Im sorry but:
Nybor's Joyful Voyage
Conjuration (Teleportation)
Level: Sorcerer/Wizard 7
Components: V
Casting Time: 1 standard action
Range: Touch
Effect: Creature touched
Duration: Instantaneous
Saving Throw: Will partial (see text)
Spell Resistance: Yes
This spell functions like teleport, except that it teleports another creature (willing or unwilling) rather than yourself, and the target location is random (you do not need to visualize the destination). Determine the destination with the following table.
d% Teleport Direction
01-10 North
11-20 Northeast
21-30 East
31-40 Southeast
41-50 South
51-60 Southwest
61-70 West
71-80 Northwest
81-90 Diagonally down (roll again; 80+ means straight down)
91-100 Diagonally up (roll again; 80+ means straight up)
The distance traveled is always 1d100 miles. Upward teleportation means the target arrives in thin air and probably falls to its death. Downward teleportation normally means the target is encased in rock. If the destination is within a solid object, the target takes 1d6 points of damage and is shunted to a random open space on a suitable surface within 100 feet. If no free space exists within 100 feet, the target takes an additional 2d6 points of damage and is shunted to a free space within 1,000 feet. If there is no free space within 1,000 feet, the target is fused with the solid matter and dies instantly.
If the target succeeds at its Will saving throw, the target instead takes 3d6 points of damage +1 point per caster level (maximum +25) from teleportation feedback.
As with all touch spells, you can cast this spell on yourself, using it as an error-prone teleport in an emergency.
Nybor invented this spell as a creative way of dealing with people who bothered her. The "joy" in the spell's name refers to her joy at seeing them leave rather than the target's joy for the journey.
Kuma from onepeice?
http://www.youtube.com/watch?v=Ol22fzoJE6s