Author Topic: Building a Sharn for ToDE.  (Read 7615 times)

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the_shadowmind

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Building a Sharn for ToDE.
« on: October 17, 2010, 01:08:39 AM »
Skip to page 3 for current build idea.


Since my original idea got nixed(Cloistered Cleric 1/Binder 8/Totemist 1/KotSS 5//Petal 2,Shadow Creature 2/Draconic 1/Factotum 8/Paladin 2)
Playing as a Petal got denied.

I decided to home here for ideas.
Link to the Tower Deadly Evil's rules:
http://www.giantitp.com/forums/showthread.php?t=169147.

What I was trying for was a Binder, with extra actions(Factotum), with high AC(Divine shield, KotSS), hard to hit(Shadow creature's total Concealment), and unlikely to fail a save(Paladin CHA to saves.)

tl,dr
15 level gestalt game, feat every level, max 6 classes, all books open, no LA buyoff, I want to play a Binder, see link for allowed homebrew.

Edit: To prevent confusion, this is the build as of right now:
Half-Fey, Phrenic Dragonwrought Earth Kobold.
Base stats:Str 10, Dex 10, Con 14, Int 16, Wis 16, Cha 16.
Stats after templates: Str 8, Dex 12, Con 10, Int 21, Wis 23, Cha 27
The 4,8, and 12 stat bonus not chosen yet(+2 Con, +1 Cha?)

 1:Binder 1//Phrenic -Dragon Wrough
2:Binder 2//Phrenic
3:Binder 3//Half-fey
4:Binder 4//Half-fey :Spell Focus(evil)
5:Binder 5//Factotum 1 Otyugh Hole (Iron will) 3,000gp
6:Binder 6// Ur-priest 1
7:Binder 7//Ur-priest 2
8:Binder 8//Tenebrous Apostate
9:Monk 1//Tenebrous Apostate
10:Monk 2//Tenebrous Apostate
11:Paladin of Tyranny 1//Tenebrous Apostate
12:Paladin of Tyranny2 //Tenebrous Apostate
 13:Binder 9//Ur-priest.
14:Binder 10//Ur-Priest
15:Binder 11//Ur-priest.
« Last Edit: October 30, 2010, 01:55:20 AM by the_shadowmind »

The_Mad_Linguist

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #1 on: October 17, 2010, 03:15:44 AM »
Are racial HD and LA on one side or both?

If they're on one side, play a sharn.

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the_shadowmind

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #2 on: October 17, 2010, 03:19:16 AM »
It is on one side. I know Sharn is in Monsters of Faueron, but I'm not sure if I have that book, my friend might if I don't though.

The_Mad_Linguist

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #3 on: October 17, 2010, 03:21:30 AM »
The updated version is anuroch: the empire of shade.

They're entirely broken (three standards + 1 move per round for starters, and more special abilities than your character sheet has room for)
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
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the_shadowmind

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #4 on: October 17, 2010, 03:43:42 AM »
Okay, I think I might go with Sharn if I can get my hands of on the book, but assuming I can't any other suggestions? I don't have much Faerun stuff on me.

telehax

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #5 on: October 17, 2010, 06:29:25 AM »
I am pretty sure that if his DM won't let him play as a petal, he won't let him use a sharn.


the_shadowmind

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #6 on: October 17, 2010, 02:27:17 PM »
Some one was already playing a Sharn, and it hasn't been added to the ban list. Yeah disallowing Petal , but allowing Sharn....
Ur-priest isn't on the ban list.

Mushroom

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #7 on: October 17, 2010, 03:45:54 PM »
You have enough room for the paragon template

X-Codes

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #8 on: October 17, 2010, 08:19:49 PM »
Dual-Progression PrCs are in, too.

How about something like...

Advanced Sharn 15 | Wizard 3/Ultimate Magus 9/somethingobnoxious 3

Huge Size (+3 Natural Armor, -1 to attacks, huge damage boosts)
15th Wizard casting, 15th Sorcerer casting, 9th Favored Soul casting
Racial Bonuses: +16 Str, +8 Dex, +14 Con, +14 Int, +14 Wis, +16 Cha

If we assume a base 10 in all stats and Haste we get:

Full Attack:
Large Greatsword +17/+17/+12 (3d6+12/19-20)
Large Greatsword +17 (3d6+8/19-20)
Large Greatsword +17 (3d6+8/19-20)
Large Greatsword +17 (3d6+8/19-20)
Bite +15/+15/+15 (4d6+4)
Claw +15 (1d8+4) <--- also a free hand for somatic/material components for Wizard spells.

That's just begging for some Wraithstrike/Power Attack action.

The_Mad_Linguist

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #9 on: October 17, 2010, 08:44:31 PM »
Advancing sharn seems pretty inferior to just slapping on mystic theurge.
Linguist, Mad, Unique, none of these things am I
My custom class: The Priest of the Unseen Host
Planetouched Handbook
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X-Codes

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #10 on: October 17, 2010, 08:53:16 PM »
Advancing sharn seems pretty inferior to just slapping on mystic theurge.
Then stick it in the "somethingobnoxious" slot, but if you go both Mystic Theurge and Ultimate Magus then you're going to overkill the Sorcerer progression, and I prefer Ultimate Magus because it has class features.

Bozwevial

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #11 on: October 17, 2010, 08:57:44 PM »
That topic makes me cringe. "Contigency," "Incantrix," "Planaar Sheperd," "Divine Metamagic: Hieghten," "Planaar Touchstones," "Linked Syncrocity," "maneouvers," "consitently," "Naerubus"...

Saxony

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #12 on: October 17, 2010, 10:53:47 PM »
That topic makes me cringe. "Contigency," "Incantrix," "Planaar Sheperd," "Divine Metamagic: Hieghten," "Planaar Touchstones," "Linked Syncrocity," "maneouvers," "consitently," "Naerubus"...
... What?
If I say something about real world physics, and someone disagrees, assume I am right 90% of the time. This number goes up to 100% if I am late night posting - trust me, my star dust sibs.

Bozwevial

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #13 on: October 17, 2010, 11:04:34 PM »
That topic makes me cringe. "Contigency," "Incantrix," "Planaar Sheperd," "Divine Metamagic: Hieghten," "Planaar Touchstones," "Linked Syncrocity," "maneouvers," "consitently," "Naerubus"...
... What?
Look through the post with the Tower rules. Those are some of the typos you'll find.

X-Codes

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #14 on: October 17, 2010, 11:10:57 PM »
All the more reason to make a character that will obliterate the game IMO.

Toptomcat

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #15 on: October 17, 2010, 11:27:50 PM »
It's not like it's competitive PvP. It's cooperative PvE being run by volunteer GMs, which makes it kind of a dick move to go in there and obliterate everything with one of the canonical TO tricks. Go and politely inform them that their creation rules are sufficiently loose to allow completely game-annihilating shenanigans and make a few suggestions about how to fix them if you really feel the need.

Bozwevial

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #16 on: October 17, 2010, 11:30:58 PM »
It's not like it's competitive PvP. It's cooperative PvE being run by volunteer GMs, which makes it kind of a dick move to go in there and obliterate everything with one of the canonical TO tricks. Go and politely inform them that their creation rules are sufficiently loose to allow completely game-annihilating shenanigans and make a few suggestions about how to fix them if you really feel the need.
It does say right there in the description that this is a place to play "a build that would be so powerful you thought you could never play [it]." Honestly, they're kind of asking for it. :P

Toptomcat

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #17 on: October 17, 2010, 11:34:55 PM »
I guess. I still take that as an invitation to come in and actually get to play the King of Smack, or a quadrupedal Hulking Hurler, or even a gestalted Ultimate Magus Sharn...just not Pun-Pun, a d2 Crusader, a recursive-Awakening Druid, or Azrael.

X-Codes

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #18 on: October 17, 2010, 11:44:10 PM »
I guess. I still take that as an invitation to come in and actually get to play the King of Smack, or a quadrupedal Hulking Hurler, or even a gestalted Ultimate Magus Sharn...just not Pun-Pun, a d2 Crusader, a recursive-Awakening Druid, or Azrael.
Note two very odd things you said...

1) The Ultimate Magus Sharn is exactly the build I suggested, and frankly it is quite capable of shattering that game to little, tiny bits just as much as Pun-Pun is.

2) Azrael's a bitch, he's not Pun-Pun.

Toptomcat

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Re: Optimizing for the Tower of Deadly Evil.
« Reply #19 on: October 17, 2010, 11:52:08 PM »
I'm not really objecting to your build in particular so much as the attitude of applying to anyone's game with the express purpose of 'shattering it to little, tiny bits' or 'obliterating the game'. If your goal is to show them that their character creation rules are too permissive, then quit maliciously dicking around and tell them that their character creation rules are too permissive. Setting out specifically to destroy someone's game is the sort of thing that gives CharOp a bad name.
« Last Edit: October 17, 2010, 11:53:43 PM by Toptomcat »