here is a Tiny Build that can Grow to Large when needed ... and get great bonuses
[spoiler]heres a fun build:
as you look at the Tiny greenish hued Dragon that has a body about 1 foot long, with a 2-foot tail, you hear a little voice in your Mind, "Dont ever call me Cute ... that just makes me Angry .. you wouldnt like me when I'm Angry"
1/2 Troll Psuedodragon 9/ Ranger 2/ Rogue 2/ Stoneblessed(Goliath) 3/ Barbarian 3/ Horizonwalker 11/2 Troll Template
[spoiler]Half-Troll(a creature that is part Troll, usually due to magical experimentation)(FF p93)
Gains many Troll attributes, such as a pointy nose, long arms, greenish skin, and an insatiable hunger.
Inherited Template that can be added to any Animal, Dragon, Fey, Giant, Humanoid, Magical Beast, Monstrous Humanoid, or Outsider.
Becomes a
Ranger:Trap Expert (DS, p 12): Lose tracking. Gain trap finding, and disable device as a class skill.
Voice of the City (CS, web): Lose wild empathy to gain the ability to communicate with people who speak languages you do not know.
Fangshields Ranger Substitution Levels (CV, p 41): nonhumanoid, add Diplomacy
2nd level: Combat Style (Multiattack or Improved Natural Attack (single natural weapon), Weapon Focus (any natural weapon), Weapon Focus (any other natural weapon), or Greater Weapon Focus (single natural weapon))
Rogue:Simple Variant Rogue:(UA)
The rogue who favors martial training over stealth and cunning can profit if she chooses her fights carefully.
Gain: Bonus feats (as fighter).
Lose: Sneak attack.
Goliath Rogue Substitution Levels (RS, p 152): d8 hitdice, add survival to class skills
2nd level: Mettle of Mountains (+4 bonus to For, Mettle), no evasion
Barbarian:Goliath Barbarian Substitution Levels (RS, p 150): add knowledge: nature to class list
1st level: Mountain Rage (extra size: changes to Large/ +2 additional strength while raging), replaces normal rage
Bear Totem(UA)
A barbarian dedicated to the bear totem does not gain the standard fast movement, uncanny dodge, trap sense, and improved uncanny dodge barbarian class features, and instead gains the following abilities.
A 1st-level bear-totem barbarian gains Toughness as a bonus feat.
At 2nd level, a bear-totem barbarian gains Improved Grapple as a bonus feat, even if he doesn't meet the normal prerequisites.
A 3rd-level bear-totem barbarian gains Great Fortitude as a bonus feat.
[/spoiler]
Attributes: 32pt buy
30 Str(base 16 +2 Racial +2 lvl +4 Inherent +6 Belt)
34 Dex(base 16 +6 racial +1 lvl +5 Inherent +6 Belt)
30 Con(base 14 +8 racial +2 Stone blessed +6 Belt)
18 Int(base 14 -2 racial +6 Belt)
16 Wis(base 8 +2 racial +6 Belt)
12 Chr(base 8 -2 racial +6 Belt)
when Raging: ... includes Boost from Size changes(Tiny>Small>Medium>Large)
36 Str
34 Dex
34 Con
18 Int
16 Wis
12 Cha
Flaws:
Vulnerable
Murkey Eyed
Progression and Feats:
Dragon HD ..................................... Weapon Finnesse(Racial bonus), Mourning Mutate*(Flaw bonus), Inhuman Reach(Flaw bonus), Deepspawn
Dragon HD
Ranger 1 ........................................ Barbed Stinger
Stoneblessed 1
Stoneblessed 2
Stoneblessed 3 ............................... open feat? ,Toughness(Bonus)
Barbarian 1 ..................................... Toughness(Bonus)
Rogue 1 .......................................... TWF(Bonus)
Rogue 2 .......................................... Extra Rage, Endurance(Bonus)
Ranger 2 ......................................... Multiattack
Barbarian 2 ..................................... Imp Grapple(Bonus)
Barbarian 3 ..................................... Prehensile Tail, Great Fortitude(Bonus)
HorizonWalker 1
*Mourning Mutate feat:
[spoiler]
Mourning MutateType: Aberrant
Source: Dragon #359
You survived the Mourning, but it left its mark upon your body. While one feature is especially noteworthy, you might have any number of purely cosmetic oddities. Unusual skin, hair, and eye Colors are common, as are strange rashes or webs of scars. The form of a warped feature is up to you and the DM, It might be out of proportion, or it niight be truly monstrous in nature.
Benefit: You gain a physical feature that grants you a racial bonus on one type of check or actiQn. The bonus must be chosen from the following list:
Mourning Feature Benefit
Disturbing sores +3 on saving throws vs. poison and disease. (see below)
Hideous features +3 on Intimidate checks
Spongy flesh DR 3/- vs. nonlethal damage
Unnaturally flexible +3 on Escape Artist
Warped ears +3 on listen checks
Warped eyes +3 on Spot checks
Warped limb Limb deals +2 damage with unarmed strikes
Special: This feat is treated as Aberration Blood (Lords of Madness) for purposes of meeting feat prerequisites.
If you have disturbing sores and successfully save against a disease by 3 or fewer points, you avoid its effects.
You may only take this feat at 1st level.
[/spoiler]
When Ragin ... goes from Tiny to Large....
Grapple check when Raging:
+38 + 1d20 (+11 BAB+4 Imp Grapple +4 large +13 Str +2 Prehensile Tail +2 Deepspawn +2 Abberation blood)
can grapple Huge creatures
Attacks when Raging:
Tail Sting 1d8 +13... with 20' reach
Bite 1d6+6 ............ with 15' reach
2x Claw 1d8+6 ...... with 15' reach
Items:
200000gp +6 Belt of Magnificense
137000gp +5 Tome of Dex
110000gp +4 Tome of Str[/spoiler]
the problem with many Small builds ... to Grapple effectively you must get larger .... however i have a Tiny Build that is an Incredible Tripper ..... will try to get it later