So far no one has said anything that negates his assertion that ToB makes core melee classes obsolete.
They are supposed to. Because you need to splatbook pretty heavily to make a Paladin not suck horribly, and Barbarian and Monk builds typically never have more than 5 and 2 levels of reach respectively - Prc's are just that much better that what the base class gives. And there are no Fighter builds, just builds that dip two levels of Fighter for bonus feats.
The simple matter is that even with other players spending their resources to buff him, a straight Fighter is STILL less useful in combat than many other classes' animal buddies.
NOTE: THE KEY RESOURCE IN D&D IS NOT STAT BONUSES, MONEY, XP, SPELLS, OR HP. THE KEY RESOURCE IS EFFECTIVE ACTIONS.
You get 1 full round or 1 move and 1 standard action per round. You have to use them effectively as possible. This is why spellcasters automatically win over non-spellcasters in combat from level 5 on. Because they have spells that "hurt the enemy or help my party, 100% of the time", while nonspellcasters have to hope they roll high on attack rolls or skill/attribute checks.
A caster can play without any action waste, or play with a chance of action waster for higher potential gains. Noncasters always suffer action waste at least some of the time, and typically for less effect even when they succeed.
TOB effectively allows melee casters. Which puts everyone on more even footing.