Author Topic: Indiana Jones?  (Read 1666 times)

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Odinson

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Indiana Jones?
« on: September 30, 2010, 07:48:39 PM »
A few guys and I are going to take turns dm'ing different one-dose adventures, and as such I've decided to go for a Indiana Jones mock-up of a character. Trouble is, I have a feeling there's a better way to go about this than the way I have. Here are the overall rules for the "campaign":

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Characters will be generated using the partial gestalt tier system with a few changes. Basically, as gestalt, but:

If you are a :
Wizard, Cleric, Druid, Archivist, Artificer, Erudite, Sorcerer, Favored Soul, Psion, Wilder - no gestalt

Beguiler, Dread Necromancer, Crusader, Bard, Swordsage, Binder, Duskblade, Factotum, Warblade, Psychic Warrior, Rogue, Barbarian, Warlock, Warmage, Scout, Ranger, Hexblade, Adept, Spellthief, Marshal, Shadowcaster, Dragonfire Adept, Dragon Shaman, Lurk - you can gestalt yourlevels with an NPC class of your choice (Magewright, Adept, Expert, Commoner, or Warrior) or Level Adjustment

Fighter, Monk, Ninja, Healer, Swashbuckler, Soulknife, Expert, Samurai, Paladin, Knight, Aristocrat, Warrior, Commoner, Adept, Magewright - you may gestalt with any other class in this category, or with Racial HD, or with Level adjustment

Prestige classes always count as the first category (i.e. no gestalt) Racial HD that grant caster levels count the same as a sorcerer/psion (ie, no gestalt). If there is a class you want to play that isn't on this list, ask about it and I will decide which tier it goes in.

Other shit:
32 point buy.
7th Level
Max HP at first then 3/4 HD after.
Standard wealth for 7th (19,000 gp, don't care how you spend it.)
Racial HD and LA must all be on the same side (and must be used starting at first level, if you have HD or LA, with LA going first). No combining LA races and LA templates - pick one.
No ridiculous cheese (Venerable Dragonwrought Kobold, Vow of Poverty, etc)
Books allowed: All except Savage Species, 3.0 Books, BoED, BoVD. Mind's Eye/Class Chronicles/other official WotC web enhancements may be allowable upon request
Fast Feats: Feats at levels 1,2,4,6 (no flaws or traits allowed)
Ignore alignment and multiclassing restrictions.

We're also using the Fractional Base Bonuses from Unearthed Arcana pg. 73. If need be I can explain that out here as well. Also, and obviously, there are firearms in the games.

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Name:       Man'ha'ttan Smyth
Race:       Human
Classes:    Factotum 7//Warrior 7
Hit Points: 39
Experience: 21000 / 28000
Vision:     Normal
Speed:      30 ft.
Languages:  Common, Draconic, Abyssal, Celestial
 
Stat    Score   Mod
STR      10      (+0)
DEX      14      (+2)
CON      14      (+2)
INT      17      (+3)
WIS      8       (-1)
CHA      15      (+2)
 
-------------------------- Skills --------------------------
Skill                   Total  Rnk  Stat  Msc
Autohypnosis              4     1    1    +2 Concentration
Balance                   9     5    2    +2 Tumble
Bluff                     7     5    2
Concentration             7     5    2
Decipher Script           4     1    3
Diplomacy                16    10    2    +2 Bluff, +2 Sense
Disable Device            4     1    3                Motive
Disguise                  3     1    2
Escape Artist             3     1    2
Forgery                   4     1    3
Gather Information        3     1    2
Handle Animal             3     1    2
Heal                      0     1   -1
Hide                      3     1    2
Intimidate               14     2   10    +2 Bluff
Jump                      7     5    0    +2 Tumble
Knowledge
 -Arcana                  4     1    3
 -Architecture            4     1    3
 -Dungeoneering           4     1    3
 -Geography               4     1    3
 -History                 4     1    3
 -Local                   4     1    3
 -Nature                  6     1    3    +2 Survival
 -Nobility                4     1    3
 -Planes                  4     1    3
 -Psionics                4     1    3
 -Religion                4     1    3
Listen                       1     2   -2
Move Silently             3     1    2
Open Lock               3     1    2
Psicraft                 
Search                      4     1    3
Sense Motive              4     5   -1
Sleight of Hand           5     1    2    +1 Bluff
Spellcraft                4     1    3
Spot                       1     2   -1
Survival               4     5   -1
Tumble                       9     2    2    +2 Jump
Use Magic Device         12    10    2
Use Psi Device            3     1    2
Use Rope               3     1    2

Bluff >=5 ranks gives +2 on disguise checks to act in character.
Use Magic Device >=5 ranks gives +2 on spellcraft checks to decipher scrolls.

---------------------- Skill Tricks ------------------------
Never Outnumbered

-------------------------- Feats ---------------------------

Exotic Weapon Proficiency: Firearms
Exotic Weapon Proficiency: Whips
Imperious Command
Knowledge Devotion
Font of Inspiration

-------------------- Special Abilities ---------------------
Inspiration (5 points)        Trapfinding
Cunning Insight               Cunning Knowledge
Brains Over Brawn             Cunning Defense
Cunning Strike                Opportunistic Piety
Arcane Dilettante (3 spells)

-------------------------- Combat --------------------------
 
    Total / Touch / Flat Footed
AC: 17    / 12    / 15
 
Initiative:   +2
BAB:          +7/+2
                   Base Att Misc
Fortitude:    +7 = + 5 + 2
Reflex:       +7 = + 5 + 2
Will:         +4 = + 5 - 1

Unarmed attack:
to hit:       +7
damage:       1d3
critical:     20/x2

Whip:
to hit:       +7
damage        1d3
critical:     20/x2

Spiked Gauntlet:
to hit:       +7
damage:       1d4
critical:     20/x2

Dragon Pistol:
to hit:       +7
damage:       1d12
critical:     20/x3
 
------------------------- Equipment ------------------------
Name                                            QTY    LBS
Rod of Ropes             4,000gp                   1      4lbs
+1 Precise Dragon Pistol 2,250gp                   1      2lbs
Masterwork Whip            301gp                   1      2lbs
Spiked Gauntlet              5gp                   1      1lb.
+1 Mithral Chain Shirt   2,100gp                   1   12.5lbs
Vest of Resistance +1    1,000gp                   1      1lb.
Sun Lenses                  10gp                   1       -
Broad-Brimmed Hat            8gp                   1       -
Explorer's Outfit           10gp                   1       -
Healing Belt               750gp                   1      1lb.
Handy Haversack          2,000gp                   1      5lbs
 -Magic Bedroll            500gp                   1      6lbs
 -Replenishing Skin      1,000gp                   1      1lb.
 -Everlasting Rations      350gp                   1      1lb.
 -Liquid Sunlight           20gp                   1       -

4696gp remaining

Total weight carried: 36.5lbs


Am I going about this the right way? Is there a better but still in-flavor method of achieving Indiana Jones?

dna1

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Re: Indiana Jones?
« Reply #1 on: September 30, 2010, 08:08:29 PM »

No ridiculous cheese (Venerable Dragonwrought Kobold, Vow of Poverty, etc)



ummm did i miss something? since when was VoP considered cheese? .........lawl


factotum part makes sense, the build looks ok but idk if i would go with warrior... im sure you can find something better to fit.
« Last Edit: September 30, 2010, 08:10:35 PM by dna1 »
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Bozwevial

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Re: Indiana Jones?
« Reply #2 on: September 30, 2010, 09:38:57 PM »
There aren't many choices when it comes to NPC classes. I can see warrior, though--Indy's pretty good at fighting for a professor.

dark_samuari

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Re: Indiana Jones?
« Reply #3 on: September 30, 2010, 10:10:57 PM »
Here is a pretty old and simplistic build I made using Indiana Jones as the inspiration.

The Relic Hunter
Male Riklan 6th-Level Riklan Rogue
Size/Type: Medium Humanoid (Reptilian)
Hit Dice: 6d6+3 (44 hp)
Initiative: +1
Speed: 30 ft. (6 squares),   
Armor Class: 11 (+0 armor, +1 Dex), touch 11, flat-footed 10
Base Attack/Grapple: +4/+4
Attack: Unarmed Strike +4 melee (1d3+0/20)
Attack: Whip +4 melee (1d3+0/20)
Attack: Hand Crossbow +5 ranged (1d4/19-20; 30ft.)   
Space/Reach: 5 ft./5 ft.
Special Attacks: Sneak Attack +3d6
Special Qualities: Racial Knowledge, Racial Aid, Trapfinding, Bardic Knowledge (+12),
Resistances: Trap Sense +2, Evasion
Saves: Fort +2, Ref +5, Will +2
Abilities: Str 10, Dex 12, Con 16, Int 16, Wis 12, Cha 10
Skills: Bluff +12, Decipher Script +12, Diplomacy +4, Disable Device +12, Escape Artist +10, Intimidate +12, Knowledge (Arcana) +13, Knowledge (History) +15, Knowledge (Religion) +15, Listen +10, Spot +10, Search +12
Skill Tricks: Whip Climber   
Feats: Education [1st], Exotic Weapon Proficiency (Whip) [3rd], Persuasive [R],       
Languages: Common, Abyssal, Celestial, Infernal
Challenge Rating: 6

The_Mad_Linguist

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Re: Indiana Jones?
« Reply #4 on: October 01, 2010, 12:45:06 AM »
Personally, I'd go for LA instead of warrior levels.  Focusing on things which are easy to reflavor, like dark or lolth touched or draconic.

EDIT: Is there a limit of one template only, or just one of "race with LA" or "template with LA"?
« Last Edit: October 01, 2010, 12:48:54 AM by The_Mad_Linguist »
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Odinson

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Re: Indiana Jones?
« Reply #5 on: October 03, 2010, 06:34:26 PM »
Personally, I'd go for LA instead of warrior levels.  Focusing on things which are easy to reflavor, like dark or lolth touched or draconic.

EDIT: Is there a limit of one template only, or just one of "race with LA" or "template with LA"?

Honestly, I really have no clue how to work LA. Maybe you could help me out with that? As far as I can tell there's no limits as you describe. The only reason I took the Warrior gestalt is to get full BAB.

dna1

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Re: Indiana Jones?
« Reply #6 on: October 03, 2010, 07:15:22 PM »
Personally, I'd go for LA instead of warrior levels.  Focusing on things which are easy to reflavor, like dark or lolth touched or draconic.

EDIT: Is there a limit of one template only, or just one of "race with LA" or "template with LA"?

Honestly, I really have no clue how to work LA. Maybe you could help me out with that? As far as I can tell there's no limits as you describe. The only reason I took the Warrior gestalt is to get full BAB.

The limit is what ever level your coming in at.
Say you are making a 5th level character. That means between the LA, and class levels, it cant be higher then 5. So like if you were to have a
Feral(LA-1) human, Fighter 4. That would be a 5th level character. You could even go LA 4, x-class 1 or any combo..
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The_Mad_Linguist

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Re: Indiana Jones?
« Reply #7 on: October 03, 2010, 07:27:56 PM »
Since you can have level adjustment on one side of the gestalt, you're able to pick up seven points of it.

That increase to BAB is going to give you a +2 to hit and an additional attack.  The extra attack is nice, but you'll get that extra attack at level 8 anyway from your factotum BAB, and +7 LA can get you a metric boatload of ability bonuses that render the +2 to hit irrelevant..
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My custom class: The Priest of the Unseen Host
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Want to improve your character?  Then die.