i like
Black Knights build .... but i would change as follows:
Race: Human
Cleric 5Domains:
War
Travel..... (or Magic or Animal or Plant .... these choices depend on the Campaign)
Attributes: (28 point buy)
12 Str(12)
14 Dex(14)
14 Con(14)
10 Int(10)
15 Wis(14 +1 lvl)
12 Cha(12)
Feats:Weapon Focus(Composite Longbow)(War bonus)
Point Blank Shot(Human Bonus)
1st lvl: Precise Shot
3rd lvl Rapid Shot
if the game stays CORE only ... finish as follows:
Cleric 12/ Thaumaturgist 5/ Hierophant 3Feats:Weapon Focus(Composite Longbow)(War bonus)
Point Blank Shot(Human Bonus)
1st lvl: Precise Shot
3rd lvl: Rapid Shot
6th lvl: Extend Spell
9th lvl: Spell Focus(Conjuration)
12th lvl: Quicken Spell
15th lvl: Spell Penetration, Augment Summoning(Thaumaturgist bonus)
18th lvl: Quicken Spell-like Ability(Teleport)
Hierophant Specials:Divine Reach
Mastery of Energy
Spell-Like Ability(Teleport ... using an 8th lvl Slot = Teleport 4/day)
Could Turn Undead as 16th lvl Cleric before adding Items(Phylactery of Undead Turning).. Turn as 20th lvl Cleric
could adjust with Divine Power instead of Teleport and use a 9th lvl Spell Slot to get Divine Power 6/day ... and 3 would be Quickened
Cast Spells as 20th lvl Cleric before Items with Spell Progression as 17th lvl Cleric = 9th lvl Spells