i thought you prefered the EPIC VOP
as for what you gain from Divine Ranks ... you can find it here:
http://www.systemreferencedocuments.org/resources/systems/pennpaper/dnd35/soveliorsage/divine.htmli could easily make a Sorceror Version but Wizard give the most Bonus feats(3 Bonus Fighter feat with Martial Variant) ... the key is to try and get the most from what will probably be allowed.... here are some Highlights of my build:
1)High Martial Combat ability: Great Attack bonuses(gained from EPIC VOP) combined with Melee Touch attacks(Salient Ability:Irresistable Blows) and great Damage(Int to Damage from
Combat Insight + EPIC VOP bonus)
2)Full Spell Progression .... 50th lvl Spellcaster +EPIC spells
3)Spell-like abilities: Timestop, MDJ from Divine Domains .... and Sphere of Ultimate Destruction@50th lvl caster from Innate Spell, this does 40d6 per round per Sphere and he can make as many as he wants and control them .... but also for Utility he can cast ANY 5th lvl or lower Spell(Innate Spell(Limited Wish)) and Cast any 8th lvl or Lower Spell or Spell-like ability that has seen(Innate Spell(Replicate Casting)) all without using any spell slots.... and has any time someone else uses Heal, Timestop, Wish within 300', he can do the same from Spell Stowaway .... and can automatically Know when someone wants to use a teleport type spell with a destination within 250' radius and can Delay the arrival(3 rounds), redirect, and Know how many Sizes,Types of creatures
4)Knowledge is Power: he can see 6 Miles like Truesight + Greater Arcane Sight and automatically Know Number of Auras Positions and Strengths ... and can make Spellcraft checks on all auras as Free Action
5)awesome Defensive abilities: Great AC, Miss chance that cannot be ignored, great SR, Immune to ALL energy Types(Fire,Cold,Electricity,Acid,Sonic) awesome Immunities, Fast Healing 26