actions (The main weakness of a gestalt character over two characters is fewer actions, remove that weakness...)(
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Go Factotum/wizard//Wizard/Swiftblade. Full casting and extra actions (The main weakness of a gestalt character over two characters is fewer actions, remove that weakness...)(
Again, where is swiftblade from?
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Yes, I do mean Incantatrix. What was I thinking? Swiftblade: http://www.wizards.com/default.asp?x=dnd/prc/20070327
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Q 154 According to that link to the Dread Commando and the SRD, that ability that Dread Commandoes get is ineffective since you don't get competence bonuses on initiative checks in the first place.....is this me misunderstanding or did WotC screw up again?
The SRD also says you only get Dodge bonuses to AC, when there's a core spell that gives you a dodge bonus to Reflex saves.
Generally, bonuses of the same type don't stack. Dodge and Circumstance bonuses are two exceptions.
I thought that Luck bonuses stack as well.....I swore I read that in the DMG previously.
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Q159: So, it seems like unseelie fey's granted powers are more appropriate as a vestige than as a template. About what level vestige would it be?
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Q 160: Where does it say how the length of a knotted rope is adjusted from the rope's original length?
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Q 160: Where does it say how the length of a knotted rope is adjusted from the rope's original length?
Would that depend a lot on the number knots, the type of knot used, etc? Seems difficult to have a consistent ruling. If it's only a few knots for climbing, I say treat it about the same length, perhaps a foot shorter
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Q 160: Where does it say how the length of a knotted rope is adjusted from the rope's original length?
Would that depend a lot on the number knots, the type of knot used, etc? Seems difficult to have a consistent ruling. If it's only a few knots for climbing, I say treat it about the same length, perhaps a foot shorter
I recall the 3.0 book saying it reduced length of the rope by 5 ft per knot, just like splicing ropes together did, but I do not think they retained that reference in the 3.5 book. Should fall under the Use Rope skill, though. I'm afb.
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A157: It's not so bad as a Wizard/Arcantatrix//Druid/Planar Shephard, but it's still very, very good. IMO, over the required power level. (Btw, drop the Eldritch Knight for Swiftblade levels, and don't worry about Twilight on your armour as an Abjurant Champion. I would also replace Fighter with something useful, like Warblade.)
He's not allowing ToB in a gestault campaign. Where's swiftblade and arcantatrix from?
Only read that now... What the hell do people have against ToB? :s You can play a Druid/Wizard, for crying out loud...
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A157: It's not so bad as a Wizard/Arcantatrix//Druid/Planar Shephard, but it's still very, very good. IMO, over the required power level. (Btw, drop the Eldritch Knight for Swiftblade levels, and don't worry about Twilight on your armour as an Abjurant Champion. I would also replace Fighter with something useful, like Warblade.)
He's not allowing ToB in a gestault campaign. Where's swiftblade and arcantatrix from?
Only read that now... What the hell do people have against ToB? :s You can play a Druid/Wizard, for crying out loud...
One of my friends used to have issues with "perceived" balance (tob, warlocks, etc), until I showed him what a straight core wizard, cleric, or druid could do without even trying.
He now doesn't like people playing those three, but could care less about anything else. It's rather comical.
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Q161:Any Ur Priest handbooks in existance?
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A161 No, but the levels 1 to 5 are not good, unless part of a dual caster build, early qualifying or something else ToB-ish. Top level is silly.
But there is room for arguing. :D
Q 162 Anybody remember the Commoner TO-build that gets close to full casting ??
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Q163:
Explosive Runes.. Do they count as magical writing?
The PHB designates them as mystical runes or a magical trap but does not say that the runes are a magical writing.
Q164:
For the purposes of detonating said Runes, can a wand be used as this is not casting Dispel Magic yourself (which you would automatically succeed on).
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Q 165 I've asked this in another thread, but I thought I'd get everyone's opinion. It says in the published book of Shackled City that the players probably shouldn't have completely green characters, and maybe an introductory adventure that lead to the Shackled City would be best. Especially since all of the characters should be ECL 3 by the time they finish the first section with the skulks. Any suggestions on what introductory adventure would be best?
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Q167: What's the cost for a manifestation of "Psychic Reformation"? Or, what's the cheapest way to get this manifested upon one's PC?
Finding the rules/prices for NPC castings of spells was hard enough.
Q166: Does the Uncanny Trickster PrC advance spellcasting?
I'm too lazy to even read its text.
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A165:
Do you want them to advance their characters to 3rd level?
If not, Sons of Gruumsh FR adventure 4th level to 6th if they are lucky..
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Q 165 I've asked this in another thread, but I thought I'd get everyone's opinion. It says in the published book of Shackled City that the players probably shouldn't have completely green characters, and maybe an introductory adventure that lead to the Shackled City would be best. Especially since all of the characters should be ECL 3 by the time they finish the first section with the skulks. Any suggestions on what introductory adventure would be best?
Shattered Gates of Slaughter-guard or something like that... it's a first level one about goblins. Very simple.
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A165:
Do you want them to advance their characters to 3rd level?
If not, Sons of Gruumsh FR adventure 4th level to 6th if they are lucky..
Sons of Gruumsh looked pretty cool. I was thinking of just having them go from 1st to 2nd. Just a starting out adventure.
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Sunless Citadel can be fun, and easily make most parties 3rd level, possibly 4th ,depending on how they go.
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Sunless Citadel can be fun, and easily make most parties 3rd level, possibly 4th ,depending on how they go.
I was thinking more of a one-shot like these. http://www.wizards.com/default.asp?x=dnd/oa/20030530b&page=1 Although I don't think any of these fit.
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Q166: Does the Uncanny Trickster PrC advance spellcasting?
I'm too lazy to even read its text.
A166:
Levels 2 and 3 are +1 level of existing class features
Edit: Yes
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Q166: Does the Uncanny Trickster PrC advance spellcasting?
I'm too lazy to even read its text.
A166:
Levels 2 and 3 are +1 level of existing class features
That doesn't answer my question. The simple question is: is spellcasting a class feature (to be advanced by such classes as Legacy Knight or Uncanny Trickster (in particular))?
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Q166: Does the Uncanny Trickster PrC advance spellcasting?
I'm too lazy to even read its text.
A166:
Levels 2 and 3 are +1 level of existing class features
That doesn't answer my question. The simple question is: is spellcasting a class feature (to be advanced by such classes as Legacy Knight or Uncanny Trickster (in particular))?
Spellcasting is a class feature, so....yes
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Q167 Timeless Body states ""A druid no longer takes ability score penalties for aging and cannot be magically aged" is there anything that magically ages people (and if so, what), or is this an artifact of the days when haste would age whoever it was cast on?
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Q167 Timeless Body states ""A druid no longer takes ability score penalties for aging and cannot be magically aged" is there anything that magically ages people (and if so, what), or is this an artifact of the days when haste would age whoever it was cast on?
It's an artifact, pretty much. There might be some faerunian splatbooks with aging stuff, but nothing in the core rules (except the open clauses in wish and miracle, I guess)
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Q167 Timeless Body states ""A druid no longer takes ability score penalties for aging and cannot be magically aged" is there anything that magically ages people (and if so, what), or is this an artifact of the days when haste would age whoever it was cast on?
It's an artifact, pretty much. There might be some faerunian splatbooks with aging stuff, but nothing in the core rules (except the open clauses in wish and miracle, I guess)
Also the variant curse rules from the book of vile darkness can age a creature. (Which is crazy when coupled with true dragons)
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Q167 Timeless Body states ""A druid no longer takes ability score penalties for aging and cannot be magically aged" is there anything that magically ages people (and if so, what), or is this an artifact of the days when haste would age whoever it was cast on?
The Phane (http://www.d20srd.org/srd/epic/monsters/abomination.htm#phane) can age people.
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Q167 Timeless Body states ""A druid no longer takes ability score penalties for aging and cannot be magically aged" is there anything that magically ages people (and if so, what), or is this an artifact of the days when haste would age whoever it was cast on?
The Phane (http://www.d20srd.org/srd/epic/monsters/abomination.htm#phane) can age people.
Time dragons can do so with their breath weapon as well.
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Q168: Is there any way to get evasion faster than the ring or the first two levels of either monk or rogue?
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Q168: Is there any way to get evasion faster than the ring or the first two levels of either monk or rogue?
Not likely. Unearthed Arcana states that Evasion's requirements are a minimum of a Reflex of +3. So unless you took Lightning Reflexes at first level, with a class with strong Reflex, and the DM allowed the Evasion ability outside of the bonus feat for generic classes (ie UA's Expert, Warrior, Spellcaster), and/or allowed generic classes to be part of the regular list, chances are no.
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Aren't generic classes considered usable by normal PCs anyways? They're weaker versions. Of course, (one of) the only good use(s) for them is dipping.
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Aren't generic classes considered usable by normal PCs anyways? They're weaker versions. Of course, (one of) the only good use(s) for them is dipping.
No actually. They're specifically called out only for use in games where they are the only classes. Much like PrC Bard/Ranger/Paladin can't exist in the same world as Bards/Rangers and Paladins.
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Aren't generic classes considered usable by normal PCs anyways? They're weaker versions. Of course, (one of) the only good use(s) for them is dipping.
No actually. They're specifically called out only for use in games where they are the only classes. Much like PrC Bard/Ranger/Paladin can't exist in the same world as Bards/Rangers and Paladins.
Doooh, that's just a guideline! Why can't Bards and Rangers go together? I just checked the SRD; it can't be due to alignment...right?
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No actually. They're specifically called out only for use in games where they are the only classes. Much like PrC Bard/Ranger/Paladin can't exist in the same world as Bards/Rangers and Paladins.
Doooh, that's just a guideline! Why can't Bards and Rangers go together? I just checked the SRD; it can't be due to alignment...right?
Bards and Rangers work just fine together. It's that Prestige Bards, Prestige Paladins, and Prestige Rangers can't exist in the same world as a regular Ranger, Bard, or Paladin. That's like trying to cross-class an Urban Ranger with a Ranger. They're the same thing. You can't be both. Unless the DM says straight out that those three classes don't exist as base classes, you can't take the prestige version. And while, yes, it's a guideline, chances are your DM won't allow a non NPC character to have them when regular classes are readily available.
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A 168: Shadow Creature template, Lords of Madness
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A 168: Shadow Creature template, Lords of Madness
LA +2.
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Q 169 How do you determine who goes first for initiative if the total roll is the same, neither have or both have Improved Initiative, and they have the same DEX modifier? Obviously having a weapon of warning would give them the advantage, as well as other outside bonuses, but I mean in general when everything's pretty much the same for both characters.
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Q 169 How do you determine who goes first for initiative if the total roll is the same, neither have or both have Improved Initiative, and they have the same DEX modifier? Obviously having a weapon of warning would give them the advantage, as well as other outside bonuses, but I mean in general when everything's pretty much the same for both characters.
Roll again :P
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Rock-paper-scissors.
TO THE DEATH
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Q163:
Explosive Runes.. Do they count as magical writing?
The PHB designates them as mystical runes or a magical trap but does not say that the runes are a magical writing.
Q164:
For the purposes of detonating said Runes, can a wand be used as this is not casting Dispel Magic yourself (which you would automatically succeed on).
Anybody?
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Roll again :P
Rock-paper-scissors.
TO THE DEATH
Hmm, why do I not believe you guys do that?
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Q163:
Explosive Runes.. Do they count as magical writing?
The PHB designates them as mystical runes or a magical trap but does not say that the runes are a magical writing.
Q164:
For the purposes of detonating said Runes, can a wand be used as this is not casting Dispel Magic yourself (which you would automatically succeed on).
Anybody?
Yes, and yes.
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Q170 Deadeye Shot feat, PHB2: can you ready a ray with it?
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Q170 Deadeye Shot feat, PHB2: can you ready a ray with it?
A170
a ray is indeed a ranged attack -- so yes. (there's a section in CArc that covers this -- I think it is the feats section).
Q171
Am I missing something, or can a character really enter Warchief (MiniHB) at 4th level?
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A170: well, the feat says: "If you ready a ranged attack...". Technically, you ready a standard action to cast a spell or activate a wand, and during that standard action, you indeed do a ranged attack
A171: well, you can enter Warchief at lvl 4 if you have a tribe, but why would you?
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Im planning a build of Swordsage//fighter 6/monk14
Monk 14 seems a waste. I am a thri-kreen (buyback and no psionics) Dungeon crasher and battle jump are things I want. Not sure rest. I like the big speed for bonuses to jump and the maneuvers that get bonuses from speed. I think of my character basicly of this: http://www.youtube.com/watch?v=xPtqiZCoQoM (http://www.youtube.com/watch?v=xPtqiZCoQoM) without the losing. Planning on focusing maybe on tiger claw with but no disregarding the other disciplines. I'd like to get a speed buff and be able to do what I do all day (no rage) and not use magic (or warlock or psionics, pure melee).
Q172 What do you guys recomend 14 levels on monk seem wasteful is there a usefull prc (I checked blande dancer but they need magic)?
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A172 I don't see many synergies with PHB monk (unless you plan flurry along with natural attacks). Do you really need more speed and jumping? Perhaps decisive strike monk (PHB2) would fit you better (especially if wielding a single 4-handed weapon using the Savage Species strength-stacking rule)?
Alternatively, barbarian gives speed increase, along with d12 HD, full BAB, pounce or whatever crap you need from various totems and berserker lodges. You said no spells but perhaps runescarred berserker would be OK.
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Oh wait, I thought of decisive strike but decided not to, it works with weapons? Monk was for speed initially and cause I didnt know what to take. I'd like to take a spear or something for stacking and insane damage I can just imagine what it would look like XD. With 14 levels what would you guys take?
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A 168: Shadow Creature template, Lords of Madness
LA +2.
LA buyoff fixes that.
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A172 Decisive strike requires unarmed or special monk weapon. How about wielding a quarterstaff two-handed? Though I don't think it combines with Battle Jump; decisive strike is a full-round action. With a liberal DM, perhaps.
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Q128 Where do you find the Scorpion Kama?
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With 14 levels what would you guys take?
What would I take? Ur-Priest + something that advances it's casting. ;)
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A128 DMG no?
Yeau but in regards to the build what would you take? like keeping in themes or character?
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A128 DMG no?
Yeau but in regards to the build what would you take? like keeping in themes or character?
I think "no casting" is a pointless restriction that rules out a lot of good abilities. A dip into Ardent would get you the Freedom Mantle for +10 to movement, and it would also qualify you for the Speed of Thought feat for another +10 (I think there is a mantled psiwarrior alternate class feature that could get you both through the PW bonus feat, also).
A level of Cleric can also boost your speed, but I forget how. Something to do with the Travel or Celerity domain, I think.
And then of course there is the Battle Dancer as you mentioned, which only requires a single level of a spellcasting class, IIRC. You could even use Duskblade for that, and not lose any BAB.
None of those abilities require you to actually cast spells to use them. They just require that you take levels in a spellcasting class to even access them.
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A171: well, you can enter Warchief at lvl 4 if you have a tribe, but why would you?
why would I what? have a tribe?
well, define "tribe". I can think of several reasons/scenarios where having leadership over a tribe could happen by 4th level.
basically, I need to know for my GWAR project (http://brilliantgameologists.com/boards/index.php?topic=6870.0), and was looking to shave a couple of levels off of Oderus (and wanted to do it from his bard levels).
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Q128 Where do you find the Scorpion Kama?
Scorpion Kama is in MIC.
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Serene Guardian is a quite good PrC for monks. Flurry with splash weapons, build up resonance, and autoconfuse enemies.
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Q 173: Is there an Item Familiar Handbook on this board? If not, could someone point me in the direction of one?
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Q 174How much does it cost to write a spell to the spellbook?
SRD/PHB says 100g per page and yet wouldn't that mean that Boccob's blessed book at 12500 is actually a 100,000 gold value? I heard people say it's only a 25,000 value....
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Q 174How much does it cost to write a spell to the spellbook?
SRD/PHB says 100g per page and yet wouldn't that mean that Boccob's blessed book at 12500 is actually a 100,000 gold value? I heard people say it's only a 25,000 value....
It's a pretty good bargain.
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Q175 Is there anything cheaper than the blessed book with similar effect? I remember hearing about some crystal from Faerun.
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Q175 Is there anything cheaper than the blessed book with similar effect? I remember hearing about some crystal from Faerun.
I'm almost certain there's a crystal from either Faerun or Eberron that is a Boccob's Blessed Book in every way, except it's a crystal instead of a book, with half the capacity and half the cost. It takes the same amount of time to prepare, and doesn't give any other advantages.
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There's also the tome of ancient lore, which is riskier...
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Q176 Do sickened effects stack with each other?
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Q 177
If a medium armor becomes a light armor (through the use of mithral or similar) does it retain its adjustment to movement speed for being a medium armor (20ft for medium creature) or does it act as a light armor in regards to your movement speed?
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Q 177
If a medium armor becomes a light armor (through the use of mithral or similar) does it retain its adjustment to movement speed for being a medium armor (20ft for medium creature) or does it act as a light armor in regards to your movement speed?
A 177: It's a light armour in every aspect.
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Q176 Do sickened effects stack with each other?
No. Once you're sickened, you cannot become more sickened. Of course, you can be sickened and fatigued and shaken, all stacking.
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Q178
I am medium creature, I take inhuman reach: reach is 10 ft right?
Above creature takes a spiked chain, 20 ft right?
Now with a whip, 30ft? 20ft? 15ft?
Now a large creature with inhuman reach and a whip?
15ft? 30ft? 45ft?
How does those things (mostly the whip) stack with each other?
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Q175 Is there anything cheaper than the blessed book with similar effect? I remember hearing about some crystal from Faerun.
I'm almost certain there's a crystal from either Faerun or Eberron that is a Boccob's Blessed Book in every way, except it's a crystal instead of a book, with half the capacity and half the cost. It takes the same amount of time to prepare, and doesn't give any other advantages.
Aureon's Shard from ECS. It works exactly as you say.
Also, the Tome of the Stilled Tongue (MIC) acts in a similar way.
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Q176 Do sickened effects stack with each other?
No. Once you're sickened, you cannot become more sickened. Of course, you can be sickened and fatigued and shaken, all stacking.
Wrong. Sickened stacks to Nauseated. Fatigued stacks to Exhausted. Shaken stacks to Frightened and Panicked.
No, you can't double up on the penalties from any one of these conditions, but since the greater state is much worse, I don't see why you would want to.
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Sickened stacks to Nauseated.
Source?
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Sickened stacks to Nauseated.
Source?
I guess I was wrong. It never is actually stated in the rules, although it does seem similar to those conditions that do stack (fatigue and shaken/frightened) and most effects that nauseate on a failed save cause sickened on a successful save.
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Sickened stacks to Nauseated.
Source?
I guess I was wrong. It never is actually stated in the rules, although it does seem similar to those conditions that do stack (fatigue and shaken/frightened) and most effects that nauseate on a failed save cause sickened on a successful save.
Yeah... it seems like it would be a very logical house rule, but I don't see that it is stated anywhere in the actual rules...
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Q179 Meh I feel bad for asking this since you guys must have had this question before so here we go. Does entangle work in an environement without plants?
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Q179 Meh I feel bad for asking this since you guys must have had this question before so here we go. Does entangle work in an environement without plants?
By the rules, it technically doesn't.
Unless you have a DM who is willing to let ropes, or wall hangings, or rugs, or something to be used.
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Q180: Just so I make sure I'm understanding the proper usage of this thing correctly:
I've read that 90% of the usage of a Ring of Counterspells is to load them up with Dispel Magics to prevent people from dispelling your buffs.
Off the top of my head, I can think of three different dispel magics (Dispel, Greater Dispel, and Reaving Dispel).
Now the text says that "whenever the spell stored in the ring is cast on you, it activates as though you had readied it as a counterspell".
How is this going to work if I load up two of them with Greater Dispel Magic, but get Reaving Dispel or regular Dispel cast on me instead? Text for Dispel says it can be readied to counter any spell, except you have to make a caster level check, but the ring indicates it would only activate if the same spell that's in it is cast on you.
Do I have to pick two of the Dispels and hope for the best? Does it activate anyway due to the wording of Dispel Magic?
Also
Q181: In game, the house my 14th level artificer has been using as a shop/alchemy lab/forge has recently partially collapsed due to something tunneling out half of the ground beneath it and digging a hole up through the floor. What's the best and quickest means of remedying this, spell-wise? :D
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A 181: Stoneshape.
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Really? O_o
That whole line at the end about a "30% chance that any shape you make doesn't work" sort of makes me nervous... especially when it's supposed to hold up a house.
And Repost, cause I hate getting the last post in at the end of a page:
Q180: Just so I make sure I'm understanding the proper usage of this thing correctly:
I've read that 90% of the usage of a Ring of Counterspells is to load them up with Dispel Magics to prevent people from dispelling your buffs.
Off the top of my head, I can think of three different dispel magics (Dispel, Greater Dispel, and Reaving Dispel).
Now the text says that "whenever the spell stored in the ring is cast on you, it activates as though you had readied it as a counterspell".
How is this going to work if I load up two of them with Greater Dispel Magic, but get Reaving Dispel or regular Dispel cast on me instead? Text for Dispel says it can be readied to counter any spell, except you have to make a caster level check, but the ring indicates it would only activate if the same spell that's in it is cast on you.
Do I have to pick two of the Dispels and hope for the best? Does it activate anyway due to the wording of Dispel Magic?
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Really? O_o
That whole line at the end about a "30% chance that any shape you make doesn't work" sort of makes me nervous... especially when it's supposed to hold up a house.
I've always interpreted that as "moving parts don't", considering the preceding part of the spell description. That solid, one-piece, simple objects "wouldn't work" makes no sense. So a wall would be fine, but a wagon made with the spell has a 30% chance it won't move because the axles are fused to the wagon, etc.
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A180: Yes, you have to pick specific spells to stick into the Ring of Counterspells, and it only works against those exact spells. So a Greater Dispel in the ring wouldn't help you at all vs. a normal Dispel cast at you.
There are two different ways to counterspell. 1) Use the exact same spell the other guy is casting, or 2) Use Dispel Magic. The first one doesn't involve an opposed caster level check, and that is the one that the ring is using.
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A180: Wall of stone and/or fabricate.
Q181: Any interest for a planetouched guide? Lesser planetouched are pretty cool. Zenythri and Chaond(+4 Dex, +2 Con!) are nifty, as are Mechantrixes. I'd be interpreting "lesser" as subtracting one from the LA, rather than the tecnically-RAW "eliminate the LA", since it's the more sane choice.
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Q181: Any interest for a planetouched guide? Lesser planetouched are pretty cool. Zenythri and Chaond(+4 Dex, +2 Con!) are nifty, as are Mechantrixes. I'd be interpreting "lesser" as subtracting one from the LA, rather than the tecnically-RAW "eliminate the LA", since it's the more sane choice.
Yeah I'd like to see one. the core planetouched variants almost never see play but are really cool! (Azerblood, that one Fire Elf..., that one Halfling-Air elemental...)
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Q182 : Where can i find a copy of the Masochist (hit me please) build by Stoned Golem on the wizards board? It died in the transition, apparently, and some of the concepts would serve a character of mine well now, but I can't remember it all.
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Q182 : Where can i find a copy of the Masochist (hit me please) build by Stoned Golem on the wizards board? It died in the transition, apparently, and some of the concepts would serve a character of mine well now, but I can't remember it all.
A182
Here (http://web.archive.org/web/20070717202912/http://boards1.wizards.com/showthread.php?t=144104) the web archive link -- but it takes FOREVER to load.
here's the first post:
[spoiler]
Of course, lowering your AC is a bad thing. That didn't stop the Complete Warrior from including no less than three ways (Banzai Charge, Inspire Recklessness, Shock Trooper) to increase your offensive power at a massive cost to your AC. Now usually a little bit of AC loss (rage, charging) is a necessary evil and can be compensated for. Once your pass a certain point however, you might as well just say "screw it" and go all out. There isn't really a big difference between AC 8 and AC -8 once you get past very low levels, so I figured if you're going to be a sitting duck, there must be a way to turn it into a strength.
The Masochist
(Races of Faerun, Complete Warrior, Book of Exalted Deeds, Unapproachable East, Enemies and Allies)
Barbarian 2/Fighter 4/Frenzied Berserker 10/Warrior Skald 1/War Chanter 3
Worships Illmater obviously
Feats
1st: Intimidating Rage
Fighter 1: Power Attack
3rd: Destructive Rage
Fighter 2: Cleave
Fighter 4: Combat Expertise
6th: Righteous Wrath
9th: Dodge
12th: Weapon Focus
15th: Karmic Strike
18th: Combat Reflexes
Noteworthy Equipment: +5 Valorous Wrathful Healing weapon of choice, Retributive Amulet, +5 Empyreal armor of choice
Strategy: When you're going into Banzai mode, activate Karmic Strike, switch your armor's bonus to your saves, and Inspire Recklessness on yourself. Frenzy if you want, then Supreme Power Attack your entire BAB, sacrifice your AC to make up the difference, and go kill things.
End result: You'll probably get hit A LOT, but that's okay, at least if it's up to the number of times you can use Combat Reflexes. Whenever you do get hit they take half the damage, plus you get an AoO against them, and you heal half of that. On a charge you can deal a minimum of 80 extra damage, healing 40 for yourself in the process, while normally you do a minimum 40 and heal 20. If you do frenzy, Righteous Wrath should keep you from accidentally turning on your friends, and even if your HP do drop below -10 at some point you can possibly get it back up by killing enough things before frenzy wears off.
Since you're going to get hit anyway, you transfer your Empyreal armor bonus to your saves to better protect against insta-kills, dominations, and everything else. Do it all-out and you should end up with a negative AC, which although stupid, does make sense within the rules. After all, if a 1st-level commoner attacking from prone with a weapon he isn't proficient in and rolling a 2 can end up with a negative to-hit, it makes sense that you could have negative AC too. The sad part is that said commoner could probably hit you.
Of course this only works against physical melee attacks (and partially against melee touches), so it should be used judiciously. Against one-dimensional bruisers or lots of little cannon fodder guys though it can be wild. With a Ring of Freedom of Movement and making the weapon Magical Beast Bane by my calculations you could literally go toe to toe with the Tarrasque and win. It would never miss, but if your Dex was at least 20 you could counter every hit, never miss your counterattacks, and heal more than you were hurt on everything but a critical bite. Combined with your own attacks, the big T should slowly but surely fall if it didn't retreat.[/spoiler]
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Q178
I am medium creature, I take inhuman reach: reach is 10 ft right?
Above creature takes a spiked chain, 20 ft right?
Now with a whip, 30ft? 20ft? 15ft?
Now a large creature with inhuman reach and a whip?
15ft? 30ft? 45ft?
How does those things (mostly the whip) stack with each other?
Cough...
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Q178
I am medium creature, I take inhuman reach: reach is 10 ft right?
Above creature takes a spiked chain, 20 ft right?
Now with a whip, 30ft? 20ft? 15ft?
Now a large creature with inhuman reach and a whip?
15ft? 30ft? 45ft?
How does those things (mostly the whip) stack with each other?
yes, yes, not clear, not clear. I know, it's frustrating, but it doesn't say anywhere if a Whip is a Reach Weapon + 5ft or if it's a x3Reach Weapon.
Q183 I've written out my favorite things from Dragon Magazine in a single really unorganized txt file. It was never meant to be an index, only a place for me to look to remember where non-crystalkeep stuff can be found. Would anyone be interested if I made a handbook out of it? Maybe, like, 'Obscue Dragon Magazine Thing You Probably Missed: The Handbook"?
(Did you know there are three Soulmelds and two Vestiges? And UMD Pouncing Monks? A 2d6 19-20 x3 Crossbow? Bonuses for eating your Favored Enemy?)
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A183 I would use it alot. I got em all but don't use them cause I don't really know whats in them (if I read soemthnig interesting I check but if not I don't randomly go through them)
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Q184
Is there any way to get a Dragonfire adept's breath weapon to deal non-lethal damage (if not how about eldritch blast?)
DM has a deity that grants bonuses to those who have not taken a life (except in self defense)
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Q184
Is there any way to get a Dragonfire adept's breath weapon to deal non-lethal damage (if not how about eldritch blast?)
DM has a deity that grants bonuses to those who have not taken a life (except in self defense)
Give up. You're going to step on an ant at some point.
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Q184
Is there any way to get a Dragonfire adept's breath weapon to deal non-lethal damage (if not how about eldritch blast?)
DM has a deity that grants bonuses to those who have not taken a life (except in self defense)
Give up. You're going to step on an ant at some point.
It's more about willingly taking a life
He's being very lenient because he doesn't want us to kill people (or some non-adventurer-ish rubbish)
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Q184
Is there any way to get a Dragonfire adept's breath weapon to deal non-lethal damage (if not how about eldritch blast?)
DM has a deity that grants bonuses to those who have not taken a life (except in self defense)
Dream Telling => Oneiromancy => Imp. Oneiromancy works, and gives you some very useful abilities to boot (Heroes of Horror). But I'm sure you can homebrew some sort of Nonlethal Breath Metabreath feat at +0 Rounds. Same with SLAs.
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Q184
Is there any way to get a Dragonfire adept's breath weapon to deal non-lethal damage (if not how about eldritch blast?)
DM has a deity that grants bonuses to those who have not taken a life (except in self defense)
Dream Telling => Oneiromancy => Imp. Oneiromancy works, and gives you some very useful abilities to boot (Heroes of Horror). But I'm sure you can homebrew some sort of Nonlethal Breath Metabreath feat at +0 Rounds. Same with SLAs.
Okay thanks I'll look into that :)
Edit: Unfortunately that won't work Only spells that target a single creature or specific number of creatures benefit from this effect; you cannot apply it to spells that target an area.
Unfortunately it only apply's to spells (breath is SU.) and does not apply to area effects (It would be great for a caster though)
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Q185 What would be a good feat for a 2nd level swordsage//fighter?
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Q185 What would be a good feat for a 2nd level swordsage//fighter?
Do you have an end goal in mind? Trapping? Lockdown?
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Q181: In game, the house my 14th level artificer has been using as a shop/alchemy lab/forge has recently partially collapsed due to something tunneling out half of the ground beneath it and digging a hole up through the floor. What's the best and quickest means of remedying this, spell-wise? :D
A181: This. (http://www.wizards.com/default.asp?x=dnd/fw/20041022a)
Q185 What would be a good feat for a 2nd level swordsage//fighter?
Adaptive Style.
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Q 186 : What is the most debilitating use of Fell Drain (i.e. highest number of negative levels applied to a single target)?
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Q 186 : What is the most debilitating use of Fell Drain (i.e. highest number of negative levels applied to a single target)?
Manyjaws?
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A186.
I'd say Thunderhead (that's the 1 damage thunder bolt each round spell's name right?) or one of the weapon enhancing ones (Blades of Fire is the lowest level one), seeing as how mutliple attacks at one time (Magic Missile, Scorching Ray) are one negative level and Thunderhead/enchantment are the only spells I know that attacks more than once a round.
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Having a dozen persistent fell drain "Cloud of Knives" spells would be pretty boss.
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Q 187 Can the INT boost from Brains Over Brawn (3rd level Factotum) be applied to attack rolls? (Alt: Do attack rolls count as STR/DEX checks for this purpose?)
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Q 187 Can the INT boost from Brains Over Brawn (3rd level Factotum) be applied to attack rolls? (Alt: Do attack rolls count as STR/DEX checks for this purpose?)
No, they cannot.
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Q 186 : What is the most debilitating use of Fell Drain (i.e. highest number of negative levels applied to a single target)?
Manyjaws?
I think most people read it saying that it only does one negative level per target per casting, period. So... I think the answer is 1, unless you metamagic it to double that somehow, or something.
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Q185 What would be a good feat for a 2nd level swordsage//fighter?
Do you have an end goal in mind? Trapping? Lockdown?
Adaptive style was my level 1 feat.
Goal is basicly ummm... Well dungeon crasher (btw my feat isnt a fighter feat the DM is giving everyone the fighter feat progressiong I also need a level 4 feat (actually 2 of them). I am planning on taking one or two level of monks and maybe spring attack (using the alternate monk feats to get dodge and mobility). But might end up taking one.
Thinking of this: Fighter6/monk1/paladin2 (wis to saves with serenity feat)/Spellcasting1/Blade dancer 10//Swordsage 20
Thinking mobility if I don't take a 2nd monk level.
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I think most people read it saying that it only does one negative level per target per casting, period. So... I think the answer is 1, unless you metamagic it to double that somehow, or something.
Well, that is what is says...
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Goal is basicly ummm... Well dungeon crasher (btw my feat isnt a fighter feat the DM is giving everyone the fighter feat progressiong I also need a level 4 feat (actually 2 of them). I am planning on taking one or two level of monks and maybe spring attack (using the alternate monk feats to get dodge and mobility). But might end up taking one.
Do you have a way of qualifying for Knockback? If so, take it. Regular attacks plus dungeoncrashing = win.
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Knockback the feat from ROS?
EDIT: Want that FEAT! I'll ask the DM if i can compromise!
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Q 188
Let's say I want to use Precocious Apprentice to get into Mystic Theurge with only one Wizard level. Ignoring skill prereqs, I should be able to use Southern Magician or Alternate Source Spell to apply this trick to the divine side too. Is this correct?
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Q 188
Let's say I want to use Precocious Apprentice to get into Mystic Theurge with only one Wizard level. Ignoring skill prereqs, I should be able to use Southern Magician or Alternate Source Spell to apply this trick to the divine side too. Is this correct?
probably.
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Q189: Where is the Wrathful weapon enhancement that I've heard of? Apparently it heals you for 1/2 the damage you do.
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A189 Enemies and Allies no?
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A189 Enemies and Allies no?
Yes. in a sidebar.
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Q 190: What is DCFS (Dark Chaos Feat Shuffle?) and where can I find it?
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Q 190: What is DCFS (Dark Chaos Feat Shuffle?) and where can I find it?
Fiendish Codex I
Embrace The Dark Chaos lets you trade any feats you have for Vile feats.
Shun The Dark Chaos lets you trade any Vile feats you have for anything you can qualify for.
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Q 190: What is DCFS (Dark Chaos Feat Shuffle?) and where can I find it?
Fiendish Codex I
Embrace The Dark Chaos lets you trade any feats you have for VileAbyssal Heritor feats.
Shun The Dark Chaos lets you trade any VileAbyssal Heritor feats you have for anything you can qualify for.
Fixed for you.
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Q191: When using a non-reach melee weapon (say, a rapier), do you need to be adjacent to your oppoenent to Feint, or will it work as long as you can reach them in time to attack on your next turn?
EDIT: Sorry, that wasn't clear enough, since I'm talking about Pathfinder rules. 3.5 rules state that you must be "in melee combat" to feint. All PF rules say is that you must be using a "melee weapon" to feint.
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Q192: Is there a way for a raptoran/dragonborn/any character with natural wings to keep his wings under a polymorph effect (or to be more exact in bear form from the class Sentinel of Bharrai from BoED)
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A 192: I don't think so. You'd be able to retain flight if you gained it from a feat or class feature though (take a look at my "lists of stuff" under "speed" subsection 'flight').
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Q192: Is there a way for a raptoran/dragonborn/any character with natural wings to keep his wings under a polymorph effect (or to be more exact in bear form from the class Sentinel of Bharrai from BoED)
A dragonborn who gained his wings from the Dragon Wings feat, instead of picking that as his dragonborn "ability" (I forget what they're called) would keep them.
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Q 193: How do a group of PCs go about indentifying an artifact?
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Q 193
The scientific method: Use it and see what happens. What could possibly go wrong? :D
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Q 193: How do a group of PCs go about indentifying an artifact?
Contact Other Plane.
"Hey, Boccob, what the heck is the name of this thing".
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The scientific method: Use it and see what happens. What could possibly go wrong? :D
You mean besides it possibly being cursed?
I usually just go with Identify, if at all possible. Unless you have one of those awesome DMs where you put it over the fire ala Lord of the Rings, and it tells you what it is. :lmao
Q 194 Got myself a new DM, and I don't think he's playing by the rules, but no one's questioning his methods. I just need clarification. If a group of PCs encounters a mage that uses fireball at 5d6, and no one makes their save, do you roll those 5d6 once for everyone, or do you roll 5d6 for each person in the area of effect?
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The scientific method: Use it and see what happens. What could possibly go wrong? :D
You mean besides it possibly being cursed?
I usually just go with Identify, if at all possible. Unless you have one of those awesome DMs where you put it over the fire ala Lord of the Rings, and it tells you what it is. :lmao
Q 194 Got myself a new DM, and I don't think he's playing by the rules, but no one's questioning his methods. I just need clarification. If a group of PCs encounters a mage that uses fireball at 5d6, and no one makes their save, do you roll those 5d6 once for everyone, or do you roll 5d6 for each person in the area of effect?
I've always rolled it once and applied it equally to everyone, but I'm a lazy sod.
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I've always rolled it once and applied it equally to everyone, but I'm a lazy sod.
That's what I do too, and is what most DMs I know do. I'm just wondering if you're supposed to do it more than 10 times for 10 people. That seems stupid.
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Maybe he likes rolling lots of dice? I mean, it makes sense to roll separately, but I can just never bring myself to roll that much, since it always slows down combat so much.
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I've always rolled it once and applied it equally to everyone, but I'm a lazy sod.
That's what I do too, and is what most DMs I know do. I'm just wondering if you're supposed to do it more than 10 times for 10 people. That seems stupid.
Does it really matter? It averages out in the end anyways. (unless he's rolling then cherry picking the damage values and targets)
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It can matter a lot, especially when it's 10 people. It slows down combat a LOT then.
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The scientific method: Use it and see what happens. What could possibly go wrong? :D
You mean besides it possibly being cursed?
I usually just go with Identify, if at all possible. Unless you have one of those awesome DMs where you put it over the fire ala Lord of the Rings, and it tells you what it is. :lmao
Identify doesn't work on artifacts.
Q 194 Got myself a new DM, and I don't think he's playing by the rules, but no one's questioning his methods. I just need clarification. If a group of PCs encounters a mage that uses fireball at 5d6, and no one makes their save, do you roll those 5d6 once for everyone, or do you roll 5d6 for each person in the area of effect?
Congratulations! Is he better than your other two? :D
I've always rolled it once and applied it equally to everyone, but I'm a lazy sod.
Same here.
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It can matter a lot, especially when it's 10 people. It slows down combat a LOT then.
But from a balance/following the rules perspective, it changes nothing.
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It can matter a lot, especially when it's 10 people. It slows down combat a LOT then.
But from a balance/following the rules perspective, it changes nothing.
Exactly. But it slows everything down soooooooooooooo much. And I'm lazy.
Granted, if you make the players roll the damage they take...
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It can matter a lot, especially when it's 10 people. It slows down combat a LOT then.
But from a balance/following the rules perspective, it changes nothing.
Actually, it does.
It's much more likely to roll near max damage against the whole party if you roll only once. Which risks a TPK, and is therefore Bad.
On the other hand, it could roll near min damage against the whole party. Which risks being completely ineffective, and is also Bad.
When DMing, I explain that I'll be rolling damage dice for spells against the players individually (using my computer) to avoid stupid TPKs from happening, and the players get to choose whether or not they'll just roll once or multiple times.
So far they've chosen just to roll once.
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Maybe he likes rolling lots of dice? I mean, it makes sense to roll separately, but I can just never bring myself to roll that much, since it always slows down combat so much.
Really? I don't see the sense in rolling that many times. What's the RAW rule?
Does it really matter? It averages out in the end anyways. (unless he's rolling then cherry picking the damage values and targets)
To me it does when his guys get blinded for 1 or 2 rounds, and all the PCs are blinded for 4-6 rounds (he rolled but won't tell us how many rounds we're out because "you don't know"). So when one guy took 1 damage because he made his save, and I took 9 damage when I was at the end of the radius, and his guys who were caught in the blast took minimal damage, I felt kind of cheated. Especially when three of us ended up going down, and one PC died, and his guys started to run away only because the fourth character kept upping his temp HP. If it hadn't been for the swordsage's temp HP, last night would have been a TPK. The final hp in the party was -5, -4, -9, -21 (crit arrow), 12 (6 temp). We were a 4th lvl party facing off against 15 genasi and two elementals (water, earth).
Identify doesn't work on artifacts.
Congratulations? Is he better than your other two? :D
Ah. I guess I've gotten so used to my one DM who allows it to go over fires to be read, and identify works on absolutely everything, that I've forgotten RAW. Gotta love when house rules do that to you. :P
The "new" DM is the second one. The one I ended up playing as a cleric.
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Maybe he likes rolling lots of dice? I mean, it makes sense to roll separately, but I can just never bring myself to roll that much, since it always slows down combat so much.
Really? I don't see the sense in rolling that many times. What's the RAW rule?
Does it really matter? It averages out in the end anyways. (unless he's rolling then cherry picking the damage values and targets)
To me it does when his guys get blinded for 1 or 2 rounds, and all the PCs are blinded for 4-6 rounds (he rolled but won't tell us how many rounds we're out because "you don't know"). So when one guy took 1 damage because he made his save, and I took 9 damage when I was at the end of the radius, and his guys who were caught in the blast took minimal damage, I felt kind of cheated. Especially when three of us ended up going down, and one PC died, and his guys started to run away only because the fourth character kept upping his temp HP. If it hadn't been for the swordsage's temp HP, last night would have been a TPK. The final hp in the party was -5, -4, -9, -21 (crit arrow), 12.
Identify doesn't work on artifacts.
Congratulations? Is he better than your other two? :D
Ah. I guess I've gotten so used to my one DM who allows it to go over fires to be read, and identify works on absolutely everything, that I've forgotten RAW. Gotta love when house rules do that to you. :P
The "new" DM is the second one. The one I ended up playing as a cleric.
Ah, yeah, I can see what you mean there. When it comes to status effects and such, I always roll individually per player, because I've seen the "I rolled near max for the single roll for the party" tpk or near tpk too many times to do anything else. Damage I roll once and apply to all because I'm lazy.
And some people just like to see large numbers of dice being rolled. It's calming and pleasing to them somehow.
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I think think Half-Dragon alt form works for (steel) dragons.
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Q 195
Can the turning/rebuking attempts from the elemental domains be used to power DMM?
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Q 195
Can the turning/rebuking attempts from the elemental domains be used to power DMM?
Nope. Only things that explicitly say they can, can. (Turn Dragon ACF, Channel Essentia ACF...)
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Q 196 : Other than Spellwarp Sniper, is there a means of turning an AoE (any kind, as all are available with Sculpt Spell) into a ranged touch attack?
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A196: Ocular Spell?
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Q197
If I use Spellstoring Item on a wand, and use Power Surge on the same wand, can I use the temporary charges to cast the spell I stored in the wand more than once, or do the temporary charges only apply to the spell that was put in the wand at its' creation? What happens if I use Concurrent Infusions to infuse both at the same time?
Q198
What happens if I use Power Surge on a wand that has no charges?
Q199
What happens if I use Concurrent Infusions to infuse a wand with no charges with Spell Storing Item and with Power Surge?
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Q198
What happens if I use Power Surge on a wand that has no charges?
Q199
What happens if I use Concurrent Infusions to infuse a wand with no charges with Spell Storing Item and with Power Surge?
I can answer these: Nothing happens. A wand with no charges is just a non-magical stick. Beginning of the wand section in the DMG where it talks about charges.
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A196: Ocular Spell?
Well, that gets it done part of the way (and exactly how I worded it, sadly). More specifically, is there a way to change an AoE spell into a ray or ranged touch attack while removing the save (as usual for an RTA), and if possible preserving the initial range?
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Q200: Has anyone heard of/knows the source of a prestige class called something like Exterminus Arcanus... it sounds fake to me but one of my players claims it comes from Dragon Magazine but I never heard of it or anything with a similar name.
Anyone have any ideas, or is this guy trying to pull a fast one on me?
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Q200: Has anyone heard of/knows the source of a prestige class called something like Exterminus Arcanus... it sounds fake to me but one of my players claims it comes from Dragon Magazine but I never heard of it or anything with a similar name.
Anyone have any ideas, or is this guy trying to pull a fast one on me?
Never heard of it, can't find it on google, but Dragon Magazine often has stupid names and lacks significant internet presence.
Any more info on it?
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Im planning a build of Swordsage//fighter 6/monk14
Q172 What do you guys recomend 14 levels on monk seem wasteful is there a usefull prc (I checked blande dancer but they need magic)?
Barbarian and Scout levels could get you +20 ft pretty quick. A level of the Berserk PrC (Deities and Demigods) would push it to +30 ft. The Nentyar Hunter grants +10 ft at 4th (?) level; combined with Forest Reeve (Comp Champ) would get you another +10 ft.
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Q200: Has anyone heard of/knows the source of a prestige class called something like Exterminus Arcanus... it sounds fake to me but one of my players claims it comes from Dragon Magazine but I never heard of it or anything with a similar name.
Anyone have any ideas, or is this guy trying to pull a fast one on me?
I've read pretty much every issue from 297 to 359 and I've never heard of it. but I don't have a great memory... but google has never heard of it either it seems. Ask him where he found it.
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Q200: Has anyone heard of/knows the source of a prestige class called something like Exterminus Arcanus... it sounds fake to me but one of my players claims it comes from Dragon Magazine but I never heard of it or anything with a similar name.
Anyone have any ideas, or is this guy trying to pull a fast one on me?
Never heard of it, can't find it on google, but Dragon Magazine often has stupid names and lacks significant internet presence.
Any more info on it?
There's a reason I make my players provide the magazine or article excerpt.
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Q200: Has anyone heard of/knows the source of a prestige class called something like Exterminus Arcanus... it sounds fake to me but one of my players claims it comes from Dragon Magazine but I never heard of it or anything with a similar name.
Anyone have any ideas, or is this guy trying to pull a fast one on me?
this guy is so full of crap that his eyes have turned brown.
let me guess -- he's wanting to play either a mage-killer or some sort of god-mage -- right? he just slapped together a couple of latin words and is trying to pass it off on you to try to break your game.
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Q 201: Is there an extensive list of familiars that a sorcerer can obtain? I've been leafing through my books and only found the stuff in PHB.
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Q 201: Is there an extensive list of familiars that a sorcerer can obtain? I've been leafing through my books and only found the stuff in PHB.
Crystalkeep, the Creatures pdf.
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Q 201: Is there an extensive list of familiars that a sorcerer can obtain? I've been leafing through my books and only found the stuff in PHB.
Crystalkeep, the Creatures pdf.
DMG also has some options
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Q 202 How is it possible for say a LE warforged barbarian, or a LN warlock, to still keep all of their abilities? Aren't barbarians "alignment: any chaotic"? I've been seeing this a few times in adventure write ups done by WotC (and we know they never screw up...) where the class the NPC has, does not fit the alignment that they should have, yet they still have all of their abilities.
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Q 203: Is there an easy way to get +7 BAB and Caster Level 7 reasonably quickly without gestalt?
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Q 203: Is there an easy way to get +7 BAB and Caster Level 7 reasonably quickly without gestalt?
Play a duskblade. Or cast Divine Power.
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Q 203: Is there an easy way to get +7 BAB and Caster Level 7 reasonably quickly without gestalt?
A 203 : Or play a Mystic Ranger.
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this guy is so full of crap that his eyes have turned brown.
let me guess -- he's wanting to play either a mage-killer or some sort of god-mage -- right? he just slapped together a couple of latin words and is trying to pass it off on you to try to break your game.
Never heard of it, can't find it on google, but Dragon Magazine often has stupid names and lacks significant internet presence.
Any more info on it?
There's a reason I make my players provide the magazine or article excerpt.
I've read pretty much every issue from 297 to 359 and I've never heard of it. but I don't have a great memory... but google has never heard of it either it seems. Ask him where he found it.
Re: Q200: I also looked at some dragon compendiums/internet lists and found nothing. He provided no other information when I spoke to him other than being cryptic, and I am not letting it into the campaign without a source... so jokes on him.
Thanks for the help.
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Q 202 How is it possible for say a LE warforged barbarian, or a LN warlock, to still keep all of their abilities? Aren't barbarians "alignment: any chaotic"? I've been seeing this a few times in adventure write ups done by WotC (and we know they never screw up...) where the class the NPC has, does not fit the alignment that they should have, yet they still have all of their abilities.
Base classes aren't like PrCs, you still keep the powers when you fail to meet the prereqs. Some base classes have a special clause though, like paladin and monk.
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Q 202 How is it possible for say a LE warforged barbarian, or a LN warlock, to still keep all of their abilities? Aren't barbarians "alignment: any chaotic"? I've been seeing this a few times in adventure write ups done by WotC (and we know they never screw up...) where the class the NPC has, does not fit the alignment that they should have, yet they still have all of their abilities.
Base classes aren't like PrCs, you still keep the powers when you fail to meet the prereqs. Some base classes have a special clause though, like paladin and monk.
Lawful barbarians lose Rage, but keep everything else. Non-lawful Monks lose nothing but the ability to advance as a Monk. Paladins are instantly reduced to being just barely above Warrior levels. Warlocks and Crusaders can, strangely enough, apparently still advance even after changing alignment to an ineligible one (there is no "ex-warlocks" or "Ex Crusaders" paragraph).
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EDIT:
Q200: Has anyone heard of/knows the source of a prestige class called something like Exterminus Arcanus... it sounds fake to me but one of my players claims it comes from Dragon Magazine but I never heard of it or anything with a similar name.
There is a 3.5 LN deity named Arcanus who was the original Spellsword. I think Extreminus is spelled wrong. I think it's supposed to be Extreminatus instead. It's a cleric or paladin (for bab) type of PrC as far as I know, but unless he's worshipping Arcanus, the answer should be a no regardless. He'd go up arcane levels, probably like a spellsword (which is what he should be taking anyways since that's what Arcanus is). I've heard of it, but can't recall where from.
Q 203: Is there an easy way to get +7 BAB and Caster Level 7 reasonably quickly without gestalt?
A 203 : Or play a Mystic Ranger.
Play a duskblade. Or cast Divine Power.
Good points. Just depends on whether you want to be a divine caster or arcane caster. As well, when you say CL 7, do you mean able to cast 4th level spells (which mystic rangers can't do at that level yet because they only have 5 lvls of spells), or just a basic CL 7? If you go with a Pathfinder Hexblade, Ranger, Paladin, or any other class that gives you full BAB but half caster level from 4th on, and add Practiced Spellcaster, you'll gain that back. The reason being that the Pathfinder versions make them CL -3 instead of CL 1/2.
Q 202 How is it possible for say a LE warforged barbarian, or a LN warlock, to still keep all of their abilities? Aren't barbarians "alignment: any chaotic"? I've been seeing this a few times in adventure write ups done by WotC (and we know they never screw up...) where the class the NPC has, does not fit the alignment that they should have, yet they still have all of their abilities.
Base classes aren't like PrCs, you still keep the powers when you fail to meet the prereqs. Some base classes have a special clause though, like paladin and monk.
Barbarians have that same clause. If they go lawful, they lose their rage and can not go up higher as a barbarian. Hence my confusion. As for the LN warlock, you're not even allowed to pick that at all. I could see LE or CN, but not LN.
Warlocks and Crusaders can, strangely enough, apparently still advance even after changing alignment to an ineligible one (there is no "ex-warlocks" or "Ex Crusaders" paragraph).
Fair enough. Still though, it says what they are. Or rather, what they SHOULD be. And if they're designed by WotC, they should know better.
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Reposting this, I never got an answer:
Q204 Let's say I have a metamagic focused wizard. I happen to prepare a Kelgore's Fire Bolt that is energy Subbed to Electric, Admixed for Electric, Born of Three Thunders, Admixed for Sonic.
Does the Sonic/electric damage I have admixed bypass SR or not?
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Q 203: Is there an easy way to get +7 BAB and Caster Level 7 reasonably quickly without gestalt?
A 203 : Or play a Mystic Ranger.
Play a duskblade. Or cast Divine Power.
Good points. Just depends on whether you want to be a divine caster or arcane caster. As well, when you say CL 7, do you mean able to cast 4th level spells (which mystic rangers can't do at that level yet because they only have 5 lvls of spells), or just a basic CL 7? If you go with a Pathfinder Hexblade, Ranger, Paladin, or any other class that gives you full BAB but half caster level from 4th on, and add Practiced Spellcaster, you'll gain that back. The reason being that the Pathfinder versions make them CL -3 instead of CL 1/2.
I'm trying to get a winter wolf familiar, and I want to have it as soon as I can, so I just need arcane caster level 7th and BAB +7, the ability to gain a familiar and the improved familiar feat from CW
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I'm trying to get a winter wolf familiar, and I want to have it as soon as I can, so I just need arcane caster level 7th and BAB +7, the ability to gain a familiar and the improved familiar feat from CW
In that case you're best to go Duskblade which is a full arcane caster, but only gets 5th level spells, Obtain Familiar, and Improved Familiar.
Other than that, not much else besides going Fighter/Wizard or Sorcerer or Warmage and taking Eldritch Knight or Adjurant Champion. Probably be lvl 10 by the time you get those prereqs though.
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Q 205: If you take the Obtain Familiar feat, do you have to do it immediately, or can you wait til later levels to summon it?
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Q 205: If you take the Obtain Familiar feat, do you have to do it immediately, or can you wait til later levels to summon it?
No, you have to gain it the same way as every other caster gets it. You meet the prereqs, you pay out 100 gp, and you wait 24 hours. If it takes you a level to get those 100 gp, then so be it.
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Reposting this, I never got an answer:
Q204 Let's say I have a metamagic focused wizard. I happen to prepare a Kelgore's Fire Bolt that is energy Subbed to Electric, Admixed for Electric, Born of Three Thunders, Admixed for Sonic.
Does the Sonic/electric damage I have admixed bypass SR or not?
If the original spell allowed spell resistance, then any combination of metamagic on said spell does as well. If it didn't allow spell resistance, the same thing applies.
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Q 206: Are there any other sources of Duskblade spells aside from PHB II?
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Q 206: Are there any other sources of Duskblade spells aside from PHB II?
http://www.imarvintpa.com/dndlive/FindSpell.php
This link will give you them all.
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Q 207: What is the lowest ECL race/template/feat/whatever combination to get "spellcasting=HD+x"?
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Q 208: What's the best race to use for playing a Duskblade, aside from elf (which the PHB II seems to think is the best way to go)?
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Q 207: What is the lowest ECL race/template/feat/whatever combination to get "spellcasting=HD+x"?
I believe it's the lesser Phaerimm, but don't quote me on that.
Q 208: What's the best race to use for playing a Duskblade, aside from elf (which the PHB II seems to think is the best way to go)?
Don't trust WotC on this sort of thing. They don't know what they're talking about half of the time. If you're playing a Duskblade, you need good Con so you can survive wading into melee. Elves have a penalty to con.
Anyway, that rant aside, your best bet would probably be something that would be good for a fighter that doesn't penalize intelligence. Depending on how you play, you may be fine even with something that penalizes intelligence.
Random suggestions: Human, Water Orc, Goliath, Whispergnome.
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Q 208: What's the best race to use for playing a Duskblade, aside from elf (which the PHB II seems to think is the best way to go)?
A dragonborn fire elf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireElves) is pretty good. +2 Int, -2 Cha and wings/breath weapon/whatever.
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Q 208: What's the best race to use for playing a Duskblade, aside from elf (which the PHB II seems to think is the best way to go)?
A dragonborn fire elf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireElves) is pretty good. +2 Int, -2 Cha and wings/breath weapon/whatever.
Doesn't a dragonborn anything wipe a race absolutely clean of everything they have, and just make them a dragonborn?
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Q 208: What's the best race to use for playing a Duskblade, aside from elf (which the PHB II seems to think is the best way to go)?
A dragonborn fire elf (http://www.d20srd.org/srd/variant/races/elementalRacialVariants.htm#fireElves) is pretty good. +2 Int, -2 Cha and wings/breath weapon/whatever.
Doesn't a dragonborn anything wipe a race absolutely clean of everything they have, and just make them a dragonborn?
You retain your original ability modifiers and gain the Dragonborn ability mods, so basically Phaedrus is nullifying the Con and Dex +/- mods and ignoring the other things gained from being a Fire Elf
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You retain your original ability modifiers and gain the Dragonborn ability mods, so basically Phaedrus is nullifying the Con and Dex +/- mods and ignoring the other things gained from being a Fire Elf
Okay, I see what happened now.
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Q 207: What is the lowest ECL race/template/feat/whatever combination to get "spellcasting=HD+x"?
I believe it's the lesser Phaerimm, but don't quote me on that.
I pointed this out in the original thread: Phaerimm are PhaerimmRHD+class level casters rather than RHD+all class levels+casting progressions. I hope this is what you wanted
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Q209
Can the Incantatrix ability Metamagic Effect be used to effect buff spells that have already been cast on herself? The ability says the Incantatrix must be 'adjacent or within the spell effect'. So are you within the effect of your own buff spells? Do buff spells have an area of effect, or is that term totally unrelated to spell effect?
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Q 206: Are there any other sources of Duskblade spells aside from PHB II?
http://www.imarvintpa.com/dndlive/FindSpell.php
This link will give you them all.
No it won't. From the sources I know of, the Eberron supplement Forge of War has two new duskblade spells, Swift Ready and Fracturing Weapon. These are not included in the database mentioned.
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Q210 Can the spellstaff spell be used to store a spell into a staff, give the staff to non-casters and have them cast the spell out of it. So it would work as a spell stored item. The idea is to make the party a few spellstaffs with Last Breath spells in them to have easy and quick ressurections ready.
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A210: You can't. Only you can cast the spell out of the stuff. http://www.d20srd.org/srd/spells/spellstaff.htm
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No it won't. From the sources I know of, the Eberron supplement Forge of War has two new duskblade spells, Swift Ready and Fracturing Weapon. These are not included in the database mentioned.
That's surprising to me because I don't even have that supplement.
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Q211: Can the vestige Paimon ability Dance of Death be used in combination with either Hideous Blow or Eldritch Glaive?
Hideous Blow seems like a big no to me, but Glaive seems like a maybe.
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Q209
Can the Incantatrix ability Metamagic Effect be used to effect buff spells that have already been cast on herself? The ability says the Incantatrix must be 'adjacent or within the spell effect'. So are you within the effect of your own buff spells? Do buff spells have an area of effect, or is that term totally unrelated to spell effect?
A 209 : They indeed can, and that is the primary use of it by most Incantatrices. Persistent Spell is a perennial favorite.
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Q 212
If a Binder binds Aym and/or Ashardalon, does the fire resistance gained from those vestiges stack with any fire resistance gained from Pact Augmentation and/or each other? I've got a hunch that tells me no, but I want to make sure.
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Q 212
If a Binder binds Aym and/or Ashardalon, does the fire resistance gained from those vestiges stack with any fire resistance gained from Pact Augmentation and/or each other? I've got a hunch that tells me no, but I want to make sure.
Normally the answer would be no, but Binders aren't exactly normal. Most likely not, but I could easily be convinced to rule otherwise as a DM.
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Q213: Where can I find more creatures with the [Angel] subtype? None in BoED, surprisingly.
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Q213: Where can I find more creatures with the [Angel] subtype? None in BoED, surprisingly.
A213: You should find some answers in here (http://brilliantgameologists.com/boards/index.php?topic=5812.0).
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Q214
I know Warminds and War Hulks can attack two squares as an attack option.
If there is a large creature taking up both squares do they get hit twice?
I don't think so. If they can't, does anyone see any obvious/obscene abuses in allowing it? It seems like a strong melee buff that won't buff gishes.
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Q211: Can the vestige Paimon ability Dance of Death be used in combination with either Hideous Blow or Eldritch Glaive?
Hideous Blow seems like a big no to me, but Glaive seems like a maybe.
No to both. The Dance of Death allows you to move your speed and make a single attack. That rules out both Hideous Blow (standard action) and Eldritch Glaive (full round action).
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Q209
Can the Incantatrix ability Metamagic Effect be used to effect buff spells that have already been cast on herself? The ability says the Incantatrix must be 'adjacent or within the spell effect'. So are you within the effect of your own buff spells? Do buff spells have an area of effect, or is that term totally unrelated to spell effect?
Yes, that works fine. The spell effect is definitely within 5 feet of you.
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Q215:
What feats/cheap ways to increase the DC of enchantments? For a 5th level Sorcerer CHA 18
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Q211: Can the vestige Paimon ability Dance of Death be used in combination with either Hideous Blow or Eldritch Glaive?
Hideous Blow seems like a big no to me, but Glaive seems like a maybe.
No to both. The Dance of Death allows you to move your speed and make a single attack. That rules out both Hideous Blow (standard action) and Eldritch Glaive (full round action).
Not quite: it let's you move up to your speed and make a single attack against each creature you move past. Therin lies the question. A similar question would be if a Dervish Dance could be used with either.
RAW, the answer is no, but ask your DM since both Hideous Blow and Eldritch Glaive seemed to be intended to work with attacks.
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Q215:
What feats/cheap ways to increase the DC of enchantments? For a 5th level Sorcerer CHA 18
Here's some stuff http://community.wizards.com/go/thread/view/75882/19867266/Enchanter_Handbook?post_id=338243134#338243134 (http://community.wizards.com/go/thread/view/75882/19867266/Enchanter_Handbook?post_id=338243134#338243134)
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bump
Q197
If I use Spellstoring Item on a wand, and use Power Surge on the same wand, can I use the temporary charges to cast the spell I stored in the wand more than once, or do the temporary charges only apply to the spell that was put in the wand at its' creation? What happens if I use Concurrent Infusions to infuse both at the same time?
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Q214
I know Warminds and War Hulks can attack two squares as an attack option.
If there is a large creature taking up both squares do they get hit twice?
I don't think so. If they can't, does anyone see any obvious/obscene abuses in allowing it? It seems like a strong melee buff that won't buff gishes.
It does allow for some dangerous precedents. Like sculpted fireballs hitting a large target 4 times (each affecting 1 square).
I know the example stinks, but you get the idea.
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Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
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Q 217
are iron spikes (DS page 33) single use or can I recover them and use them over again?
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Q218: I saw someone mention something about a kobold archetype or whatever that let a sorcerer cast divine spells. Where can I find it?
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Q214
I know Warminds and War Hulks can attack two squares as an attack option.
If there is a large creature taking up both squares do they get hit twice?
I don't think so. If they can't, does anyone see any obvious/obscene abuses in allowing it? It seems like a strong melee buff that won't buff gishes.
It does allow for some dangerous precedents. Like sculpted fireballs hitting a large target 4 times (each affecting 1 square).
I mean specifically for Warmindss and War Hulk's special skills.
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Q218: I saw someone mention something about a kobold archetype or whatever that let a sorcerer cast divine spells. Where can I find it?
Dragons of Eberron, where else. :rollseyes
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Q218: I saw someone mention something about a kobold archetype or whatever that let a sorcerer cast divine spells. Where can I find it?
Dragons of Eberron, where else. :rollseyes
I love that book :D
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DoE can do anything. Yes, even tell why kids love Cinnamon Toast Crunch.
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Guys, I just figured out who wrote up the Sharn description. You see, it turns out they aren't as unbalanced as we thought. All those benefits, but they explicitly do not get a familiar, or specialize in a school.
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So it's meme time now?
Hood (http://community.wizards.com/go/thread/view/75882/19872838/Little_Red_Raiding_Hood:_A_Tale_of_38;_Guide_to_the_3.5_Dragoon).
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Asking again.
Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
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Asking again.
Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
oh, okay:
um .... ... nope, I sure don't :D
:sofa
sorry, I couldn't help myself.
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Asking again.
Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
oh, okay:
um .... ... nope, I sure don't :D
:sofa
CS or Cadv, I think, had the hidden weapons like lute bayonets and the like, I seem to recall something about axeblades and weapons in that section.
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Asking again.
Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
A 216: The closest I found was an Instrument Blade. It's in CS pg. 109. Nothin about an axe lute though....
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Q218: I saw someone mention something about a kobold archetype or whatever that let a sorcerer cast divine spells. Where can I find it?
Dragons of Eberron in the Sovereign Archtypes section. You must be a Dragon to use them (so, Dragonwrought).
JaronK
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Q 217
are iron spikes (DS page 33) single use or can I recover them and use them over again?
Bump
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A 217: I would say that you could recover them since the only use they list for them is sealing doors...so long as you have the proper tools to remove them from wherever you stuck them, much like caltrops
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Q219: Other than Warthful Healing and Vampiric weapon qualities, Martial Spirit stance, and the Vampiric Weapon power, what ways are there to gain healing off of hitting your foe with a weapon? Preferably methods that work on all attacks.
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Q 220 Is there a Savage Species progression for dragons?
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Q 220 Is there a Savage Species progression for dragons?
I think there's rules for playing dragons in draconomicon... possibly Races of the dragon.
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Q 220 Is there a Savage Species progression for dragons?
Draconomicon has what you're looking for.
JaronK
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Q 220 Is there a Savage Species progression for dragons?
Draconomicon has what you're looking for.
Looking through it now, but haven't found the SS progression as of yet. Just lots of LAs.
Nope, it does not have what I'm looking for at all. I only found LAs. I'm wanting savage progressions.
EDIT: Okay, I'm good now. Dragon Magazines 320 and 332 have the base 10. Mix that with the Draconomicon and I'm just right.
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Q 221: Can the Dweomer of Transference (http://www.d20srd.org/srd/psionic/spells/dweomerOfTransference.htm) spell do what I think it does?
A) can it absorb and convert spells cast by spellcasters other than the one that originally cast the Dweomer?
B) can it absorb spells cast for purposes other than to recharge the psionic creature?
C) if it can absorb spells not cast for recharge purposes, does it have to absorb those spells? If it doesn't necessarily absorb such a spell, who makes the decision, the recipient, the new spell's caster, the Dweomer's caster, or what?
D) if A, B, and C, then if it was made Persistent, (such as via Occular Spell, Spelldancer, and/or Incantatrix shenanigans) would that make a psionic creature (selectively) immune to all magic for the duration? Or am I just reading too much into this?
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Q222: Suppose my character has the pounce and shadowpounce class features, the shadow jaunt/stride/blink series of maneuvers, the battle jump feat, and is using a reach weapon (spiked chain). He uses shadow blink (swift action) to teleport 5 feet above his enemy; the teleportation activates shadowpounce, giving him a full attack in mid-air. He then falls 5 feet onto his enemy (free action), which activates the battle jump feat and pounce, giving him another full attack (charge) at double damage. Does that charge count as a full round action? Or will he still have his move/standard actions to use shadow stride/jaunt to repeat the shadowpounce and battle jump sequence?
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Question 223
What is the shortest amount of people needed collectively to have a military squad (so how many in a platoon, ect...) in DnD?
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A222 RAW there is no action taken/
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Question 223
What is the shortest amount of people needed collectively to have a military squad (so how many in a platoon, ect...) in DnD?
A 223
I'd say D&D would be the same as rl.
It really depends on the type of platoon you're going for (navy, army, etc), but standard size is 12-13 as the smallest (12 soldiers, 1 high ranking officer to lead them). But there's usually five platoons plus a commanding officer to an army. You also have to consider how many crews you have within each platoon. You can have on average 3-4 crews with 3-4 people in each one from 12-16 people altogether. Each crew, and each platoon is responsible for their own duty (bowmen, sword, spear, armourers, weaponsmiths, healers, etc).
On the other end, and I know you didn't ask for this, I've heard of as many as 40 in a single platoon, with four crews of 10.
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Q222: Suppose my character has the pounce and shadowpounce class features, the shadow jaunt/stride/blink series of maneuvers, the battle jump feat, and is using a reach weapon (spiked chain). He uses shadow blink (swift action) to teleport 5 feet above his enemy; the teleportation activates shadowpounce, giving him a full attack in mid-air. He then falls 5 feet onto his enemy (free action), which activates the battle jump feat and pounce, giving him another full attack (charge) at double damage. Does that charge count as a full round action? Or will he still have his move/standard actions to use shadow stride/jaunt to repeat the shadowpounce and battle jump sequence?
Battle Jump: You can execute a charge by simply dropping from a height...
Charge: charging is a special full-round action...
You're out of actions (that's how I read it anyways).
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Q224: If you're playing a race with a natural attack(claws to be precise), do you still need to take Improved Unarmed Strike to qualify for feats in the IUS feat tree? Seems a rather useless feat if you're already considered armed.
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Q222: Suppose my character has the pounce and shadowpounce class features, the shadow jaunt/stride/blink series of maneuvers, the battle jump feat, and is using a reach weapon (spiked chain). He uses shadow blink (swift action) to teleport 5 feet above his enemy; the teleportation activates shadowpounce, giving him a full attack in mid-air. He then falls 5 feet onto his enemy (free action), which activates the battle jump feat and pounce, giving him another full attack (charge) at double damage. Does that charge count as a full round action? Or will he still have his move/standard actions to use shadow stride/jaunt to repeat the shadowpounce and battle jump sequence?
Battle Jump: You can execute a charge by simply dropping from a height...
Charge: charging is a special full-round action...
You're out of actions (that's how I read it anyways).
I'm afraid specific trumps general. For example, drawing a weapon is usually a move action, but Quick Draw allows you to do it as a free action. Battle Jump usually requires you to position above your opponent somehow, which would consume an action - and thus render the feat useless.
Therefore, the answer is yes, he can still use his move/standard action to teleport again.
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Q224: If you're playing a race with a natural attack(claws to be precise), do you still need to take Improved Unarmed Strike to qualify for feats in the IUS feat tree? Seems a rather useless feat if you're already considered armed.
This is a tough one. The easiest answer would be "check with your DM". FWIW, only the monk's unarmed strike seems to count as a natural weapon when it comes to pretty much anything. An unarmed strike does not, for example, pierce DR if you happen to have the same kind (i.e. if you have DR 5/magic and a natural weapon, your weapon is considered magic for the purpose of bypassing DR). Natural weapons also get wonky when it comes to calculating iteratives and full attacks.
I could see a case being made for it, but insofar as rules are concerned I can't recall anything saying "natural weapons count as having IUS for the purpose of qualifying for feats".
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Q222: Suppose my character has the pounce and shadowpounce class features, the shadow jaunt/stride/blink series of maneuvers, the battle jump feat, and is using a reach weapon (spiked chain). He uses shadow blink (swift action) to teleport 5 feet above his enemy; the teleportation activates shadowpounce, giving him a full attack in mid-air. He then falls 5 feet onto his enemy (free action), which activates the battle jump feat and pounce, giving him another full attack (charge) at double damage. Does that charge count as a full round action? Or will he still have his move/standard actions to use shadow stride/jaunt to repeat the shadowpounce and battle jump sequence?
Battle Jump: You can execute a charge by simply dropping from a height...
Charge: charging is a special full-round action...
You're out of actions (that's how I read it anyways).
I'm afraid specific trumps general. For example, drawing a weapon is usually a move action, but Quick Draw allows you to do it as a free action. Battle Jump usually requires you to position above your opponent somehow, which would consume an action - and thus render the feat useless.
Therefore, the answer is yes, he can still use his move/standard action to teleport again.
I fail to see your point. Battle Jump does not specifically mention time/actions at all, i.e. it should not modify the action required for charging.
Anyway: Movement During a Charge: You must move before your attack, not after.
I.e., even if you had a move action left, you cannot move.
Battle Jump: ...you have to hurl yourself down on your foe...
Perhaps you cannot even use battle jump without actually jumping. Falling on someone might not be enough.
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Taken to PM so as to not clutter the thread.
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Q 221: Can the Dweomer of Transference (http://www.d20srd.org/srd/psionic/spells/dweomerOfTransference.htm) spell do what I think it does?
A) can it absorb and convert spells cast by spellcasters other than the one that originally cast the Dweomer?
B) can it absorb spells cast for purposes other than to recharge the psionic creature?
C) if it can absorb spells not cast for recharge purposes, does it have to absorb those spells? If it doesn't necessarily absorb such a spell, who makes the decision, the recipient, the new spell's caster, the Dweomer's caster, or what?
D) if A, B, and C, then if it was made Persistent, (such as via Occular Spell, Spelldancer, and/or Incantatrix shenanigans) would that make a psionic creature (selectively) immune to all magic for the duration? Or am I just reading too much into this?
A 221
As written, yes, that is correct. I commented on this a while ago here (http://brilliantgameologists.com/boards/index.php?topic=2287.msg126137#msg126137). :D
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(...) I've heard of as many as 40 in a single platoon, with four crews of 10.
This is typical for a modern light-infantry platoon. This (http://en.wikipedia.org/wiki/Military_unit#Hierarchy_of_modern_armies) is pretty spot-on for modern forces -- as to how it translates to other eras, I'm not too sure; but it can't be to entirely different (depending, of course, on the era)
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Q219: Other than Warthful Healing and Vampiric weapon qualities, Martial Spirit stance, and the Vampiric Weapon power, what ways are there to gain healing off of hitting your foe with a weapon? Preferably methods that work on all attacks.
Bumping this for visibility. I guess the better question would be if there are any methods other than those mentioned that do this (other than the unmentioned Devoted Spirit manuvers).
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Q219: Other than Warthful Healing and Vampiric weapon qualities, Martial Spirit stance, and the Vampiric Weapon power, what ways are there to gain healing off of hitting your foe with a weapon? Preferably methods that work on all attacks.
Bumping this for visibility. I guess the better question would be if there are any methods other than those mentioned that do this (other than the unmentioned Devoted Spirit manuvers).
Technically, most undead with an energy or level draining slam attack do this, but they bestow temp hp, not true healing.
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Q225 What would be good choices for an 8th lvl druid who was given Least and Lesser Aberrant Dragonmark feats? I already took Shield as least, and I am considering False Life 2x as lesser. Anything else particularly useful? I have no cha worth mentioning (11). Any dragonmarked feat for a druid? We might later receive the Greater aberrant dragonmark as well, any recommendations for that?
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Q225 What would be good choices for an 8th lvl druid who was given Least and Lesser Aberrant Dragonmark feats? I already took Shield as least, and I am considering False Life 2x as lesser. Anything else particularly useful? I have no cha worth mentioning (11). Any dragonmarked feat for a druid? We might later receive the Greater aberrant dragonmark as well, any recommendations for that?
What house do you belong to?
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ABERRANT! No house.
Though House Tarkanan exists / existed in the past, we do not belong to it.
For your reference:
LEAST: burning hands, cause fear, charm person, chill touch, detect secret doors, feather fall, inflict light wounds, jump, light, pass without trace, produce flame, shield, Tenser’s floating disk
LESSER: bestow curse, contagion, darkvision 2x, death knell 2x, false life 2x, poison, rage, scare 2x, scorching ray 2x, sleet storm, suggestion, summon swarm 2x, touch of idiocy 2x, vampiric touch
GREATER: cloudkill, cone of cold, confusion 2x, dominate person, enervation 2x, fear 2x, feeblemind, fire shield 2x, flame strike, insect plague, mass inflict light wounds, phantasmal killer 2x, or slay living
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ABERRANT! No house.
Though House Tarkanan exists / existed in the past, we do not belong to it.
Okay, I got you now. I was confused for a bit because I've only really used the regular Dragonmarked stuff. It's nice that your DM isn't keeping you to a house, despite it being Aberrant.
Since your CHA doesn't have any bonus modifiers, ones that personally help you would definitely be best. For Lesser, false life and darkvision would be great, but if you're a fighter type you should take rage. If you're a long distance character, then summon swarm isn't too shabby either (mixes well with your summon nature's ally).
For Greater, again it depends on whether your a fighter type, or a mage type. Druids are both, but each one's got their own special interests (either sit back and watch all the animals you summon fight, and you back them up, or get your hands dirty). So again, insect plague goes well with the summons. If you're susceptible to fire, fire shield's a decent spell to have, but depending on your character's personality, I'd go with phantasmal killer. Even if you opponent does make their Fort save (and they most likely will) so they don't die instantly, they still take 3d6 damage regardless.
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Q191: When using a non-reach melee weapon (say, a rapier), do you need to be adjacent to your oppoenent to Feint, or will it work as long as you can reach them in time to attack on your next turn?
EDIT: Sorry, that wasn't clear enough, since I'm talking about Pathfinder rules. 3.5 rules state that you must be "in melee combat" to feint. All PF rules say is that you must be using a "melee weapon" to feint.
Bumping, as it went unanswered.
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Q191: When using a non-reach melee weapon (say, a rapier), do you need to be adjacent to your oppoenent to Feint, or will it work as long as you can reach them in time to attack on your next turn?
EDIT: Sorry, that wasn't clear enough, since I'm talking about Pathfinder rules. 3.5 rules state that you must be "in melee combat" to feint. All PF rules say is that you must be using a "melee weapon" to feint.
Yeah you need to be close enough to hit them, and normally a rapier is you being adjacent to them. Unless you have some way of extending your reach another 5 feet (which some feats or maneuvers enable you to do).
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Q225 What would be good choices for an 8th lvl druid who was given Least and Lesser Aberrant Dragonmark feats? I already took Shield as least, and I am considering False Life 2x as lesser. Anything else particularly useful? I have no cha worth mentioning (11). Any dragonmarked feat for a druid? We might later receive the Greater aberrant dragonmark as well, any recommendations for that?
Don't pick summon swarm - you already can cast it.
As for dragonmarked feats, if you're focusing on summons, picking up the ashbound Mark feat is decent if you can convince your DM it should apply to your summons as well.
Mark of Vermin can be really useful when combined with the urban wildshape ACF which lets you turn into swarms of vermin.
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Don't pick summon swarm - you already can cast it.
He has access to it, it's not that he can already cast it. There's lots of 2nd lvl druid spells he can take over that one. But again, it depends on whether he's a true summoner or not. In which case he'd either have or not have feats that boost his summoning. If he takes the rage ability, the spell Blood Frenzy gives him an extra use. RAW says it does.
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Q 226 A Pathfinder druid gets to choose whether they want an animal companion, or a cleric domain, at lvl 1. I'm not a companion kind of person so I'll be going with the domain. Which of the list would be best? The choices are: Air, Animal, Earth, Fire, Plant, Water, or Weather.
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Q 226 A Pathfinder druid gets to choose whether they want an animal companion, or a cleric domain, at lvl 1. I'm not a companion kind of person so I'll be going with the domain. Which of the list would be best? The choices are: Air, Animal, Earth, Fire, Plant, Water, or Weather.
A226 Treantmonk (http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/druid-handbook-part-1) advises Weather, but he only really recommends the domain route for heavy-casting Druids.
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Q 226 A Pathfinder druid gets to choose whether they want an animal companion, or a cleric domain, at lvl 1. I'm not a companion kind of person so I'll be going with the domain. Which of the list would be best? The choices are: Air, Animal, Earth, Fire, Plant, Water, or Weather.
A226 Treantmonk (http://www.d20pfsrd.com/extras/community-creations/treatmonks-lab/druid-handbook-part-1) advises Weather, but he only really recommends the domain route for heavy-casting Druids.
Fair enough. I'll likely be a heavy caster, despite the lack of spells per day a druid gets now (1 less per level up to 6th). I like casting for some reason.
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Fair enough. I'll likely be a heavy caster, despite the lack of spells per day a druid gets now (1 less per level up to 6th). I like casting for some reason.
Mind that the domain comes with the extra domain slots, which is a large part of why Treantmonk advises domains for heavy casting PF Druids.
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Fair enough. I'll likely be a heavy caster, despite the lack of spells per day a druid gets now (1 less per level up to 6th). I like casting for some reason.
Mind that the domain comes with the extra domain slots, which is a large part of why Treantmonk advises domains for heavy casting PF Druids.
Yeah, it makes up for the 1 less you get with Pathfinder.
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This is a tough one. The easiest answer would be "check with your DM". FWIW, only the monk's unarmed strike seems to count as a natural weapon when it comes to pretty much anything. An unarmed strike does not, for example, pierce DR if you happen to have the same kind (i.e. if you have DR 5/magic and a natural weapon, your weapon is considered magic for the purpose of bypassing DR). Natural weapons also get wonky when it comes to calculating iteratives and full attacks.
I could see a case being made for it, but insofar as rules are concerned I can't recall anything saying "natural weapons count as having IUS for the purpose of qualifying for feats".
Cheers. It's good to know I'm not alone in thinking it seems alright, and my DM ok'ed it. Though I did find this article that says "natural weapons are not a substitute for Improved Unarmed Strike" (http://www.wizards.com/default.asp?x=dnd/rg/20070403a) in case anyone else has this issue pop up.
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This is a tough one. The easiest answer would be "check with your DM". FWIW, only the monk's unarmed strike seems to count as a natural weapon when it comes to pretty much anything. An unarmed strike does not, for example, pierce DR if you happen to have the same kind (i.e. if you have DR 5/magic and a natural weapon, your weapon is considered magic for the purpose of bypassing DR). Natural weapons also get wonky when it comes to calculating iteratives and full attacks.
I could see a case being made for it, but insofar as rules are concerned I can't recall anything saying "natural weapons count as having IUS for the purpose of qualifying for feats".
Cheers. It's good to know I'm not alone in thinking it seems alright, and my DM ok'ed it. Though I did find this article that says "natural weapons are not a substitute for Improved Unarmed Strike" (http://www.wizards.com/default.asp?x=dnd/rg/20070403a) in case anyone else has this issue pop up.
Glad to be of help, and thanks for the article.
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Q227: Is there any interest in a "tiers for templates" list? I'm thinking it would be comparing the benefits and drawbacks of the template for its LA cost. Probably 4 categories: Obscenely Great (Feral), Strong (Dark), Fair (Necropolitan) and Overpriced (Half Dragon). Perhaps a 5th category of severely overpriced (Vampire) as well. Dragonborn would not be included in these because of the extreme variation depending on the base race. Any interest?
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Q227: Is there any interest in a "tiers for templates" list? I'm thinking it would be comparing the benefits and drawbacks of the template for its LA cost. Probably 4 categories: Obscenely Great (Feral), Strong (Dark), Fair (Necropolitan) and Overpriced (Half Dragon). Perhaps a 5th category of severely overpriced (Vampire) as well. Dragonborn would not be included in these because of the extreme variation depending on the base race. Any interest?
*flails arms and jumps up and down* Oh me definitely. I'd be very interested in that list. You can add half-medusa at LA +3 in there as well. I got my DM to accept it as a +2. The reason it's got a +3 is because you have a high CHA score, that's supposed to up it the additional +1.
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Q227: Is there any interest in a "tiers for templates" list? I'm thinking it would be comparing the benefits and drawbacks of the template for its LA cost. Probably 4 categories: Obscenely Great (Feral), Strong (Dark), Fair (Necropolitan) and Overpriced (Half Dragon). Perhaps a 5th category of severely overpriced (Vampire) as well. Dragonborn would not be included in these because of the extreme variation depending on the base race. Any interest?
Interested. I know this isn't the place for it, but I'm put Necropolitan at Strong. I'd also support the +2/+1/+0/-1/-2 format from PrC tiers.
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I didn't realize there was such a tier for PrCs.
Q 228 Question regarding wealth and NPCs levels. Found this wonderful site http://dicefreaks.superforums.org/viewtopic.php?f=21&t=566 and if of course lists both sets of wealth. If an NPC Fighter 4 has 3300 gold, what would a Warrior 4 have? Half because they're half the CR? The same?
EDIT: Got another question as well. Q 229 What does "Grd" and "App" stand for when it comes to NPC classes? I'm looking at a premade tournament 3-part campaign. The App has d6 with arcane spells, and the Grd has d6 as well.
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Warlocks and Crusaders can, strangely enough, apparently still advance even after changing alignment to an ineligible one (there is no "ex-warlocks" or "Ex Crusaders" paragraph).
Fair enough. Still though, it says what they are. Or rather, what they SHOULD be. And if they're designed by WotC, they should know better.
One of the Warlock PrC's from Complete Mage (Enlightened Spirit) allows Alignment: Any Good, which is a contradiction to Warlocks needing to be Chaotic or Evil, so it can happen, and doesn't seem to hinder their already-gained abilities. The sample character is a LG Warlock 5/Enlightened Spirit 5.
I know, I know... Johnny-come-lately with the answer.
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One of the Warlock PrC's from Complete Mage (Enlightened Spirit) allows Alignment: Any Good, which is a contradiction to Warlocks needing to be Chaotic or Evil, so it can happen, and doesn't seem to hinder their already-gained abilities. The sample character is a LG Warlock 5/Enlightened Spirit 5.
.......That just hurt my brain. :twitch
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Asking again.
Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
Check 3.0 Song and Silence. That would be my best guess.
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Asking again.
Q 216 Anyone know where I can find a write up on an axe lute? Apparently they exist, or so says the DM and we're supposed to quest for one for the bard/fighter half elf.
Check 3.0 Song and Silence. That would be my best guess.
Just looked. Afraid not.
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What if you just take a double axe, split it in half and add a lute on the other end with Sovereign Glue? :P
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Also, going with your DMs in general, are you sure it's not something homebrewed?
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Also, going with your DMs in general, are you sure it's not something homebrewed?
Actually this was something a player wanted, but she doesn't remember where she saw it. So the DM said it's something she'll have to quest for once she's able to show it to him. She's fine with that, but it's starting to get to her that she just can not find this item.
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Also, going with your DMs in general, are you sure it's not something homebrewed?
Actually this was something a player wanted, but she doesn't remember where she saw it. So the DM said it's something she'll have to quest for once she's able to show it to him. She's fine with that, but it's starting to get to her that she just can not find this item.
Well, I honestly can't say I've ever seen such an item...
Maybe she's thinking of one of the other items mentioned? I guess it can't hurt to talk with her about it/showing her those items already mentioned...
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Also, going with your DMs in general, are you sure it's not something homebrewed?
Actually this was something a player wanted, but she doesn't remember where she saw it. So the DM said it's something she'll have to quest for once she's able to show it to him. She's fine with that, but it's starting to get to her that she just can not find this item.
Well, I honestly can't say I've ever seen such an item...
Maybe she's thinking of one of the other items mentioned? I guess it can't hurt to talk with her about it/showing her those items already mentioned...
Well, we think we may have found it. It's in one of the last dragon magazine's that had 3.5 in it, but it was after it was distributed as a magazine, and just on WotC's site, not to mention it's like an issue before they went straight to 4th. Like 154 or something. Anyways, if it's the one she was looking at, chances are she's not going to get it simply because of the fact that it's a 4th item. It's too bad, but that's how it goes sometimes. Hopefully it's not, and she was thinking of something else, but we'll see.
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These totally got missed.
I didn't realize there was such a tier for PrCs.
Q 228 Question regarding wealth and NPCs levels. Found this wonderful site http://dicefreaks.superforums.org/viewtopic.php?f=21&t=566 and if of course lists both sets of wealth. If an NPC Fighter 4 has 3300 gold, what would a Warrior 4 have? Half because they're half the CR? The same?
Q 229 What does "Grd" and "App" stand for when it comes to NPC classes? I'm looking at a premade tournament 3-part campaign. The App has d6 with arcane spells, and the Grd has d6 as well.
Q 230 Speaking of wealth, what's the highest amount of gold any lvl 1 PC can get? What class gets it?
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A230: The "Mercantile" regional feat on a OA Samurai would probably be the most you could get. (OA Samurai start with two masterwork weapons at level 1, which they really shouldn't but legally can sell.)
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A230: Wizard1 with as many bonus spell options as possible.
Rip out your more interesting first levels and cantrips, then sell your spellbook.
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Q231:
Is there a way for an Artificer to make a scroll of Resurrection before level 11, or any other way to effective cast it? I couldn't find any lists with resurrection before spell level 7. : (
I'm Artificer 9, we need already have a diamond and scroll materials, buying is not an option, and we need a scroll of resurrection badly for the dead druid.
EDIT: The druid who was squished into a bloody pulp by a very angry earth elemental in the process of acquiring said diamond...
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Q231: Is there a way for an Artificer to make a scroll of Resurrection before level 11, or any other way to effective cast it? I couldn't find any lists with resurrection before spell level 7. : (
I'm Artificer 9, we need already have a diamond and scroll materials, buying is not an option, and we need a scroll of resurrection badly for the dead druid.
Can't you use reincarnate instead?
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Q231: Is there a way for an Artificer to make a scroll of Resurrection before level 11, or any other way to effective cast it? I couldn't find any lists with resurrection before spell level 7. : (
I'm Artificer 9, we need already have a diamond and scroll materials, buying is not an option, and we need a scroll of resurrection badly for the dead druid.
Can't you use reincarnate instead?
Hmm, that's a great idea, I completely forgot about that spell. I'll to have to see if the Druid wants reincarnation instead. Hopefully, the material components won't be too hard to come by.
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Q231: Is there a way for an Artificer to make a scroll of Resurrection before level 11, or any other way to effective cast it? I couldn't find any lists with resurrection before spell level 7. : (
I'm Artificer 9, we need already have a diamond and scroll materials, buying is not an option, and we need a scroll of resurrection badly for the dead druid.
Can't you use reincarnate instead?
Hmm, that's a great idea, I'll to have to see if the Druid wants reincarnation instead. Hopefully, the material components won't be too hard to come by.
it's cheaper and lower level.
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Q231: Is there a way for an Artificer to make a scroll of Resurrection before level 11, or any other way to effective cast it? I couldn't find any lists with resurrection before spell level 7. : (
I'm Artificer 9, we need already have a diamond and scroll materials, buying is not an option, and we need a scroll of resurrection badly for the dead druid.
Can't you use reincarnate instead?
Hmm, that's a great idea, I'll to have to see if the Druid wants reincarnation instead. Hopefully, the material components won't be too hard to come by.
it's cheaper and lower level.
Yeah, but it's war torn world, so buying things can be difficult. Sorry, I should've mentioned that more explicitly earlier.
EDIT: I'm just afraid the "rare" in the description of the material components is going to be caused it to be ix-nay'd by the DM.
EDIT2: Oh wait, I can use Spell Storing Item to cast Reincarnate! And, if my understanding of the infusion is correct, it doesn't need the material components of the spell you are storing, right?
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ECS: Spell Storing Item:
You must provide any expensive material components or XP component the spell requires at the time you imbue it into the item.
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Q232: Can you use Bestow Curse on undead? Beyond that, what are some typical methods for debuffing/crowd controlling undead, while still letting party members beat on them (assuming CR 13 through 18-ish here)?
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Q232: Can you use Bestow Curse on undead? Beyond that, what are some typical methods for debuffing/crowd controlling undead, while still letting party members beat on them (assuming CR 13 through 18-ish here)?
I find disintegrate a good undead debuff... (being dead is bad right?)
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Q232: Can you use Bestow Curse on undead? Beyond that, what are some typical methods for debuffing/crowd controlling undead, while still letting party members beat on them (assuming CR 13 through 18-ish here)?
I find disintegrate a good undead debuff... (being dead is bad right?)
You missed the 'while still letting party members beat on them' part.
Command Undead is spectacular against unintelligent undead. For a second-level spell, they're yours all day, no save, though mind, one mook zombie out of twenty doesn't mean much; you need to find a pretty badass zombie to pull that one on.
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Q 233: What's a good PrC to go into after some levels in Duskblade?
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Q 233: What's a good PrC to go into after some levels in Duskblade?
Some work and Swiftblade. Abjurant Champion if you can add to your spell list. Um... that's all I got.
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A233: Finishing Duskblade ... Dramatically increasing their strengths
http://brilliantgameologists.com/boards/index.php?topic=525.msg83415#msg83415
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A 233: Wyrm Wizard for some cool touch spells/Haste for Swiftblade? Just finishing Duskblade isn't so bad either.
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Q 233: What's a good PrC to go into after some levels in Duskblade?
Urpriest to get 9th level spells.
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Q234 how do you become a demon, permanently.
I know shapechange will temporarily work. a pao / shapechange combo might (dm dependent) might make it permanent...
[spoiler]http://www.d20srd.org/srd/monsters/demon.htm
Demon
Demons are a race of creatures native to chaotic evil-aligned planes. They are ferocity personified and will attack any creature just for the sheer fun of it—even other demons.
Demon Traits
Most demons possess the following traits (unless otherwise noted in a creature’s entry).
Immunity to electricity and poison.
Resistance to acid 10, cold 10, and fire 10.
Summon (Sp): Many demons share the ability to summon others of their kind (the success chance and type of demon summoned are noted in each monster description). Demons are often reluctant to use this power until in obvious peril or extreme circumstances.
Telepathy.
Except where otherwise noted, demons speak Abyssal, Celestial, and Draconic.
[/spoiler]
my thoughts are specifically about Falling. not just a blackgaurd fall, but hitting the bottom.
im afb, i assume BoVD an such may have some related material...
becoming a proper devil would work as well, but one thing at a time i suppose..
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Q234 how do you become a demon, permanently.
Die, go to the abyss, become a lemure, and work your way up the hierarchy. ;)
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Q234 how do you become a demon, permanently.
Die, go to the abyss, become a lemure, and work your way up the hierarchy. ;)
Nitpick time! Lemures are what you become in the Nine Hells. Dretch is the word you're looking for. :P
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I recall there being a ritual, or spell, or something in one of the fiendish codexes that would do it, but you had to have sponsorship or a more powerful (read: more HD) outsider of the same type to do it, or something.
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um, ya.. i dont see alot of promise in that method... :)
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Q235 I'm looking for spells or magic items that give sacred/moral/competence/un-typed/luck (you get the idea) bonuses to INT, any ideas?
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A235 thats a long list
fox's cunning, wish, ioun stones, book of ___,
ok, maybe its a short list.. but i know thats not all of it..
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Q235 I'm looking for spells or magic items that give sacred/moral/competence/un-typed/luck (you get the idea) bonuses to INT, any ideas?
None that I'm aware of. To skill or ability checks is easy, but not to an ability score. You can get inherent bonuses through Wish and Tome of Intellect and enhancement bonuses from numerous items and Fox's Cunning. To my knowledge, that's it without resorting to race, templates, or class levels (Chameleon can give a Competence bonus)
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A235 thats a long list
fox's cunning, wish, ioun stones, book of ___,
ok, maybe its a short list.. but i know thats not all of it..
Well fox's is enhancement bonus and so is the stone, and I've already slotted a +6 headband, so those are out :(
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Q235 I'm looking for spells or magic items that give sacred/moral/competence/un-typed/luck (you get the idea) bonuses to INT, any ideas?
None that I'm aware of. To skill or ability checks is easy, but not to an ability score. You can get inherent bonuses through Wish and Tome of Intellect and enhancement bonuses from numerous items and Fox's Cunning. To my knowledge, that's it without resorting to race, templates, or class levels (Chameleon can give a Competence bonus)
I was so hoping not to see an answer like that....I've been searching a while now :(
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Visage of the Deity and Necromantic Empowerment IIRC.
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my bad, i forgot about the bonus type requirement..
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Visage of the Deity and Necromantic Empowerment IIRC.
:love I definitely need to look into more of the evil spells lol, Necromantic Empowerment is nice.
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Q234 how do you become a demon, permanently.
Die, go to the abyss, become a lemure, and work your way up the hierarchy. ;)
Nitpick time! Lemures are what you become in the Nine Hells. Dretch is the word you're looking for. :P
Yeah, I thought I might have gotten it backwards, but was too lazy to look it up. :P
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Q236: If a Soulbow charges the Mind Arrow with Psychic Strike damage, and then uses Manyshot or Greater Manyshot, what happens? Do all the Mind arrows deliver this damage? Does it make a difference between the two feats? The reason I ask is that Psychic Strike is NOT precision damage, but also applies only to the first hit (before it has to be charged again).
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Q235 I'm looking for spells or magic items that give sacred/moral/competence/un-typed/luck (you get the idea) bonuses to INT, any ideas?
A 235
In the Eberron Campaign setting artificers get the infusion Item alteration. It changes the type of bonus an item gives. Use it with the tome for permanent +5 luck/dodge/insight/ect.
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Q235 I'm looking for spells or magic items that give sacred/moral/competence/un-typed/luck (you get the idea) bonuses to INT, any ideas?
A235 There's an Artificer infusion that changes the bonus type that a magic item gets. You cast that from a minor schema to turn a headband's boost into, say, a competence bonus, allowing it to stack with, say, Fox's Cunning.
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Q236 I'm playing a LN wizard, and I'm eying the Arcane Disciple Feat(CD 79). The domains I'm looking for are Law, Good and Healing and it seems that only LG deities possess these. Is there a LN Deity that has these domains or another way to get access to these domains without a change in alignment?
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Q236 I'm playing a LN wizard, and I'm eying the Arcane Disciple Feat(CD 79). The domains I'm looking for are Law, Good and Healing and it seems that only LG deities possess these. Is there a LN Deity that has these domains or another way to get access to these domains without a change in alignment?
You don't have to have the same alignment as the deity to take the feat.
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Q236 I'm playing a LN wizard, and I'm eying the Arcane Disciple Feat(CD 79). The domains I'm looking for are Law, Good and Healing and it seems that only LG deities possess these. Is there a LN Deity that has these domains or another way to get access to these domains without a change in alignment?
You don't have to have the same alignment as the deity to take the feat.
Oh? My alignment just needs to match that of my current deity?
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Q236 I'm playing a LN wizard, and I'm eying the Arcane Disciple Feat(CD 79). The domains I'm looking for are Law, Good and Healing and it seems that only LG deities possess these. Is there a LN Deity that has these domains or another way to get access to these domains without a change in alignment?
You don't have to have the same alignment as the deity to take the feat.
Oh? My alignment just needs to match that of my current deity?
Ok... seems I was wrong. I'd forgotten about that restriction. Sorry. However, it says your alignment must "match", not be exactly the same. That could be read as having to be within one step, as with a cleric who worships that deity. I'd ask your DM.
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Q236 I'm playing a LN wizard, and I'm eying the Arcane Disciple Feat(CD 79). The domains I'm looking for are Law, Good and Healing and it seems that only LG deities possess these. Is there a LN Deity that has these domains or another way to get access to these domains without a change in alignment?
You don't have to have the same alignment as the deity to take the feat.
Oh? My alignment just needs to match that of my current deity?
Ok... seems I was wrong. I'd forgotten about that restriction. Sorry. However, it says your alignment must "match", not be exactly the same. That could be read as having to be within one step, as with a cleric who worships that deity. I'd ask your DM.
The reqs read as follows : knowledge religion 4 ranks, spellcraft 4 ranks, able to cast arcane spells, alignment matches your deity's alignment. Now, my deity is LN, and the feat requires me to be of that alignment, however the 'chosen' deity's alignment I believe can be different.
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Q237: How does Augment Healing (CD page 79) interact with the Vigor line of spells?
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A237: Vigor spells heal 0 damage normally, with Augment healing they will heal their normal 0 plus the 2/spell level. And then they also grant fast healing, which is something different.
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Q238: Do you add your Strength modifier to damage when determining the damage of a direct hit with a splash weapon?
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A238: I don't believe so, and the PHB makes no mention of adding Str damage to splash weapons (unlike weapon entries).
Q236: If a Soulbow charges the Mind Arrow with Psychic Strike damage, and then uses Manyshot or Greater Manyshot, what happens? Do all the Mind arrows deliver this damage? Does it make a difference between the two feats? The reason I ask is that Psychic Strike is NOT precision damage, but also applies only to the first hit (before it has to be charged again).
Bumping.
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A238: I don't believe so, and the PHB makes no mention of adding Str damage to splash weapons (unlike weapon entries).
Thanks.
How about the bonus damage from Point Blank Shot and other feats?
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Point Blank Shot, Weapon Specialization (splash), and similar feats (note: Ranged Weapon Mastery cannot be taken as splash weapons do not do Bludgeouning, Piercing, or Slashing damage) would add to the damage, as would sneak attack and skirmish.
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All I needed to know, thanks :)
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
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Q240:Any high HD low LA creatures with good SLA's or spell casting? (please no ethergaunts)
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
If your DM is twisting a wish that is doing something it is specifically called out in the spell description will happen without chance of going wrong, then you need to not use a wish at all, because he is being a gigantic douchebag. Read a Tome of X instead to get the inherent bonuses.
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
Usually just "I wish I was smarter" or "I wish I was stronger" works just fine. If it doesn't, then your DM is a dousche.
A240: Phrenic and Half Fey templates are excellent on their spell/psi-like abilities. Gnomes have some handy ones given an imaginative player.
Now, one more time:
Q236: If a Soulbow charges the Mind Arrow with Psychic Strike damage, and then uses Manyshot or Greater Manyshot, what happens? Do all the Mind arrows deliver this damage? Does it make a difference between the two feats? The reason I ask is that Psychic Strike is NOT precision damage, but also applies only to the first hit (before it has to be charged again).
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
If "I wish for you to inherently increase my Strength" doesn't work then you should leave the group because your DM is an asshole.
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On the other hand, you want to avoid the word 'raise'. :P
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
Dude? Don't even go there. Binding wish-granters is bad mojo, no matter how greedy you think you're not being.
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
Dude? Don't even go there. Binding wish-granters is bad mojo, no matter how greedy you think you're not being.
Meh. It's pretty retarded that it is actually dead easy to do, and yet some kind of "in-game" taboo exists against it. I prefer institutionalizing it via the "Wish economy", rather than pretending that it doesn't exist. The same goes for all the easy "free money" methods that exist in D&D.
If you do start doing this kind of thing and your DM doesn't have house rules (or Inevitables, or Angry Efreet LordsTM, or whatever)set up to deal with it, it can easily ruin the game. Of course if you limit yourself to wishing for stat boosts that's not going to break anything, but the only limitation on that is your own self-control. :P
And... I'm sure this is going to lead to some big, off-topic, derailing argument... If you feel so compelled, I'd suggest you take it here: http://brilliantgameologists.com/boards/index.php?topic=3892.0
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Q241: Aside from the Golden Lion(Torm) paladin subsitution lvl 6 Restore the weave, from Champions of Valour p44, what other means exist to repair dead magic areas in Faerun?
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Q241: Aside from the Golden Lion(Torm) paladin subsitution lvl 6 Restore the weave, from Champions of Valour p44, what other means exist to repair dead magic areas in Faerun?
Wish. And therefore, Planar Binding (to grab an Efreet).
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Oh yeah Wish. Doh! Effective certainly but not really what I was looking for. If a paladin of some god not even particularly connnected with magic can start fixing them (admittedly very slowly) at 6th level, you'd think a cleric of a god of magic or a wizard could do it a little earlier than (non-heavily optimized) access to wish/planar binding. I guess I was looking for some obscure lower level spell or another class feature.
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
Dude? Don't even go there. Binding wish-granters is bad mojo, no matter how greedy you think you're not being.
Meh. It's pretty retarded that it is actually dead easy to do, and yet some kind of "in-game" taboo exists against it. I prefer institutionalizing it via the "Wish economy", rather than pretending that it doesn't exist. The same goes for all the easy "free money" methods that exist in D&D.
If you do start doing this kind of thing and your DM doesn't have house rules (or Inevitables, or Angry Efreet LordsTM, or whatever)set up to deal with it, it can easily ruin the game. Of course if you limit yourself to wishing for stat boosts that's not going to break anything, but the only limitation on that is your own self-control. :P
And... I'm sure this is going to lead to some big, off-topic, derailing argument... If you feel so compelled, I'd suggest you take it here: http://brilliantgameologists.com/boards/index.php?topic=3892.0
I have asked and the DM is ok with it. I am limiting myself to Stat boosts and only for two stats. Thus not really breaking anything as they are boosts I would get anyway by reading books - only earlier than I would be able to afford books.
If he had an issue with it I wouldn't do it
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Q242:
Can Specialist Wizards use a Runestaff(MiC) to cast spells they would normally not be able cast? (Specialists cannot use wands or scrolls of those spells but this wording does not include Runestaves)
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Q243: I am a prepared caster (Wizard) that wants to enter Spelldancer at level 4. Spelldancer requires third level spells. What is the least controversial way to get a second level spell to count as a third level spell with a prepared caster? Note that I only have two feats which which to qualify, one of which comes from being human, so any illumian fanciness must qualify with only one feat. Thanks!
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A243: Illumian wouldn't cut it due to obvious prereqs missing. The simplest solution I could see would be taking Eldritch Corruption, though that requires your character to acquire a certain amount of taint (explanations are in Heroes of Horror). Alternatively, take the Divination specialist ACF that allows you to cast Divinations spontaneously, grab Versatile Spellcaster and Heighten Spell and you should be good to go.
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Or Sanctum Spell.
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Or Sanctum Spell.
Right! I keep forgetting that thing.
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Improved Sigil (Krau) would work as an illumian.
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Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
A 239: I find the best way is to say to your DM: "I'll give you a beer if..."
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Eldritch Corruption, though that requires your character to acquire a certain amount of taint (explanations are in Heroes of Horror)
Are you sure that bumps the spell level? It says, "without increasing spell level" so with heighten it would just raise DCs not the level.
I had been looking at it for my prereq handbook
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[spoiler]
Q239:
In binding a being that grants wishes, what wording will be very hard for a DM to twist in order to get inherent bonuses to stats?
(I'm not being greedy, just want to boost my stats slightly)
Dude? Don't even go there. Binding wish-granters is bad mojo, no matter how greedy you think you're not being.
Meh. It's pretty retarded that it is actually dead easy to do, and yet some kind of "in-game" taboo exists against it. I prefer institutionalizing it via the "Wish economy", rather than pretending that it doesn't exist. The same goes for all the easy "free money" methods that exist in D&D.
If you do start doing this kind of thing and your DM doesn't have house rules (or Inevitables, or Angry Efreet LordsTM, or whatever)set up to deal with it, it can easily ruin the game. Of course if you limit yourself to wishing for stat boosts that's not going to break anything, but the only limitation on that is your own self-control. :P
And... I'm sure this is going to lead to some big, off-topic, derailing argument... If you feel so compelled, I'd suggest you take it here: http://brilliantgameologists.com/boards/index.php?topic=3892.0
[/spoiler]
I have asked and he DM is ok with it. I am limiting myself to Stat boosts and only for two stats. Thus not really breaking anything as they are boosts I would get anyway by reading books - only earlier than I would be able to afford books.
If he had an issue with it I wouldn't do it
If he is okay with it why do you need to worry about wording he can't twist? The wish spell explicitly states that it does that in it's description. Maybe I am misunderstanding you
Crap, you guys go off and respond like 8 times while I am typing a response, make me feel like I need more caffeine, through an IV
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Q 244 : Is there a way to cheese entry into classes requiring a certain level of powers from an Erudite base, similar to how I cheese entry into 3rd level spells from an arcane caster base?
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Q 244 : Is there a way to cheese entry into classes requiring a certain level of powers from an Erudite base, similar to how I cheese entry into 3rd level spells from an arcane caster base?
Does having an extra high ML -> Expanded Knowledge work? Or would that only work for an Ardent?
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Q 244 : Is there a way to cheese entry into classes requiring a certain level of powers from an Erudite base, similar to how I cheese entry into 3rd level spells from an arcane caster base?
Does having an extra high ML -> Expanded Knowledge work? Or would that only work for an Ardent?
Actually...I may have answered my own question. Precocious Apprentice + Sanctum Power (don't forget we're operating under complete transparency) = a 3rd level power. I can manifest as many as I have the PP for. Gold!
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Q245: Spell has duration 1 round/level. A successful Fortitude save reduces the duration to 1 round. What happens when you extend it? Is also the 1 round duration doubled?
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Q246
How come Rainbow Servant is listed as -1 tiers in the PrC tier list for non-warmages, doesn't granting full caster levels with various small bonuses and a pretty sweet capstone ability make it at least +0?
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Q246
How come Rainbow Servant is listed as -1 tiers in the PrC tier list for non-warmages, doesn't granting full caster levels with various small bonuses and a pretty sweet capstone ability make it at least +0?
Capstone ability only adds to your spell list - you still have to learn them normally. And ten levels could get you something much much better.
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Q245: Spell has duration 1 round/level. A successful Fortitude save reduces the duration to 1 round. What happens when you extend it? Is also the 1 round duration doubled?
Yes, of course. It's a duration, so it's doubled.
Eldritch Corruption, though that requires your character to acquire a certain amount of taint (explanations are in Heroes of Horror)
Are you sure that bumps the spell level? It says, "without increasing spell level" so with heighten it would just raise DCs not the level.
I had been looking at it for my prereq handbook
Isn't it obvious that they were referring to "increasing the spell slot required" when they said "level"? Yeah, I know, you're a silly literalist and all that... but the effect of Heighten is that it increases the effective spell level, not that it increases DC.
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bump
Q197
If I use Spellstoring Item on a wand, and use Power Surge on the same wand, can I use the temporary charges to cast the spell I stored in the wand more than once, or do the temporary charges only apply to the spell that was put in the wand at its' creation? What happens if I use Concurrent Infusions to infuse both at the same time?
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Q. 247 - Can i use Nature Warrior Prestige Class to progress Master of Many Forms Wild Shape Ability?
wilding(Su): nature's warrior levels stack with druid levels (as well as levels in other prestige classes that allow these abilities to stack) to determine wild shape abilities and wild empathy checks." ... "for purposes of wild shape size, type, and frequency"
It wouldn't be much of advantage, since you would still need 7th level at the prc for the Extraordinary, but you could get some extras and nifty abilities... something like...
Druid 10 / Master of Many Forms 7 / Nature Warrior 3
6th level spells, Wildshape up to Dragons and Gargantuan creatures... I'm sure this could be optimized...
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Q 248 Isn't there and item that boots a characters encumbrance capacity? That is besides strength boosting items. I could have swore I came across one this past several months.
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Q 248 Isn't there and item that boots a characters encumbrance capacity? That is besides strength boosting items. I could have swore I came across one this past several months.
Belt of Wide Earth (MIC) doubles your carrying capacity.
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Q 248 Isn't there and item that boots a characters encumbrance capacity? That is besides strength boosting items. I could have swore I came across one this past several months.
Belt of Wide Earth (MIC) doubles your carrying capacity.
There's also the Easy Travel Armor Property (MIC), which allows you to carry medium load as if it were light, with no penalty.
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Q 248 Isn't there and item that boots a characters encumbrance capacity? That is besides strength boosting items. I could have swore I came across one this past several months.
Belt of Wide Earth (MIC) doubles your carrying capacity.
There's also the Easy Travel Armor Property (MIC), which allows you to carry medium load as if it were light, with no penalty.
And the Tooth of Savnok, which lets you basically ignore encumbrance as long as you aren't over your max load, and also includes medium and heavy armor not slowing you down. Only 2000 gp, and it is basically slotless (you replace one of your own teeth with it). It's in the Tome of Magic, and I think Magic Item Compendium also.
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Q 249: In the description of the spell True Strike it says "You are not affected by the miss chance that applies to attackers trying to strike a concealed target." Does this mean that you only ignore concealment, or total concealment as well??
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Q 249: In the description of the spell True Strike it says "You are not affected by the miss chance that applies to attackers trying to strike a concealed target." Does this mean that you only ignore concealment, or total concealment as well??
Total concealment gives you a miss chance ONLY if you can take a swing at your target regardless of its presence (read: Invisibility). However, if it's provided by cover, True Strike does NOT get around it, because it blocks Line of Effect as well.
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Q 250: Touch attacks and ranged touch attacks...do they add STR and DEX respectively to the attack roll? (I'm a total newb about spellcasting... :embarrassed)
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A250: Melee Touch = STR, Ranged Touch = DEX. (If you have Weapon Finesse, you can use DEX for Melee Touch.)
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Q251 What ways are there to become immune to or reduce ability damage, besides undeath and strongheart vest?
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Q251 What ways are there to become immune to or reduce ability damage, besides undeath and strongheart vest?
A251 Body/Soul Ward. Complete Champion.
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Q251 What ways are there to become immune to or reduce ability damage, besides undeath and strongheart vest?
Bind Naberius (see Tome of Magic).
JaronK
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Q 252 : How does control body on yourself work, exactly? And from the looks of it in most builds I see, it can grant even a half BAB character full BAB, is this a function of your Psicrystal being a construct, and thus full BAB? And finally is this application of the power expressed in Complete Psionic, or simply an assumed "I'll choose to fail the save" since there's nothing stating you can't target yourself and then solicit psicrystal?
EDIT :
Q 253 : Further delving into psionic nuances, is it possible, through either affinity fields or some sort of spammed hustles, to utilize Psionic Strike or Greater Psionic Strike (the ones for melee) on each attack in a full attack? 4d6 extra from acid sheathe plus 4d6 from Greater Psionic Strike per hit would be bad ass.
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Q. 247 - Can i use Nature Warrior Prestige Class to progress Master of Many Forms Wild Shape Ability?
wilding(Su): nature's warrior levels stack with druid levels (as well as levels in other prestige classes that allow these abilities to stack) to determine wild shape abilities and wild empathy checks." ... "for purposes of wild shape size, type, and frequency"
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Q 252 : How does control body on yourself work, exactly? And from the looks of it in most builds I see, it can grant even a half BAB character full BAB, is this a function of your Psicrystal being a construct, and thus full BAB? And finally is this application of the power expressed in Complete Psionic, or simply an assumed "I'll choose to fail the save" since there's nothing stating you can't target yourself and then solicit psicrystal?
Nothing says you can't target yourself with it, and you can always choose to fail a save. And yeah, if the psicrystal is controlling it, it should use its own BAB, which is 3/4 barring house rules. It would also use it's Int mod and not the psion's, though, which I bet a lot of people "conveniently" overlook. This application of the power is not explicitly discussed in any book, but it is very obviously legal.
Q 253 : Further delving into psionic nuances, is it possible, through either affinity fields or some sort of spammed hustles, to utilize Psionic Strike or Greater Psionic Strike (the ones for melee) on each attack in a full attack? 4d6 extra from acid sheathe plus 4d6 from Greater Psionic Strike per hit would be bad ass.
I don't think so. I guess since Psionic feats are Supernatural effects, that you could transfer the benefit of Psionic Strike through the field, but I don't see how you're going to transfer it to yourself, or to every attack on a full attack. If you had like four creatures all using it on one of their attacks, and each application got transferred to everyone, that might work...
Now... it is possible with Hustle and Linked Power, but it is rather... insane. You manifest a Twinned Hustle, Linked to another Twinned Hustle. You need two focuses to even begin to fire this off, of course. You use the regained move actions from the first Twinned Hustle to regain your focus and manifest another Hustle linked to yet another Hustle... and use that action to again regain your focus.
And then on round two, you have three Hustles going off.
I think I might have not had enough foci for that first power, but you see how I'm doing this, right? If you keep doing this on consecutive rounds, you can increase the number of hustles going off on the last round. It could work for a crazy "power-up" before you teleport to kill someone you've scried on or something... I wouldn't say it is exactly a good use of power points, though. :P
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Q 252 : How does control body on yourself work, exactly? And from the looks of it in most builds I see, it can grant even a half BAB character full BAB, is this a function of your Psicrystal being a construct, and thus full BAB? And finally is this application of the power expressed in Complete Psionic, or simply an assumed "I'll choose to fail the save" since there's nothing stating you can't target yourself and then solicit psicrystal?
Nothing says you can't target yourself with it, and you can always choose to fail a save. And yeah, if the psicrystal is controlling it, it should use its own BAB, which is 3/4 barring house rules. It would also use it's Int mod and not the psion's, though, which I bet a lot of people "conveniently" overlook. This application of the power is not explicitly discussed in any book, but it is very obviously legal.
Does the Psicrystal concentrate himself or hold your concentration? Either way, you pick either your Int or your BAB, so you'll never have both. But I think there is an argument that you manifested the power so nothing changes when the psicrystal picks up the concentration.
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Does the Psicrystal concentrate himself or hold your concentration? Either way, you pick either your Int or your BAB, so you'll never have both. But I think there is an argument that you manifested the power so nothing changes when the psicrystal picks up the concentration.
I think you'd use the Int and BAB of whomever is controlling the spell, as they are the ones guiding the attacks. That might not be exactly RAW, but I think RAW is unclear here anyway, and that seems like the most reasonable interpretation to me. So it is either your Int+BAB, or the Int+BAB of the psicrystal.
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Q. 247 - Can i use Nature Warrior Prestige Class to progress Master of Many Forms Wild Shape Ability?
wilding(Su): nature's warrior levels stack with druid levels (as well as levels in other prestige classes that allow these abilities to stack) to determine wild shape abilities and wild empathy checks." ... "for purposes of wild shape size, type, and frequency"
I guess it could work. Ask your DM.
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I think you'd use the Int and BAB of whomever is controlling the spell, as they are the ones guiding the attacks. That might not be exactly RAW, but I think RAW is unclear here anyway, and that seems like the most reasonable interpretation to me. So it is either your Int+BAB, or the Int+BAB of the psicrystal.
Agreed. Still a great trick though.
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Q254: What's the word on using Versatile Spellcaster to heighten spells beyond your normal limits? Example: Wizard able to cast four level 2 spells but not high enough to cast level 3 or 4 spells yet sacrifices all four spells to get two third level, then both of those to get 1 fourth so he can heighten his level two spell to fourth. Is this allowed or not, is there any support for the answer or is it entirely up to DM interpretation?
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Q254: What's the word on using Versatile Spellcaster to heighten spells beyond your normal limits? Example: Wizard able to cast four level 2 spells but not high enough to cast level 3 or 4 spells yet sacrifices all four spells to get two third level, then both of those to get 1 fourth so he can heighten his level two spell to fourth. Is this allowed or not, is there any support for the answer or is it entirely up to DM interpretation?
You may sacrifice spell slots to cast a higher level spell. You do not create spell slots by sacrificing spell slots. Therefore, you may not pyramid up.
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Thanks matey.
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Ok, so from the looks of it the mass Greater Psionic Weapon will only be possible with A)several focii (I'll have 4) and B)lots of hustle (I have recharge). And as for control body, going off a standard psi-gish chassis, I'll be sitting pretty with 16 or 17 BAB+Int mod. That's what I needed to know :D Also, there's a ToB feat that'd help with the regaining focus bit, as I believe it lowers it to a swift action? I'm going to try and remake the Chrono-Legionaire, only better :P
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Ok, so from the looks of it the mass Greater Psionic Weapon will only be possible with A)several focii (I'll have 4) and B)lots of hustle (I have recharge). And as for control body, going off a standard psi-gish chassis, I'll be sitting pretty with 16 or 17 BAB+Int mod. That's what I needed to know :D Also, there's a ToB feat that'd help with the regaining focus bit, as I believe it lowers it to a swift action? I'm going to try and remake the Chrono-Legionaire, only better :P
Ardent with the Dominant Ideal would be a good place to start IMO. :D
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Ok, so from the looks of it the mass Greater Psionic Weapon will only be possible with A)several focii (I'll have 4) and B)lots of hustle (I have recharge). And as for control body, going off a standard psi-gish chassis, I'll be sitting pretty with 16 or 17 BAB+Int mod. That's what I needed to know :D Also, there's a ToB feat that'd help with the regaining focus bit, as I believe it lowers it to a swift action? I'm going to try and remake the Chrono-Legionaire, only better :P
Ardent with the Dominant Ideal would be a good place to start IMO. :D
I was thinking Erudite, but given my TO with Ardent mantles, it seems the superior chassis. I'm still compiling a list of temporal powers and action abusers (recycling some of my previous threads, kinda) for it.
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Q255: The description of Nightstalker's Transformation states that you lose any spellcasting ability you have, as well as the ability to use spell trigger and completion items. The reason they give for this is that the spells are considered off your spell list.
But if you are an artificer who casts that spell, you don't have a spell list (infusions are not spells), and you activate items by virtue of UMD checks, so do you actually lose anything at all?
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Q255: The description of Nightstalker's Transformation states that you lose any spellcasting ability you have, as well as the ability to use spell trigger and completion items. The reason they give for this is that the spells are considered off your spell list.
But if you are an artificer who casts that spell, you don't have a spell list (infusions are not spells), and you activate items by virtue of UMD checks, so do you actually lose anything at all?
It doesn't sound like it. Neither would anyone else using it from an item with UMD.
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Q256: I wanna get my cat familiar a collar with unlimited Body Outside Body, or limitless use Fission. What's the cheapest way to accomplish this?
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Q256: I wanna get my cat familiar a collar with unlimited Body Outside Body, or limitless use Fission. What's the cheapest way to accomplish this?
Magical traps?
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Q257 What's gonna be the next Ask a Simple Question thread's name? :P
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Q257 What's gonna be the next Ask a Simple Question thread's name? :P
Ask A Simple Question 6: The Game
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Q256: I wanna get my cat familiar a collar with unlimited Body Outside Body, or limitless use Fission. What's the cheapest way to accomplish this?
Magical traps?
:lmao :lmao
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Q257 What's gonna be the next Ask a Simple Question thread's name? :P
Ask A Simple Question 6: The Game
THE END SEAL OF APPROVAL
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Q258: I need permanent Earth Glide on an ECL 10 gestalt character. (No, I don't want the spell Xorn Movement.) Is there anyway to accomplish this?
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Q258: I need permanent Earth Glide on an ECL 10 gestalt character. (No, I don't want the spell Xorn Movement.) Is there anyway to accomplish this?
Does it have to specifically be Earth Glide? The mineral warrior template (http://www.wizards.com/default.asp?x=dnd/ex/20031003e) will give you a burrow speed equal to half your base speed.
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Q258: I need permanent Earth Glide on an ECL 10 gestalt character. (No, I don't want the spell Xorn Movement.) Is there anyway to accomplish this?
Build an earth-gliding stronghold.
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Yeah, I definitely want earth glide over burrow, partially for extra cool points. And as cool as an earth gliding stronghold would be, I'd prefer if just the character could do it.
Any items out there that grant it? The Earth Dreamer PrC eventually gives it, as does that CC Paladin ACF, but both of those are higher level than what I can work with at the moment.
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Is there an elocator variant that does that?
And I'm assuming racial earth glide is out of the question, correct?
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Racial Earth Glide is just fine actually! But I wasn't aware of any ECL 10 or lower races that got it.
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Racial Earth Glide is just fine actually! But I wasn't aware of any ECL 10 or lower races that got it.
From the Big Lists of Stuff, not all of these are earth glide, some are burrow, though.
Paladin 12, class variant, Complete Champion, equal to land speed, see text
Earth Dreamer 5, ecl 12, Races of Stone - equal to base speed, limited use
Stonespeaker Guardian 5, ecl 11, Races of Stone - half base speed
Mineral Warrior, template, LA+1, FR: Underdark, equal to half highest speed, lose flight
Earth Glider, elemental graft, Magic of Eberron, equal to base land speed, see text
Haztaratain 9, ecl 14, Eberron: Secrets of Sarlona, limited duration
Darkrunner 10, ecl 14, Lords of Madness - equal to base speed, limited use
Burrowing Claws, Illithid Graft, Lords of Madness, 20'
Lord of Tides 3, ecl 8, Sandstorm - 5' through soft earth only
Ashworm Dragoon 6, 10/10, ecl 11, Sandstorm - only while on mount, see text
Thrall of Eltab 3, ecl 8, Champions of Ruin - 10'
Elemental Warrior (earth) 4, ecl 11, Planar Handbook, 30'
Planar Touchstone (Echolost), feat, Planar Handbook - varies
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The Monster Class for Large Earth Elemental (the only Earth Elemental that has a progression) in Savage Species gives Earth Glide at level 1. Be warned, though, as you have no choice but to advance in the progression until you're finished (and the progression is 13 levels long).
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Q259: Let's say you are an artificer who's building an elemental bound airship on his own little demi-plane he created with Genesis because the DM said to the player controlling you that there was no way you could do it alone in any reasonable amount of time, apparently forgetting about True Creation, Fabricate, and planes where time flows differently than the Prime Material...
Anyway, when you're finished, what would be the most efficient way to get your airship out of the demi-plane?
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Q259: Let's say you are an artificer who's building an elemental bound airship on his own little demi-plane he created with Genesis because the DM said to the player controlling you that there was no way you could do it alone in any reasonable amount of time, apparently forgetting about True Creation, Fabricate, and planes where time flows differently than the Prime Material...
Anyway, when you're finished, what would be the most efficient way to get your airship out of the demi-plane?
Shrink item. Or put it on a gravityless demiplane, so it weights nothing (and is thus under your encumbrance limit)
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Q259: Let's say you are an artificer who's building an elemental bound airship on his own little demi-plane he created with Genesis because the DM said to the player controlling you that there was no way you could do it alone in any reasonable amount of time, apparently forgetting about True Creation, Fabricate, and planes where time flows differently than the Prime Material...
Anyway, when you're finished, what would be the most efficient way to get your airship out of the demi-plane?
Shrink item. Or put it on a gravityless demiplane, so it weights nothing (and is thus under your encumbrance limit)
Shrink Item only affects two cubic feet/level.
The statistics block for the ship has its occupied space at 90 ft wide, by 300 feet long, by 50 feet high (not including the fire ring that keeps it in the air).
This brings it to 1,350,000 cubic feet total.
I'm still a few epic levels short of that, but kudos for the awesome visual of, "Hey, that looks really cool. What is it, a model ship?", "...Nah..." /toss
EDIT: And it only affects non-magical objects... doh. :banghead
A gravity-less environment could work, I guess... but I could also seeing it cause as many problems as it solves (components drifting off into infinity and whatnot), plus I'm pretty sure the DM would argue mass of the object over current weight, which I would agree with, plus I'm hoping to use the demi-plane for other things once I'm done.
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If you make the ship out of Livewood, it'll still be a living tree when you make it into a boat, so you can Animate it, and then it's a creature. There ought to be some teleport that doesn't care about the size of the creature, yeah?
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Stronghold builder's guidebook in a teleportation/plane shift ability?
Haunt shift in a spell-stitched undead with teleporty abilities?
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If you make the ship out of Livewood, it'll still be a living tree when you make it into a boat, so you can Animate it, and then it's a creature. There ought to be some teleport that doesn't care about the size of the creature, yeah?
Yeah Plane Shift in general doesn't seem to care about size, the subjects just have to be willing (can the boat be willing?), but Explorer's Handbook is pretty adamant that the ship has to be made out of soarwood. It says like six different times this is the only way the thing will fly.
And Haunt Shift says it caps at 9 HD.
I'm not terribly familiar with spell-stiched undead
Can you put Greater Plane Shift on a 9 HD undead? It would need something like 17 wisdom according to the table just for regular plane shift.
And how would that even work mechanically? All it really says is that when a haunted presence is manifested it can takes any action normal for it's kind... which doesn't include plane shifting a boat. =\
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If you make the ship out of Livewood, it'll still be a living tree when you make it into a boat, so you can Animate it, and then it's a creature. There ought to be some teleport that doesn't care about the size of the creature, yeah?
Yeah Plane Shift in general doesn't seem to care about size, the subjects just have to be willing (can the boat be willing?), but Explorer's Handbook is pretty adamant that the ship has to be made out of soarwood. It says like six different times this is the only way the thing will fly.
And Haunt Shift says it caps at 9 HD.
I'm not terribly familiar with spell-stiched undead
Can you put Greater Plane Shift on a 9 HD undead? It would need something like 17 wisdom according to the table just for regular plane shift.
And how would that even work mechanically.? All it really says is that when a haunted presence is manifested it can takes any action normal for it's kind... which doesn't include plane shifting a boat. =\
who has the link to the ninja door? My googlefu is failing me
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Worst case, get a really powerful undead, give 'em a stack of holy arrows to hold to lower their HD and go to town.
I suppose a candle of invocation to ask some powerful outsider to move it for you (titans?) would work as well.
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Worst case, get a really powerful undead, give 'em a stack of holy arrows to hold to lower their HD and go to town.
I suppose a candle of invocation to ask some powerful outsider to move it for you (titans?) would work as well.
I am lost why you need someone to move it, why not fly it out via portal, or with one of the many planeshifting vehicle items in the arms and equipment guide?
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how much does it weigh? You'd be surprised how much you can drag. I think it's 5x there weight or something. x10 if you put it on rollers.
Maybe the groups barbarian can rage and you enlarge person and so on.
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...who has the link to the ninja door? My googlefu is failing me
It involves the Silent Portal Disk magic item, which silences all sounds the door might make, from MoF IIRC. Then Animate Object the door.
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...who has the link to the ninja door? My googlefu is failing me
It involves the Silent Portal Disk magic item, which silences all sounds the door might make, from MoF IIRC. Then Animate Object the door.
I meant to explain to him how to haunt shift higher HD undead into items.
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But, yeah, for 25k the plane-shifting wondrous architecture seems to be exactly what you want.
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I meant to explain to him how to haunt shift higher HD undead into items.
Give the undead holy arrows to drop his HD first. He can drop them after the Shifting is complete.
JaronK
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/facedesk
Jesus, I'm freakin' brain-dead today. This shit is always in the last place you think to look for it.
Gate was actually my first plan, until I realized the biggest it can be is 20 feet across. Too small to fly the ship through.
But I found this leafing through Stormwrack for things to do during ship combat:
Planar Navigation
Level 9
Target: One ship (and everyone and everything on it).
Hell, there's even a wondrous item you can attach to the freakin' ship's helm that let's you do this twice per day.
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Q260 Is it possible to make spells permanent other than those in the description of the spell in the PH, using Wish or Miracle?
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Q260 Is it possible to make spells permanent other than those in the description of the spell in the PH, using Wish or Miracle?
Ask your DM.
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Q261 Where can I maximum distance with a bow build? You know, that one that focuses on Cragtop Archer. I think I found something nice to add to it.
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Q261 Where can I maximum distance with a bow build? You know, that one that focuses on Cragtop Archer. I think I found something nice to add to it.
cheesewrought gets distant shot for unlimited range
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Q261 Where can I maximum distance with a bow build? You know, that one that focuses on Cragtop Archer. I think I found something nice to add to it.
cheesewrought gets distant shot for unlimited range
With a few well placed gates (Something one of my BBEGs did) You should have maybe swathes of 1200' radius land that you can reach from your den in your hunting lodge.
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Question 262
In regards to being able to craft alchemy items, what exactly constitutes a character as a "spellcaster?" Is it levels in a spell casting class, being able to cast any single spell or possessing spell-like abilities?
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50 pages and 19 posts on this page now.
New thread here (http://brilliantgameologists.com/boards/index.php?topic=7094.0).
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Question 262
In regards to being able to craft alchemy items, what exactly constitutes a character as a "spellcaster?" Is it levels in a spell casting class, being able to cast any single spell or possessing spell-like abilities?
A262: If a crafted item has a spell as a prerequisite, anyone able to prepare, spontaneously cast, or have that spell as a spell-like ability meets the prerequisite for creating that item.
Artificers, as an example, are an exception, as they have a class ability which explicitly overrides this, as does any other class with a similar ability.
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Hey I'm post #1000.
I guess I killed this thread ... give or take a Rule Zero.
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unpossible
[-8 GMT, 05-02-2010, 12:06] I was wondering if my post count was actually changing; this is a test post.
FYI, My post-count does change.