Author Topic: Simple Q&A #17 -- the "your mama's so ___ ... " edition  (Read 140239 times)

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betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #120 on: September 15, 2010, 04:19:43 PM »
A34
Also to my knowledge the most powerful caster printed in Ebberon 3.5 is Elabenna whos is an (elf diviner 19/dragon
prophet 5/warrior 1) that lives in Argonnessen the continent of the dragons....
Why is there a level of warrior in there?

Beats me...
Is is printed like that, in anycase even with the useless warrior level she is the strongest mortal  caster  in Eberron,the Elminster of Eberron if you will....

betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #121 on: September 15, 2010, 04:32:20 PM »
Actually there are more famous wizard but almost all of them are under 15 level....
Eberron is a relatively low powered Campaign setting meaning that there almost none over 15 Npcs with the Excpetion of natives of Argonnassen .......

PhaedrusXY

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #122 on: September 15, 2010, 04:44:16 PM »
Actually there are more famous wizard but almost all of them are under 15 level....
Eberron is a relatively low powered Campaign setting meaning that there almost none over 15 Npcs with the Excpetion of natives of Argonnassen .......
Lower levels is OK. I'm making a character who's going to be from there (but adventuring in another world), and want him to be the nephew of a famous wizard as his backstory. Maybe I should just say he's from the FR... there are certainly plenty of world-famous archmages there...

Edit: I think I'll just say he's Elminster's nephew. :D
« Last Edit: September 15, 2010, 04:51:32 PM by PhaedrusXY »
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

McPoyo

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #123 on: September 15, 2010, 04:46:53 PM »
It's more the fact that the war killed off a lot of the higher level npcs.
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
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Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #124 on: September 15, 2010, 05:07:44 PM »
It's more the fact that the war killed off a lot of the higher level npcs.

Well yes...
It is funny when the stronest mages in the main Continent are 14 level....
I suppose it is easier for players to be the heroes as there aren't any Npcs that can solve anything as is the case in Forggoten Realms,
in Eberron you become the famous wizard,cleric,fighter ect....

betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #125 on: September 15, 2010, 05:34:00 PM »
Q35:Do you think that you can create a castle or at least somethink similar using Wall of stone?

Catty Nebulart

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #126 on: September 15, 2010, 05:42:37 PM »
Q35:Do you think that you can create a castle or at least somethink similar using Wall of stone?

A:35, well kinda, the stronghold builders guide had rules for that I think it was just a discount.

The thing is that a castle needs more than just walls.
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betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #127 on: September 15, 2010, 05:46:05 PM »
Q35:Do you think that you can create a castle or at least somethink similar using Wall of stone?

A:35, well kinda, the stronghold builders guide had rules for that I think it was just a discount.

The thing is that a castle needs more than just walls.

Well I ask because a friend of mine claims that with repeated castings of Wall of stone and Fabricate you can create a castle, and I can't find anything in the rules to show otherwise even if it seems a little overpowered.....
Maybe i was not looking hard enough or the language barrier prevented me from understanding clearly enough...

Sobolev

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #128 on: September 15, 2010, 05:48:26 PM »
Q29: What items/feats/whatever increase your ability to turn things that are not undead?  Everything I find seems to specifically say "1 level higher for purposes of turning undead" and the like.  What if I want to turn things with my Fire Domain or Rebuke Dragons?
A 29

Without looking up all class features that allow you to turn things other than Undead, I'm pretty sure all or most of them say "as a [good/evil] cleric [turns/rebukes] undead". In such a case, any bonuses that apply to turning and/or rebuking undead would also apply to turning/rebuking whatever else you can turn and/or rebuke.
In other words, that Periapt of Turning you picked up last adventure will work just as well for scaring off dragons as against undead.

Okay, that's good to know.  Previously people around me interpreted "as a whatever turns undead" to mean it uses the same mechanics, not that it gets bonuses from the same stuff. 
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PhaedrusXY

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #129 on: September 15, 2010, 05:58:22 PM »
Q35:Do you think that you can create a castle or at least somethink similar using Wall of stone?

A:35, well kinda, the stronghold builders guide had rules for that I think it was just a discount.

The thing is that a castle needs more than just walls.

Well I ask because a friend of mine claims that with repeated castings of Wall of stone and Fabricate you can create a castle, and I can't find anything in the rules to show otherwise even if it seems a little overpowered.....
Maybe i was not looking hard enough or the language barrier prevented me from understanding clearly enough...
Yes, you could make a castle (sans doors and other non-stone parts) just using those two spells. You'd have to go back in and add the non-stone parts with something else, of course.

If you think that's overpowered, you're not looking very hard for overpowered things. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #130 on: September 15, 2010, 06:02:59 PM »
Q35:Do you think that you can create a castle or at least somethink similar using Wall of stone?

A:35, well kinda, the stronghold builders guide had rules for that I think it was just a discount.

The thing is that a castle needs more than just walls.


Well I ask because a friend of mine claims that with repeated castings of Wall of stone and Fabricate you can create a castle, and I can't find anything in the rules to show otherwise even if it seems a little overpowered.....
Maybe i was not looking hard enough or the language barrier prevented me from understanding clearly enough...
Yes, you could make a castle (sans doors and other non-stone parts) just using those two spells. You'd have to go back in and add the non-stone parts with something else, of course.

If you think that's overpowered, you're not looking very hard for overpowered things. :D



I am not saying overpowered in the means of breaking the game but just what he intents to do with it...
He wants to sell castles and the listed price in DMG is 200000 gp this is what I find Disturbing...
Of course in world where you can abuse wish this may not be such a big deal.....

PhaedrusXY

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #131 on: September 15, 2010, 06:09:25 PM »
I am not saying overpowered in the means of breaking the game but just what he intents to do with it...
He wants to sell castles and the listed price in DMG is 200000 gp this is what I find Disturbing...
Of course in world where you can abuse wish this may not be such a big deal.....

There are lots of ways to break the wealth system in D&D. This is just one of them. :D
[spoiler]
A couple of water benders, a dike, a flaming arrow, and a few barrels of blasting jelly?

Sounds like the makings of a gay porn film.
...thanks
[/spoiler]

The_Mad_Linguist

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #132 on: September 15, 2010, 06:16:58 PM »
It'll take a lot more time to make money via selling castles (and enchanting them so they're better than useless) than it would to adventure.

Plus, magical castle-building unions.
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betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #133 on: September 15, 2010, 06:19:17 PM »
Sure it is only a hypothetical discussion really....
I doubt that he will really make castles while the rest of the party is adventuring.....

Epimetheus

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #134 on: September 15, 2010, 06:29:36 PM »
Sure it is only a hypothetical discussion really....
I doubt that he will really make castles while the rest of the party is adventuring.....

Hey, you get tons of spells every day; surely you can construct castles AND adventure at the same time. All it takes is 2 teleports to get to and from where you're making your castle. Wall of Stone and Fabricate are also 5th lvl spells though. I'd say this could be done reliably every day after CL 14. Use your castle cash to buy scrolls to make up for your lost spells. Those scrolls would be a drop in the bucket compared to what you're making.

Felix Underwood

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #135 on: September 15, 2010, 06:30:11 PM »
I am not saying overpowered in the means of breaking the game but just what he intents to do with it...
He wants to sell castles and the listed price in DMG is 200000 gp this is what I find Disturbing...
Of course in world where you can abuse wish this may not be such a big deal.....
If you are the DM, feel free to turn the process into an adventure!  Not-so-random encounters can find them (bandits, slavers, assassins, competition, etc).  The tons of spell slots needed should take quite a while (depending on their character level).  If you hand-waive the time away, then that's your fault.  Every day could bring untold adventure to them.

Another take on this using the wealth-by-level guidelines:  let them make cash hand-over-fist playing monopoly... but oddly enough, most combat encounters afterwards are animals, plants, penniless humanoids, vow of poverty folks, incarnates, pretty much zero loot encounters.

Also, you can feel free to adjust the selling price all you want.  They call it the Dungeon Master's Guide for a reason... That's your resource, not his!  (where is that castle reference btw?)

Your player may control his character's actions, but you control the actions of every NPC in your game world.  Just because there might be an NPC willing to sell a castle to the PCs for 200,000gp, that doesn't mean that the PCs would be as sucessful finding an NPC willing to buy one for that much.  

Let a potential buyer string them along, but he complains about architecture and wants everything customized, but is still never happy.  Suddenly, the buyer mysteriously disspears!!  Do the PCs investigate?  Do they search for the lost buyer... do they adventure?!


McPoyo

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #136 on: September 15, 2010, 06:57:05 PM »
I am not saying overpowered in the means of breaking the game but just what he intents to do with it...
He wants to sell castles and the listed price in DMG is 200000 gp this is what I find Disturbing...
Of course in world where you can abuse wish this may not be such a big deal.....
If you are the DM, feel free to turn the process into an adventure!  Not-so-random encounters can find them (bandits, slavers, assassins, competition, etc).  The tons of spell slots needed should take quite a while (depending on their character level).  If you hand-waive the time away, then that's your fault.  Every day could bring untold adventure to them.

Another take on this using the wealth-by-level guidelines:  let them make cash hand-over-fist playing monopoly... but oddly enough, most combat encounters afterwards are animals, plants, penniless humanoids, vow of poverty folks, incarnates, pretty much zero loot encounters.

Also, you can feel free to adjust the selling price all you want.  They call it the Dungeon Master's Guide for a reason... That's your resource, not his!  (where is that castle reference btw?)

Your player may control his character's actions, but you control the actions of every NPC in your game world.  Just because there might be an NPC willing to sell a castle to the PCs for 200,000gp, that doesn't mean that the PCs would be as sucessful finding an NPC willing to buy one for that much. 

Let a potential buyer string them along, but he complains about architecture and wants everything customized, but is still never happy.  Suddenly, the buyer mysteriously disspears!!  Do the PCs investigate?  Do they search for the lost buyer... do they adventure?!


And if Dwarf Fortress has taught us anything, it's that you can make an entire stronghold out of nothing but stone. Furnishings and all. Bring on the Fabricate!
[Spoiler]
A gygaxian dungeon is like the world's most messed up game show.

Behind door number one: INSTANT DEATH!
Behind door number 2: A magic crown!
Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.

Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.

Though sometimes, the surgeon (DM) botches them pretty bad...
Best metaphor I have seen in a long time.  I give you much fu.
Three Errata for the Mage-kings under the sky,
Seven for the Barbarian-lords in their halls of stone,
Nine for Mortal Monks doomed to die,
One for the Wizard on his dark throne
In the Land of Charop where the Shadows lie.
[/spoiler]

X-Codes

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #137 on: September 15, 2010, 06:58:52 PM »
Its called Flesh to Salt on basically any creature large or larger.  If you get less than 2k gold for each casting of that spell then you're not trying hard enough.

--------------------------------------------

This post should also serve as a notice to people: Pay attention to what number question you are.  :eh

Q 29: What is the mechanic used when adding a domain spell to a Beguiler?  I.e. anyspell and greater anyspell specifically.  And where is the relevant text pertaining to non-clerics gaining a domain slot?  Last but not least, how do you deal with someone seeming to think the only way to expand a Beguiler/Warmage spell list is through Advanced Learning, other than a crowbar to the face?

A29: Complete Divine has rules for adding domain spells to most types of spellcasters that lack domains.  Warmage/Beguiler/Dread Necromancer are not covered, however.  Best guess is relating them to Sorcerers that simply know all the spells on their list, which means that they learn the spells and can cast them without limit as soon as they're added.  Like I said, though, this particular situation isn't explicitly covered.

Kuroimaken

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #138 on: September 15, 2010, 08:34:02 PM »
Q35:Do you think that you can create a castle or at least somethink similar using Wall of stone?

A:35, well kinda, the stronghold builders guide had rules for that I think it was just a discount.

The thing is that a castle needs more than just walls.


Well I ask because a friend of mine claims that with repeated castings of Wall of stone and Fabricate you can create a castle, and I can't find anything in the rules to show otherwise even if it seems a little overpowered.....
Maybe i was not looking hard enough or the language barrier prevented me from understanding clearly enough...
Yes, you could make a castle (sans doors and other non-stone parts) just using those two spells. You'd have to go back in and add the non-stone parts with something else, of course.

If you think that's overpowered, you're not looking very hard for overpowered things. :D



I am not saying overpowered in the means of breaking the game but just what he intents to do with it...
He wants to sell castles and the listed price in DMG is 200000 gp this is what I find Disturbing...
Of course in world where you can abuse wish this may not be such a big deal.....


Let him spell-build the castle. Then make him FIND a buyer for it... assuming he doesn't get whacked by the Real Estate Hobgoblin Mafia first.
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Which Final Fantasy Character Are You?
Final Fantasy 7
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betrayor

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Re: Simple Q&A #17 -- the "your mama's so ___ ... " edition
« Reply #139 on: September 15, 2010, 08:39:46 PM »
I am not saying overpowered in the means of breaking the game but just what he intents to do with it...
He wants to sell castles and the listed price in DMG is 200000 gp this is what I find Disturbing...
Of course in world where you can abuse wish this may not be such a big deal.....
If you are the DM, feel free to turn the process into an adventure!  Not-so-random encounters can find them (bandits, slavers, assassins, competition, etc).  The tons of spell slots needed should take quite a while (depending on their character level).  If you hand-waive the time away, then that's your fault.  Every day could bring untold adventure to them.

Another take on this using the wealth-by-level guidelines:  let them make cash hand-over-fist playing monopoly... but oddly enough, most combat encounters afterwards are animals, plants, penniless humanoids, vow of poverty folks, incarnates, pretty much zero loot encounters.

Also, you can feel free to adjust the selling price all you want.  They call it the Dungeon Master's Guide for a reason... That's your resource, not his!  (where is that castle reference btw?)

Your player may control his character's actions, but you control the actions of every NPC in your game world.  Just because there might be an NPC willing to sell a castle to the PCs for 200,000gp, that doesn't mean that the PCs would be as sucessful finding an NPC willing to buy one for that much.  

Let a potential buyer string them along, but he complains about architecture and wants everything customized, but is still never happy.  Suddenly, the buyer mysteriously disspears!!  Do the PCs investigate?  Do they search for the lost buyer... do they adventure?!



Well I am not the Dm just a fellow player,we will be all playing npc classes,I am the adept and he is Magewright,and he suggested this to make easy money.....

The information about the castle is on page 101 of Dmg...