Sorry in advance if this is the wrong place to ask this but...
So I'm making a Scoundrel 5/Soldier 2/Ace Pilot 1 (ECL 8), heading into Gunslinger and generally focusing on building things and ranged combat
Our GM has given no indication what we are likely to face or even what era we're playing in, just that any Saga Edition sources are available for use, and to pick things that look interesting and he'll build off that. Also the starting credits are massive so I have a lot of money to play with for customizing weapons, armor, droids and/or a spaceship.
We're using 42 point buy for stats, so I went with
Str 13
Dex 20 = 18 base +2 from level bumps
Con 14
Int 14
Wis 12
Cha 13
Feats are Point Blank Shot, Precise Shot, Rapid Shot, Quick Draw, Vehicular Combat, Weapon Focus (pistols), Tech Specialist, Friends in Low Places, and Starship Designer. Also Weapon Prof. (pistols, simple), and Armor Prof. Light (this one is from Soldier 1 and I'm flexible on it)
Talents are Knack, Spacehound, Weapon Specialization (pistols), Keep It Together, and one open Scoundrel talent
and I would like the following skills as trained:
Acrobatics
Gather Information
Initiative
Knowledge (Galactic lore)
Mechanics
Perception
Pilot
Use Computer
Being human and starting as a scoundrel, from that list I can have 7 of them as trained skills
For various other selections, Mechanics, Pilot, and Gather Information are required.
So, in general from that list, what would be the overall likely to be useful choices for the remaining skills (and the open talent)? Acrobatics seems handy for the tumbling and dropping prone, and balancing, but it seems wrong to have a pilot not trained in Perception.