Author Topic: Finnally a viable monk build  (Read 7720 times)

0 Members and 1 Guest are viewing this topic.

emaNsdrawkcaB

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 228
  • Unicorn Power!
    • Email
Re: Finnally a viable monk build
« Reply #40 on: September 16, 2010, 02:31:19 PM »

gorfnad

  • That monkey with the orange ass cheeks
  • ****
  • Posts: 282
Re: Finnally a viable monk build
« Reply #41 on: September 16, 2010, 05:24:35 PM »
Anyone for the Sacrilegious Fist?
Duskblade 3/ Monk 2/ Ur-Priest 2/ Sacred Fist 10/ Enlightened Fist 3

fuinjutsu

  • Bi-Curious George
  • ****
  • Posts: 434
Re: Finnally a viable monk build
« Reply #42 on: October 01, 2010, 06:31:00 PM »

Clearly the challenge for this board is going to be to create a monk/bard multiclass that is better than a straight druid without using thralherd.

bard1/paladin17/monk2

Key feats: able learner (keep up on perform and UMD), ascetic knight, devoted performer, initiate of milil

unarmed attack as a 19th level monk, bardic music ability and music/day as a 18th level bard


Okay not quite as good as a druid but still pretty freaking awesome

I wish initiate of milil worked that way.  It would be like the best feat evar.

But no, that doesn't work.
Initiate of Milil is not the only feat he listed .... Initiate of Milil gives the kinds of Bardic Music he can use, Devoted performer gives the Number of Bardic Music Uses per day, Ascetic Knight
boosts Unarmed Damage ... so YES it does work that way..... notice the actual feats:



Initiate of Milil
Type: Initiate
Source: Champions of Valor
You have been initiated into the greatest secrets of Milil's church.
Prerequisite: Cleric or paladin 4th, Perform (any) 3 ranks, patron deity Milil.
Benefit: Your bard, cleric, and paladin levels stack for the purpose of determining which kinds of bardic music you can useDevoted Performer
Type: General
Source: Complete Adventurer
You have foregone the pursuit of frivolous musical talents, instead entering religious training in service of honor and justice.
Prerequisite: Bardic music, smite evil.
Benefit: If you have levels in paladin and bard, those levels stack for the purpose of determining the bonus damage dealt by your smite evil ability and determining the number of times per day that you can use your bardic music. This feat does not allow additional daily uses of smite evil or bardic music abilities beyond what your class levels would normally allow.
In addition, you can multiclass freely between the paladin and bard classes and may even gain additional bard levels regardless of your lawful alignment. You must still remain lawful good in order to retain your paladin abilities and take paladin levels. You still face the normal XP penalties for having multiple classes more than one level apart.

Ascetic Knight
Type: General
Source: Complete AdventurerYou belong to a special order of religious monks that teaches its adherents that self-enlightenment and honorable service grow from the same well of purity. As a student of this philosophy, you have blended your training as a paladin and as a monk into one seamless whole.
Prerequisite: Improved Unarmed Strike, ability to smite evil.
Benefit: Your paladin and monk levels stack for the purpose of determining your unarmed strike damage. For example, a human 3rd-level paladin/1st-level monk would deal 1d8 points of damage with her unarmed strike.Your paladin and monk levels also stack when determining the extra damage dealt by your smite evil ability.In addition, you can multiclass freely between the paladin and monk classes. You must still remain lawful good in order to retain your paladin abilities and take paladin levels, and you must remain lawful in order to continue advancing as a monk. You still face the normal XP penalties for having multiple classes more than one level apart.


 :D

You still only have inspire courage +1.  Unless you pick up Smite to Song, which gets you up to +3.  might as well go paladin 18 for that final mount bonus.  Monk 2 only nets you evasion, which can be gotten a number of other ways (well, and a bonus feat that you probably don't need).

Or go to Bard3/Monk2/Paladin15, since levels 16/17 ain't doing much for you.
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.