I've been invited to another game (how many of these things can I possibly be in) and I've decided to build a character and if I like it I'll play. The party is:
Attack People Barbarian
Social Rogue
Do Stuff Wizard
Attack People Some More Paladin
Other Guy Bard
They have requested someone who can wave wands of cure light, but I suppose the Bard can handle that right? Anyway. I'm currently playing:
Cleric based on Final Fantasy, meaning I cast a lot, but only buffs and healing.
Cleric/Totemist/Sapphire Hierarch, with Spontaneous Law. I buff, use Order's Wrath and shoot tail spikes at people.
Pathfinder Sorcerer, Battlefield Controller w/ Enchantment as a second plan. Because I didn't think I could play a third cleric.
But here we are. Game is 20 point buy, 2 flaws, two traits, smashing pathfinder and 3.5 together. Game gives max hp per level so I guess I can de-prioritize Con a little. Off the top of my head last night at 1 a.m. I thought about doing something like...
Cloistered Cleric
20 Point Buy
Str 7
Dex 12
Con 12
Int 10
Wis 16
Cha 16
6 Skills
Pride Domain
Planning Domain
Knowledge Domain (ACF: Divine Magician. Trade this in for Wizard Spells)
Feats
Extend Spell [Domain Bonus]
Persistent Spell [1st Level]
Divine Metamagic [Human Bonus? Flaw?]
Extra Turning [Flaw?]
Extra Turning [Flaw if I'm Human]
If Human that would give me 14 turn attempts, so I could persist two spells per day.
I am tempted to play Raptoran or something though, not sure how that would negatively affect the build. I also considered my RKV build, but I think that would take a long time to come together, and the game starts at level 1.
For Wizard spells I'm interested in:
1-
2- Spectral Hand?
3-
4-
5- Magic Jar
6-
7-
8- Clone?
9-
The level 1 spell I always assumed I'd get with this class feature would be Ray of Enfeeblement but PF nerfed it pretty hard.
This build (as all my builds do) Would likely take the ACF for spontaneous domains because spontaneously casting healing is pretty bad. I'm considering Planning being the one I use it on, it looks slightly better for that and if we ever get to 9th level spells I can spontaneously cast Time Stop.
Another idea I kicked around was being a Halfling, taking the Time domain and taking the feat Yondalla's Blessing. That would give me Improved Init and Halfling Init which might actually make my cleric sort of speedy rather than the usually 1d20+1 that I roll with my clerics.