I have no idea why I'm only making characters with animal companions.
Half-Orc Ranger 6 by Soda
[spoiler]Half-Orc Ranger 6
Str 20 Dex 14 Con 16 Int 8 Wis 10 Cha 8
Init +2 Spot -4, Listen -4
Languages: Common, Orc
HP: 49
AC 18 Touch 12 FF 16
Fort +8, Ref +7, Will +2
Melee: Standard- Handaxe +13, 1d6+5+1d6 fire or
+11/+11, 1d6+5+1d6 fire/1d6+2
Full attack- +11/+11/+6/+6, 1d6+5+1d6 fire/+1d6+2
Ranged: Handaxe +13, 1d6+5 or
+11/+11, 1d6+5/+1d6+2
BAB: +6/+1 Grapple: +11
Abilities: Wild Empathy
Qualities: Favored Enemy (elves +4, humans +2), Animal Companion, bonus feat instead of spells
Feats: Track, Two-Weapon Fighting, Endurance, Weapon Focus, Quick Draw, Brutal Throw, Spring Attack, Combat Reflexes, Vexing Flanker
Flaws: Murky-Eyed, Inattentive
Skills: [-1 ACP] Climb +8, Hide +6, Intimidate +5, Knowledge (nature) +4, Move Silently +10, Search +8, Survival +11
Gear: +2 full leather (4350), Gauntlets of Strength +2 (4000), 3 Mwk Handaxes (900), Healing Belt (750), Lesser Crystal of Energy Assault (3000)
Animal Companion: Wolf
HP: 39 (6 HD)
Initiative +3
Speed: 50ft
AC: 21, touch 13, flat-footed 18 (+3 Dex, +6 natural armor, +2 armor)
BAB/Grapple: +4; +6
Attack: Bite +7, 1d6+2
Special Attacks: Trip +2
Qualities: Low-light vision, Scent, Link, Share Spells, Evasion, Devotion
Saves: Fort +7 Ref +8 Will +3
Abilities: Str 15 Dex 17 Con 15 Int 2 Wis 12 Cha 6
Skills: Hide +6, Listen +2 Move Silently +6, Spot +2, Survival +2 (+6 tracking by scent)
Feats: Track, Weapon Focus (bite), Combat Reflexes, Vexing Flanker
Gear: Light leather barding[/spoiler]