AGAIN, with the failing to understand that there are multiple definitions of half the words in the english language. You don't get to delete definitions you aren't comfortable with, sorry.
None of the definitions of logic in the dictionary have anything to do with your argument. That's why you're
wrong. You don't get to make up definitions so you can win arguments online, sorry.
The first premise is the most relevant, because d&d requires interpretation, it isn't robust enough for exact raw play. Or do you stick your friend's head in a bucket of water and try to drown him when he's injured and you're afraid he won't make it?
Wow, can you not read or are you really stupid enough to try that tactic? You claimed "well explain how you can draw a valid conclusion from a set of premises that will always be logically true, when one of the premises is that the premises will be altered arbitrarily by a third party each time your inference is considered." This is a false premise, because deriving logical outcomes from rules interactions does not require a DM. If the DM chooses to take another route, that's their prerogative, but it doesn't change what the logical outcome is.
I know exactly how 'portals' work (noone actually wants to travel thru a wormhole as they're posited to work) and if they aren't separating 2 halves of an object as it travels thru then they aren't doing anything at all. They may also be joining the object, but if there's no separation in an external frame of reference then there's no point. The dm can decide for himself how he wants to see it, as is intended.
Buhwhat? No separation in an external frame of reference? Of course, from an outside perspective, the whatever is separated. No one is disputing that. It's the fact that, from the object's perspective (which is the only one that
matters), there is no separation that you've failed to grasp.
Not really much point to arguing with a person who doesn't understand that a person who has their head separated from their body is in fact decapitated, even if the object that does the job does no harm. Also not much point in arguing with someone who only accepts one possible definition of every word in the english language, and then fails at applying their own definition.
Pfft, tell me about it. I don't even know why I continue arguing with someone like that, but here I am. Guess I'm just a glutton for punishment. Or maybe I'm bored.
Portals fold space like you can fold cloth. Your bodyparts are covering no distance at all, despite the fact your hand is waaaaaayyy over there. It only appears as though they are. They are not seperated in any sense of the word, they just appear that way.
I understand this, which is why I wouldn't mind sticking my head through one. The issue is that real life physics doesn't allow for it, and d&d mechanics weren't built for it. If you and your animal companion are holding hands through a ring gate, can you share spells 10 miles from one another? Per raw, perhaps, per rai, no. A wall of force is intended to end if an object breaks the plane. This is an attempt to break the plane without breaking the plane, which belongs in theoretical optimization.
Funny how you pulled the designer's intent out of your ass there, considering there's nothing in the text to support your interpretation. By the rules, you totally can share spells with your animal companion through a portal; you are adjacent to them thanks to the gate. This is what you keep failing to grasp: gates don't move things. They juxtapose two points in space, allowing objects to co-exist simultaneously at those two points because, for all intents and purposes,
they are the same point in space. You aren't breaking the wall, because it is
always whole relative to the rest of the wall.
The main issue is that its another attempt to break the game without understanding the rules. You can't put a wall of force through a ring gate anyways, and a wall of force cant move, so even if your dm let you put a corner through (ignoring that walls of force aren't affected by spells like gate) he couldn't let you move the wall of force around by wiggling the other end of the ring gate without breaking yet another rule (walls of force cant move). So how many rules do yall need to break in order to have a point? Tell you what, I'll give you that the portal doesn't break the plane (I disagree, but I don't think anyone is going to convince anyone at this point. Now you're only breaking 2 rules. You moved a spell effect that per raw can't be moved, and you're applying a spell effect that per raw can't be applied.
Again, gates don't move things. A wall of force that is put through a gate is
always stationary. The fact that you can change the points in space being juxtaposed doesn't move the wall.
As to not being affected by the gate spell, you're pulling some mental acrobatics there. I cast gate, and then my buddy casts a wall of force through the gate. You're telling me ... what, that the effect fizzles? Ok, let's go with your Olympic gymnast interpretation. Free-standing planar portals exist. It's not a spell effect, so you can absolutely stick a wall of force through one and get the exact same effect. Or just make a bigger ring gate, that works too.
@Thread; Please, anyone else: am I off my rocker? It's just been spacemonkey arguing with me so far. If others feel I'm wrong, please, speak up. I'm curious as to where the majority stand on this.