« Reply #60 on: October 29, 2010, 02:38:49 AM »
Speaking of Frostburn.
Iceberg
Level: Wiz/Sor 9
Saving Throw: None if within 20ft of the target.
Spell Resistance: Yes, but how the hell does it work?
Iceberg creates a solid chunk of ice above everyone's head and promptly drops it. The crushing weight of it slamming onto you deals 20d6 crushing damage and you are buried in snow. Takes a DC 25 str check (done as a standard action) to free your self. Fast fact - 5x5 cube of snow weighs 500lbs per D&D ruling.
The ice block is mundane, the snow in mundane, gravity cannot be explained, and the spell's duration is instantaneous meaning the blocks are created and no longer any sort of magic. The SR check is stupid, it's like saying SR allows you to fly though snow created by Cold Snap or Control Temperature/Weather. So yeah, posting it anyway.
Logged
Tiers explained in 8 sentences. With examples!
[spoiler]Tiers break down into who has spellcasting more than anything else due to spells being better than anything else in the game.
6: Skill based. Commoner, Expert, Samurai.
5: Mundane warrior. Barbarian, Fighter, Monk.
4: Partial casters. Adapt, Hexblade, Paladin, Ranger, Spelltheif.
3: Focused casters. Bard, Beguiler, Dread Necromancer, Martial Adapts, Warmage.
2: Full casters. Favored Soul, Psion, Sorcerer, Wu Jen.
1: Elitists. Artificer, Cleric, Druid, Wizard.
0: Gods. StP Erudite, Illthid Savant, Pun-Pun, Rocks fall & you die.
[/spoiler]