Author Topic: Wizard/Warcaster/Swiftblade in Iron Kingdoms  (Read 2335 times)

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GawainBS

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Wizard/Warcaster/Swiftblade in Iron Kingdoms
« on: October 31, 2010, 07:20:52 AM »
In an upcoming game, set in Iron Kingdoms, I'm going for this build. Everything is allowed, except for Flaws. Third Party material is no problem (have to run it past the DM, though), and refluffing existing campaign-specifics is no problem at all.
We will start at lvl 3, fractional saves & BAB.
My stats are: 18, 18, 15, 15, 15, 15. Not bad, eh?
Notable houserules: TWF = Counts as Epic TWF; ITWF allows you to attack once with each weapon during AoO's, Standard Actions and charges; if you have a racial bonus to a skill, this increases with HD; Skillgrouping with Perception (Search, Spot, Listen), Stealth, Acrobatics, Athletics; martial classes (all ful BAB, PsyWar, Swordsage) get free Improved Unarmed Strike; Diplomacy has to be RP'd and not solely rolled.

Marius O'Tooly                           
                           
Wiz5/Ftr1/SB1/WCst6/SB2-8                           
                           
Lvl   Class   BAB   Casterlvl   Fort   Ref   Will   Feats   Skills   Ranks
1   Wizard 1   0,5   1   0   0   2   Dodge, Combat Casting, Knowledge Devotion   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   4
2   Wizard 2   1,0   1   0   0   3      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   5
3   Wizard 3   1,5   1   1   1   3   Iron Will   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   6
4   Wizard 4   2,0   1   1   1   4      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   7
5   Wizard 5   2,5   1   1   1   4   Mobility   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   8
6   Fighter 1   3,5   0   3   1   4   Power Attack, Skill Focus (Concentration)   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   9
7   Swiftblade 1   4,5   0   3   3   6      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   10
8   Swiftblade 2   5,5   1   3   4   7      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   11
9   Swiftblade 3   6,5   1   4   5   7   Leadership   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   12
10   Warcaster 1   7,2   1   4   5   9      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   13
11   Warcaster 2   7,8   1   4   5   10      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   14
12   Warcaster 3   8,5   1   5   6   10   Arcane Strike   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   15
13   Warcaster 4   9,2   1   5   6   11      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   16
14   Warcaster 5   9,8   1   5   6   11      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   17
15   Warcaster 6   10,5   1   6   7   12   Practised Spellcaster   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   18
16   Swiftblade 4   11,5   0   6   8   13      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   19
17   Swiftblade 5   12,5   1   6   8   13      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   20
18   Swiftblade 6   13,5   1   7   9   14   Improved Initiative   Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   21
19   Swiftblade 7   14,5   0   7   9   14      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   22
20   Swiftblade 8   15,5   1   7   10   15      Spellcraft, Concentration, Kn (Arcane, Religion, Nature, Dungeoneering), 'Jack Handling   23
         16                  
STR   18                        
DEX   15                        
CON   15                        
INT   18                        
WIS   15                        
CHA   15                        

He is a Human, either Midlunder (basic human with +1 Fort) or Thurian (basic human with +2 INT and -2 WIS and Bluff as permanent class skill).

Iron Will, Combat Casting, Skill Focus (Concentration) and Leadership are prereqs for Warcaster; while Armour Proficiency isn't required, de facto a Warcaster needs them all.

P.S.: Round BAB down, it's just the way I put it in Exel.

P.P.S.: If anyone could help me with tables, I'd welcome the help...

What would you do to improve him? Thanks in advance!
« Last Edit: October 31, 2010, 07:23:13 AM by GawainBS »