Author Topic: Simple Q&A #17 -- the "your mama's so ___ ... " edition  (Read 111663 times)

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The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #500 on: September 23, 2010, 03:27:51 AM »
Eh, you could just handwave it as "when used on a warforged you're a more exact duplicate"
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dna1

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #501 on: September 23, 2010, 03:31:20 AM »
Q230
Person charges, hidden enemy with readied action to attack when the enemy passes, hits and with imp grab attempts grapple but fails. Does it change anything about the charge?

if he got grappled then thats obvious. so if he didnt get grappled....... then he would still be charging?
 I would assume he kind of shrugs him off, or just shoulder slams him/it out of the way.

note: no official rules in my comment, just my thoughts on it  :D
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kevin_video

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #502 on: September 23, 2010, 03:39:28 AM »
Bump

Q 224 What's the average AC (standard, flat-footed, and touch) the average 20th level character should be able to hit? What should be the highest? What should a gish character be able to hit?

Thats pretty vague...  Id assume a well built Gish will have a BaB of 16. So then depending on what kind of character they are you can stack on buffs/items as needed.
If your making a npc for your players to fight then Id make it somewhere like high 30's. My players recently faught a ur-priest gish at 12th level who had ac 31 and they still managed to take him down.
Vague is what I was going. I know the players will be wanting to gish themselves out, and I want to be fair for AC. I don't want it so high they can't possibly hit, but I don't want it so low that they'd need to roll a 1 to miss. Right now I've got an "end boss" character that'll have 57 AC without really trying, but if it's too high I'll look to cut it down to something more reasonable. Touch and Flat-Footed are around 40-42.
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The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #503 on: September 23, 2010, 03:40:40 AM »
Have a couple of options for AC only buffs that you can choose whether or not to give him after you get an idea of their to-hits from other encounters.
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Saxony

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #504 on: September 23, 2010, 06:48:41 AM »
Bump

Q 224 What's the average AC (standard, flat-footed, and touch) the average 20th level character should be able to hit? What should be the highest? What should a gish character be able to hit?

Thats pretty vague...  Id assume a well built Gish will have a BaB of 16. So then depending on what kind of character they are you can stack on buffs/items as needed.
If your making a npc for your players to fight then Id make it somewhere like high 30's. My players recently faught a ur-priest gish at 12th level who had ac 31 and they still managed to take him down.
Vague is what I was going. I know the players will be wanting to gish themselves out, and I want to be fair for AC. I don't want it so high they can't possibly hit, but I don't want it so low that they'd need to roll a 1 to miss. Right now I've got an "end boss" character that'll have 57 AC without really trying, but if it's too high I'll look to cut it down to something more reasonable. Touch and Flat-Footed are around 40-42.

Have a couple of options for AC only buffs that you can choose whether or not to give him after you get an idea of their to-hits from other encounters.
You can do it sneaky as The_Mad_Linguist suggests or just straight up ask them what their accuracies are. If your group must believe they aren't on a strict no progress level treadmill as far as party BAB and enemy AC goes, do it sneaky. If your players have been DM's before or just know what's up because they aren't stupid, ask them straight up what their accuracies are so you can easily make AC values for monsters. If they're newbies, do it sneaky so they feel powerful and whatnot.

I keep their accuracy percentage at about 7/10 to 8/10. That way the heroes feel heroic and don't miss all the time.

If the difference in combat characters' accuracies is more than 10, you literally need to fix something. Other wise combat ability is simply much too different when using a d20. Same for Armor Classes. I would say a difference of 5 for accuracy and AC is the biggest you should allow.

If there is huge difference of more than 5, you need to talk to your players about in-party balance. One combat character can't be sporting +10 more accuracy or AC than their friend. Players with lesser characters will rapidly and permanently feel less powerful and thus have less fun. Having less fun is bad since DnD is a game, so be upfront and talk openly about this issue. Preferrably before character creation or the campaign starts. If your players aren't sociopathic ass holes, they'll forgo ungodly AC or ungodly accuracy so everyone can have fun instead of one or two stealing the spotlight every session. If you players are sociopathic assholes that willingly stomp on other players so they can feel more powerful, be a sneaky bastard DM to make things even. They'll enjoy the challenge.
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The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #505 on: September 23, 2010, 09:58:17 AM »
Eh, +10 more to-hit is fuel for power attack.
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McPoyo

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #506 on: September 23, 2010, 10:21:28 AM »
Q228: Is there any low-cost way (xp, gold, and/or level-adjustment) for my 11 lvl wizard to come into the game having started out life as a gnome but transcended his mortal, natural form for that of a construct? Looking for some cool flavor here and not wanting to break the game, but if the cost is high I suppose the rewards will need to be as well. Thanks for the help.

Well, a lenient DM and paying for a reincarnate to come back as a warforged would work.  You could also be mostly through the process if you took levels of renegade mastermaker.  Possibly the dustform template (LA+2) if you can convince your DM to let you keep your intelligence score instead of becoming mindless
Dustform + Incarnate Construct would probably work well.keeps youfrom being mindless, and makes the total la +0,iirc.
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Behind door number 2: A magic crown!
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They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #507 on: September 23, 2010, 10:24:45 AM »
Yeah, but then you're not a construct anymore.
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Vistella

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #508 on: September 23, 2010, 10:53:41 AM »
Q231
the rules say maintaining concentration is a standard action
does this mean the caster can keep concentration while moving around and even talking a few words considering theres still line of effect to the spell?

BeholderSlayer

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #509 on: September 23, 2010, 10:58:30 AM »
Q232: Astral Projection states the spell leaves your body behind on the Material Plane. May a wizard use Astral Projection to project from a demiplane? Is there any source for this? (TO speaking, from a RAW perspective, not for an actual game with a DM to make the calls)
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Rebel7284

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #510 on: September 23, 2010, 11:21:32 AM »
Q231
the rules say maintaining concentration is a standard action
does this mean the caster can keep concentration while moving around and even talking a few words considering theres still line of effect to the spell?

A231 Yes, certainly.

edit: this is even realistic as far as I'm concerned.  I can concentrate on a book while walking :P
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McPoyo

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #511 on: September 23, 2010, 11:52:17 AM »
Yeah, but then you're not a construct anymore.
True, but there are very few other ways, short of performing a Mindswitch, True on an Awakened construct to do it.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

PhaedrusXY

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #512 on: September 23, 2010, 12:57:30 PM »
Q228: Is there any low-cost way (xp, gold, and/or level-adjustment) for my 11 lvl wizard to come into the game having started out life as a gnome but transcended his mortal, natural form for that of a construct? Looking for some cool flavor here and not wanting to break the game, but if the cost is high I suppose the rewards will need to be as well. Thanks for the help.

A wizard can use Nybor's Psychic Imprint to create an intelligent item with a duplicate of his mind in it.  It's not too big a stretch to say that this can be used when creating a warforged.  

You would not actually be the gnome wizard, but you would have his memories and personality, so you would carry on his legacy after his death.  I could see a wizard who believed becoming undead is evil choosing this as something like immortality.  

This provides you with no special benefit.  In fact, you would have had to receive your education as a wizard after being created, likely from the wizard you were built to duplicate.  

An interesting in-game explanation for this is to say you have all the wizard's memories locked away inside your head, but you can't access all of them.  As you level up, you aren't learning new skills but rather remembering how to do things. 
Wow... that's a fantastic idea... I so want to play this now...
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bearofsmiting

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #513 on: September 23, 2010, 02:45:41 PM »
Q228: Is there any low-cost way (xp, gold, and/or level-adjustment) for my 11 lvl wizard to come into the game having started out life as a gnome but transcended his mortal, natural form for that of a construct? Looking for some cool flavor here and not wanting to break the game, but if the cost is high I suppose the rewards will need to be as well. Thanks for the help.

A wizard can use Nybor's Psychic Imprint to create an intelligent item with a duplicate of his mind in it.  It's not too big a stretch to say that this can be used when creating a warforged.  

You would not actually be the gnome wizard, but you would have his memories and personality, so you would carry on his legacy after his death.  I could see a wizard who believed becoming undead is evil choosing this as something like immortality.  

This provides you with no special benefit.  In fact, you would have had to receive your education as a wizard after being created, likely from the wizard you were built to duplicate.  

An interesting in-game explanation for this is to say you have all the wizard's memories locked away inside your head, but you can't access all of them.  As you level up, you aren't learning new skills but rather remembering how to do things. 
Wow... that's a fantastic idea... I so want to play this now...

I know right? By far one of the coolest ideas for the flavor I'm looking for. Sorry I don't remember who posted it, but the rest of my thanks goes out to the guy who came up with the Awaken Construct/Magic Jar/Imprison Possessor spell combo. Knew you guys would pull through for me. Very cool stuff.
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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #514 on: September 23, 2010, 02:53:06 PM »
Q233: Ok guys, this one shouldn't be too hard. I'm looking to apply the effigy template to a monster and that's pretty much going to strip away everything but its raw physical abilities. I'm looking for the biggest pack for my punch here, a monster with powerful physical abilities, weak or nonexistent su and sp abilities, all packed into a low hit die. Thanks for the help!
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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #515 on: September 23, 2010, 02:55:36 PM »
Q233: Ok guys, this one shouldn't be too hard. I'm looking to apply the effigy template to a monster and that's pretty much going to strip away everything but its raw physical abilities. I'm looking for the biggest pack for my punch here, a monster with powerful physical abilities, weak or nonexistent su and sp abilities, all packed into a low hit die. Thanks for the help!
Rhemorazes are pretty impressive for their HD, and they would retain their special attacks/qualities (all Ex, boosting natural attacks)
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The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #516 on: September 23, 2010, 03:00:08 PM »
Q233: Ok guys, this one shouldn't be too hard. I'm looking to apply the effigy template to a monster and that's pretty much going to strip away everything but its raw physical abilities. I'm looking for the biggest pack for my punch here, a monster with powerful physical abilities, weak or nonexistent su and sp abilities, all packed into a low hit die. Thanks for the help!
Despite their mental stuff getting the greater emphasis, sharns are no slouch in the physical abilities department either.
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Felix Underwood

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #517 on: September 23, 2010, 05:33:38 PM »
...Awaken Construct/Magic Jar/Imprison Possessor spell combo.
Be careful, Imprison Possessor can be dispelled!

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #518 on: September 23, 2010, 05:56:02 PM »
Q234
Are spells prepared Via Anyspell (and greater form) Considered Divine Spells able to be scribed into an Archivist Prayerbook?
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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #519 on: September 23, 2010, 06:30:49 PM »
Q235

Where can I find the rules for creating wands with 1 charge in them? Are there such rules?
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