So... hows it coming guys?
Slowly but surely. I've been a lot more busy since my daughter was born two weeks ago.
That being said, I posted a tenative barbarian proression (in the spoiler below). I think it can use a few tweaks (particularly higher level abilities), and the rage ability seems a bit front-loaded.
Barbarian:
[spoiler]1 Fast movement, illiteracy, rage 1/encounter
2 Uncanny dodge
3 Trap sense +1, Rage (Mettle)
4 Rage +2 rounds
5 Improved uncanny dodge
6 Trap sense +2, PounceRage (Damage Reduction)
8 Rage +4 roundsGreater rage
12 Rage +6 roundsRage (Improved Mettle)Rage +8 roundsMighty rage, Rage +10 rounds
Rage: Per the PHB with the following exceptions: the barbarian can use rage once per encounter instead of per day. Instead of gaining a +4 bonus on Constitution, the barbarian instead gainst a +2 morale bonus on Fortitude saves and a number of temporary hit points equal to double his hit dice.
The moral bonus to fortitude saves increases to +3 at 11th level when the barbarian gains Greater Rage and to +4 at 20th level when he gains Mighty Rage. His temporary hit points increase to triple his hit dice at 11th level and four times his hit dice at 20th level.
As the barbarian gains levels, the duration of his rage increases. Every four levels, his rage lasts two rounds longer.
Rage (Mettle): At 3rd level, the barbarian gains Mettle when he is raging.
Pounce: At 6th level, the barbarian gains Pounce.
Rage (Damage Reduction): At 7th level, the damage reduction gained from barabrian class levels is doubled while raging.
Rage (Improved Mettle): At 15th level, when the barbarian is raging, he gains Improved Mettle. This works exactly like Mettle, except on a failed save, he only takes the partial effects instead of the full effects of the spell or ability.[/spoiler]
I also modified the fighter slightly, so I could make a swashbuckler ACF for it. Both of those are on the first page of this thread.
Interesting... okay as the guy who co-wrote the Consolidate Barbarian handbook this is of special interest to me.
I see you're trying to keep it close to the base build.
Suggested changes
Perhaps if you replace trap sense with "trap smasher" acf from city scape.
Scent at whatever level it appears on the warblade list.
I like the rage improvements but I wonder if its enough.
Do you rember the old 2nd edtion dwarven battlerager? They're rage gave all sorts of immunities as it went on.
One big one is
"Immunity to mind altering effects while raging" add at the level of your choosing
basically that +2 to will saves while raging needs to scale into immunity one set of effects at a time.
Secondly stack some immunities to "things that impede movement"
Ignore to difficult terrain
Ignore magical effects that would impede movement "cloud effects, force cage." at high levels.
Maybe a climb speed
I also like the "Taunt" ability on a barbarian. "beligerence" but thats a different thing entirely, perhaps from what you have thus far.
Long story short allow hime to become more and more immune to various things that keep him from being able to get to the delivery point of his sword.
I personally don't think Medium creatures should be able to grapple creatures larger than Huge ever Honestly a medium creature grappling something like that is already getting fantastical
You basically just climb on him like when wolverine or spiderman fight the hulk or juggernaught. You're all on thier back using skill instead of strength.
...
now that you mention it allow barbraians to ignore size bonuses to grapple checks out right.