Q203: How does cowering interact with the other steps of fear? i.e. if Imperious Command is used on someone already shaken - what happens? Clearly in round 2 the enemy is frightened, but does he still cower normally in the second round?
Q203(b):If you have imperious command, can you do a normal demoralize action (only increase fear by one step)? i.e. Shaken enemy, use imperious command, they cower, on the next round they are frightened, while they are frightened hit with a normal demoralize action to panic them.
A203: You are correct; cowering is the "highest" state of fear in D&D.
A203b: Given the way Imperious Command is written, no. The feat simply modifies the ability to Intimidate, and thus you can't prevent that without opting to ignore the feat altogether.
Q210*: Is there any class ability that functions similarly to Beastland Ferocity and that has few restrictions? (For instance, Deathless Frenzy would work if it didn't require one to be in a frenzy.) This is intended for an Illithilich/Illithid Savant (arena), so just about any class is fair game.
*We had two copies each of 206 and 207.