Author Topic: The Red Wizard From Hell (Official Overkill Version)  (Read 5159 times)

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Archmage Joda

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #20 on: September 28, 2010, 07:03:13 PM »
I thought the Dusk Giant's ability was capped at an upper limit of 24HD total?
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KellKheraptis

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #21 on: September 28, 2010, 07:06:30 PM »
I thought the Dusk Giant's ability was capped at an upper limit of 24HD total?

I really only need it to get me to 21.  I never suggested going all out with it...that's what Gate+Barghest or Positive Energy shenanigans are for (think Pun-pun's NI HD, which I'm deliberately avoiding...instead of eating until there is nothing left to eat like he did, or awakening multiple times, I'm doing a strategic smash and grab of a mythal).
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Archmage Joda

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #22 on: September 28, 2010, 07:38:47 PM »
Now, is the dusk giant thing needed simply to add the mythal to the spellbook, and then shadowcraft circle magic to actually cast it, Mythals being evocation and all? Or am I missing something here?
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X-Codes

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #23 on: September 28, 2010, 07:45:48 PM »
Without commenting on the build itself, I would like to note that I'm annoyed that you put this up in the CO forum instead of the TO forum.  It really belongs in the latter due to level of dirty tricks required to simultaneously be a human and gnome transposed into a chronotyryn.

Archmage Joda

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #24 on: September 28, 2010, 07:49:59 PM »
2 remarks on that I have:

1. Kell's most likely using the adaptation section for shadowcraft mage that removes the race requirement

2. Yeah, probably, but the TO section of this board is so quiet as to be like a ghost town, and probably very easily forgotten, it's existence is.
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KellKheraptis

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #25 on: September 28, 2010, 07:56:14 PM »
2 remarks on that I have:

1. Kell's most likely using the adaptation section for shadowcraft mage that removes the race requirement

2. Yeah, probably, but the TO section of this board is so quiet as to be like a ghost town, and probably very easily forgotten, it's existence is.

1. Yes.

2. Exactly.

3. Extra fu for Yoda-phrasing :P
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McPoyo

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #26 on: September 28, 2010, 09:22:34 PM »
Now, is the dusk giant thing needed simply to add the mythal to the spellbook, and then shadowcraft circle magic to actually cast it, Mythals being evocation and all? Or am I missing something here?
Dusk Giant is being used to artificially inflate his levels to 21, cast the mythal, and then when the polymorph expires/whatever the mythal remains.
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The_Mad_Linguist

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #27 on: September 28, 2010, 10:02:55 PM »
Shouldn't this be in "you break it you buy it?"
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Caelic

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #28 on: September 28, 2010, 11:05:44 PM »
You could also just make Simulacra of ethereal doppelgangers, and then have them replicate...well, anything short of a deity.

BeholderSlayer

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #29 on: September 28, 2010, 11:51:45 PM »
You could also just make Simulacra of ethereal doppelgangers, and then have them replicate...well, anything short of a deity.
They already basically are replications of a deity...so why bother?
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Archmage Joda

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #30 on: September 30, 2010, 12:59:51 PM »
Few questions:
1. How can the build be modified to not have cleric in it?

2. Why the 4th lvl of shadowcraft mage? I don't really recall that one granting anything, since shadow illusion is at 3rd, and the extra reality is at 5th.

3. So how go the details of the mythal?
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KellKheraptis

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #31 on: September 30, 2010, 07:06:00 PM »
Few questions:
1. How can the build be modified to not have cleric in it?

2. Why the 4th lvl of shadowcraft mage? I don't really recall that one granting anything, since shadow illusion is at 3rd, and the extra reality is at 5th.

3. So how go the details of the mythal?

1. By abusing Nybor's trick to get Planetar casting.  Really, you don't miss anything from having it, since all slots are 23rd level and all at obscene CL.

2. Free extend on every spell.

3. Bogged down as usual for this sort of thing.  I have a pretty good idea what I want going in it, but the trick is getting it down to a DC where researching it doesn't take nigh on forever (though technically, no resource is truly limited with this guy).
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Archmage Joda

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #32 on: September 30, 2010, 08:07:08 PM »
So, remind me please, how does that Nybor's Psychic Imprint trick work, really?
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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #33 on: October 01, 2010, 01:16:30 AM »
No Node Genesis+Acorn of Far Travel+Metanode Spell abuse?

Archmage Joda

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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #34 on: October 01, 2010, 05:28:15 AM »
You know, I had just assumed that he was using it and simply hadn't made a note of it, given the recent conversing on that subject. Even if it's not in the build right now, it can easily be fit in, I'd imagine....
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Re: The Red Wizard From Hell (Official Overkill Version)
« Reply #35 on: October 01, 2010, 07:39:53 AM »
If you really want to muck magic and psionic interactions up nab the Magic mantle.  Depending on how literal you are it can have as little effect as changing out transparency works to as extreme an effect as meta-magic work on psionics and visa versa.