Well if you will only hit level 5 you can never even enter Dweomerkeeper.
He means the campaign starts at level 1d5
I sure do.
Strongheart Halfling Clositered Cleric
Time/Magic/Knowledge
32 Point Buy of some sort such as
Str 8 Dex 10 Con 14 Int 10 Wis 18 Cha 14
with Mods
Str 6 Dex 12 Con 14 Int 10 Wis 18 Cha 14
Or if I take 1 level of Wizard
Str 8 Dex 10 Con 14 Int 12 Wis 18 Cha 12
with racial Mods
Str 6 Dex 12 Con 14 Int 12 Wis 18 Cha 12
In either case may reduce my charisma to make my strength able to support my own body weight. I love turn attempts but I don't know if this character is really calling for them, so it might need to take a dive.
Trade Knowledge for Divine Magician.
1st: Ray of Enfeeblement
2nd: Detect Thoughts
3rd: Anticipate Teleportation
4th: Enervation
5th: Magic Jar
6th: Eye of Stone
7th: Wave of Exhaustion
8th: Mind Blank
9th: Maw of Chaos
Feats:
Improved Initiative (Domain Bonus)
Extend Spell (1st Level)
Magical Training (Racial Bonus)
Skills:
Knowledge (Local): 2 (For Magical Training)
ACF to Spontaneous Time or Magic whichever is better. Time could be Planning instead if those spells are better, haven't had time to check yet. Pick up Yondalla's Blessing and an item creation feat at some point. Blessing will give me a silly init hopefully.
I'm considering alternately getting Wizard 1 for Abrupt Jaunt and the free Scribe Scroll feat (which fulfills some requirements) but I haven't decided. Not all first level wizard spells are terrible either. Would give me additional Obscuring Mist, access to Grease and Nerveskitter.
More still to be posted later, as I have time to hammer more out. Still have no idea what the 20 level build will be. Also considered the Pride domain and a few others.
Level 1 Wizard spells to be used in armor assuming I take Wizard, but don't take Cloistered:
Hold Portal, Power Word: Fatigue, Feather Fall
Level 1 Wizard spells to take if I'm Cloistered/not worried about Armor.
Mage Armor, Grease, Nerveskitter, Obscuring Mist