Choice #2
We let fighters slaugter mooks.
Just like wolverine in the comic books (thanks for the reference)
Or
Conan in the movies.
Or
Drizzt in the novels (allegedly dude killed 1,000 orcs)
So I'm sorry that rubric of the fighter being the "Mook Killer" is already established.
In fact a level 20 fighter should salughter level 1 fighters by the horde, thats what breaching the 11 wall is like.
Name an action hero, regardless of actual numbers it is understood that they kill(defeat) ridiculous amounts of mooks before a boss shows up.
So should it be in d&d allowed to be an action hero.
Your entire argument contends on making high level fighters unable to do things appropriate to the challenge rating.
The warduke is supposed to be terrifying when he shows up.
You're idea set invariably has lead to "Warrior classes don't get nice things" or "can't do cool shit" or "should be limited somewhat by realword history."
Which is the same weak logic that got us into the "making fighters cry" situation 3.5 ended up with.
I have no problem with you disagreeing but I don't found your argument very sound, or even in line with what Pop culture dictates high level warriors should be doing.
I have a severe issue with your attempts to "Normalize" warrior types, because it is already a fantastic game. Were not talking about the level in which we're playing "Troy" you want to normalize levels where the fighter is supposed to be killing Grendal(s). (another situation opposite in this way but the same point, Umpteen mooks got slaugtered over the months/year before Beowulf showed and got naked and ripped the things arm off!) Frankly mooks exist to be slaugtered.
Yes. Mooks exist to be Slaugtered.
What about a bonus to Jump? Have we covered that?
*shrug* Coverd by feats and taking feats. Also the monk we're using gets a swift fly action eventually, so before that you can take "Leap of the Heavens" or just hold out a bit and then you can do the crouching tiger thing.
But yes that was discussed and covered.
Now... all that aside.
I really want to discuss the ranger.
Do we have a solid answer for which variant to start with? I"m ... I'm at a loss.
One think I want to do is Take Scout and Ranger and blend them and just get rid of the "Swift hunter" feat all together. See all I see is swift hunters anyway for mostly non-multiclass rangers.
That and full animal compaion progression.
How does that sound?
I head someone talk about a wildshape ranger but I never studied it. Anybody?