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Quote from: fuinjutsu on August 12, 2010, 07:20:58 PMq121 Is "if you already have this feat,. getting this feat as from class levels allows you to pick a new feat that you qualify for" an actual rule/guideline, or does it only apply when it it specifically stated to.I want to take track/endurance at first level and then take ranger levels to pick up feats later. Does this Work?only when called out specifically. Swap it out via a ranger ACF.
q121 Is "if you already have this feat,. getting this feat as from class levels allows you to pick a new feat that you qualify for" an actual rule/guideline, or does it only apply when it it specifically stated to.I want to take track/endurance at first level and then take ranger levels to pick up feats later. Does this Work?
Eh, the wizard have more money than them combined, he could in theory just use all his money on a fleet of trained attack mules, but then we aren't playing 3.5 but zergling rushing in Starcraft instead.
EDIT: Dang, not so much now. I just read that a heavy horse can't fight with a rider on it. I'll have to look for a feat to allow it to do so.
Quote from: kevin_video on August 12, 2010, 07:15:45 PMEDIT: Dang, not so much now. I just read that a heavy horse can't fight with a rider on it. I'll have to look for a feat to allow it to do so.Your horse can't fight while you're riding it, but YOU can still fight while riding a horse. So it doesn't get a hoof attack, who cares? Your lance / spirited charge for 200+ damage should kill your foe anyway. So a 1d6+1 damage from your horse shouldn't really matter. Just use Handle Animal to teach it the appropriate tricks, and you're fine.
Quote from: Ithamar on August 12, 2010, 07:32:18 PMQuote from: kevin_video on August 12, 2010, 07:15:45 PMEDIT: Dang, not so much now. I just read that a heavy horse can't fight with a rider on it. I'll have to look for a feat to allow it to do so.Your horse can't fight while you're riding it, but YOU can still fight while riding a horse. So it doesn't get a hoof attack, who cares? Your lance / spirited charge for 200+ damage should kill your foe anyway. So a 1d6+1 damage from your horse shouldn't really matter. Just use Handle Animal to teach it the appropriate tricks, and you're fine.Yeah, but you're not going to do 200+ damage at 4th level though. And apparently this DM's campaigns don't go any higher than 10.
Quote from: Saxony on October 08, 2010, 01:16:05 AMBy yes, she means no.That explains so much about my life.
By yes, she means no.
Quote from: BeholderSlayer on February 08, 2011, 09:32:20 PMhiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomethingWhy would you even do this? It hurts my eyes and looks like you ate your keyboard before suffering an attack of explosive diarrhea.
hiicantcomeupwithacharacterthatisntaghostwhyisthatamijustretardedorsomething
Quote from: The_Mad_Linguist on August 12, 2010, 05:35:25 PMQuote from: GawainBS on August 12, 2010, 03:21:56 PMQuote from: Black Knight on August 12, 2010, 03:17:34 PMQuote from: GawainBS on August 12, 2010, 02:40:19 PMQ 116: Is there a way to turn Swift action spells into standard actions? As in: my Wizard/Swiftblade wants to Standard Action Wraithstrike, Full Attack, Swift Action Temp HP from Polymorph Reserve feat.A 116: Belt of BattleThanks, but I don't count limited use items (no matter how many copies) as a solution. Sorcerer + rapid metamagic/arcane fusion, maybe?Actually... couldn't he just apply a metamagic feat to it? Like Extend Spell?
Quote from: GawainBS on August 12, 2010, 03:21:56 PMQuote from: Black Knight on August 12, 2010, 03:17:34 PMQuote from: GawainBS on August 12, 2010, 02:40:19 PMQ 116: Is there a way to turn Swift action spells into standard actions? As in: my Wizard/Swiftblade wants to Standard Action Wraithstrike, Full Attack, Swift Action Temp HP from Polymorph Reserve feat.A 116: Belt of BattleThanks, but I don't count limited use items (no matter how many copies) as a solution. Sorcerer + rapid metamagic/arcane fusion, maybe?
Quote from: Black Knight on August 12, 2010, 03:17:34 PMQuote from: GawainBS on August 12, 2010, 02:40:19 PMQ 116: Is there a way to turn Swift action spells into standard actions? As in: my Wizard/Swiftblade wants to Standard Action Wraithstrike, Full Attack, Swift Action Temp HP from Polymorph Reserve feat.A 116: Belt of BattleThanks, but I don't count limited use items (no matter how many copies) as a solution.
Quote from: GawainBS on August 12, 2010, 02:40:19 PMQ 116: Is there a way to turn Swift action spells into standard actions? As in: my Wizard/Swiftblade wants to Standard Action Wraithstrike, Full Attack, Swift Action Temp HP from Polymorph Reserve feat.A 116: Belt of Battle
Q 116: Is there a way to turn Swift action spells into standard actions? As in: my Wizard/Swiftblade wants to Standard Action Wraithstrike, Full Attack, Swift Action Temp HP from Polymorph Reserve feat.
Quote from: kevin_video on August 12, 2010, 07:33:31 PMQuote from: Ithamar on August 12, 2010, 07:32:18 PMQuote from: kevin_video on August 12, 2010, 07:15:45 PMEDIT: Dang, not so much now. I just read that a heavy horse can't fight with a rider on it. I'll have to look for a feat to allow it to do so.Your horse can't fight while you're riding it, but YOU can still fight while riding a horse. So it doesn't get a hoof attack, who cares? Your lance / spirited charge for 200+ damage should kill your foe anyway. So a 1d6+1 damage from your horse shouldn't really matter. Just use Handle Animal to teach it the appropriate tricks, and you're fine.Yeah, but you're not going to do 200+ damage at 4th level though. And apparently this DM's campaigns don't go any higher than 10.The mount can attack too if you make a Ride check DC10. This is right in the Ride skill description, so if your DM doesn't allow it, smack him with a chair and start calling him Steve.
Quote from: Handle AnimalSo teach them to be war-trained.
Quote from: Ithamar on August 12, 2010, 07:53:52 PMQuote from: Handle AnimalSo teach them to be war-trained. Yeah... Hmm. INT 2 allows it to know 6 tricks. Attack counts as 2. It'd take a while for it to get trained all 6 tricks, especially when one of them counts as 2. But wild cohort does give you bonus tricks. Need to make sure the Handle Animal skill level's high too.Q 117 What are the werebear's actual skills? It says it's whatever the animal's is, but brown bears don't have Handle Animal, unlike the example listed for the LG werebear. Doesn't list it in the savage progression either.
A gygaxian dungeon is like the world's most messed up game show. Behind door number one: INSTANT DEATH! Behind door number 2: A magic crown! Behind door number 3: 4d6 giant bees, and THREE HUNDRED POUNDS OF HONEY!
Quote from: McPoyo on March 30, 2010, 05:13:33 PMThey don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.Though sometimes, the surgeon (DM) botches them pretty bad...Best metaphor I have seen in a long time. I give you much fu.
They don't/haven't, was the point. 3.5 is as dead as people not liking nice tits.Sometimes, their tits (3.5) get enhancements (houserules), but that doesn't mean people don't like nice tits.Though sometimes, the surgeon (DM) botches them pretty bad...
Three Errata for the Mage-kings under the sky,Seven for the Barbarian-lords in their halls of stone,Nine for Mortal Monks doomed to die,One for the Wizard on his dark throneIn the Land of Charop where the Shadows lie.
Attack is only one trick. Training it to attack everything is two.
Quote from: McPoyo on August 12, 2010, 08:07:12 PMAttack is only one trick. Training it to attack everything is two.True, but really, which one are you going to take? I can't think of a DM I've had that doesn't have outsiders, and undead, and humanoids, and oozes, and regular monsters. You get a bonus trick at 3rd level anyways so I'll just take whatever's left at that point. I should be fine. Just need to make the DC check. That, and hope the mount doesn't die.
Well the Wild Cohort feat gives you +2 bonus to Handle Animal checks, max ranks at level 4 will be 7, with a +1 CHA modifier, you can then take 10 to hit the DC 20 check required.
Synergy: If you have 5 or more ranks in Handle Animal, you get a +2 bonus on Ride checks and wild empathy checks.
Quote from: PhaedrusXY on August 12, 2010, 05:41:25 PMQuote from: The_Mad_Linguist on August 12, 2010, 05:35:25 PMQuote from: GawainBS on August 12, 2010, 03:21:56 PMQuote from: Black Knight on August 12, 2010, 03:17:34 PMQuote from: GawainBS on August 12, 2010, 02:40:19 PMQ 116: Is there a way to turn Swift action spells into standard actions? As in: my Wizard/Swiftblade wants to Standard Action Wraithstrike, Full Attack, Swift Action Temp HP from Polymorph Reserve feat.A 116: Belt of BattleThanks, but I don't count limited use items (no matter how many copies) as a solution. Sorcerer + rapid metamagic/arcane fusion, maybe?Actually... couldn't he just apply a metamagic feat to it? Like Extend Spell?Wouldn't that change swift to full round action?
Q120Do spells without SR ignore magic immunity the way they do spell resistance. Such as can my mage orb of force a demilich?
Depends entirely upon whether or not you think the Rules Compendium overrides the specific text of a demilich's immunity to magic or not.