This is the first of several bard based NPC's I've been working on for a while when I have time free. I was
hoping for some feedback on the missing pieces, like feats, the rest of the equipment, and what zero level bard
spells you would use.
Pretty classic assassin: can change shape/disguise (hat of disguise, alter self), move in various ways (d. door, spider climb, feather fall), hit hard (true strike or various other buffs on a death attack and/or sneak attacks) and then get the hell out of dodge.
human bard 10/assassin 10
STR 13 +1
DEX 17 +3
CON 13 +1
INT 18 +4
WIS 10 +0
CHA 18 +4
stat bumps: 4/int, 8/cha, 12/16/20 dex
HP 102 (20d6 + con bonuses)
BaB: +14/+9/+4
F/R/W: +7/+18/+10 (base plus stats)
assassin spells known (4/4/4/4) per day (4/4/4/4)
1st: true strike, critical strike, healer's vision, combat readiness
2nd: spider climb, near horizon, phantom foe, find the gap
3rd: deeper darkness, non-detection, wraith strike, vital strike
4th: greater invisibility, dimension door, freedom of movement, ferocity of sanguine rage
bard spells known 6/4/4/4/2 per day (3/4/4/3/1)
zero:
1st: feather fall, undetectable alignment, instant diversion, improvisation
2nd: alter self, hold person, silence, wave of grief
3rd: cure serious wounds, displacement, dirge of discord, love's lament
4th: sirine's grace, spell theft
skill points: 227 20th
bard abilities: bardic music (10/day), bardic knowledge (+14), countersong, fascinate (4 creatures), inspire
courage +2, inspire competence, suggestion, inspire greatness
assassin abilities: sneak attack +5d6, death attack, poison use, +5 save vs. poisons, improved uncanny dodge,
hide in plain sight.
8 feats needed (if I counted right for a human 20th level)
Versatile spellcaster
Melodic Casting
Darkstalker
Poison expert (? unsure)
Poison Master (? unsure)
equipment so far and gold left over (going with DMG 20th level npc for gold)
2 x +4 weapons (enchants undecided atm)
studded leather +3 bonus
hat of disguise
bracers of murder (dotu)
trackless boots (dotu)
gloves of dex +6
minor cloak of displacement
ring of evasion
ring of arming (mic 122)
46,000 GP left