Author Topic: [3.5] The Versatility of Psionic Powers  (Read 13801 times)

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strider24seven

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[3.5] The Versatility of Psionic Powers
« on: November 10, 2010, 03:41:26 PM »
Let me begin by giving the following disclaimers:
[spoiler] 
1)  I am looking for versatility in psionic powers, not "I win!" shenanigans like Linked Power+Synchronicity
2)  I am at least somewhat familiar with the XPH and CPsi.
3)  I don't care for thread derailments like "Just be a Wizard, psionics is teh suxxors/uber-brokenness."  Please don't go there, I'm asking about Psionics, not Vancian casting.
[/spoiler]

That being said, I have a two-fold question:
What are some of the most versatile psionic powers, and what are some unconventional uses of those powers?

For example, I like taking Matter Agitation at first level as a Psion because it can do decent damage if you concentrate for a few turns and it can set stuff on fire, because fire is obviously the most useful piece of equipment an adventurer can have, except for the 10' pole, of course.

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Re: [3.5] The Versatility of Psionic Powers
« Reply #1 on: November 10, 2010, 03:47:01 PM »
Psionic minor creation. Who knows why psions get it so much sooner than wizards, but it can still make black lotus extract.
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Re: [3.5] The Versatility of Psionic Powers
« Reply #2 on: November 10, 2010, 03:56:06 PM »
Time Hop is quite a versatile power and a good one. It can be used:

1) offensive against an enemy
2) defensive on yourself or an ally
3) utility vs. inanimate objects (traps, doors/hinges, locks, the bottom bricks of a wall, etc)
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

Kajhera

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Re: [3.5] The Versatility of Psionic Powers
« Reply #3 on: November 10, 2010, 03:57:58 PM »
Metamorphosis is rather versatile. It's like polymorph, except you can polymorph into a chair. Or a wagon. Or a sailboat.

RelentlessImp

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Re: [3.5] The Versatility of Psionic Powers
« Reply #4 on: November 10, 2010, 03:58:46 PM »
Metamorphosis is rather versatile. It's like polymorph, except you can polymorph into a chair. Or a wagon. Or a sailboat.

Or a sandwich.
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Kajhera

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Re: [3.5] The Versatility of Psionic Powers
« Reply #5 on: November 10, 2010, 04:06:03 PM »
Metamorphosis is rather versatile. It's like polymorph, except you can polymorph into a chair. Or a wagon. Or a sailboat.

Or a sandwich.

Have you eaten a psion today?

archangel.arcanis

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Re: [3.5] The Versatility of Psionic Powers
« Reply #6 on: November 10, 2010, 04:36:50 PM »
minor creation, time hop, and metemorph seconded here. Also Astral Construct for you custom summons. This also works great as trap monkeys if you have a recharge mechanic of any kind.

I would also have to say most of the blasting spells for the simple fact that you can change elemental type at a whim until you figure out what works best, Yes I know blasting is weaker over all but does have its place at times.

Add Disintegrate to the list as well. it is ok for damage, the fort save sucks, but for utility of totally removing objects and barriers it is great.

Vigor and share pain with a psicrystal is a nice combo as well. I often use it to have my own personal HP shield.

Psy. Identify. It is a 2nd level power but no component cost which is nice if you aren't destroying the economy.

Mind Switch while costly on xp is great for hijacking bodies and that alone can be wonderfully versatile.

edit: forgot energy missile. It hits unerringly and targets creatures or object. Unlike most items that target objects it doesn't have the clause requiring them to be unattended. I have used this to undress enemies when I knew i didn't want their gear anyway.
« Last Edit: November 10, 2010, 04:59:44 PM by archangel.arcanis »
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Kajhera

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Re: [3.5] The Versatility of Psionic Powers
« Reply #7 on: November 10, 2010, 04:50:33 PM »
Also, of course, Genesis, Reality Revision.

False Sensory Input has some versatile applications.


strider24seven

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Re: [3.5] The Versatility of Psionic Powers
« Reply #8 on: November 10, 2010, 05:56:09 PM »
False Sensory Input has some versatile applications.

Care to elaborate?

I also noticed the nice power that is Control Body.  Solicit your psicrystal and get extra actions (and INT to a bunch of stuff).  Spam enemy spellcasters with it while full-attacking them.  Control their bodies and have your Schism'd mind Co-Opt the concentration.  Now you control the enemy and yourself. 

Endarire

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Re: [3.5] The Versatility of Psionic Powers
« Reply #9 on: November 10, 2010, 08:03:39 PM »
I'm still planning an astral construct handbook, but consider what these babies can do!

They're vehicles.  Make one that's effectively an APC (Armored Personnel Crusher) or an airplane or a submarine or a burrower.  A typical Medium astral construct (5' wide) can house 2 Medium creatures if they sit.

They're LoS/LoE blockers.  Make some as mobile ramparts.  Make some with small holes through which you can see, hear, and fire rays/projectiles.

They can hit hard.  Really.  Especially if you use Metapower: Linked Power, Overchannel, or some manifester level boosters.

They're flying platforms.  Hello, Mega Man!

Astral construct lets you play Mega Man, MineCraft, StarCraft, and a flight sim at the same time!
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Kajhera

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Re: [3.5] The Versatility of Psionic Powers
« Reply #10 on: November 10, 2010, 09:57:02 PM »
False Sensory Input has some versatile applications.

Care to elaborate?

I also noticed the nice power that is Control Body.  Solicit your psicrystal and get extra actions (and INT to a bunch of stuff).  Spam enemy spellcasters with it while full-attacking them.  Control their bodies and have your Schism'd mind Co-Opt the concentration.  Now you control the enemy and yourself. 

I use it fairly often for falsifying touch. There are times it's just more fun to fail the will save. Having a save regardless makes it weaker than an illusion in some ways, but it is the illusion power of psionics... think this is the wrong board for detailing precisely what I like to do with it.

Saeomon

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Re: [3.5] The Versatility of Psionic Powers
« Reply #11 on: November 11, 2010, 02:12:11 AM »
I'm playing a Psion (Shaper) right now. Currently 5th level. Here's a short list of the powers I've found most versatile, and which I've had occasion to play with:

[spoiler]
Minor Creation (Shaper 1): I haven't been allowed to make poison or anything like that, and this power still has had huge applications. So much so that the DM made it part of the plot. The party had to pull off a Raiders of the Lost Ark-style maneuver and my character was the only one who could do it. Other than that, I've made ladders, bridges, caltrops, acid, rope...lots of stuff.

Astral Construct (Shaper 1): Hoo, boy, have these things been a blessing! For all the reasons others have mentioned, this is a great power. Also, you can use it to set up flanking opportunities and rescue party members from a jam. Like popping one with a swim speed to retrieve a hide armor-clad Druid with no ranks in Swim who decides to try to cross a fast-moving river...and who forgets that he could just turn into a fish.

Matter Agitation (Psion 1): This should be every low-level Psion's preferred method of attack. It's guaranteed damage with no save and no attack roll, and preserves your precious power points. For levels 1-3, it's often better to use this than to manifest a construct. Plus it has some utility: starting fires, like the OP mentioned. Not a power to hang onto for your whole career, but one that will see you through the first several levels.

Control Sound (Psion 2): This power is tons of fun. I've used it to, let's see...bypass several encounters by imitating the sound of a dangerous animal, impress a noblewoman with a jaunty tune, set off traps (alchemical vials set up as "mines"), ensure that my character made an impressive entrance, and to Rickroll my fellow party members.

Levitate (Psion 2): Another power that's good for low levels, until you get a power that allows you to fly. A great way to avoid damage. Synergizes well with both Astral Construct and Minor Creation. Levitate and then use an AC to tow you around. Explore huge pit in the earth by creating a rope bridge then Levitating down to take a look. Also works well with other party members' class abilities. Party being tracked? Levitate and be the Druid's Psion Balloon until you've thrown 'em off the trail.

Time Hop (Psion 3): Others have mentioned how versatile this power is. Got a party member who's bleeding to death? Time Hop 'em out until the healer can stabilize 'em. Big brute with a two-handed weapon and Power Attack bearing down on you? Target his weak Will save with this power and then prepare a few ACs to knock him silly when he returns. Need to create a diversion in a camp full of slavers so you can free the slaves? Hop out the central pole of their pavilion tent and watch 'em scramble. Hiding spot of you or a party member about to be discovered by some nasty thing? Send yourself or your companion out of the time stream until that thing moves on. So many, many uses.

Energy Wall (Psion 3): No, its damage potential isn't that great, but there's still a lot you can do with it, not the least of which is turn ANYTHING, even a solid block of adamantine, into dust. With the Sonic version you get your own personal wrecking ball/jackhammer/atom smasher. Since it lasts Concentration+1 round/level, all you need is time and even the strongest object will be reduced to rubble, and the rubble to tinier rubble, and so on and so forth. Picking it will also cover the AoE you need to take out swarms. Furthermore, its duration allows you to create rings within rings within rings, and if you can keep a bad guy pinned down inside those rings it all but ensures their death.
[/spoiler]

Here are a few other powers which I can imagine would be quite versatile, but which I haven't played with yet:

[spoiler]
Fabricate (Shaper 4) and Greater Fabricate (Shaper 6): Make just about anything. With the latter, make even MORE!

Divination (Psion 4): Unless you roll badly, it could be the only information-gathering power you ever need.

Wall of Ectoplasm (Psion 4): Not a very strong wall, but good in a pinch. Depending on what your DM allows, you could potentially make a boat out of a hemisphere-shaped wall, or a Giant Hamster Ball of Doom with a full sphere.

Metamorphosis (Egoist 4): Very good on its own. Ridiculously powerful when you also take Metamorphic Transfer.

Disintegrate (Psion 6): Highly damaging when used as an attack and incredibly versatile when applied to your surroundings.
[/spoiler]

Two metapsionic feats that allow you to do things you couldn't otherwise do:

[spoiler]
Burrowing Power: First, it turns Ectoplasmic Cocoon into a true save-or-die. Cocoon an enemy and then drop a Burrowing Energy Wall on 'em. Furthermore, it can let you see through walls with certain powers, attack enemies who are behind a closed door, and generally get at things ordinarily out of reach.

Transdimensional Power: Negates a whole lot of strong defensive abilities, like etherealness and incorporeality. Makes it so you don't need a Force effect power on your list. Supercharges Touchsight.
[/spoiler]

Finally, here are some links to other threads that have discussions of the usefulness of many powers:

[spoiler]
3.5 Psion Buildguide and Compendium (carnivore's iconic guide; most of the below links were first found there, before Wizards broke 'em)

The 3.5 Psion Power Selection Guide

Must-have Psionics?

The Minimalist Psion Offense Challenge

Give Me Your Most Useful Power/Feat Combinations!

Power list

Psion//Warblade gestalt - which powers?

What Is the Most Powerful Psionic Power? (a good resource, overall, though the author has an obvious bias towards Kineticist discipline-specific powers)

Ardent handbook (also useful for Psions)

PhaedrusXY's build compilation
[/spoiler]

awaken DM golem

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Re: [3.5] The Versatility of Psionic Powers
« Reply #12 on: November 11, 2010, 08:36:28 PM »
Well yeah, stretching what you use a Power for, isn't that difficult.
It's kinda a mind trick slash exercise.

Psi is the best Action Adder ... see a post by Phoenix00 around here somewhere.
When you get an extra Action, you get to do any action allowed in the game.
That's like anything ... Anything.

Metamorphic Transfer feat ... gets all sorts of Monster actions available, that otherwise aren't, until much later.
All Monsters ... as in All.

Minor Creation as already mentioned, can make Anything for a little while. Anything.

Time Hop as already mentioned, can do all sorts of weird things, TO almost anything.

How many Knowledge checks are there?
(therefore) How many Knowledge re-checks are there?
See Call to Mind 1st level power.

Of course there's more.

jameswilliamogle

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Re: [3.5] The Versatility of Psionic Powers
« Reply #13 on: November 11, 2010, 11:51:33 PM »
Maybe a little off-topic...  I agree with the above, but I'm having a hell of a time leveling up a psion over in a PBP arena, though.  The main problem is that there's only one round allowed to buff.  Now, granted, soon that means I can out-action the enemies around L2, using Linked Synch, but I can't get to L2.  Seriously, I've lost 5 fights with 2 versions of Psions (Adamantine Warforged, then tweaking powers, then going on to human so I've got the feats for the Synch trick sooner rather than later).  Retraining is allowed, so that gives me some leeway in powers, but a lot of the tricks listed above just aren't working in this environment.

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Re: [3.5] The Versatility of Psionic Powers
« Reply #14 on: November 13, 2010, 06:11:53 PM »
Quintessence is a good way to stretch your psionic minor creation buck. Make something awesome, coat it in Time, and save it for later.

My favorites are time hop, metamorphosis, psionic minor creation, and astral construct, for all the reasons listed.

And don't forget that wall of ectoplasm doesn't have to be a VERTICAL wall. It can also create spheres and hemispheres, too, and is immovable.

My powers revision has a number of low-level powers with some astounding versatility, but I don't think those are quite on the menu here.
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Re: [3.5] The Versatility of Psionic Powers
« Reply #15 on: November 14, 2010, 01:46:57 AM »
Soul Crystal from MoI + Quintessence.  Make a standard action-multiuse power stone of any power that you know that anyone can use.  Yeah, that's some nice party love.
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Re: [3.5] The Versatility of Psionic Powers
« Reply #16 on: November 14, 2010, 10:47:36 AM »
On the subject of Quintessence, is there a way to speed up production of it? It makes mention of preserving larger items or structures, but with one cubic inch of time goo per manifestation, it'd take some 777,600 manifestations (if my math is right, which it probably isn't) to cover something Colossal (or a 30x30 foot cube, at least).

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Re: [3.5] The Versatility of Psionic Powers
« Reply #17 on: November 14, 2010, 06:39:52 PM »
Make an infinite-use item? Use cost-reduction techniques to make it cost virtually nothing.

Also, don't forget psychic reformation. Linked Power + this = instantaneous rebuild.
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
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[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
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Lyca ... is in the book. Yes he is.
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shit.. concerning psionics optimization, lycan IS the book
[/spoiler]

jameswilliamogle

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Re: [3.5] The Versatility of Psionic Powers
« Reply #18 on: November 14, 2010, 06:45:07 PM »
Also, don't forget psychic reformation. Linked Power + this = instantaneous rebuild.
OH, that's clever!  Yeah, it never mentions the linked power requiring XP.  Man, what an oversight!

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Re: [3.5] The Versatility of Psionic Powers
« Reply #19 on: November 14, 2010, 06:51:00 PM »
Also, don't forget psychic reformation. Linked Power + this = instantaneous rebuild.
OH, that's clever!  Yeah, it never mentions the linked power requiring XP.  Man, what an oversight!
I try my best.

The efficacy of astral construct is increased considerably when the 3.5 constructor is added in. Use the otherwise-useless ecto-protection and Linked Power to manifest astral construct as a swift action (since you're manifesting both in the same round).

Metamorphosis gives you an awesome pet with your psicrystal (with a medium BAB, no less), and then use fusion and the power that lets you summon a cerebrilith for a great combat machine. Remember that your psicrystal keeps its granted abilities while metamorphose'd, so it keeps its fly speed, climb speed, ectoplasmic legs, senses, and natural armor bonuses. Enjoy that flying uber-hydra o' death!
[spoiler]Masculine men like masculine things. Masculine men are masculine. Therefore, liking masculine men is masculine.

I dare anyone to find a hole in that logic.
______________________________________
[/spoiler]I'm a writer. These are my stories. Some are even SFW! (Warning: Mostly Gay.)
My awesome poster collection. (Warning, some are NSFW.)
Agita's awesome poster collection.
[spoiler]
+1 Lycanthromancer
Which book is Lycanthromancer in?
Lyca ... is in the book. Yes he is.
 :D
shit.. concerning psionics optimization, lycan IS the book
[/spoiler]