Q108 Where can I find the build info for the original Mr. Icy Hot?
I HAVE IT SAVED IN WORDPAD! Damned if I can remember the original author right now, though.
Here you go:[spoiler]Important: I am assuming that when taking levels in Walker in the Waste you do not assume the LA of the Dry Lich template. This has been argued to death, and I understand both sides of the issue. I just don't think it's worthy of argueing about anymore: this is a RAI area, not RAW.
The original build here (
http://boards1.wizards.com/showthread.php?t=452344)was rather dirty and un-polished, so I thought I would post the most current form of him.(And to-date most optimized version of him)
What this build is:
Mr. Icy Hot is an incredibly powerful cleric build that is meant to be played at a table-top session. He is not a game-breaker like Pun Pun or the swarm mage fellow, but he is a powerhouse in his own right. Read on if you've ever wanted a powerful melee/ranged/tank/primary caster build.
Some CharOp board members have issues with the build, but a majority do not.
I assume that the Walker in the Waste prestige class does not give you a +5 level adjustment at the 10th level of it. If your DM sees things differently, than Mr. Icy Hot isn't for you. Make sure to point out to your DM that Dragon Disciples don't assume the LA of the half-dragon template at tenth level.(this is confirmed in the official DnD 3.5 FAQ)
I use the written rules of the Monk's Belt from the DMG which grants Wisdom to AC. If your DM sees things differently, then a +5 Mithril Breastplate and +5 heavy shield by level 20 can nicely replace it, but your touch AC will leave something to be desired.
In this build I qualify Mr. Icy Hot for the Walker in the Waste prestige class by 4th level- but this particular item isn't important at all.(Since the build is essentially Cleric 10 and Walker in the Waste 10, you can just wait & take walker at 6th level, though the build gets significantly stronger after Walker 10 has been reached)
Now that those nasty items are out of the way(and only one actually would invalidate the build!), on to the good stuff.
A taste of what is to come:
For ending stats of:
BAB: 20 [[Divine Power sets to Character level]]
hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]
With typical armor/shield:
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50
...or with monk's belt: (ie- without armor/shield & with magical vestment cast)
AC 54
Touch AC 32
Flat-footed AC 53
Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25
Str: 28 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 40 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]
Mr. Icy Hot(Reborn)
Books required: Complete Warrior, Libris Mortis, Sandstorm, Frostburn, Complete Divine, Complete Arcane, Core books. All non-core material is referenced in the post below.
Race: Asherati (Sandstorm)
Build: Cleric 10/Walker in the Waste (Sandstorm) 10
Domains: Sand (Sandstorm), Planning (Complete Warrior)
Stats:
36 point buy
Str: 12
Dex: 12
Con: 12
Int: 10
Wis: 18
Cha: 14
Build with feats:
Cleric 1 Heat Endurance (Sandstorm-[Racial]), Extend Spell(Domain Bonus), Extra Turning
Cleric 2
Cleric 3 Persistant Spell (Complete Arcane) (Character 3rd)
Cleric 3/Walker in the Waste 1
Cleric 3/Walker in the Waste 2
Cleric 3/Walker in the Waste 3 Divine Metamagic(Persistant Spell)Complete Divine (Character 6th) [[Divine Favor Persisted]]
Cleric 3/Walker in the Waste 4
Cleric 3/Walker in the Waste 5 [[Divine Power Persisted]]
Cleric 3/Walker in the Waste 6 Craft Wondrous Item(Character 9th)
Cleric 3/Walker in the Waste 7 [[Righteous Might Persisted]]
Cleric 3/Walker in the Waste 8
Cleric 3/Walker in the Waste 9 Mother CystLibris Mortis(Character 12th) [[Mantle of the Icy SoulFrostburn]] [[Visage of the DeityComplete Divine Persisted]] [[Cast Algid EnhancementFrostburn]]
Cleric 3/Walker in the Waste 10
Cleric 4/Walker in the Waste 10
Cleric 5/Walker in the Waste 10 Extra Turning
Cleric 6/Walker in the Waste 10
Cleric 7/Walker in the Waste 10 [[Necrotic EmpowermentLibris Mortis Persisted in place of Divine Favor]]
Cleric 8/Walker in the Waste 10 Leadership (Or Zen Archery or Power Attack?)
Cleric 9/Walker in the Waste 10 [[Mantle of the Firey SoulSandstorm]] [[Greater Visage of the DeityComplete Divine Persisted in place of Visage of the Deity]]
Cleric 10/Walker in the Waste 10
General Equipment: (when you need to buy it)
Probable Weaponry:
Morning Star, 8 gp
Heavy Steel Shield, 20 gp
whatever armor
Or: Monk's Belt. With 40 Wis that's a +16 to AC, and with Magical Vestment that's a +4 on top of that.
Needed for Divine Metamagic:
8th:Nightstick 7,200gp((only necessary if you want both divine power and favor))
10th: Nightstick 7,200gp((for Righteous Might))
17th level: Cloak of Charisma +6 36,000gp ((for necrotic Empowerment))
18th level: 4 Nightsticks 28,800 gp ((for leadership tricks//buffing(see equipped build)))
Needed for Dry Lich template: (Canopic Jars)
12th level:Baboon Jar, Jackal Jar(20,000 gp crafting)
13th level:Vulture Jar, Falcon Jar, Human Jar.(30,000 gp crafting)
I have not played any games above 10th level or so since 3.5 came out(not playing D&D like I used to), so I'm not the best person to get advice from regarding equipment that is useful to clerics. Regardless, here are a list of the buffs you get: (and when you get them)
6th: Divine Favor: +1 to attack rolls & weapon damage per three caster levels(+3 max)
8th: Divine Power: +6 str/+1 hp per caster level & BAB becomes your character level
9th: Righteous Might: Become large sized, +4 str, +2 con, +2 natural armor, -1 to attack(size), -1 to ac(size), damage reduction:3/good
12th caster level: 6/good
15th caster level: 9/good
12th: Immune to cold
12th: Algid Enhancement: Ends up being +1d8 +7 hp, +8 deflection AC, +8 enhancement to hit
13th: Dry Lich Template(hit die increased to d12, lots of buffs(too many to mention here))
17th: Necrotic EmpowermentLibris Mortis: + 8 Dex/Int/Wis/Natural Armor, +5 Fort Save, +100 hp.
19th: Immune to fire
19th: Greater Visage of Deity. Fly speed of 60ft, +1 natural armor, resistance 10 electricty, acid, spell resistance 25, +4 str, +4 dex, +4 int, +2 cha
For ending stats of:
BAB: 20 [[Divine Power sets to Character level]]
hp: 404 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+6]]
AC: 51 [[10+17(Natural Armor)+1(Dex)-1 (size)+10(magical breastplate)+7(magical shield), +7 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment+1 Visage of Deity
touch 17
flat footed 50
or with monk's belt: (ie- without armor/shield & with magical vestment cast)
54, 32 touch, 53 flat footed.
Bat-like wings and fly speed of 60ft(ave maneuverability)
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
immunity to cold
immunity to fire
resistance 10 to acid, electricty
Spell Resistance 25
Str: 24 [[base 12+6 Divine Power+2(dry lich)+4 Visage of Deity, greater]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Con: -- [[base 12+2(righteous might), then there is no con due to lichdom]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 Visage of Deity, greater]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+5 inherient+6 enhancement]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement/cloak of charisma)+2 Visage of Deity, greater]]
There is quite a bit of free spending money for fancy magical armor&shield, or a weapon of your choosing, etc,etc...and if you give him combat expertise & improved combat expertise as one of his ending feats, he could easily boost his AC by 20 and be the parties tank
(albeit late in the game to become the mega tank, it's still a fun idea)
Also, you can easily Gestalt this guy since he has 7 free levels at the end that are prestige-class free.
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A fully equipped Mr. Icy Hot:
Fill in Leadership as one of the empty feats up there and one more extra turning feat. You'll see why in a minute.
Level 20:
760,000 gp
Necessary:
50,000gp- Canopic Jars
14,400gp- 2 Nightsticks
36,000gp- Cloak of Charisma +6
Left: 659,600 gp
+5 Mithral Breastplate- 29,200
+5 Heavy Steel Shield- 25,170
605,230
+5 Morning Star, Flaming and Frost- 98,000gp
506,910 gp left
2 Bracelets of Spell SharingDMG2- 120,000 gp
3 more Nightsticks- 21,600gp
365,310 gp left
belt of str +6, 36,000
Periapt of wis +6, 36,000
293,310 gp left
Tome of Understanding +5(why not?)-137,500gp
155,810gp left
karma beads - 20,000gp
135,810gp left
Now, get a cohort of your choosing. Using your 2 pairs of bracelets of Spell sharing(only need 1 bracelet per person to work, can put a bracelet on both hands) use them to share a casting of persistant Necrotic Empowerment and Rigteous Might.(Divine Power if cohort is not a combat type) Use the remaining gold to outfit your cohort. The braclets divide the duration of the persistant spells by two, but that's what the extra nightsticks are for.
Now your stats are as follows:
BAB: 20 [[Divine Power sets to Character level]]
hp: 405 [[undead hit dice(12+6.5*19)+divine power(18)+necrotic empowerment(100)+unholy toughness from dry lich template(7 * 20)+Algid Enhancement 4.5+7]]
AC: 56 [[10+17(Natural Armor)+5(Dex)-1 (size)+10(Breastplate)+7(heavy shield)+ 8 deflection Algid Enhancement]]
natural armor: base 1 +2 rigteous Might + 5 dry lich + 8 necrotic empowerment + 1 Greater Visage of Deity
Damage reduction 9/good
Damage reduction 10/magic and bludgeoning
Fast healing 2(in arid environment)
undead immunities
60 ft fly(ave) : bat wings
resistance 10 to acid and electricity
SR 25
Str: 30 [[base 12+6 Divine Power+2(dry lich)+4 Greater Visage of Deity +6(enhancement)]]
Dex: 24 [[base 12+8(Necrotic Empowerment)+4 Greater visage of Deity]]
Con: - [[base 12+2(righteous might)-- but there is none since you're a lich]]
Int: 22 [[base 10+8(Necrotic Empowerment)+4 greater visage of deity]]
Wis: 46 [[base 18+4(dry lich)+8(Necrotic Empowerment)+5 ability ups+6 enhancement+5 inherient]]
Cha: 24 [[base 14+2(dry lich) + 6(enhancement)+2 greater visage of deity]]
Melee damage:
2d6 Piercing/Bludgeoning + 1d6 Fire + 1d6 Cold + 12(strength) + +5(+5 weapon)= 31 dmg per hit. 4 attacks per round translates to 136 damage per round in melee, if I hit
Attack bonus of +45/+40/+35/+30 ( 20(BAB)+5(magic)+12(strength)+8 Algid Enhancement)
Ranged Damage: (Warning: I'm using a +5 Composite(+9) Str Longbow for these calculations. It costs 51,300 gp)
With Zen Archery he gets a ranged attack of +44/+39/+34/+29.(20BAB+15wis+8 Algid Enhancement+5(magic)-4(non proficient) Make it a +5 longbow and that's 2d6+14 damage a shot(9str+5 enhancement) (we're assuming a Composite(+9str) Longbow is possible). 84 damage per round ranged.
Then on top of that you could have a cohort that is necrotic empowered/divine power'd.(but sacrifice the ranged capabilities)
His spells have a DC of 25 + Spell level(so level 9 spells have a DC of 34). ((10+15wis))
If you don't want to mess with leadership, I suppose Zen Archery wouldn't be a bad feat choice either(though it isn't technically a cleric archer build, he could be with that high wis and str and BAB) Dedicate some funds to a sweet bow and you'll have at least a +40 to attack, even though you're non-proficient! (20 BAB+15(Wis)-4(Not Proficeint)+5 enhancement) Damage with a composite longbow would be 1d8+9, and you're attack ratings would go +44/+39/+34/+29.
Another alternative to Zen Archery/Leadership is power attack. Your attack bonus is pretty big by the end of the build, so sacrificing attack bonus for +2 damage a shot is a pretty good deal.(+2 per 1 sac since monk's belt lets you wield your weapon two handed) ~ Thanks GaffeR for the catch
Other thanks: Thanks to FriendlyFrog for pointing out the Algid Enhancement(I doubt I would ever have found it otherwise), and thanks to Prominence for pointing me to the final prestige class of the build.(after an incredibly long wait for such a decision to be made)[/spoiler]