Right now I have the rough idea for the character at level 1 (ECL 2)
Shadow Dragonwrought Feral Desert Kobold
Feats: Dragonwrought, Adaptive Style (flaw: vulnerable IG justifrication, he is so used to rely on his though scales, that he never really bothered to learn how to defend himself properly), Improved Natural Attack (claw) (flaw: Shaky would be the thematic choice, since he wouldn't have the patience to aim or to properly use a ranged weapon, but I am afraid, it wouldn't work as a real flaw)
Maneuvers:
Wolf Fang Strike (eagernes to draw blood)
Sudden leap (movement, this little guy can't stand still for long)
Shadow Blade Technique (planing on being a descendant of a Shadow Dragon, so it is fitting fluff-wise)
Charging Minotaur (highly fitting, specially considering the feral template image )
Counter Charge (re-fluffed as insticts rather than careful reading of oponent movements)
Burning Blade (increased damage output)
Stances:
Child of Shadows (again , shadow dragon heritage manifesting)
What do you think about this? I don't really have this character more planned out; but I have considered dipping Bloodclaw master for two levels ASAP.
Also at higher levels I might get a few Diamond Mind maneuvers, to represent, the over developed combat instict this liitle guy, has developed.