The notion sprang from
-One DM who thinks maneuvers like Divine Surge are too much.
-A casual player from another game who gets bored because she seemingly can't do anything in combat, yet dislikes complex characters. She plays something like a Fighter. The DM hasn't told us her character's official abilities.
A vanilla fighter typically has no combat tricks other than, "I charge and swing my sword at the big guy." If the others in her party are spellcasters and casting all these fun spells that debuff, control, devastate, and pack a whalloping 10d6 flaming balls of fury, then I completely understand.
This power divergence is not solved by furthering the discrepancy in downgrading the fighter to an
expert with a few bells and whistles, I mean maneuver-less warblade just because some power said +8d6(heck, compare this to other level 4 spells, the sucky fireball would deal 7d6 in a flippin huge area). Either the rest of the team is also playing a game where damage doesn't go above 20, the DM is blind to the fact that control >>> damage and whips out the nerf bat when he sees more than 5 damage dice, or he doesn't understand how simple and balanced ToB can actually be, compared to the rest of Tier 1.