Author Topic: Teleportation Control Trickery  (Read 4405 times)

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Ramaloke

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Re: Teleportation Control Trickery
« Reply #20 on: November 05, 2010, 12:25:02 AM »
Not quite, if you are bouncing from trap to trap how much time do you have to act between teleportation effects?

What Im getting at is dont you trigger the trap as soon as you hit the square? That would kind of mess up any pounce you'd get from the first trap right? I mean:

1. Trigger Trap
2. Land on Another Trap
3. Trigger New Trap

Right? I mean, theres nothing on the Teleportation trap that says "And it will kindly let the victim finish whatever it was going to do before it gets teleported."
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Amechra

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Re: Teleportation Control Trickery
« Reply #21 on: November 05, 2010, 12:35:29 AM »
Well, I'm going from how shadowpounce gives you the attacks instantly after you teleport. That's all.
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Sounds fine to me.
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telehax

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Re: Teleportation Control Trickery
« Reply #22 on: November 05, 2010, 01:53:21 AM »
It's like Time Hop, but more efficient in every way!

Time Hop can target objects, making it pretty good as a knock spell.

RelentlessImp

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Re: Teleportation Control Trickery
« Reply #23 on: November 05, 2010, 02:12:40 AM »
Well, I'm going from how shadowpounce gives you the attacks instantly after you teleport. That's all.

This. Due to the way Shadow Pounce is worded, it's after you move via a teleportation effect - even if you're going to be affected by another teleportation effect right after. The only thing that would break it is breaking line of sight from where his teleport effect starts - something like Wings of Cover would destroy the infinite attack cycle.
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rasmuswagner

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Re: Teleportation Control Trickery
« Reply #24 on: November 05, 2010, 05:08:22 AM »
So I'm assuming that Teleportation PrC in Complete Arcane won't work (I never use it, so I never remember the name).
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