Love the winter-pocalypse effect but how is it causing damage every round? I can see the 16 damage turned 8 cold/8 neg + 1 neg level, but I'm not sure it happens repeatedly. The feats would imply it happens only once- which will still kill and undeadify most every peasant in the area, but it's not the awesome years long death-dealer it could be. Am I missing something?
Umm, now that you mention it. It doesn't.
Flash Frost adds 2 damage per spell level to the spell. Not 2 damage per round.
A flash frost spell deals an extra 2 points of cold damage per level of the spell to all targets in the area.Just like Fell Drain bestows a negative level to anyone damaged by the spell. Not damaged multiple times regardless of how far apart time wise the damage is.
So I figured it was the spell Fimbulwinter that was doing it. Nope, it isn't.
Amechra's thread is essentially based on the BS concept that adding a delay to how fast the damage hits you instantly makes Flash Frost & Fell Drain hit multiple times. You know, despite both only working once per spell effect and no rules saying that changes when you alter the duration.
1. But its a different case than Fell Drain Magic Missile, as each of those missiles would impact them simultaneously, counting as a single burst of damage.
2. And since it outright says "so that any living creature that is dealt damage also gains a negative level.", that means that when they are damaged the next round, they get another negative level, because they are being dealt damage. 3. It never says that the number of negative levels applied to a creature is capped; other abilities that work like this tend to have language to that effect. And this one doesn't. So it isn't capped.
Quid pro Quo.
Umm, what? This is SorO here. Failures like that in logic get made fun of by me in a condescending way that makes people hate me more.
1. Orly? I don't see text contained there in on either feats that change how they work when the duration is altered. Just what made you think you can pull that leap in logic out of your ass? Can I extend Deathwatch and then make up rules that, since I changed the duration, I gain 1,000 temp HP?
2. It can mean each time it deals damage, or not. Both interpretations are valid, however the FAQ/Sage says your wrong.
3. You failed to read my post, much like failing to read the feat rules, as I spoke of the duration of the negative levels is capped at 15 hours and not the mentioned 44 hour duration. I didn't say anything about how negative levels stack and would be dumbfounded at how you think I did if not for the glaring mistakes you have made already.
Have your stupid comment back too.
Quid pro Quo.
P.S. I retract my statement about the find being awesome from before and move to ignoring this thread. I hate his quid that much. Even trolls don't bring that one out in their first rebuttal.