Here's what I've whipped up over the last half hour. Also, this makes the TBS posted on page four
here look
tame. The build part will be in the spoiler box, gear below it, and tactics below that.
The Red Wizard from Hell[spoiler]1-Wizard 1-Familiar, Improved Initiative, Node Spellcasting, Tattoo Focus
2-Wizard 2-
3-Wizard 3-Spell Focus (Illusion)
4-Wizard 4-
5-Wizard 5-Metanode Spell
6-Red Wizard 1-Enhanced Specialization, Specialist Defence +1, Shadow Weave Magic
7-Red Wizard 2-Spell Power +1
8-Red Wizard 3-Specialist Defense +2
9-Red Wizard 4-Spell Power +2, Arcane Disciple (Luck)
10-Red Wizard 5-Circle Leader, Feat : Extend Spell
11-Shadowcraft Mage 1-Cloak of Shadow
12-Shadowcraft Mage 2-Silent Shadow, Earth Sense
13-Shadowcraft Mage 3-Shadow Illusion
14-Tainted Sorcerer 1-Blood Component, Taint Suppression, Tainted Metamagic, Tainted Spellcasting
15-Mindbender 1-Telepathy 100', Heighten Spell
16-Shadow Adept 1-Insidious Magic, Pernicious Magic, Tenacious Magic
17-Incantatrix 1-Feat : Earth Spell
18-Incantatrix 2-Cooperative Metamagic, Arcane Thesis (Silent Image)
19-Incantatrix 3-Metamagic Effect
20-Incantatrix 4-Feat : Persistent Spell
Bonus Taint Feats (2): Arcane Manipulation, Mindsight
Bought Iron Will
Spellgifted (Illusion) Trait
Bought Access to Metamagic Storm (Ocular Spell)[/spoiler]
Gear-Ring of Arcane Might (+1)
-Orange Ioun Stone (+1)
-Bead of Karma (+4 for 10 minutes, UMD to activate)
-Robe of Arcane Might (+1 Illusion)
Spells and other CL boosters-Create Magical Tattoo spell (+1)
-Adept Spirit (+1 insight)
-Spell Enhancer (+2)
-Spell Power (+2)
-Arcane Thesis (+2)
And last but not least, our base CL is 61, due to Earth Spell being teh awesomesauce. Running total so far of CL 77. We now will emulate Greater Consumptive Field to turn that into CL 115. Note we've already now trounced the 10^100 and TBoS challenges, and probably the gish challenge as well, just as afterthoughts. A CL of 115 produces a Node with a diameter of 2300 ft. That is a Class 14 Node. Let GCF lapse (i.e. dismiss it...it'll last forever, and we've got shit to do), then recast it using Node Spellcasting, at a base CL now of 91. CL 136
Now, for what I'd like to do further :
-Increase Node Class ; I want my own Spellpool!
-Work in the familiar trick Amechra noted...why not have a pet Simbul Hummingbird?
-Snag Doc Rock's link again to his googledoc that showed the bonus spells for a Taint Score of 120 (yeah, we have
that many spell slots, and a base DC of 120+spell level)
-Laugh maniacally at the rest of Faerun
-Ponder if this has been banned from The Iron Siege, and if not, see to it the full magical might of this dude can be brought to bear in Dis.
I think I've done enough damage for now EDIT : Screw that, this beast may get his own thread. The Improved Simulacrum Familiar trick I posted on the Circle Magic Batteries thread just now can be added to this guy, for sped up Circle Magic, that Node will be on our own demiplane (which can be as small as a single room or bigger than Jupiter, since we can Shadow Miracle all day and night for a month and still have half our arsenal to spare), his CL I
know can go higher, and with an Item Familiar we can snag 10 bonus feats, +1 to 3 stats, more CL, and +2 Spellcraft from a custom Major Bloodline. Helps with both Node magic and Metamagic Effect (which is ironically now mostly redundant), and of course Epic Spellcasting, once we start playing with the REAL nukes, assuming we don't Dusk Giant our way in early. Further thoughts or ideas welcome!
EDIT #2 : Modified feat selection, due to missing Metanode Spell. Quicken will be subbed with Persistent, with Metanode taken where Extend was at 5th. We cast spontaneously with Silent Image anyhow, so no loss of spammage, and actually it increases our spell weight, since we can now nova like a Sorc using celerity chains. I'm currently working on the bloodlined version of him. I expect a result akin to the kind of destruction Jaerom Darkwind's version of Mystra/Midnight could lay down with spellfire