Can someone answer the question I put on the end of last page? Just posting again, cause some people may have missed it due to the page flip.
Two questions about the above comments.
1) Where is the Fearsome enchantment from? Ive looked but I can't find it.
2) To Coup de Grace someone they have to be helpless, but unless Im reading the SRD wrong Cowering =/= helpless. So how are you commiting a coup de grace as above?
As to question #1, the "Fearsome" enhancement can be found in at least two sourcebooks;
Drow of the Underdark and
Magic Item Compendium, though the pricing, requirements, and indeed even the basic functionality for them are drastically different from one source to the other.
The version in the
Magic Item Compendium has to be activated (
swift action, 3 uses/day), and it emits an aura of fear causing creatures to become panicked unless they make a Will save.
The version that JaronK is referencing, however, is from
Drow of the Underdark, and it treats the armor as though it has armor spikes, grants a +5 to Intimidate checks, and allows the wearer to demoralize an opponent (as described in the PHB) as a
move action instead of a
standard action.
However, as to question #2 I haven't been able to find a definitive ruling on the "cowering == helpless" front, but it does seem to be common sense. If the target is so terrified of you that all they can do is cower in a corner in fear, there's really nothing stopping you from just hacking their throat open (or whatever) and moving on. Hopefully someone else can provide a more definitive rules-oriented response.