Story: D&D PCs transported somehow into modern earth setting.
Character Creation Guidelines:
[spoiler]1. What game system are you running (D&D, Call of Cthulu, Palladium, GURPS, etc.), and if applicable what edition (Original, Classic, Revised, 1st, 2nd, 3rd, 5th, 10th, etc.)?
D&D 3.5.
2. What 'type' or variant of game will it be (i.e. "Shadow Chasers" or "Agents of Psi" for d20 Modern)? What is the setting for the game (eg. historic period, published or homebrewed campaign setting, alternate reality, modern world, etc.)?
As per request, will have many fantasy elements, but will be set mostly in modern earth.
3. How many Players are you looking for? Will you be taking alternates, and if so, how many?
4-5
4. What's the gaming medium (OOTS, chat, e-mail etc.)?
These forums!
5. What is the characters' starting status (i.e. experience level)?
Level 10, gestalt.
6. How much gold or other starting funds will the characters begin with?
49,000 GP. Remember that after you get to modern earth, things might not be worth as much as you think...
7. Are there any particular character classes, professions, orders, etc. that you want... or do not want? What are your rules on 'prestige' and/or homebrewed classes?
Any WotC material will do. Homebrewed classes are fine, but you have to give me the link and I can't guarantee I will approve them all. We will be using
Oslecamo's Monster Class Thread and there should be at least one, maybe more monsters among you.
8. What races, subraces, species, etc. are allowed for your game? Will you allow homebrewed races or species? 'Prestige' races or species?
Core or Monster Class is preferred, though you can ask me about others. LA buyoff is NOT allowed, I would prefer you to satisfy your monster longing with a monster class.
9. By what method should Players generate their attributes/ability scores and Hit Points?
Despite being level 10, you are all fairly elite. 36 point buy. Max HP at first level, at every level after you can roll or take average.
10. Does your game use alignment? What are your restrictions, if so?
Yes, alignment will be used, but don't let it define who you are. Especially in modern day earth where good/evil/lawful/chaotic are more blurred. No alignment restrictions on classes. You can still be effected by spells targeting specific alignments.
11. Do you allow multi-classing, or have any particular rules in regards to it?
Multiclassing is fine, no penalty.
12. Will you be doing all of the die rolling during the course of the game? Will die rolls be altered, or left to the honor system? If players can make die rolls, which ones do they make, how should they make the rolls, and how should they report them?
We will be using the forum dice roller.
13. Are there any homebrewed or optional/variant rules that your Players should know about? If so, list and explain them, or provide relevant links to learn about these new rules.
Feel free to prestige both sides of the gestalt. However, if you heavily optimize, it will come back and bite you. Anything which is too munchkin-like will be vetoed by me.
14. Is a character background required? If so, how big? Are you looking for anything in particular (i.e. the backgrounds all ending up with the characters in the same city)?
Background is required. You do not have to be an excellent writer, but it should make sense. Should explain how characters met each other (feel free to leave that out until player decisions are finalized). Make sure your character has a real personality that is either individually described, or worked clearly into your backstory.
15. Does your game involve a lot of hack & slash, puzzle solving, roleplaying, or a combination of the above?
It should be a nice mix. There will not be a heavy load of conventional puzzle solving, per se, but using your head instead of your rulebook is a good way to make me happy. I'm fine with you circumventing something I planned to be difficult, but only if you figured a smart way out of it or thought about it in a different way, or something like that.
16. Are your Players restricted to particular rulebooks and supplements, or will you be allowing access to non-standard material? What sources can Players use for their characters?
Anything WotC, though please try to keep track of where it's from. Dragon Magazine materials MAY be allowed, but only if it is clearly stated what they do. Homebrew is also fine, but again, you have to check with me first.[/spoiler]
Concept: Gestalted Factotum//Artificer, focused on crafting wands for combat (ab)use. I'm planning to have him craft wands for ray spells, then use them like guns, flinging spells left right and center via Cunning Surge. Help on how to build it, please?