I've been madly nerfed. Apparently wands have 1/5th the charges, but cost full price. I've got like 220000 gold to spend though, so I'm not concerned.
Anyway, I've priced out a Wand of Vigor (15 rounds of Fast Healing 2) with 5 charges (likely too many) for 5625gp and a Staff of Heal (120HP/Charge) with 4 charges (which should be just about enough) for 9000gp.
So, I'm now at like 205000. Any other recommendations for solid tanky items? A cloak of quills for another 1d4+3 damage when I'm hit with a non-reach melee attack? Is miss chance worthwhile? (I notice Mantle of Flame works on every attack, not every hit) Should I even buy armour?
I'm thinking Skin of Iron (40000gp, MiC171) for DR15/Adamantium, a pile of immunities (blindness, critical hits, ability score damage, deafness, disease, drowning, electricity, poison, stunning, spells or attacks affecting my physiology or respiration), half damage from fire and acid. Vulnerability to whatever Iron Golems are vulnerable to, which it is unlikely the Fighter will have, (Rusting Grasp?) +6 str (meh), -6 Dex (:/), 1/2 speed, and some other stuff I don't care about. It functions 15 minutes a day, so...