Author Topic: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition  (Read 186130 times)

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Agita

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #380 on: October 12, 2010, 07:35:59 PM »
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
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betrayor

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #381 on: October 12, 2010, 07:56:13 PM »
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
I thought that the extra human point applies last.....
Where is the rule for that?

snakeman830

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #382 on: October 12, 2010, 08:15:15 PM »
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
I thought that the extra human point applies last.....
Where is the rule for that?
Here's a better question: does a Human Fighter (or any 2+Int skill points/level) with 6 INT get 1 or 2 skill points per level?
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betrayor

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #383 on: October 12, 2010, 08:21:01 PM »
Q121: Do you loose skill points with a low Int score? i.e. if a half-orc fighter has an Int of 6, does he still get two skill points per level, or none? For that matter, if a human fighter has an int of 8, does he get 2 or 3 points per level?
IIRC, yes - to a minimum of 1.
Correct. The mentioned Human Fighter would get 2 skill points, while the Half-Orc would get 1.
I thought that the extra human point applies last.....
Where is the rule for that?
Here's a better question: does a Human Fighter (or any 2+Int skill points/level) with 6 INT get 1 or 2 skill points per level?

That's exaxtly what I mean......
When does the extra human skill point apply,before or after Intelligence is considered?

Rebel7284

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #384 on: October 12, 2010, 08:32:48 PM »
I assume you'd get to apply it in the most favorable way.
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McPoyo

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #385 on: October 12, 2010, 10:33:10 PM »
FAQ had an entry on that, Human Bonus point is just that, a bonus point. It is unaffected by Int. You get it in addition to the minimum 1 you get.
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

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Epimetheus

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #386 on: October 12, 2010, 11:03:18 PM »
Q 122 If I'm only going to ever have 1 effective lvl in Druid, and plan to get into very high levels, is it worthwhile to use the Cityscape Web Enhancement to convert my animal companion into an Urban companion/familiar? [the familiar gets some rather nice stuff like giving me Alertness, save sharing, imp. evasion, ability to comm. with same type of animal, free to replace in 24 hrs if it dies, and 3/4 of my HP]

I'm actually somewhat convinced by my own explanation..., so on to the next part:

Q 122b The game is supposed to include a bit of paranoia and reduced reliance on magic, so should I go with bat (blindsense 20') or hummingbird (init +4)? The point is to pick a dimunitive familiar who will get full cover for being in my square. Sad thing is they would be of no use in a grapple, as they get no natural attacks.

Amechra

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #387 on: October 12, 2010, 11:23:24 PM »
Q123: Can you apply the TWF tree to natural attacks?

Q123b: How do Improved Rapidstrike and Improved Multiattack interact?

Q123c: What was the name of that feat from Dragon that required 3d6 Eldritch Blast damage? It had beast in the name somewhere.
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On a strange note, would anyone be put out if we had a post about people or events we can spare a thought for, or if its within their creed, a prayer for? Just a random thought, but ... hells I wouldn't have known about either Archangels daughter or Saeomons niece if I didn't happen to be on these threads.
Sounds fine to me.
probably over on "Off-topic".
might want to put a little disclaimer in the first post.

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #388 on: October 12, 2010, 11:34:50 PM »
Q123: Can you apply the TWF tree to natural attacks?

Q123b: How do Improved Rapidstrike and Improved Multiattack interact?

Q123c: What was the name of that feat from Dragon that required 3d6 Eldritch Blast damage? It had beast in the name somewhere.
A) They don't.  TWF requires manufactured weapons or unarmed strikes, natural weapons will always be considered secondary weapons relative to that.

B) They mostly don't.  If your natural attack routine is this:
+0 Bite/-5 Claw/-5 Claw
and then you add Improved Rapidstrike, your routine is this:
+0 Bite/-5 Claw/-5 Claw/-10 Claw/-15 Claw/etc...
If you then add Improved Multiattack, your routine is this:
+0 Bite/+0 Claw/+0 Claw/-5 Claw/-10 Claw/etc...

PlzBreakMyCampaign

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #389 on: October 12, 2010, 11:46:39 PM »
Q109: I know I've seen a non-epic (sorry force dragons) creature that is impervious to the force descriptor. Where did I see it?
bump. I know it exists, though it wasn't called "immunity"
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Hasn't anyone else gone through all the various monster books?
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An interesting read, nice to see a civil discussion
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thebigstupidfighter

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #390 on: October 12, 2010, 11:54:42 PM »
Q124- Is there any way to replace a Fort save with a Reflex or Will save, or get intelligence instead of con to Fort saves?

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #391 on: October 12, 2010, 11:56:07 PM »
Q124- Is there any way to replace a Fort save with a Reflex or Will save, or get intelligence instead of con to Fort saves?
Undead can effectively get Charisma to Fort saves if they have the Mind over Body maneuver (attainable via a 3k cost magic item).

genuine

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #392 on: October 13, 2010, 12:01:55 AM »
Q125:

thebigstupidfighter

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #393 on: October 13, 2010, 12:04:02 AM »
Okay, but I don't want Cha to Fort, I want Will, Reflex or Int.

Also, undead are out for the specific game I need this for, should have mentioned that. Temlates are free upon approval so anything template related that isn't undead or evil is good.

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #394 on: October 13, 2010, 12:10:43 AM »
Q125:
I'd say it applies, but YMMV.

Okay, but I don't want Cha to Fort, I want Will, Reflex or Int.

Also, undead are out for the specific game I need this for, should have mentioned that. Temlates are free upon approval so anything template related that isn't undead or evil is good.
Mind over Body is still a good thing to grab.  It replaces your Fortitude save with a Concentration check as an immediate action 1/encounter.  It's not exactly what you're looking for, but with Concentration-boosting items it'll provide a much higher bonus.  I think there's even a way to base Concentration checks off Intelligence, but I'm far less certain of that.

Mhirnatsu

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #395 on: October 13, 2010, 01:00:34 AM »
Q126a

For the CA ninja, it says that sudden strike damage is treated as sneak attack damage when qualifying for feats. Would this include the benefits of the Telling Blow feat from PHBII? ie. If I land a critical hit, do I get to apply my sudden strike damage even if the opponent is not denied it's dex bonus?

Q126b

For sudden strike it states that you cannot use it on a creature whose vitals are out of reach. Could you, with a level 7 ninja, use speed climb to ascend an enemy to a point where their vitals are in reach, strike, and then use wall jumper skill trick to jump away from the beast and back to ground. (assuming that it was within your movement limit)

Q127

I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?

Sorry, I'm kinda noobish. I've kinda been out of DnD since elf was a class, not a race.

lans

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #396 on: October 13, 2010, 01:16:12 AM »
How much can a flying creature carry and still fly?
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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #397 on: October 13, 2010, 01:26:02 AM »
How much can a flying creature carry and still fly?
A128 A standard light load.
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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #398 on: October 13, 2010, 01:53:03 AM »
Q126a

For the CA ninja, it says that sudden strike damage is treated as sneak attack damage when qualifying for feats. Would this include the benefits of the Telling Blow feat from PHBII? ie. If I land a critical hit, do I get to apply my sudden strike damage even if the opponent is not denied it's dex bonus?
Yes.  If something says Sneak Attack, you can use your Sudden Strike instead of or in addition to your Sneak Attack.

Q126b

For sudden strike it states that you cannot use it on a creature whose vitals are out of reach. Could you, with a level 7 ninja, use speed climb to ascend an enemy to a point where their vitals are in reach, strike, and then use wall jumper skill trick to jump away from the beast and back to ground. (assuming that it was within your movement limit)
Generally speaking, this is not necessary.  If any square of a creature's space is within your reach, their vitals are within reach.  Striking at extremities generally refers to fighting creatures like Krakens with absurd reach numbers, where you ready an action to hit their tentacle as they attack in order to try and disable their natural attacks.  There really aren't any rules for this written.  If you need to climb up a monster and hit it in the head to strike a vital point, then you're already in the houserules territory and should consult your DM.  What you propose sounds very reasonable with Spring Attack, but if you don't have that feat then you'd likely climb up, stab, and then be stuck there on the enemy's turn.  Also, you're almost certainly going to have to enter the creature's space in order to do this, which would provoke an AoO.

Q127

I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?
There are a lot.  The most obvious are Gravestrike, Golemstrike, and Vinestrike.  They were originally printed in CAv, but I don't think they actually got re-printed in SC.  Wands of these spells are cheap and useful, as they're all first level and, thanks to Rules Compendium, activate as Swift actions.  The Wand Bracelet in MiC is like a Glove of Storing on steroids and will allow you to keep these items at the ready.

Sorry, I'm kinda noobish. I've kinda been out of DnD since elf was a class, not a race.
Dude... I remember playing an Elf when I was... 12?  Was pretty awesome.

bananaphone

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Re: Ask a Simple Question, Part 18: Lucid Dreaming Ghost Pixie Hood Edition
« Reply #399 on: October 13, 2010, 02:42:55 AM »

Q127

I've heard people refer to overcoming immunities to sneak attack damage, but they never seem to reference where it is from. Can you please let me know what spell or ability or whatever would allow someone to overcome such immunities? Or what book I would read about it?
There are a lot.  The most obvious are Gravestrike, Golemstrike, and Vinestrike.  They were originally printed in CAv, but I don't think they actually got re-printed in SC.  Wands of these spells are cheap and useful, as they're all first level and, thanks to Rules Compendium, activate as Swift actions.  The Wand Bracelet in MiC is like a Glove of Storing on steroids and will allow you to keep these items at the ready.

A 127:
Grave Strike(undead), Golem Strike(constructs), and Vine Strike(plants) were indeed reprinted in the Spell Compendium.  Swift Action activation, 1st level spells that let you ignore sneak attack immunities for 1 round.

There are the Greater Truedeath, and Greater Demolition weapon crystals from the Magic Item Compendium.  They let whatever weapon they are attached to ignore sneak attack and critical strike immunites.

There is the Alternative Class Feature in Dungeonscape that lets you deal 1/2 sneak attack dice to creatures normally immune, but only when flanking.  You trade Trap Sense for it.
« Last Edit: October 13, 2010, 02:48:14 AM by bananaphone »