Using The Mad Linguist's cheesy kobold substitution levels, I've made a Shadowcraft mage at level 2. While many of these rules are on VERY thin ice, I'm not here to debate them. At our table the character sheets are just rules support for a character you want to play. (The planar shepherd isn't broken for us for example, because we have mature players who suffer self-imposed "cinematic exhaustion" when using powerful abilities.)
Racial requirements are being ignored.
Halruaan Elder Item creation feat is being ignored, since the DM doesn't want to deal with crafting.
Assume DragonWrought Kobold, Loredrake, LA Buyoff for White Dragonspawn, and Greater Draconic Rite for a +4 to sorcerer levels.
Level 1: Sorc7+3.
Levels 2-5 SCM
Incantatrix 6
MSS 7-9
Halruan Elder 10-14
Incantatrix 15-20
What I am asking from you: Feats. I know the SCM handbook has plenty of feats, but I'm going to be screwing around a lot, and not going for maximum power.
Build Goals:
Arcane Thesis+Easy+MSS+Adroit for +0 Irresistable Spell. (I just don't want to deal with the % reality, and neither does the DM)
Fun bags of tricks.
The occasional "darkness consumes you all" type effect.
A Magic specialist, who is adept at seeing the components that make up spells. (Item familiar to stack spellcraft.)
Edit: We start play at level 4, all books and magazines are allowed, and I'm Lawful Neutral.
Edit2: Killing myself for Ghost1, and we are using pathfinder feat progression. So...more feats, +2 from taint.
Current Feats:
F:DWrought
F:Draconic Reservoir
1:Spell Focus (illusion)
3:Heighten Spell
T:Earth Sense
T:Earth Spell
5: Arcane Thesis (Silent Image)
Inc1:Envelope the Wall
7:Spell Thematics
MSS2:Maximize Spell
9:Halruaan Adept
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Feats to order:
Miser with Magic
easy metamagic (irresistible spell)
residual metamagic
Irresistible Spell
Metanode Magic
Node Spellcasting
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Open feat slots:
11
DCFS from HE2
13
DCFS from HE5
15
Inc4
17
19
Inc7